Post Trauma - alex
Hello everyone!



I hope you are doing great. I am doing super great! We just got featured on the Gamescom Opening Night Live, this is the second time Geoff Keighley has given us the chance to share Post Trauma with the world I can can't say thank you for it enough times.


Thank you to all the people that have been there from the beginning, thank you to the people that got here from the Game Awards and thank you to all the new people that just got here! Please remember to wishlist the game if you can, it's a free and easy way to help us out!



There's a lot of stuff I want to talk about, so I'll start with this. What did you think of the trailer?! I really hope you liked it, we tried to tease a lot of stuff without spoiling anything from the story. Where's Roman? What are those creatures? Is that the same spider lady from the original demo? And who is that woman on the speaker?!? I know all the answers but you will have to wait until the game's out .



And speaking of when the game is out... We just announced that the game will come out SPRING 2024! That might sound super far away but trust me, in game development it's just the blink of an eye. Though the team has grown a little since the last time, we are still suuuper small, so a lot of those extra hands will be working to make sure the quality of the final game will be awesome.



This week at Gamescom journalists will be able to get a glimpse of the game, it's the first time we are letting several people try the game this way since we released the original demo, so I can't wait to read what they think! I hope they will enjoy playing it as much as we enjoyed creating it.



I really don't know what else to say besides THANK YOU for supporting the game and making the dream of this indie dev become true!



I hope you have a great day and I will see you all in The Gloom.


Roberto
Aug 22, 2023
Nonogram Kingdom - rikkigames
Various fixes.
Soul Stalker - Radhood
Hi everyone!

Over the past few updates we've been mentioning multiple potential changes, and now we've solidified a few of them and they'll be making their way to Soul Stalker in the game's next major update! Check out the update plan below:

(By the way, we would really appreciate it if you left a review! It's the best way to support the game!)



The first thing you'll notice is that we're adding new content! That is, a new character, new trinkets, and new weapons! On top of that, we're adding new ascensions, and a new stat (dodge). Some of the new trinkets will also interact with this new stat! The last addition is the new "campfire" node, which will function similarly to the upgrade/healing portion of the current shop node. Because of this, weapon upgrades will be tweaked as well.

In regards to the tweaks, the regeneration stat will no longer heal you after combats, and instead will be limited to the new campfire node. However, to counterbalance this, the regeneration of all characters and relevant trinkets will be boosted!

Lastly, we've also adjusted the frequency of weapons in shops after you're maxed out, and we have bug fixes too of course! :)

Anyways, that's it for this update! We look forwards to finishing it and improving the game for all of you! As always, we would really appreciate it if you left a review! It's the best way to support the game!)

See you next time!

https://store.steampowered.com/app/1714240/Soul_Stalker/

- Conrad, Lead Developer



Towers of Thana - build-machine
As of a few minutes ago, Towers of Thana is finally available in Early Access!

The moment we've all been eagerly waiting for is finally here! We're beyond thrilled to announce that Towers of Thana is now in Early Access and available for everyone to experience.

To further whet your appetite, we've prepared an exclusive Early Access trailer that offers a visual treat of the adventures that await:


Being in Early Access means we are still in the phase of refining and improving. Your feedback will be invaluable in shaping the final version of Towers of Thana. So, jump in, explore, and let us know your thoughts, ideas, and any bugs you might encounter. You can share your feedbacks by replying to this email, or by letting us know on Discord.


We wouldn't have reached this milestone without your unwavering support and enthusiasm. To each and every one of our subscribers: Thank you! Your feedback, comments, and encouragement have been the wind beneath our wings. We're looking forward to experiencing this next phase of the journey with you.
Superior: Vengeance - Ciji_Drifter


The moment you've all been waiting for has arrived – Version 1.0 is here! This update marks the end of Early Access and the official full release of Superior: Vengeance.

We've packed a lot into this update, including a new playable character, new boss, new powers, our first Battlebook, enhanced audio, full localization in six languages, and more!

Here’s what’s new:

New Character: Renegade
Meet Renegade, Superior: Vengeance’s second Bruiser! Like Ronin, Renegade relies heavily on getting up close and fortifying his armor. Unlike Ronin, Renegade sports an affinity for shotguns and getting under people's skin. Utilize Renegade’s unique Taunt skills to keep high damage targets off of your allies and control the flow of the fight!



New Feature: Battlebook 1
Introducing the Battlebook - an all new way to unlock new cosmetics, snacks, and characters! Battlebook items are unlocked via Battlebook Credits - a new in-game currency which is earned 1:1 with XP. Whether you're at the Max Level or still on the climb, you'll continue to rack up Battlebook Credits as long as you have items left to unlock in your Battlebook.

