LAST CLOUDIA - ryosukeyagi

On August 24, 2023, post-maintenance, Collab Gacha Pt. 1 (VP1) will be released!

Collab Pick-Up Gacha Pt. 1 (VP1)

Period
Aug 24, post-maintenance – Sep 27, 11:59 pm (PT)

In this gacha, the following unit and ark are on rate-up:

[Rate-Up]
Lenneth Valkyrie



Einherjar (LR)


▼Ark Trait (Ark Lv 15)
Light skill/ Special damage +25%. Critical damage +15%. Chance to nullify critical attacks taken. Physical/ magic attack damage taken -5% per living ally other than unit (max -15%).


Event Battle-Maiden and the Star Oceaneers Released!


This is a colossal event that will be held on the exclusive map Aldanian Mainland.
Content and rewards will be added in each weekly update!
Make sure you also check out the exclusive Last Cloudia x VP1 x SO2R story, which can only be enjoyed during this collaboration event!

Additionally, from Sep 14, post-maintenance, a new type of ranking event will be held in which players compete to get the most points based on the quests’ clear results, such as the chosen difficulty level, clear time, and total number of hits—you’ll definitely not want to miss it!

▼Summary
Due to a sudden space-time distortion, beasts have begun to go berserk in every region, one after another.
At the same time, four beings descend upon Granzelia from otherworlds.
For what reason were they summoned?
And what is their relation to the anomaly that is engulfing each continent…?

Get ★Blue Alchemstones and event equipment from tours!



Tap [TOUR] at the bottom of the event map to try them out!
Just for this collab, Freya will provide you with a special evaluation of your tour results.
Freya’s evaluation has voice lines as well, so you’ll definitely want to check it out!

Event Period
Aug 24, post-maintenance -Sep 27, 11:59 pm (PT)


Valkyrie Profile: Lenneth Collab Challenge

The Valkyrie Profile: Lenneth Collab Challenge consists of nine missions displayed on the home screen.
Complete these missions to get the limited item, VP1 x SO2R Poster.
Earn rewards while getting used to the game!

Period
Aug 24, post-maintenance – Sep 27, 11:59 pm (PT)

Collab Login Bonus Pt.1


You can get items each day you log in during this period.
Log in every day to get Crystals!

Period
Aug 24, post-maintenance – Sep 27, 11:59 pm (PT)


Thank you for your continued support of Last Cloudia.
The Last Cloudia Management Team

© 2018-2023 AIDIS Inc.
© SQUARE ENIX
ORIGINAL VERSION DEVELOPED BY TRI-ACE INC./CHARACTER DESIGN: PRODUCTION I.G.
© 1998, 2023 SQUARE ENIX CO., LTD. All Rights Reserved.
Original version developed by tri-Ace Inc.
Aug 24, 2023
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▰▰▰▱ 99%

Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Added disconnecting when no longer in hub
▻ Added disconnecting from hub and connecting to lobby of host when invited (WIP)
▻ Added joining friend from hub area (WIP)

▻ Fixed not automatically joining hideout hub correctly

New Content
▰▰▰▰▰▰▰▰▰▱ 99%
▻ Added crafting to NPC's
▻ Added tooltip for crafting
▻ Added new handcrafted obstacle for forest
▻ Added states to new NPC
▻ Added new icons for ore
▻ Added new UI for multiplayer
▻ Added unlocking mechanism for doors
▻ Added sfx + vfx for gate
▻ Added skeleton archer enemy
▻ Added platform / gate connection
▻ Added handcrafted map for obstacle
▻ Added closing gate

▻ Changed: removing item stacks from last item slot instead of first

[WIP] Youtube Short
Angel Legion - yymoon
"Perfect ones will always go through hardships."
=Info=
The most legendary king of ancient Britain, the leader of the Knights of the Round Table, a mythical legend.

=Effect=
Resistance of all heroes +1%

=Activation=
After gathering 100 shards of Horcard: Arthur, commanders can go to the Hero - Horcard page and click the Horcard: Arthur to activate it.

=How To Get=
Participate in time-limited event to get Horcard: Arthur.
(More event details in game notice)

=TIPS=
The shard of Horcard: Arthur is different with Gene Shard and Horcard: Arthur is not a hero.
Aug 24, 2023
Crossout - XO_Team

Hello, survivors!

