Welcome Dreamers to a new format: the Dev Diary! We'll be keeping you up to date with all the latest BIOMORPH production news.
For the first edition, we'll be featuring Chips, the game's weapons!
You can carry up to 3 of them with you at all times. You can assign them to X, Y or B. During your adventure, you'll be able to upgrade your Chips to make them more powerful. Handy against more powerful enemies.
BOOOM! If you’re in the market for deadly explosions, Calamity Bringer is the Chip for you. Their projectile explode on contact of enemies, floors or walls.
Calamity Industries is not responsible for the Calamities™ their products may create. Use with caution!
Ever dreamt of being a Ninja? It can become a reality with this chip. The Shadow Sting lets you throw shuriken at high velocity. A nightmare for your enemies, but a dream come true for you!
This weapon attacks many times, and fast! Its range allows Harlo to attack from a safe distance.
The Pain Legion is said to be a unique relic! It must be worth a pretty penny...
Shower monsters with the Barb Drizzle! Unleash a volley of small thorny projectiles that pierce through enemies standing in its path.
Nothing can stop this attack.
The Forsaken Eater creates a devastating beam that annihilates everything in front of you. Probably the most dangerous and powerful Chip of Ilios.
1. A Hidden Outfit is a special outfit that activates unique effects when you wear all the designated outfits as Hidden Outfits.
2. Wearing all Hidden Outfits and participating in a match will activate a special effect. The effect will reset at the end of the match.
3. Outfits that do not match your gender cannot be worn. You can check them in the locker.
- This special outfit has an ‘evolution’ effect where the appearance changes when you wear all Hidden Outfits and participate in a match.
- After the match starts, the outfit evolves every 30 seconds progressing through a total of 3 evolution stages.
- The outfit will no longer change once the 3rd evolution stage is reached and will change back to the 1st stage outfit when the match ends.
- The outfit evolution only occurs during a ‘turnover’ where the offense and defense switch and it progresses automatically without any manual intervention.
*** For characters with transformations, the evolution process will begin with the next ‘turnover’ after their transformation has ended.
[Set Outfit Evolution Activation Condition]
4) Exceptions (a) a transformed character - Time elapses even in transformation. - The costume evolution will not proceed when the transformation is carried out, and the costume evolution will proceed when the transformation is released.
(b) Switching characters - When creating a character, only the selected main character can be changed.
*** Hidden outfit – cannot equip back accessories ***
In one of the Iceland scenarios you'll have to evacuate the tourists who came to take a look at the volcano. The eruption began suddenly, and lava flows can block the only road that goes downhill. So, you have to act quick.
Iceland, along with the release of the game, is planned for this September.
Pact of the Ancients - 3D Bara Survivors - bebelamviana
Hey everyone!
Have you had a chance to try out the available demo of Pact of the Ancients? Don't forget to give us your feedback.
Since the latest demo we've focused on polishing the animations and skills, aiming to achieve visual effects that are both attractive and functional while maintaining a smooth experience. Additionally, we've introduced new skills, which are certain to enhance the gameplay dynamics and bring more fun. Now we have 19 different skills!
Alongside this, we're working on the game's level design, creating highly detailed, unique and of course, large maps so you can survive the huge monster hordes.
In Dollars to Donuts, you take turns purchasing tiles and placing them onto your player mats to create delicious spreads of donuts! Match identical halves to create perfect donuts that can be served to customers. Mismatched donuts can be sold off for cash to spend on other tiles or place them as donuts onto the board!
Invite your family & friends to play Dollars to Donuts or checkout the SOLO mode! Now available on the Sovranti app!
** If you purchase 400 "Mystery Scrolls" you can obtain [Hidden] Dragon Ascend / Windblown Cherry Blossom Package. ** It will be sent to gift box
[Draw Outfit] - You can obtain Normal Grade ~ Rare Grade outfits through the draw. - Click the “Check Outfit Warehouse” button to see which outfits you’ve obtained! - Outfit through Outfit Fusion and Item (except the outfit obtained through draw) will sent to the gift box
** At the end of the event, all outfit items in the Outfit Warehouse will be moved to the gift box automatically
* Step 1
1. Purchase Mystery Scrolls using the "Purchase" button and draw x1/x5 times(s).
Mystery Scroll
2. You can obtain random Normal/Magic Grade outfits through the draw.
- Obtain FREE [Hidden] Dragon Ascend / Windblown Cherry Blossom Package for every 400 draws!
* The above packages are unavailable to fuse and send to the locker room directly
*Step 2
1. Outfits obtained from the draw can be viewed at the Outfit Warehouse. 2. Click the "Check Outfit Warehouse" button to see which outfits you've obtained!