New Boss Fight: Smash & Dash
Smash and Dash are a pair of muscle bound brothers infected by the Xeno parasite who are ready to give you a serious workout! Their routine includes dodging high velocity barb wire, avoiding extra sharp cutlery, and generally running for your life! Fight Smash and Dash on Beta Earth.



New Powers: Duos
10 New Duo Superpowers are now available to unlock via the Hero Hit List! These powers utilize the strengths of two different power families and will only show up when a player has invested in both of them. Duos are unlocked by facing Smash and Dash. Learn more about Duos here.

Audio Updates
Fighting Superiors has never sounded so good! This update features a fresh audio mix, updated weapon sfx, and more!

Growth Fight Updates
They say you can’t teach an Old Growth new tricks. Yeah, we’ll see about that. The Growth is more dangerous than ever with new friends and attacks to keep you on your toes!
  • Improved laser tracking and made it more reliably blocked by terrain
  • Greatly increased the number and variety of enemies that spawn
  • Improved the Growth’s animations and effects
  • Improved feedback on the Growth’s Pustules’ health
  • Pustules and Polyps drop ammo when destroyed
  • And more!

Other Boss Updates
  • Reduced the number of projectiles Overmind fires on each attack
  • Reduced Wind-Up’s health when he appears as the first boss
  • Destroying Wind-Up’s mines will deal more damage to enemies
  • Bosses will now trample turrets

Weapon Updates
  • Added the Sweeper - Tier 2 wide spread shotgun with bullet penetration
  • Plasma Rifle Damage increased from 13 to 15
  • Plasma Repeater Damage increased from 9.5 to 11
  • Ranger Magnum Damage increased from 60 to 70
  • Ranger Magnum Critical multiplier increased from 1.45 to 1.6
  • LMG, Plasma Repeater, and Kingbird damage falloff greatly increased

Other Updates
  • Full localization for French, Spanish, Portuguese, Italian, German, and Korean
  • Ronin Updates
    • Beatdown changed from restoring Armor on Close Kill to restoring Armor on damage
    • Armor Efficiency bonus Max Armor increased from 1/2/3 to 2/3/5
    • Back To The Fight now allows the player to collect Armor Pickups even if they are at Max Armor
    • Back To The Fight armor and overdrive boost increased from +1/2/3 to +2/3/5
    • Blade Master no longer resets bonus when using Superweapons
  • Overhauled superpower RNG, allowing for more build flexibility
  • Players now have a window of opportunity to dodge Slime Scrap’s Slime spray
  • Slime Scrap no longer vomit right after landing from a jump
  • Invader damage now scales based on the depth of the run
  • Updated Lobby navigation UI
  • Added a new Aiming Sensitivity scalar to the Settings Menu
  • Removed cooldown penalty for stopping a Self-Revive
  • Stopping a Self-Revive will now remove a portion of the remaining bleedout time
  • Allergic Reaction time between draining armor increased from 1 second to 10 seconds
  • Picking up a duplicate power now gives the player 30 cred
  • Removed Fire Resistant Armor
  • Storm Mission fixes
    • Revolt now properly appears when the encounter escalates
    • Rebalanced the rate of storm appearance as well as reinforcements
    • Overall improvements to storm collision and positioning
    • Storm only stuns when it detonates at the end of its cycle
    • The Storm is formatted to fit bunker better

Bug Fixes
  • Fixed Charge Weapons audio and vibration persisting if you drop the weapon mid charge
  • Fixed Muzzle flash being visible while scoped
  • Fixed Force Jump causing players to get stuck in terrain or placed out of bounds
  • Fixed Force Jump not always spawning Force Platforms appropriately when moving at high speeds
  • Fixed Force Dash shield jittering when the player has high latency
  • Fixed Scraps performing melee attacks on downed players
  • Fixed flying enemies being immune to stun
  • Fixed a condition that was limiting damage dealt to Revolt
  • Fixed Xeno Jump ignoring Party Barrels, will not destroy other hazardous barrels
  • Fixed Weapon Capacity Kit not applying its magazine bonus when purchased
  • Fixed Headshots failing to cancel their attacks properly when stunned
  • Fixed Headshots tracking cloaked enemies
  • Fixed a bug where occasionally the player would lose the ability to self-revive

Join our Discord to share your feedback, submit a bug report, or chat with us about this update!
Endzone - A World Apart - Doppelkeks
“Chief, we just unearthed some old and dusty blueprints from another Endzone referring to something called the ‘Pathfinder’. Their records show that they used it to cross the treacherous terrain far beyond. We should have our researchers take a look at it!”

Amazing News, Survivors!

In celebration of our recent announcement (more on that below) we took the time to publish an update with a new decorative asset, a new side mission and several minor bug fixes.

Important Notes
We have removed the ingame Feedback tool. This, however, does not mean we are no longer interested in bug reports. You can reach us using the following form.