We’ve added a major change for "Steel Championship": roles have been added to this mode. Now players can choose who they want to play as: striker, defender or goalkeeper. Also the role can be changed during the match to adapt to the opponent's playing style!

Have you been able to check this and other aspects of the renewed "Steel Championship"? Which league have you made it to? What prizes would you like to win the most?


For more information on Crossout, follow these channels:
The Bastonnes - hibo_dev
Hey fellas!
Small update for the game. We update sight with new style and dotted shapes.
We also update few minor settings.
New updates are coming in the future. We still improve the game based on your feedbacks!

Hope you will like it.
Feel free to get in touch if want to talk about the game. If you want to get the last news, we have a Discord server and Twitter account.
You can check our second game "Under Pressure", it's free!
Community Announcements - 布鲁克斯

Hotfix Patch
  • Fixed BGM playing abnormally when quickly clicking on the exploration area
  • Fix the issue of abnormal working time when equipping multiple Origin Presses at the same time
  • Fix the issue that the areas outside and inside the field are not connected when calculating the distance of Root Fusion Liquid and Power of Five Phases.
  • Fixed an issue where items would get stuck in the building position if there was no open space when canceling a building job.
  • Add steam generator to basic guide, unlock the recipe after auto work is done.
  • Removed air drying rack, air dryer, and dried meat and vegetables.
  • Added biogas as a combustible item.

Thank you very much for your support for gaia trek, we have now updated many bugs and optimizations. Feel free to leave your review on Steam, your feedback is always welcome!

Keep an eye out for the next update, we appreciate your continued support!
Aug 24, 2023
Boom 3D Mac: Volume Booster, Equalizer and 3D surround sound in games - deepa.pai
Minor UI defect fixes
Battlefield™ 2042 - Electronic Arts
The Battlefield team talks about the upcoming Battlefield 2042: Redux period.

00:20 - Intro
03:28 - Redux Overview
04:55 - Modes
09:00 - Rewards
12:40 - Gameplay improvements
24:00 - Cookie of the week


Listen to the Podcast on your favorite platform :
Apple Podcasts
Google Podcasts
Spotify

Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
ICARUS - Shamm
Icarus: New Frontiers, the first expansion of the Icarus experience, has landed. It brings with it a new map, with all new biomes, mutated alien creatures, narrative missions (known as Operations) that further unveil the story and can are integrated into your Open World game, craftables, exotics, and more.



New Frontiers Expansion
Icarus: First Cohort dropped prospectors into safe Earth-like terraformed zones. Icarus: New Frontiers will take you deep into new regions of Icarus where alien creatures and habitats survived but were altered by the terraforming process.
https://store.steampowered.com/app/1648532/Icarus_New_Frontiers/

You may need to restart steam or verify files to trigger the New Frontiers update.

New Frontiers comes packed with new content and a few surprises to discover:
  • A brand new map PROMETHEUS, with three new biomes - the searingly hot volcanic region, murky swamplands and eerie alien grasslands
  • 10+ mutated alien creatures. The terraforming process drastically impacted the local wildlife, and while it didn’t kill the creatures as it did in other zones, it terribly mutated them into the species you face now. Dreadwings, Lava Hunters, Needlers, Dracs, Drifters - their nicknames only tell half the story
  • Exclusive to this new zone of Icarus are the new Red Exotics, found in exotic flora around the map
  • A New series of Operations (narrative missions) play out in a sequenced story, leading you on a gradually darkening mystery. See below for details on how these compliment your Open World experience
  • New mission logic and technology, allowing you to launch any mission, big or small, from your Open World. This will be retrofitted to some of the Olympus and Styx map missions in our future Hypatia update
  • 100+ new items to craft, deploy and use across Icarus, along with five new raw resources generating a range of new recipes and tiers: Obsidian, Scoria, Crystalised Miasma, and more
  • With this new currency come 30+ new items in the orbital workshop for you to purchase and a new system which allows you to purchase these from the surface via cargo pods
  • New extreme weather events for each biome, reflective of the atmospheric conditions of each environment
Continuing with the trend we’ve maintained for almost two years now, we’ll continue to update both the base game and the New Frontiers expansion with content, fixes and new areas to explore.