- Send selected outfits in the Locker. (***Note: Outfits sent to Locker cannot be fused.)
[Outfit Fusion] - You can proceed with Fuse by selecting two outfits that you want to use as Fusion materials. - You can obtain a Normal to premium Grade outfit through Outfit Fuse. - The results can be different depending on the Grade of the item used as the material, and the higher the Grade of the Outfit, the higher the probability of winning a higher-grade outfit - During batch Fuse, the expected range of Fuse is not exposed - Material items used as Fusion materials will be deleted after the outfit is a fusion. -'Fuse ALL' allows you to fuse up to 100 outfit items that meet the fuse conditions you have at once. - During "fuse all", the highest grade costumes are fuse, and if the number of materials registered is insufficient, the outfit is automatically excluded and the batch Fuse is carried out.
*Step 1
1. Select 2 obtained outfits to use as Fusion material. 2. Use Mysterious Glass Beads and press the "Fusion!" button to obtain one outfit at a random possibility. 3. You can use the filter at the top to easily locate outfits by grade and/or part. 4. The results of Fusion will vary depending on the grade at the items used as material. The higher the grade of the item, the higher the chances of drawing a higher grade outfit.
*Step 2
1. Try using the "Fuse All" button to easily fuse multiple items at once. You can fuse 100 outfits from the ones you have. 2. Using the "Fuse All" button will fuse outfits in descending order, with the highest grade outfits fusing first. If an item cannot be fused or there aren't enough to be used as material, it will automatically be excluded from fusion. 3. After fusing, You may choose to send all the outfits into your Locker room.
Rewards List
Outfit Preview:
Steel Special Power | [Awakening] Steel Special Power Outfits (M)
Pure Poision Special Power | [Awakening] Pure Poision Special Power Outfits (M)
Blessing Special Power | [Awakening] Blessing Special Power Outfits (F)
Shadow Special Power | [Awakening] Shadow Special Power Outfits (F)
Blue Beachwear Outfit (M/F)
Lettering Outfit (M/F)
Oceanblue Outfit (M/F)
Pink Denim Outfit (M/F)
Washed Bucket Hat & Washing denim Jacket - Blue Outfit (M/F)
Five Nights at Freddy's: Security Breach - Grant@SWS
PATCH NOTES
We’ve been getting reports of players experiencing black screens during in-game cinematics and jump scares. This is due to a corrupted settings file, and there is a simple workaround!
Ensure that all mods are fully uninstalled
Make sure to enable ‘Hidden files and folders' on your PC
Head to C:\Users\%USERNAME%\AppData\Local\fnaf9\Saved\SaveGames
Delete or remove “PlayerSettingsSlot.sav” from folder
This will simply reset your in-game settings. Your save files should not be affected.
Added “only on SB” to the description of the Reticle option in the General Settings, since this option only affects the base game
Added more time for the roll out texts in the credits to be displayed on screen
Updated the contact information in the EULA
Fixed an issue where deleting a game slot and then creating a new save on top will not save the player’s location or in-game time
Fixed an issue where the ‘Continue' button still appears in the Main Menu despite deleting their most recent save
Fixed an issue where players will be placed at the start of a new game if they select continue after deleting their most recent save
Fixed an issue where the flashlight respawned at the recharge station in the ‘Let There Be Light' mission after retrying
Fixed an issue where Chica will stray from her intended path toward food courts during the ‘Showtime’ mission
Fixed an issue where Lil MM’s footsteps could be heard continuously throughout the Loading Dock missions
Fixed an issue where Chica’s guitar solo animation was out of sync
Fixed an issue where Freddy did not lip-sync along with his lines after the Daycare mission
Fixed an issue where getting Freddy out right in front of the Mazercise vent allowed players to call Freddy into Glamrock Monty’s Boss Battle
Fixed an issue where the ‘Quit Arcade’ button on Balloon World’s main menu does not highlight when selected
RUIN DLC
Added UI to instruct the player on how to use the flashlight
Monty now follows a more direct path while chasing Cassie through the water in the log ride
Adjusted volume of ambient noises in Roxy Raceway
Mask UI now disappears immediately upon removing the mask
‘Quit to Main Menu’ now takes the player to the main menu rather than the title screen
Information about deactivated nodes displayed on the Faz-Wrench now displays until the Faz-Wrench is put away
The mask UI is no longer visible while using the turrets in Monty Catwalks, during Helpi’s initial messages when first acquiring the mask, or when deactivating Roxy
Updated the skip credit UI
Cassie can no longer jump on top of camera stations or the turrets in the catwalks
Cassie’s previous speed will be restored after slowing down for a chat on the Roxy Talky
Added an audio cue when Roxy responds to camera distractions
