Hej everyone, it’s me, Carlo! Katten has been staring at me from the other side of the office all morning, which can only mean one thing: it’s time for me to write another Dev Diary! Now, I’ve already talked about Historical Norway, the Joint Focus Tree, and modding stuff so there’s only one more thing I could write about, and that’s our favorite kamerat, LevTrotskij.
Known outside of Norway as Leon Trotsky, he was one of the most prominent members of the bolsheviks in the Soviet Union, renowned marxist theorist, known for his permanent revolution, and even more permanent exile. He was Lenin’s successor apparent, but Stanlin’s political maneuvering forced him out of the government and eventually out of the Soviet Union. After that, he was allowed to move to Norway, with the newspaper editor, Konrad Knudsen. So far so good.
The important thing for us happens in an August much like this one, in 1936, when Quisling’s thugs ransacked Knudsen’s house, and would’ve gotten away with it if it wasn’t because Knudsen’s daughter drove them off. So much for the tolerant left, smh. This event will be represented in AAT’s Norway, regardless of the path you take, and it’s the start of trotskij’s event chain.
Historically, the pressure from fascists and stalinists was too much for the Nygaardsvold Cabinet, so he was put under house arrest in a farm in Hurum, which, by his own account, was one of the worst periods of his life. After that he was allowed into Mexico, and received by the artist Frida Kahlo and her husband Diego Rivera. And then they lived happily ever after. Though he was, indeed, kicked out when Diego Rivera found out he was having an affair with Frida Kahlo and then was killed with an ice pick by a Soviet Union agent. Other than that he had a good time in Mexico by all accounts.
Of course, you don’t need to care about what happened historically. You can just imprison him, or send him to Mexico right away and use this altercation as a justification for increasing political repression, send him straight to Stalin, and even put him in government. Those last two are especially useful if you’re going the communist route by the way.
Communist Route?... Oh, right, that’s what I was supposed to write about, Alt History content for Norway! Since I already wrote about Trotskij's fate, let me tell you about the options you have for turning Norway even redder.
First step, the labor movement needs to regain its momentum, with the ‘A Resurgent Labor Movement’ focus. This will set Norway on to the path of Communism, but which one? You can compromise with the NKP to adopt their Stalinist stance or prosecute them and let the Labor Party embrace Trotskij’s teachings, and if you kept him in Norway you’ll also have him as an advisor and general.
Each path has advantages and disadvantages: you can be beholden to the Soviet Union and their support, or you can go your own path and bring the Permanent Revolution to the rest of the world.
Regardless of your communist goals, you will need to rouse the proletariat in states that are industrialized enough, and when you’re ready you can trigger the communist revolution and fight in a civil war against the old Norway! Now of course, riling up the workers has its cost, because they’ll do some heavy damage to your factories and infrastructure once they rise up for the revolution.
Let’s take a better look at the ‘Rouse the Proletariat Decisions’. The first level will grant you the state once the civil war starts, but will leave your buildings in a pretty rough shape.
You can reduce this damage by bringing it to Level 2 and you will also be granted 2 irregular divisions.
Then if you’re really serious about that state you can fully rouse its working class, reducing the damage to the buildings and upgrading those troops to Militias.
And before you think “But Carlo, what if I just rouse the whole country and I skip the civil war?”, I’ll tell you now, that won’t work. You will have to choose carefully how to approach these decisions, as you can’t go over 20 Total Support for the Revolution and no matter what, the other side will have Oslo.
Ok now, let’s go over the things you’ll be able to do once you’ve seized the means of production in Norway. If your senpai Stalin noticed you, there will be plenty of improvements to your industrial base, manpower and a close collaboration with the Soviet Union, and even help them invade Finland. Maybe the Arms Against Tyranny thing is just aspirational.
