We've put together this Beginner's Guide for new Team Principals about to start their first season! This is an introduction to all of your duties from race preparation to meeting your team's board objectives.
PREPARING FOR RACES
There are 23 Grands Prix in each season of F1® Manager 23. It’s up to you to prepare race strategy ahead of the event and lead your drivers on race day for each of them!
You can find information about each upcoming Grand Prix on the Circuits window. These include track abrasiveness, which determines how quickly your cars’ tyres wear down. You will also see which attributes of your cars’ design will be most important in the race. Some circuits favour cars with greater downforce, such as the tight turns of Monaco, while others benefit cars that can produce the highest top speeds, like the long straights of Spa-Francorchamps. Circuit information is vital in composing a strategy for each race and mastery of the material will set you up for a good performance at the event.
LEADING ON RACE DAY
F1® race weekends contain three distinct phases: practice, qualifying, and the race itself.. You will play an essential role in each.
In practice sessions, your drivers learn every corner and straight of the circuit and offer feedback on the car to the engineering team. Every car in F1® needs to be balanced to suit the track it’s racing on and by adjusting the setup for your driver, you can increase their confidence in the machine, improving their performance in the upcoming race.
In qualifying, your drivers set the fastest lap time they can, determining their starting position in the race. In the first stage, only the fifteen fastest drivers make it through; in the second, only the top ten; and, in the third stage, the final ten drivers compete for places on the starting grid. Your choices in qualifying can mean the difference between starting in pole position or at the back of the grid.
The final stage of each Grand Prix is the race itself. Before you begin, you can make the final adjustments to your car and set a strategy for your drivers to follow in the race. When picking a strategy, you can see what types of tyres the driver will use in each stage of the race and what lap they are likely to be worn out by. Still, you must be ready to respond to on-track changes like crashes, safety cars, and changing weather – making intelligent choices to unexpected events can get you a place on the podium.
While you aren’t directly behind the wheel of the car in F1® Manager 23, you can give instrumental instructions to your drivers. You dictate their moment-to-moment tactics throughout a race, telling them when to go on the attack, conserve their fuel, and pit their car. Picking the right moment to push can secure your drivers’ race-winning leads, but poor instruction can leave them with worn-out tires, empty fuel tanks, and depleted batteries.
Mastery at each phase of a race weekend will see you well on your way to winning the Constructors’ Championship.
DEVELOPING A CHAMPIONSHIP-WORTHY CAR
The cars your drivers race in the final Grand Prix will differ radically from those that begin each F1® season. Over the months of events, your engineers can develop new components for your cars, making significant improvements to attributes such as top speed, DRS efficiency, and engine cooling, all of which raise performance on the track. As Team Principal, you direct this development, creating a race-winning car.
Between races, you can analyse your cars’ performance to see how its attributes stack up against the competition. For instance, if your car lacks low-speed cornering, you can assign engineers to design a new front wing that will close the gap on your rivals.
With each part, you can give your engineers granular direction on what attributes to prioritise, such as speed gains over downforce generation, and you can spend a little extra to rush through the development of the new component.
It’s not only your cars you will want to improve across the season; you can also upgrade your team’s facilities, such as its wind tunnel and race simulator. Your investments can be rewarded with gains in component testing, faster driver training, and higher team morale, all of which will improve your performance on the track.
FOSTERING TALENT
A racing team would be little without its drivers, so you will need to pay as much attention to the development and needs of your talent as you do your car if you want to succeed in F1® Manager 23.
The Drivers window shows everything you need to know about the people behind the wheel of your car. Here you can view their overall ability as a single score, along with a breakdown of the attributes that inform it, such as cornering, braking, and defending. Each of those scores determines how they behave on the track. If you spot a weakness in their skillset, you can set a development focus for your drivers that will see them work to improve their attributes throughout the season. The younger they are, the faster they will develop their skills.
The Drivers window also shows your driver’s morale and their affinity with their Race Engineer – the staff member who talks to them over the radio throughout each race. A driver with high morale has more confidence in races and is more likely to sign a new contract with your team.
On the track, the drivers’ psychology comes into play: you will build their confidence across practice sessions by giving them time to learn the circuit, get familiar with the parts fitted to their car, and, most importantly, tweak their setup to match their needs. A driver with higher confidence will be quicker and more consistent. Besides keeping your car competitive, the best preparation for race day is to keep your drivers happy and confident.
SUPPORTING STAFF
It takes a village to make a successful F1® team, not just a competitive car and top-tier driver; you need a talented support team to do well across the season.