Adjusted volume of Monty’s splashing in the Log Ride section
Added closed captioning subtitles for Cassie’s gasp after the elevator falls in the Lobby
The Faz-Wrench will no longer auto-equip when approaching a Security Node that has already been completed
Added the “Pizza Helpy” loading indicator to some areas where they may be slight loading hitches
Updated the RUIN credits to correct a few team members' names and official titles
Added missing sounds to some objects Cassie can walk through while wearing the mask
Added the ability to swap between cameras in a camera station using numerical key bindings
Fixed an issue where playing the Mini Golf 2 arcade in RUIN DLC will overwrite the Base Game autosave ‘SaveGameSlot0’
Fixed an issue where the Caution Bots in the Daycare Gift Shop, Daycare Theater, and Secret Daycare area did not stay deactivated when loading Chapter 2 via chapter select, if previously deactivated on that profile
Fixed an issue where conditional Caution Bot does not spawn if the players deactivated them through Chapter Replay
Players should now be able to see the conditional Caution Bot when heading back to Chapter 7. If not, please make sure to deactivate the Chapter 2 Caution Bots and trigger an autosave before heading back to Chapter 7 again.
Fixed an issue where the conditional Caution Bot deactivation in Bonnie Bowl does not persist after players reload a Chapter
Fixed an issue where simultaneously jumping while interacting with a conduit puzzle causes them to fall through the world upon completion
Cassie will no longer be able to bypass the Salon area by using the mask in the hallway leading into Salon
Fixed an issue where Roxy did not despawn after breaking the last door
Fixed an issue that allowed Cassie to put on the mask while entering the Monty Ride, causing the created autosave to load into an instant Game Over
Refined some collision in the Log Ride area that was preventing Monty from being able to chase Cassie in some areas
Refined some collision to help Monty more easily chase Cassie through the tunnel near the Monty Golf Gift Shop section
Monty is now able to reach Cassie in more areas while she is standing in water while in the Log Ride area
The Entity is now able to reach Cassie in more areas in the warehouse between Monty Golf and the Daycare
The Mimic no longer clips through the cave walls and ceiling when catching Cassie in small areas
Fixed an issue where the ladder gates close prior to the player reaching the top
Fixed an issue where the audio from the encounter with Freddy still played if the player was wearing the mask in the vents leading out of Fazer Blast
Fixed an issue where the traffic cone child node in Bonnie Bowl did not have a corresponding asset when viewed without the mask on
Fixed an issue causing Cassie’s hand and flashlight to vanish briefly when entering the Daycare
Fixed an issue causing Cassie to talk about the inhibitor in cupcake before the inhibitor is activated
Removed flashlight switch sound effect after the flashlight breaks
Cassie no longer comments on the Mini Music Men hoards each time the player loads a Bonnie Bowl autosave
Fixed an issue causing audio for cinematics to continue playing if the player quits to the main menu while the cinematics are playing
Fixed an issue causing audio for some cinematics to play in the base game if the player quit RUIN and loaded a base game save while the cinematic is playing
Fixed an issue allowing Cassie to skip past the first breakable door in Roxy Raceway by using the mask
Fixed an issue where the ambient walkie talkie audio lines could overlap with the cutscene audio
Fixed an issue causing the ladder in the Lobby elevator to be difficult to exit
Fixed an issue causing the player to occasionally fall off of ladders when looking up while climbing
Certain camera images are no longer stretched
Fixed an issue allowing Cassie to enter the Mimic’s lair while still wearing the mask
Lines from the Roxy Talky will no longer overlap before the player picks the Roxy Talky up near the lobby elevators
The binding for “next hint” on the loading screen will no longer be changed by editing the “use held item” binding
Fixed an issue where the crashing go-kart was not audible if wearing a mask
Fixed an audio issue where Cassie’s gasp and battery acid line in Cupcake Shoppe could overlap
Fixed a door that sometimes decided to open towards Cassie instead of away, when returning to Roxy Raceway
Fixed an issue where Cassie was able to bypass the first wooden door in Roxy Raceway if the mask was used right next to it
Corrected some missing and mis-matched collision in the Lobby, Kitchen area, Monty Golf, Daycare, Catwalks, Bonnie Bowl, Roxy Raceway, and Salon
Cassie will no longer get stuck in a pile of boxes when putting on her mask too close to the S.T.A.F.F. bot in the Daycare theater
Fixed an issue where Cassie’s arms models could be seen if pressing the button in the Sinkhole from an odd angle
Fixed some LODs and lighting on objects throughout the world so that they no longer visibly “pop”