If instead, you decided to go with uncle trotskij, as I said before, you’ll get an extra advisor and general, and that will put you behind the wheel of your very own communist faction, the Norintern with the focus ‘The Permanentest Revolution’. That’s what it’s actually called, and nobody has complained about it so I guess the name is final? Defend Finland, bring the war to Stalin, Sweden, Norway and even Hitler, bringing about a new, Trotskyist world order.
To summarize, with Stalin you’ll get soldiers and industry. With Trotsky you’ll get easy wargoals and offensive bonuses. Your pick.
Now let’s move slightly to the right. To the allied democratic branch, which starts with a fictional Vote of No confidence that the Nygaardsvold government loses. This branch is what happens when militaristic industry tycoons take control of the government. It overlaps somewhat with the democratic branch, except you can skip the whole Broken Gun thing and go straight for rearmament, so you’ll have more time to get ready for what’s coming, but at the cost of a lot of civilian industry.
This path leads to a more centralized government, so all the local preparations are pooled together, letting you start nation-wide initiatives, both during peacetime and war time.
It also overlaps a little with the Trotskyist path, just not the commie parts, and you’ll be able to join the allies instead of forming your own faction.
Let’s keep going, I have actual work to do, so I’m gonna skip the historical path. A few things have changed, but not enough to care, and the dog is still there so onwards to the fascist path, which, of course there is one.
It starts with The Stumbling Storting, in this reality the labor party fails to secure political stability for Norway, leaving the door open to fascists, and other undesirables.
Let’s go with Undesirable Elements #1, fascists. In this scenario Quisling is somewhat good at making people think he’s competent and that fascism is reasonable. The Nasjonal Samling will lurk in the shadows and build support for their agenda state by state, seeking support from the Fatherland League (A proto-fascist nationalist movement), industrialists, conservatives and even fascists abroad.
Eventually, you’ll reach a familiar focus, ‘Quisling’s Coup’, except this time, you’re ready for it, you have built the support needed to make the takeover as easy as possible for you and the foreign fascist invaders, whom you invited! Yes, in this path you can invite the most suitable fascist regime to invade Norway so you can take over the government and help them on their fascist crusade. Don’t worry if they say no, that rejection will also allow you to start the coup without them, who needs Hitler anyway.
The coup, as expected, will trigger a civil war in which, unlike the communist one, you’ll only control Oslofjord. That’s alright though, you prepared for this, which means that you can take over states where you built support in. If you only prepared base level support, you’ll get the state, not too shabby! But if you built more support, you will be rewarded for your efforts with a brand new Military Factory, and maybe even a couple of militias too if you fully prepared it.
This should put you on the right footing to start your fascist campaign, have fun making the world a worse place! Eventually, you’ll make it to your outlandish viking theme claims around the North Atlantic. Classic.
Now onto the last branch: The monarchist branch. For some reason a lot of people who want nordic focus trees also want a monarchist path, I can understand why, but I still think they’re wrong. I still made a monarchist path for Norway, whose king was reluctant to become their king, and even when he took over, by all accounts had no intention of becoming anything more than a figurehead.
This reality starts much like the fascist one, with the Storting devolving into chaos, and the Royal Chamberlain, Anker Peder Wedel-Jarlsberg uses this opportunity to build support for a more involved monarchy, with his steady hand at the helm of course. Obviously, he is not part of the real Wedel-Jarlsberg noble family that lives in Norway, any similarities are purely coincidental, etc. He’s not Wedel-Jarlsberg with a ‘-’, his is a minus symbol. Just do me a favor and don’t tell the legal team, they don’t need to stress about it.
Peder Anker will travel all around Norway proselytizing his monarchist cause, giving you bonuses for building defensive buildings, and adding more building slots, which will of course reduce the available manpower in the state, because, you know, they’re all busy being monarchists so they don’t have time to be soldiers.
Except… If you go all the way with your monarchism you get 2 free militia divisions, and once you get the power as the Regent of Norway you can edit to your heart’s content. They’ve been so converted that they are now soldiers for monarchism.