Heading up car development is your Technical Chief and Head of Aerodynamics. Their character attributes determine the statistics of each new part you develop for your cars; the higher their skills, the better the stats of your new components.
Your team’s two Race Engineers are the primary contacts for your drivers when they’re out on the circuit. Keeping in constant communication over the radio, Race Engineers take feedback from the drivers to tweak setups during practice, tell them when they need to pit, and it’s the engineers’ cool heads that bolster the drivers’ confidence after adverse events like being overtaken or locking up on a turn.
Finally, the Sporting Director is in charge of your pit crew. They develop the training schedule for your trackside team, drilling them to speed up pit stop times and reduce the chance of mistakes that can delay your drivers returning to the track.
You can develop each member of staff to improve their skills. For example, training your Race Engineers to be better communicators, reducing the time it takes for drivers to deliver feedback on their car’s setup, or pushing your design chiefs to become better engineers to improve the stat increases on the new parts they design.
KEEPING THE MONEY HAPPY
While your focus is preparing for each Grand Prix in the season, as Team Principal, you ultimately answer to the board and your team sponsors. Keep them happy and you will have a long career.
The board will set a target for each season and a long-term goal for where they would like you to take the team. For instance, they may want you to achieve second place or higher in the Constructors’ Championship in the 2023 season and win the competition in the 2024 season. Achieving these targets, or even just making meaningful progress toward them, will keep the board on side.
Keeping team sponsors happy is also crucial for your success across a season. As well as paying you a set amount for competing in each race, sponsors will offer you bonuses for guaranteeing specific achievements in an event. For instance, you can tell a sponsor your drivers will attain pole position in qualifying. Success means an additional lump sum to fund component development, extra money for staff contract negotiations, or the cash you need to upgrade your morale-boosting trophy room. However, failing to keep your promises will reduce the amount a sponsor pays you after race day.
This Beginner’s Guide is just an introduction to your duties as Team Principal in F1® Manager 23. You will learn a lot more about managing a team throughout your first season. Remember, an F1® season is a marathon, not a sprint. Your success in the Constructors' Championship is about more than a single race. Learn from your losses, study your opponents’ wins, and develop your car, drivers, and staff to cover your weaknesses and extend your strengths.
It’s five basic elements that will occupy the minds of a group of people working on the MORGANICA project for the next six months.
Two and a half years of trial and error, successful finds and LOTS of accumulated experience and materials. Using the “administrative resource” allowed us to demonstrate the results of our work to some representatives of the companies of the “upper echelon" of the gaming industry and receive positive feedback. As a result, it was decided to create a demo fragment based on the main plot and including many references to the lore of the Game. The planned publication date is December 25, 2023.
AUGUST 2023
Organizational work
Correction of game documentation
Solving legal issues
Preparation of highly detailed models of the characters and their texturing
Development of a new software architecture based on the experience gained
Refinement of the Game lore
Creating a Procedural Game Session Generator
Development and preparation of a new PR strategy
SEPTEMBER 2023
Mocap-studio, creation of basic animations
Creating of Cinematic Character Controller
Creating basic locations
Revision of the project lore
Realization of a new PR strategy
OCTOBER 2023
Creating levels
Creating a Cinematic Camera Controller
UI Development
Development of a common software architecture
Realization of a PR campaign
NOVEMBER 2023
General assembly and testing of the project
Testing of Retention Mechanics
Realization of a PR campaign
DECEMBER 2023
Review of the build
Making adjustments
Publishing of the build on Steam
Realization of a PR campaign
Working with potential investors and publishers
JANUARY 2023
Analysis of statistical data
Implementation of the Retention Mechanics
Realization of a PR campaign
Addition of VR mode
FEBRUARY 2023
Summing up the results
In conclusion, I would like to say in the words of Morganica residents: “With us is the “One who hides in the Twilight" and the company MAD DIVISION LIMITED from the World of the Living. We will win!”
//Note: - There will be two seasons for this event and the rewards will be distributed every end of the season.
- Weekly season ends at 6:00 AM PDT. Next season starts at 7:00 AM PDT.
- Free 5 Coins a day! Receive 2 Coins per regular game match (10 Max)
- When the game's over, you'll receive the Game Over Reward.
Event Mechanics: Choose one of the Three Minigames in the Show Me Your Control! Event and play. Aim to reach the highest scores and you will be awarded with rewards!
Each instance of playing will consume a Coin, each day, you will get 5 free coins and you can gain 2 coins per regular game player up to a maximum of 10 coins. You will receive a Game Over Reward every time you finish a game and when the season is over, you will get a reward based on your high scores.