New Frontiers is a paid expansion. Check out the Icarus sale page for launch discounts and bundles - including a discount on the Icarus base game if you want to invite friends to take on Icarus with you.

Combining Open World and Missions
Icarus originally launched only with time-limited ‘session-based' missions where you could earn exotics currency to spend in the orbital Workshop. Then, by popular demand, we added Open World mode that allowed for permanent bases and full map exploration. We also added simpler, dynamic 'SMPL3’ missions to Open World mode.



Beginning with New Frontiers, we are combing the best of both game modes. These will also be added to the base game in the upcoming Hypatia update.

For the first time, our new map PROMETHEUS allows players to follow a storyline through a chained series of missions in the Open World mode. We are calling these 'Operations' and all can be embarked on from your permanent Open World base. Rewards are earned without having to return to orbit in your dropship.



Some game modes allow you to mine and earn rare exotics, that allow you to research and craft unique gear in the orbital Workshop.

Currently, on Prometheus in Open World you can earn exotics by completing operations. You can also gain exotics the old way by launching missions from Orbit and going through the normal extraction process. In the upcoming patch (the Hypatia patch) we will add a way to extract exotics in Open World mode on all maps.



You can still choose to play the Operations as one-off timed Missions if you like.

In addition to all this, there is also the Outposts game mode where you can purchase small scale persistent worlds without mission content, exotics or threats where you can focus on building.

Performance Improvements
Icarus can be a fairly demanding game. We have made many performance optimizations to the game since launch, and this work is an ongoing priority.



A known issue frequently mentioned by players is occasional stuttering or hitching as you move through the world. This is caused by things such as caves and voxels loading and unloading in the background as you enter new areas.

This is not a simple problem to solve and takes many small adjustments to see sometimes negligible gains - but as the result of many weeks of work we believe the stuttering situation has been vastly improved in many circumstances. However, given the scope of some of these changes we want to make sure it is thoroughly tested before making it part of an update distributed to everyone.
We already have fixed some of the related hitching issues and we have a build deployed on experimental branch that you can try out, if you would like to see how it runs for you. You can access this in the builds, under experimental. Please backup your data before doing this. We will deploy this to main branch once it has received more extensive testing and it is confirmed stable.


Regular Future Updates
We do several types of game update: free weekly updates (we’ve done 90 weeks in row so far!), occasional bigger named updates (like the previous Galileo and upcoming Hypatia update), and paid expansions (like New Frontiers).



For example, you’ll see the Prometheus map still includes some zones the UDA and Group 15 still have to unlock in future Operations.

The upcoming free Hypatia update delivers on more of the features in our roadmap, including reworking some of the missions on our current Olympus and Styx maps to work in Open World mode, an Orbital Exchange system for your gear and new items in a Biolab Research Lab. These apply to the base game as well as New Frontiers.



Next week’s regular weekly update will add a Metal Wind Turbine and wind power, plus any fixes and updates for the Prometheus map.

For players who experience hitching and want to help us evaluate our progress, we have made the latest build available on a separate Experimental Branch in Steam. To access the Experimental Branch, in your Steam Library, right-click on Icarus, select Betas and Experimental. While every effort is made to make this version of the game as stable as the default one, the changes are very cutting-edge and may not yet have had thorough testing so there is added risk you may encounter issues.



Your Guide to New Frontiers
There is a lot to learn in New Frontiers, so join our Discord to share experiences and ask questions.

If you’re returning to Icarus after a while, check out this helpful guide from one of our regular community content creators Fortizar.

ICARUS - New Frontiers Expansion Introduction


Returning to Icarus?

