Calling all Survivors! We know you’ve been eagerly awaiting another chance to betray your friends since we wrapped up the closed beta last week. Well, you won’t have to wait much longer… The Walking Dead: Betrayal Open Beta begins this Friday, August 25!
Open Beta Starts: August 25 @ 9am Pacific, 4pm UTC Open Beta Closes: August 28 @ 9am Pacific, 4pm UTC
Anyone that joins the open beta will receive the Riot Gear cosmetic set, which will carry over to the Early Access launch later this year.
Throughout the open beta, hop into the official TWD: Betrayal Discord and join over a thousand other Survivors to submit feedback, ask questions, and make suggestions that will help shape the future of the game!
Quick note - you do NOT need to request access again if you already did during the closed beta! Anyone that's previously requested access or got access via a code will be automatically included in the open beta.
Join us for the live finale of the Lost Ark Academy Debate Club, a series that has pitted Lost Ark creators (Stoopzz, DatModz, Grenton, Bobajenny) against each other with dozens of debates about popular Lost Ark topics, play styles, and more.
In our live finale, the four contestants will compete against each one one last time before a live Twitch audience, who will vote and determine, once and for all, who is - and who is not - a Mokoko. Emceed by KanonXO, hosted by Community Manager Roxx, with guest appearances and Twitch Drops— there are plenty of reasons you won’t want to miss the spectacle.
The past month has been a busy one as we’ve continued to push to get this demo done. One of the biggest updates was to give the player the option to a) use a controller on computers and b) to customize their controls.
We’re hoping this will give players a more accessible and pleasant experience. And while the technical details of the process are pretty boring, the implications are important. Our battle system is based on directional key combos that roughly correspond to the physical attack (i.e., the Stomp attack suggests a rise and fall motion, while the Punch mimics a real life punch combo, jab-jab-cross).
By default, keyboards use WASD for movement so we set those keys as the default for combos as well. HOWEVER. People want to do things the way they want to do them. And we appreciate that. So, if players are so inclined, they can get wild and assign Up to the B key, Down to the 5 key, Left to the /, and Right to the Q key. Just for fun.
If you end up playing like this you'll have to report back. Until then, we’ll keep pushing this demo forward and get something for you to play as soon as we can! Make sure you sign up for our newsletter so that you can get access to our closed beta this year: https://www.heavylunch.studio/
Next month we're thinking about covering some mushrooms or NPCs - what do you want to hear about?
A bug in NGS Blocks where the Motion Change MTN: Idle - On Display may not display correctly under certain conditions
We are working to fix the above issues in a future update. We apologize for any inconvenience and ask for your patience as we work to correct these bugs.
Bug fixes
Issues fixed in NGS
Fixed a bug where the window indicating that the Preset Skill Level of the Material Item is higher than that of the Base Item was sometimes not displayed correctly when selecting a Material Item for Enhancing Preset Skills at the Item Lab
Maintenance details
Things addressed during maintenance
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Along with the scheduled maintenance, the expiration of Premium Sets, Extended Storage 1-6, Material Storage, Personal Shop usage, PSO2 Personal Quarters usage, Max Orders Received Limit Expansion, and Bonus Keys will be extended by 6 hours.
*The expiration for the above items expiring before the end of this scheduled maintenance has been extended by 6 hours from the original expiration.
Characters that completed the application for Ship Transfer before the beginning of the scheduled maintenance have been transferred.
*Ship transfers during scheduled maintenance are processed in the order that they are received. There is a limit to the number of transfers that can be performed during each maintenance, and if the maximum number of applications is reached, applications will be rolled over to the next scheduled maintenance.
*For more details on Ship Transfers, such as the requirements, please check here.
When logging into PSO2 Blocks, each character’s location will be set to the Gate Area.
*Characters may be moved to the Bridge depending on their progress in the story.
- Added a line of code that checks and recalculates the number of citizens to avoid errors. - Added a line of code that checks and recalculates the number of citizens of each class at the end of each turn. - Added a line of code that checks and recalculates the number of robots in enemy armies to avoid errors. - Fixed a bug that didn't show correctly the casualties in enemy Security Robots. - A bug has been corrected where having less than 5 energy prevented 'The Matriz' from being built even if the necessary resources were available. - Fixed a bug that did not calculate correctly the number of citizens added to the Blacklist. - Flickering of the text showing the citizen's happiness when accepting dilemma #15 (Free the isolated citizens) has been avoided. - Fixed a spelling error in the 'Androids' technology text.
The first update has arrived! Before we dive into the new patch notes with additions and changes, we have an extra surprise - the official content roadmap! With this update, we are crossing off part one and starting work on part two! More about the roadmap will be available in our Discord server.
This update includes a brand new calendar feature, full controller support including UI icons, and something you have all been asking for since early access release - character customization! To change your look, head over to the wardrobe in your lander.
With that said, it's time to play! Get your controllers out and have a blast, colonists. We look forward to seeing your feedback and how everyone changes their characters. 🚀
V 0.4.17 Patch Notes
New Features
Added Player Customization which includes player name, planet name, body type, and colors for skin tone, eyes, hair, and spacesuit.
Added Full Controller Support.
Add an in-game calendar to the Omni-OS menu. (Calendar hotkey - K)
Added a new loading screen - now it's all animated and pretty instead of boring and plain. 😉
Fixes & Adjustments
Plot emails are now more clear and concise.
Coordinate names now include their general direction. (i.e. "north beacon")
Players can plant seeds and place objects behind other objects more easily.
Hello, I am Nicolai, the developer of Endless Shirafu. I haven't used the Steam community properly until now, but I've started using it, although I'm not familiar with it.
Well, I've updated the main visuals and the scheduled release date on Steam. As for the release schedule, the Steam version is scheduled for 2024/02. First, we will distribute the physical media version at Comic Market 103 (end of 2023), After that, we will update and localize the game and release it on Steam.
As for the main visuals, I've completely changed them from the previous ones, but I like them a lot. It's Ai, the main character. The concept color of this work is based on bluish white, which represents blockage, peace, and maintenance, and a bloody red color that breaks through the white base! In this visual, the red is pushed to the forefront.
She is not a character that would normally express her rage, but what her indignation and spirit is directed against is still a secret......: spoiler
As for the progress of the game, stage2 was almost completed at Comic Market 102. However, I'm very sad to see how few people are playing it on social networking sites. I would be very happy if you could upload videos of you playing the game.
I will do my best to complete the game, so thank you in advance for your support.
- Fixed! The game was not recognizing Chapter 5 save files because of some last-minute changes. The good news is that the save file is not deleted, unless you overwrote it by starting a new game you should be able to continue your playthrough normally.
OTHER STUFF :
- Enforced 16:9 aspect ratio for wide screens - Set Akiko to not be here in Zen mode in Chapter 5 - Adjusted firewall distance for Ryuujin checkpoint in Chapter 4 - Changed the speed of the Firewall visuals - Unlocked story achievements that did not trigger for some people, now if you completed the story mode you should have them. - Updated credits to put some names that were missing from them - Fixed active frames of Masked Ronin - Added text indicator below the modes' names in the story menu to tell the player they will overwrite their current save file if they have one.