Fixed the subtitles for the second line of Candy Cadet’s story to show up in the player’s selected language instead of English
Fixed an issue causing some Child Nodes to be difficult to interact with when standing too close to the Child Node
Fixed an issue where Cassie was able to enter the conveyor belt into Chica’s Cupcake Bakery without crouching
Fixed an issue where swampy ambient noises from Monty Golf could be heard in the Daycare Play Area
Fixed an issue causing error noises to play when interacting with various ladders, collectibles, and Caution Bots
Fixed an issue causing the Entity’s sound effects to sometimes play without them present
Fixed a spot where the player could see out of the world in the utility tunnels
Fixed some missing wall textures around the entrance to the sinkhole
Fixed some objects throughout the world that had one-sided geometry
Fixed an LOD issue on Freddy’s foot in Fazer Blast
Fixed an issue causing some of Gregory’s lines about Gator Grub’s electrified door to play later than intended
Helpi’s camera station intro sequence no longer plays in Chica’s Cupcake Bakery after loading into the area using chapter select
Cassie can no longer get stuck inside of a variety of objects throughout the world when taking off the mask while standing inside those objects
Cassie can no longer get stuck inside AR walls when putting on the mask while standing over those AR walls
Cassie will no longer get jump scared by an invisible mini music man when going the wrong way in the vent system leading out of Fazer Blast
Cassie can no longer get stuck behind the lockers near the Monty Golf security office while using the mask
Fixed an issue where Cassie intermittently gets teleported under the map when putting on the mask while trying to enter the Plushbaby room in Bonnie Bowl
Fixed an issue where Cassie could get permanently stuck behind the metal grate over the sewers leading to Bonnie Bowl
The hoard of Mini Music Men near the giant shoe Child Node will now go to the expected location when Cassie uses the intercom from CAM_4
Fixed an issue that allowed Cassie to have her flashlight again after it was broken when loading into some parts of the sinkhole via chapter select and retrying
Fixed an issue that allowed Roxy to be able to jump scare Cassie before Roxy is visible under certain conditions in the first section in Roxy Raceway
Fixed an issue where players could not hear Chica’s footsteps when looking away from her
Fixed an issue causing Cassie to occasionally teleport through floors, walls, and fences and fall or get stuck out-of-bounds when putting on or taking off the mask
Cassie can no longer take off the mask and fall out of the world while entering the tunnel to Fazer Blast
Fixed a visual gap in the Lobby ceiling
Fixed an issue causing the effect of the mask to sometimes be delayed when putting it on or removing it in Salon, Log ride, and the Cupcake Prep Room (before Catwalks and Cupcake Shoppe)
Fixed a visual issue causing door hinges to no longer z-fight throughout the game
Fixed a visual issue causing a flickering effect under the grated flooring in the utilidors tunnels
Fixed an issue that caused Cassie to get stuck behind the platform leading up to the tunnel out of the utilidors area
Fixed an issue that allowed Cassie to take off her mask while entering Roxy’s introduction cinematic in Salon
Fixed an issue that allowed Cassie to skip the Daycare Attendant’s pleas to reboot him by jumping on nearby objects
Refined some stretched textures on the handrails on the stairs leading into Roxy Raceway
Fixed an issue that caused Cassie to get out of bounds behind the Daycare theater screen by jumping on environmental assets
Fixed an issue that allowed Cassie to get out of bounds when putting on the mask on top of a large potted plant near the start of the Daycare area
Fixed an issue where the “Hold to skip” prompt stays on-screen above the credits until the player presses the button
Fixed an issue causing some sprites to appear ghostly in Chica’s Feeding Frenzy when DLSS is enabled on some graphics cards
Fixed an issue where some VFX for the mask would sometimes not play when reloading into AR-only autosaves
Fixed an issue causing an occasional crash when selecting ‘restart’ after being jump scared by Chica while in Cupcake Shoppe
Fixed an issue causing controllers to continue to vibrate when the vibration setting was set to 0% after restarting the game
Fixed an issue causing the cursor to sometimes become invisible while using camera stations
I wanted to thank the users who bought the game in the first week of the game's release. my dream of being a developer for work is getting closer and closer. it's not an easy thing at all and seeing that my first game is appreciated makes me immensely happy. I will continue to update the game throughout the year and will do so with great pleasure. Thanks again to everyone for reaching this milestone and for all the support received. Even if it's just the beginning!