A lot has changed if you haven't been keeping up with Icarus, here are some basic recommendations to make your journey start well:
  • If you haven't played in the last nine months your original character may be missing. At the end of last year we migrated all character data to your local PC. We provided a migration service for several months but if you missed this window you may have to start again. To help out, when you begin Prometheus for the first time we've provided an option to start at Level 20, and at Level 10 on the Styx map.
  • Dead bodies attract carnivores, so cleanup your kill quickly before it is attacked by hungry animals. This is especially true in areas where carnivores find it difficult to find other animals to eat.
  • Animals will sometimes attack other animals. This can be useful, but it also might mean a panicking animal runs a dangerous enemy into you.
  • Don't forget you can use the repair hammer to automatically upgrade stuff instead of having to pick it up first.
  • If you have a steam cloud conflict that won't go away when you click the try again option, try starting the game. Often that completes the steam cloud synchronization and solves the issue.
  • If your camera ends up in a weird position when you get on your mount, remove the saddle and add it back on to reset the camera position.
  • Aluminum building tier has been fixed so that it is correctly equivalent to the stone tier, but much lighter to carry. Perfect for the arctic.
  • Make sure you update your drivers to the latest, as Nvidia released a new driver specifically to support the New Frontiers launch.
  • If you plan on hosting a game with more than two players in total, consider running a dedicated server especially if you are streaming or your computer is struggling. There is a lot of data going on with the game, so offloading some of the work to the dedicated server can help a great deal.
  • If you want to try out our fixes for "hitching" or "stuttering" during gameplay, try out the build on experimental branch but be aware this branch may update often so it is not appropriate for those with slow download or download problems.

Migrating Prospects from local to dedicated servers
We have prepared a guide that you can download to go through how to move your prospect from being locally hosted, to being hosted a dedicated server. This will dramatically improve performance. Note there is still some fixes to come for dedicated servers.

The Bone Armor Saga
We had planned on a very cool Twitch drop, allowing you to earn a full set of an exclusive bone armor by supporting your favorite streamers. Unfortunately, Valve told us they could not allow us to have Steam keys to give away on another site unless we also give them away to Steam customers. As Steam customers are 100% of our customers, that would mean everyone would get a key. We aren't really sure what to do, but instead we will be crowd-sourcing ideas about how to give this away instead on our Discord. So hop in there and let us know. Maybe we might just give them away to everyone if we can beat our max Twitch viewer count on steamdb?

Changelog Version 2.0.0.115212

[expand type=details]
note: This list simply includes the commits from the last week, changes that are part of New Frontiers have not been included.
  • Fixing Quest Typo
  • Adjusting Miasmic Modifier so it doesn't get added every few seconds
  • Fixed T3 Masonry bench not having the T3 Masonry Bench recipe set, preventing crafting of new Brick building sets.
  • Fixing up Frozen Ore UI
  • Added specific dynamic quest rewards for the unique fruit and vegetables, rather than a single reward for both.
  • Fixed Electroshock being 10x as much damage as other elemental effects, due to high tick rate but same damage. Have reduced tick rate and damage to do the same overall dps.
  • Fixed water bodies not receiving the correct network settings.
  • FAdded validation to rep policy table to warn if policies target classes don't have bReplicates set as it can potentially cause issues with the policy not propagating to child classes.
  • Adding Seeker Trailer to Title Screen
  • Fixed floating voxels and foliage across purple and green quads and moved floating deep ore deposit, prometheus
  • Fixed Obsidian Arm armor being the same as it's chest armor, setup stats for the arm armor.
  • Disable custom weather for quests in open world
  • Added extra icons to the different 'New Game' buttons and map selection buttons to show what kind of content is available. Added one-time popup when clicking on 'New Game' button that describes new 'Outpost' mechanics introduced in New Frontiers. Added bold text on top right corner of screen making it more obvious if the player is currently selecting 'Open World', 'Missions', or 'Outposts'
  • Enabled CPU Access flag on the various SlimeTrail static meshes
  • Fix orbital laser strike effects are not correctly replicating to clients
  • Swapping Map Icon from mission object to quest, as the icon was being culled due to relvency settings
  • PRO_Story_6: Fixed replication on non-deployable cave assets, respawned cave assets that are unable to have replication added easily
  • PRO_Story_6: Fixed decal orientation, and decal and light respawning on reload.
  • Shifted Story6s cave lights and decals into a separate IcarusActor so it reloads and replicates correctly. Increased lighting intensity values for some of Story6s cave lights so they show up better in the darkness
  • Adding RepGraph Policy for Orbital Lazer and setting up replicated variables so the effect plays correctly on clients
  • Fixed player reward records not reloading previously received red exotics counts
  • Adding Collision to bone armor packaged mesh
  • Fixed reloading preventing miasmic debuff not removing on death.
  • Reduced the titanium cost of the Encrypted Satellite Communcator, added some electronics to be representitive of the device's tech level.
  • Adding fixes for mission 4 & 6 mission blockers, after spawning AI and logging out, missions become uncompleteable
  • Rebalanced in-world exotics availability.
  • Red exotic collectables have reduced rewards (harvested exotics have the same rewards).
  • Reduced chance of red exotics collectables to appear to 20% from 25%.
  • Cleaning raw red exotics now grants 2 red exotics. With the above changes this means that harvesting exotics yields twice as many rewards, while other sources provide the same amount.
  • Noxious Crust that grants exotics of either kind now grant 5 instead of 10 (universal 5 across all resources per Noxious Crust).
  • Increased spawn rate of Purple Exotic voxels, now spawns at 10% chance rather than a flat 10 per mission.
  • Doubled yield of Exotics from Purple Exotic voxels.
  • Fixed game mode using the wrong value when checking if exotic plants had been spawned on startup. This was causing exotic plants to be duplicated each time the prospect was reloaded.
  • Fixed issue where researching new workshop items through the OEI would fail
  • Increased Aluminum building tier to match Stone, causing it to only take damage in the same storms as stone buildings.
  • Red Exotic Plants suffer from fatigue and their growth rate decreases every harvest by 100%
  • Generating Enum based on farming seeds row to use rows in code correctly
  • Tomatoes and Beans are no longer rotated so that their stakes are off the ground when planted in Crop Plots. D_FarmingSeeds rows can now specify the kind of random rotation they'd like to apply to visible mesh when planted
  • Adding in a plant fatigue for all plants, each harvest will increase the effectiveness of the plant fatigue modifier by 10% for all normal plants and 100% for exotics, the fatigue modifier reduces plant growth and yeild, making it beneficial to replant plants every 4 or so harvests
  • Bump the recommended nVidia driver version to 537.13 Game Ready
  • Adding in new map images for the Prometheus Map
[/expand]
Aug 24, 2023
Private Dick: Lipstick & Lies - Cisco Donovan
Cisco here with a dev update for August. And, er, July.