Once the Absolutist Regency is the rule of the land you’ll recruit the crown prince, Olav to join either the Navy or Army staff, since he was indeed employed in both during the war. In this case you’ll probably want him dedicating all his efforts on one thing, so he can become either a General or an Admiral and will allow you to specialize your country further.
And of course you can get an extra set of outlandish claims. Faroe Islands, Iceland, Greenland, part of Russia, and even part of Sweden. At the end you’ll be able to consolidate your kingdom to make it easier for Peder Anker to rule over his king’s land.
And well that’s it. Obviously there’s tons more to unearth if you ask the right questions ;) and many more things I’ll either keep as a secret for release or haven’t implemented yet, like the new Trotskij portrait and the [Redacted] of [Redacted]. Also, don’t forget to stay tuned for the Sweden alt history Dev Diary, where you’ll see how wildly different the world would be if Sweden had privately managed vacation instead of state managed ones.
These Doomed Isles is coming to Steam Early Access on the 25th of September at 11am BST. We have just released a brand new trailer revealing gameplay footage of Acan, the Mayan god of wine. Check it out below:
I can’t wait for you all to play the game again at the early access launch and check out all the new stuff we’ve added. We’ve got 3 gods with different playstyles, 10 ascension levels, 15 unique enemies, 9 unique bosses, over 250 cards and over 30 relics and curses ready for the Early Access launch, so there’s plenty there to be getting your teeth into!
This is just the beginning of the adventure for These Doomed Isles, and we will be sharing a roadmap for the early access journey on the 25th of September as well.
Introducing Amadeus the Wizard, The Conjurer of Boxes in Trine 5's New Trailer!
Vienna, Austria / Helsinki, Finland, August 23rd, 2023: Have you ever heard the story about the floating boxes? We are sure Trine's wonderful wizard Amadeus will tell you all about it! In the thrilling new character trailer released today, you will get another glimpse of the enchanting world of Trine 5: A Clockwork Conspiracy and Amadeus' powers! Watch the new trailer here: https://youtu.be/uKSgfOODM1I With great responsibility comes great power? Well, almost - Amadeus, who is not only a dedicated husband and father of triplets but also a master of arcane arts, takes center stage in Trine 5's latest trailer. With an array of awe-inspiring spells, Amadeus proves to be not just a great solo-adventurer but also an invaluable asset to his companions in co-op mode with up to 4 players (yes, 4!) as he summons boxes and deftly maneuvers obstacles to clear the path.
Amadeus' magical prowess in manipulating the environment by conjuring boxes and overcoming hindrances adds a new layer of strategy and creativity for players to explore.
Trine 5 is developed by Frozenbyte in Helsinki, Finland and is coming to PC, PlayStation®4, PlayStation®5, Xbox One™, Xbox Series S/X™, and Nintendo Switch™ on August 31st, 2023.
*Forza Motorsport on PC does not support Intel GPUs at launch.
If you’re wondering how your PC will run the game, we’ve created this spec sheet which outlines the minimum, recommended, and ideal PC setups to enjoy the game. We’ve optimized it to look and play great across a wide range of PCs, taking advantage of cutting-edge PC hardware and technologies with real-time ray tracing on-track and maximum performance enabled by NVIDIA DLSS 2 and AMD FSR 2.2. These upscaling techniques reduce load on your PC, rendering the game at a lower resolution while keeping image quality intact.
Forza Motorsport on PC supports native resolutions up to 4K and beyond, rendering ultrawide and non-standard resolutions for on-track gameplay.
We’ve also introduced shader pre-compilation and pre-caching in Forza Motorsport. This feature already exists in Forza Horizon 5 – it's the “Optimizing for Your PC” screen that shows up when you first launch or update the game – and it’s designed to prevent shader compilation stutter during gameplay. Forza Motorsport also supports DirectStorage for CPU improvements when loading files to memory. This results in faster track loading.