  • Missions: Added a new mission to unlock a decorative Building
  • Buildings: Added a new decorative Building



  • Feedback: Removed the Feedback Tool (STOMT)
  • Achievement: Removed the Achievement concerning the Feedback Tool
  • Localization: Fixed a number of Localization issues
  • Expedition: Fixed a bug that caused the game to crash while loading

So, what's the announcement we were talking about above? Well...

We've just unveiled Endzone 2, the successor to "Endzone - A World Apart" - a project we've been secretly brewing behind the scenes!



In short, Endzone 2 will feature vehicles, multiple settlements, a completely new expedition system and much more. Head over to our dedicated Steam page to learn more and wishlist the game!

https://store.steampowered.com/app/2144640

Also check out our Discord server for exclusive bits on the development and the most direct link to share your feedback and discuss with us about what you would love to see in Endzone 2.



We’d also like to thank all of you for giving us the opportunity to work on the next installment for Endzone. We can’t wait to shape the game together and venture into the next big journey within the Early Access phase, starting in the first quarter of 2024!


Your Teams from Gentlymad & Assemble | 1.2.8630.30586
Pattaya - Alright Peaches Studio
Added Android Version for the mini game XO-JUMP !!!
Deathground - Jaw Drop Games
Hi all, we hope everyone is doing well. As always, thanks so much for your continued support, great comments and engagement in here, Discord and on social channels.

Firstly we'd like to remind you that we're going to be part of the Future Games Show's Livestream tomorrow night - we'd love for as many of you to watch it as possible to check out our exclusive trailer and give the game some love in the comments! Here's a couple sneak peeks into the trailer that we couldn't hold back:


‎The show will be broadcast on Wednesday, August 23, 2023, at 11am PT / 2pm ET / 7pm BST / 8pm CEST on YouTube, Twitch, Steam, Twitter, Facebook, TikTok and GamesRadar.

You can set a reminder to be notified when the show goes live!

We're very excited to see you all there, but in the meantime, let's take a look at some gameplay clips!

Will you be the hunter or the hunted?



‎It was at this moment, that he knew...


‎In the Scout, we trust



‎We've found the egg!..But I think angered someone in the process



Come on in, he doesn't bite, we promise

We'll close up with a few peeks into the Powerplant and Turbine Room. Be careful about what or who could be sneaking below and above you.





Thanks all, more updates to come shortly.

Jaw Drop Games
Drop one NPC to another - Alright Peaches Studio
Added Android Version for the mini game XO-JUMP !!!
Endzone 2 - Assemble_Tim


Survivors,

the time has come to surpass the confining limits of these lands. Our brightest minds have constructed machinery that allows us to break free and venture beyond our borders!

Let there be no doubt – even after centuries, Mother Nature's anger remains unbroken. She is the same untamed beast she was when our ancestors stepped out of the Endzone. Our way will be filled with obstacles, misery, and death. Yet, we are pioneers, born with an unwavering curiosity to expand, rebuild, and thrive. Together, we will rekindle humanity.

Jeremiah Sawchyn, Leader of Expedition 01


Dear Community,

today, we are incredibly excited to officially announce the direct successor of Endzone - A World Apart, called Endzone 2. When the Early Access phase of Endzone ended, we knew that the journey was not over but merely beginning. There were many ideas we had internally, and so many more contributed by you and the awesome feedback you provided that we felt we needed to start fresh. And now we can finally talk openly about what we have in mind for the time to come!

If you would like to know more, head over to our store page where you can also wishlist the game.

https://store.steampowered.com/app/2144640/

Check out the Teaser


New Features & Additions

Many of you wished to be able to start your settlement at a location of your choosing. It was also something that we wanted to do internally but never found the time to implement. With Endzone 2, you can do just that. Pack your people into your bus, discover a location of your choosing, and start a new settlement.

This brings us to the next big addition: Vehicles. Yes, Endzone 2 will have vehicles. They will be directly controllable and used to discover lootable ruins and new habitable lands. But that's not all. You will also be able to use them to establish automatic trade routes to provide your multiple settlements with much-needed goods or scarce resources.

This leads us to potentially the biggest addition. Multiple settlements. Differently than in Endzone - A World Apart, you will start and manage multiple settlements on different plots of land. These locations feature different sizes and specific or unique resources. These habitable lands are divided by the badlands, treacherous terrain filled with valuable loot and points of interest to uncover.

To make managing multiple settlements feasible and enjoyable, we have introduced a completely new job and path system that is clearer to understand; one that won't result in strange settler paths or unexpected job switching. So basically, no more of this:



Where to get the latest News...

You can check out our Discord server for exclusive bits on the development and the most direct link to share your feedback and discuss with us about what you would love to see in Endzone 2.

...