First off, I'm experimenting at the moment with using Patreon as my main community hub. It's completely free - the idea is you Follow it to get updates and content from me. There are no backer benefits. I write about this a lot on Patreon itself but basically I'm trying to work out where my internet home is.

Steam is the best place for Private Dick - but for other updates from me, including other games, it's not really appropriate. I also prefer to post concrete stuff rather than vagueposts on Steam, which is a major reason I don't post many devlogs or updates here. I'd rather just post releases.

Anyway, this update is an edited version of what's available on the Patreon. And really I just want to assure my Steam followers that i'm still here, dev is ongoing, and everything is fine.

But the unfortunate theme of this update is that development right now is slow. Writing, coding, marketing, art, voice, music, all have slowed down significantly.


New social media art from Hygienic Cat

Community management has been on my mind a lot lately. I've never really had a great internet home, but Twitter was at least my favourite home. I've not quite broken the 1k followers threshold and growth has really stagnated. But since the Musk takeover my Twitter experience has gotten worse and worse. I now want no part of it.

I've also been super busy with contracts. I've got a new game coming out soon which took more time than I expected, and my main work has kind of exploded in complexity and time.

This usually isn't too much of a problem - even if I'm not working on the game, I can usually ensure my team of artists, voice talents and my composer have plenty to do. But lately I've been struggling to even hand out and review work, so the pipeline has taken a hit.

I've also lost, temporarily, three of my key artists (arguably four actually). I've brought some new blood into the team, but it takes a while for them to get up to speed with the game's requirements and style.



Concept art for Mona, a new character

It's not all bad news though!

First off, while my release schedule is in freefall, there's no hesitation that there will be an Early Access release of Private Dick, and I'm sure it'll be in 2023. October is very achievable, although I make no commitment to that (content is not the only consideration here).

Secondly, this week I have FINALLY, after months of wrestling with it, drafted out the ending of June's case (working title: Hard Knock Wife). I've been sweating on plot details for this for a long time and just haven't found the time, energy or mindset to get it sorted. But sorted it is - I feel like I've slain a dragon here.

Also I've got loads of voiceover through, which I'm editing and plugging in now, with more work going out to actors soon. Plus I've got over 80 social media images from Hygienic Cat now, each of them a piece of art in its own right, and I'm excited to integrate them into the game.

So onward we go. I'll try and post a short update here in September. If you want to hear more from me remember the Patreon!

Cisco

...