In addition, unlocked framerates with or without V-Sync enabled are supported for single-player racing in Forza Motorsport. In multiplayer, framerates are locked to ensure a consistent and competitive online racing experience for all players across a variety of PC hardware configurations and the Xbox Series X|S consoles. Please note that the first time you launch Forza Motorsport on PC, by default the home space and menu navigation will be locked to 30FPS, however this can be unlocked in the video options menu.
What’s more, we expect to continue optimizing and improving Forza Motorsport on PC after launch. Be sure to share your wishlist of PC-specific features with us at the Forza Suggestions Hub by upvoting features you’d like to see, or starting new threads for items that haven’t been suggested yet.
Plug in and Play with Your Favorite Devices
Forza Motorsport natively supports popular racing wheels from Logitech, Thrustmaster and Fanatec. We also support the DirectInput API on PC, enabling players to plug in and play with a much wider range of hardware than before. This level of device extensibility means Forza Motorsport is accessible to more players who use custom hardware setups.
Console
Fanatec
ClubSport V1
Fanatec
ClubSport V2
Fanatec
ClubSport V2.5
Fanatec
CSL
Fanatec
DD1
Fanatec
DD2
Fanatec
CSL DD
HORI
Overdrive
Logitech
G920
Logitech
G923
Logitech
Pro DD
Thrustmaster
TX 458
Thrustmaster
TX Leather
Thrustmaster
TMX
Thrustmaster
TMX Pro
Thrustmaster
TS-XW
Thrustmaster
T128
Thrustmaster
T248
PC
Fanatec
ClubSport V1
Fanatec
ClubSport V2
Fanatec
ClubSport V2.5
Fanatec
CSL
Fanatec
CSR
Fanatec
CSR Elite
Fanatec
DD1
Fanatec
DD2
Fanatec
CSL DD
Fanatec
GT DD
Logitech
Driving Force GT
Logitech
Driving Force Pro
Logitech
G25
Logitech
G27
Logitech
G29
Logitech
G920
Logitech
G923
Logitech
MOMO
Logitech
Pro DD
Moza
R9 (CS Wheel)
Moza
R9 (GS Wheel)
Thrustmaster
RGT
Thrustmaster
T100
Thrustmaster
T500 RS
Thrustmaster
TX 458
Thrustmaster
TX Leather
Thrustmaster
T300 Ferrari
Thrustmaster
T300 Ferrari GTE
Thrustmaster
T300 Ferrari Int
Thrustmaster
T300 RS
Thrustmaster
T300 RS GT
Thrustmaster
458 Spider
Thrustmaster
T150
Thrustmaster
T150 Pro
Thrustmaster
TMX
Thrustmaster
TMX Pro
Thrustmaster
TS-PC Racer
Thrustmaster
TS-XW
Thrustmaster
T128
Thrustmaster
T248
Thrustmaster
T818
Remapping your controller, mouse and keyboard, as well as other devices connected to your PC is also supported. With the DirectInput API, you can plug in and remap your favorite high-end steering wheel, non-standard controller (like a USB NES gamepad) and even a flight stick.
Forza Motorsport features rumble vibration support for Xbox controllers and improved force-feedback for wheel users, taking advantage of advanced wheel features to display RPM, shift lights and race data on custom screens.
See You at the Starting Line
Forza Motorsport is coming October 10 to Xbox Series X|S consoles, Windows 10 and 11 PCs via the Microsoft Store and Steam, and Xbox Game Pass for console, PC and Cloud Gaming (Beta).
Pre-order the Forza Motorsport Premium Edition on the Microsoft Store or Steam and play the full game up to 5 days early. Here’s a look at what’s included in each version of the game available for pre-order.
The Premium Add-Ons Bundle is the best value for our Game Pass members as compared to buying each included item separately, and a great option for Standard and Deluxe Edition players looking to expand their game.
*Requires game, sold separately, or Game Pass subscription (excluding Core).