Treasure Hunter Game
Avoid the Fire Pillars and stay alive as long as possible while accumulating score!
Twins Wanted Game
Match the 2 similar cards within the time limit to pass the round and to increase your points. The faster you match the cards, the better!
Mr. Toy's Creepy Adventure
Help out Mr. Toy avoid all the ghosts and monsters! The longer time you keep avoiding the monsters, the higher score you will get!
You will receive rewards corresponding to your high score! Here are the rewards you can get!
Enjoy major updates with Patch 2.0 which will give you a brand new experience. Upload your creations or enhance your park with creations of others thanks to Park & Prefab sharing.
Make sure to check out the 1st DLC "Beyond eXtreme" with an inverted rollercoaster, new impossification, metal T-Rex and his friends, and more! 🎢
Hello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game.
Now as you might have guessed, I love large scale battles. To make the battles even bigger I’ve optimized a lot of the code responsible for the AI, and in the patch that arrives alongside the DLC, I’m introducing a new game setting that I'm really excited about - Enemy Limit. Altering this will allow you to increase the number of Reds you encounter on the battlefield, with the maximum possible number depending on your hardware. This will impact the overall difficulty (and fun).
Another new feature that will be added to the base game will be Battlegroup Upgrades.
You’re going to be able to upgrade the tanks and infantry fighting vehicles that join you in battle.
Some of the weapons will be getting the reworked 3d models they deserve too. Here’s an example, the new model for the S90 Astra:
Warhammer Age of Sigmar: Realms of Ruin - Frontier Developments
Hail Commanders!
We're full force into gamescom 2023 with Realms of Ruin, dominating the show floor with our incredible interactive booth! The party is only just getting started.
Join in all of the fun and activity planned by keeping an eye out for exclusive behind the scenes content via our Discord server at https://www.discord.gg/realmsofruin, as part of the exclusive 'Gamescom Party' channel, as well as our Twitter feed to find out when we're live from the show floor for chances to win prizes and more!
Win an exclusive cosmetic bundle!
Speaking of prizes, the community team will be setting some fun challenges across the duration of gamescom livestreams and social channels! If you take part, you could be in with a chance to win an exclusive cosmetics bundle, as pictured above, which includes:
Please note, you require a Frontier Account to redeem prize codes.
These rewards will become available on redemption following the launch of Warhammer Age of Sigmar: Realms of Ruin.
Livestreams
Don't forget, our next official livestream is on August 24th at 3PM BST (4PM CEST), live from our show floor booth on Twitch front page, so don't miss out!
Twitch Drops
You'll also earn your Twitch Drops for tuning in too!
Earn two exclusive profile picture frames for Warhammer Age of Sigmar: Realms of Ruin as Twitch Drops whilst viewing our official livestream. These cosmetic items will be available on launch to use to personalise your profile in-game! To obtain them:
Optimization: Inappropriate items in the turnover box are not affected by the rule of prohibiting manual removal (because it is cleaning, not batch handling) BUG Fix: Titan Altar, when the type of Titan Heart is not selected, the code will report an error when clicking Summon Optimization: When the warship lacks shells, the window needs to have a prompt BUG Fix: After the crew boarded the ship for a period of time, they may directly enter the state of freezing shock when they disembark Optimization: Titans are immune to phagocytosis BUG Fix: Local ancient tombs are mixed with other territory ancient tomb data, causing problems (exploded and reappeared, there are a lot of items in the tomb) BUG Fix: Go to another territory to build a mine shaft to mine, switch the map back, the problem that the mine cannot be built at the original location Optimization: Go to other territories to quarry, record the mine information generated by it, and prohibit the construction of quarries on the mine again (consistent with the local map function) BUG Fix: When the mine was built, the indicated area and resource quantity of the resource book were incorrectly indicated Optimization: When the Titan returns to camp, return to the altar to eat gems to restore blood BUG FIXED: After the cannon moved, the cannonball icon was not displayed in time Optimization: Obelisk supports batch deletion Optimization: Limit the number of targets that the obelisk can attack at the same time, reduce the frequency of damage, and increase the damage value of a single attack Optimization: refugees are initially single BUG Fix: If you blow up your family’s cemetery, there will be tens of thousands of monsters
Hello everyone! We continue to work on the release version of the game and yesterday we added a new location - Metal Reception Station. Metal can be collected from locals (old electronics), in different abandoned parts of the map.
We will be bringing the metal in a ZIL-130. We attach a video of driving on this technique in the village.