In the wasteland, a fiery ambition ignites every Builder and Raider, driving them to conquer challenges and ascend the ladder of success. Builders challenge their creativity into crafting ingenious deathtraps, strategically positioned to obliterate unsuspecting Raiders. Raiders approach these perilous trails with calculated precision, meticulously dissecting their constructs in their pursuit for Genetic Material. Amidst this contest of wits and strategy, legends are born, and the spoils of rewards await those who rise to the challenge.
And now, as the Rising Tides begin to settle on Dreadshore, it's time for the grand reveal of our Sector 1 Ranked Rewards.
Ranked rewards in Meet Your Maker are granted on four levels: Bronze, Silver, Gold, and Master. You enter the ranking system once you hit Player Level 5, and from there, the sky’s the limit. Finishing the season with a rank of Bronze, Silver, Gold, or Master will earn you the corresponding decal as well as the decals from lower tiers. These shiny, intricately designed cosmetics can be placed above an Outpost’s entrance or anywhere else within its walls as a not-so-subtle reminder to Raiders of who they’re up against. We’ve fine-tuned the colours and sharpened the designs in the Sector 1 Ranked Reward decals, ensuring a more seamless differentiation between tiers – where Gold gleams brilliantly and Masters exudes a radiant, captivating emissive glow!
Ranked Rewards also include two Raider cosmetics. Those earning a rank of Silver or higher will receive the Misfortune skin for the Volt Lancer, while those earning a rank of Gold or higher will also receive the Stormforce skin for the Kamataichi Custodian.
All rewards boast a Dreadshore theme and will be instantly granted once Sector 2: Shattered Peak releases and the next season begins. Until then, build like an evil genius, raid like there’s no tomorrow, and lock up those bragging rights while you can!
In Patch 3 I have focused on stronger impact from destruction. Thank you everybody for all the support and constructive feedback. Since I am now treating this game as an Early Access game I have lowered the price for those who have already purchased the game can contact me on jens@nopestproductions.com for compensation in terms of access to my other games.
Bigger enemies are now more susceptible to fast debris, becoming stunned upon impact. This means leveraging the environment will prove even more advantageous. The T-Rex and Spinosaurus has also been nerfed. Since the game now is getting easier, I plan to create a Hard Mode at a later date.
Roadmap right now.
1. Polish and further improvement of destruction 2. Maybe change some of the more boring levels 3. Horde Mode 4. Hard Mode
Patch Notes 1. Bigger enemies now have an extended stun duration from debris. 2. Trex is slowed down 3. Spinosaurus is slowed down 4. The bear's ragdoll can now interact with and damage other objects and enemies. 5. More stones on the forest levels.
Rocococo Audiogame Fantastique - Speed of Dark Studios
Rocococo Audiogame Fantastique will be giving live demos at the Motif Hotel on Sept 3rd from 12-9pm. If you're in Seattle for PAX 2023, come on over to this free event and visit our booth for a demo -- playable by blind, visually-impaired, or sighted players!!
The First Descendant’s new trailer is now open at Gamescom ONL (Opening Night Live) showcasing the game’s lore as well as gameplay. The new trailer sheds glimpse into The First Descendant’s central conflict between the Descendants and the Vulgus alien invaders as they fight for humanity’s last chance at survival and the protection of the continent of Ingris. Check out more information about us on Gamescom Now page. [Gamescom Now]
The First Descendant’s new trailer is now open at Gamescom ONL (Opening Night Live) showcasing the game’s lore as well as gameplay. The new trailer sheds glimpse into The First Descendant’s central conflict between the Descendants and the Vulgus alien invaders as they fight for humanity’s last chance at survival and the protection of the continent of Ingris. Check out more information about us on Gamescom Now page. [Gamescom Now]
I do apologise for the lack of updates here on the hub! I have been focusing my free time on making the game and haven't had much time to keep all corners of the internet up to date! I will make sure this is fixed in the future.
I would like to share with you a new trailer for the game, this trailer shows what I have been working on over the past year and also the first song written specifically for ToaW! You will see the game has changed a lot over the past year - I hope you like the changes!
Tale Of A Wolf now has a composer, Michael Baugh and will feature an original soundtrack! This is going to help bring the world of ToaW to another level!
The Steam page will be getting lots of love over the next 2 weeks, all images will be updated to reflect the current state of the game!
Please do let me know what you think and I look forward to sharing more updates with you!