Forza Motorsport Deluxe Edition
Available October 10
Includes the full game
Car Pass
Forza Motorsport Standard Edition
Available October 10
Includes the full game
Play it with Game Pass on console, PC and Cloud Gaming
-The Underworld, an optional dungeon can now be accessed after giving Katie the Elixir. You'll need the Dragon Claw though to access the dungeon. A legendary blade can be found here along with some exciting treasures! Are you tough enough to beat this dungeon early?
-We've now added a Config menu to the game, which allows you to set configurations such as Volume, Automatic Run and the CRT filter from in-game.
-We've also added some additional achievements for the new Underworld area.
Hello everyone, We’re back from vacation and we’re finally ready to introduce some of the changes we’ve been working on, the focus for this patch is mostly performance improvements that we hope have some positive impact for all the players who were struggling with performance after we made the transition to Unreal Engine 5.
One of the bigger additions of this update is the inclusion of Nvidia DLSS as an upscaling method which in our internal testing has resulted in a performance increase.
There were a lot of minor improvements all across the board so we’re very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will be monitoring all your posts to keep working on improving the performance and the overall game stability.
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Hope this patch helps and thank you all for your continued support <3
PERFORMANCE
Added Nvidia DLSS as a selectable Upscaling method
Added Intel XeSS as a selectable Upscaling method
Added Upscaling method settings
You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
Fixed Lumen for buildable lights. Fixed apply customization data to also apply extra data.
You will need to reload your save if Lumen was not enabled in order for this to work
Added Lumen boost to materials
Enabled Skip draw when shader isn't done compiling, this should help reduce rendering hitches
Disabled overlap caching to reduce consistent chaos performance loss.
General Chaos memory optimizations
Optimized physic scene handling for foliage, should reduce hitches.
Optimized logic to determine if an entity is near a factory.
Refactored sign system for optimal performance.
Improved consistency with backgrounds between signs sizes.
BUG FIX
Fixed a Train pathing issue related to duplicates in the pathfinding results. This would make it so trains would sometimes take the wrong turn at the first switch out of a station.
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
A big thanks from the 3 of us on the dev team to everyone who has joined us on this journey with the release of Retchid. We are overwhelmed with how much people are enjoying the game. The team has been enjoying reading all your comments and watching your Videos and Streams.
Working on Feedback
Everyone on the team has been scouring the internet, and reading every ounce of feedback we can find across all the various social media sites like Youtube, Twitter, Reddit, Discord, and the Steam forums.
After discussing and sorting through the feedback, we found that Enemy hit feedback and weapon sounds were pretty unanimously stated as something we could focus on improving. We're currently working on the tech today to improve hit feedback, and we'll have it in a patch as soon as we can.
We also read that people wished for a Flash Light, having a map to assist with navigation, and a brightness slider. The brightness slider was added in on Monday the 21st of August, and we're looking into the map and flash light systems.
Other feedback like some rooms seem a little empty or some animations could use some work are items we'll focus on over the duration of early access.
We're also being as active as possible and fixing the bugs as soon as they come in.
Monthly Updates
We'll have a regular monthly update where we'll compile every thing we're working on so you all know exactly what's going on with the project.
Thanks again to everyone in the community for checking out the game, please keep the feedback coming. Everyone on the team is more motivated than ever and are working hard to make the game as good as we can. Stay tuned for our fist monthly update.
Gamescom has arrived, and so has Box to the Beat VR!
It’s our launch day, and we could not be more excited than to do it on Gamescom’s opening day! Don’t miss the chance to drop by our booth to box, bob and weave your way to the top. We have a live play station where you can try our full game first-hand!
We are so proud of our team's work to accomplish this incredible feat, and we cannot thank our community for all the love and support you have shown. Can’t wait to see you all there!
Hotkeys have been added to teleport to areas, press 1 for Area 1, and 2 for Area 2
This is the first time I'm testing this area so please include video recordings of your initial gameplay if possible, and as always, message me with feedback or use the Discord channel <3