We hope you've been enjoying the magical adventures in Affogato! As you brew the finest coffee and engage in reverse tower battles, we have a special treat just for you. Today, we invite you behind the scenes for an exclusive interview with us, the developers from Befun Studio and the brilliant composer behind Affogato's soul-stirring original soundtrack (OST), Kyfun!
For those who revel in catchy music, here's a preview video that showcases the enchanting tunes you'll hear in the game!
Check out Affogato's Original Soundtrack!
1. Could you briefly introduce the OST of Affogato?
Kyfun: The soundtrack of Affogato is a vibrant mix of Acid Jazz, Fusion, and Funk, crafted to give the game a cool, smooth, and energetic feel. Imagine the high-speed thrills of early "Ridge Racer'' games—that’s the sensation that Fusion Jazz can bring to a game! For fans of classic Japanese anime, think of the style and spirit of shows like "R.O.D" or "Cat's Eye".
2. What kind of experience does Affogato aim to deliver to its audience through its music?
Befun Studio: We really adore the music of “Persona” series, and we hoped to steer the game in that musical direction during its production, aiming for a modern, catchy vibe. Moreover, both Kyfun and our team are fond of the jazz band T-SQUARE; and we clicked instantly. During the development, we were also inspired by a game called “Hell Taker,” whose music, combined with the characters' animations, is highly engaging. Throughout the development of Affogato, we aimed to replicate this magical experience through our own character’s animations and Kyfun’s music.
Kyfun: My main goal as a composer was to make sure the music elevates the entire gaming experience. With Affogato, the visuals and certain game settings are reminiscent of “Persona 5”. I felt that pairing this style with Fusion Jazz would capture the unique mechanics of the game. Beyond that, I wanted to create soundtracks that leave a lasting impression, so players might find themselves humming the tunes long after they’ve put the game down!
3. Did you encounter any challenges during the music production? How were they resolved?
Kyfun: The initial music compositions I produced were quite emotional and intense. However, the developers preferred a style reminiscent of Motoi Sakuraba's music. I had to revisit and adjust my initial approach, undergo a process of trial and error to refine my music and ensure that it aligned with both the game’s requirements and my personal style. Over time, I managed to strike a balance where my music compositions not only met the developers' expectations but also stayed true to my artistic vision!
4. Which piece of music is your favorite?
Befun Studio: My personal favorite is “Glorious Jubilee,” the background music for the Jubilee Arcade venue. Jubilee Arcade is modeled after a Chinese street, so in Western Fusion style, we tried to integrate some Chinese elements, utilizing traditional Chinese instruments when composing the music.
Kyfun: I love “In Your Mind” the most. It is the background music of one of the core elements of the game – the reverse tower defense battles. Given that it is likely the most frequently played track, I aimed to make it memorable and enjoyable, even after repeated listening. To achieve this, I adopted a variety of strategies in the composition, making certain sections complex and others simple and catchy, depending on the accompanying chord and bass progressions. My goal for this track is to resonate with jazz/fusion enthusiasts while being accessible and engaging to those unfamiliar with these genres.
5. Is there anything else you would like to say about the music?
Befun Studio: I hope everyone can enjoy the enchanting melodies of Affogato and that more people will come to appreciate this Fusion Jazz style!
Kyfun: Crafting the music for Affogato was a truly enjoyable journey for me! It allowed me to break free from my usual niche of classical Chinese and orchestral pieces. I genuinely hope the game and its soundtrack resonates with everyone who experiences it!
As you continue on your spellbinding journey in Affogato, we invite you to let its rich and immersive tunes accompany you—whether you're brewing the perfect cup of coffee, strategically planning your reverse tower defense battles, or simply soaking in the game's vibrant atmosphere. We hope that these melodies become a cherished part of your experience, adding a special touch to every magical moment you encounter in Affogato!
For those who are looking to embark on this magical adventure, good news! Enjoy a special 15% bundle discount when you purchase Affogato and the OST together. If you haven't already, be sure to follow our Steam and Twitter pages for upcoming updates, because this is just the start of our magical adventure. Ready yourself for a journey filled with magic, strategic reverse tower defense battles, and captivating tales in Arorua City! ✨
Today we would like to address a release delay for My Time at Sandrock. Our team has been hard at work making sure the game is the best it can be upon release, but after much deliberation, we feel that a delay is necessary to better ensure the game quality will meet your standards and expectations. We know players have been looking forward to this title, so we sincerely apologize for extending its development.
November 2nd is our updated release date for physical and digital versions of the game.
We would also like to take this time to thank you for your continued support. Your continued enthusiasm and fan contributions are greatly appreciated and keep us focused and motivated as we come closer to launch. We wouldn't be where we are without your help and support. With all our hearts, we look forward to welcoming you to Sandrock on November 2nd!
We’re very happy to announce SHADOWS ON THE WALLS, our next VR videogame, and to do so in the frame of our presence at Gamescom.
Do you dare to embark on this adventure of mystery and psychological horror in virtual reality?
If you like cosmic horror, you’ll feel at home in our rendition of the Crystal Palace in London, where you’ll have to survive the night as a night security guard of the museum with no weapons other than your flashlight. And we can assure you that it’ll be more difficult than it looks like!
In theory it should be an easy job, but since a certain loot arrived at the museum, shadows are said to have been seen and strange things are happening… And the only way to get to the bottom of it all will be investigating thoroughly the objects from the collection and solving their enigmas.
We’re already fully concentrated on working on the game and we can tell you in advance that, aside from the most well known mechanics from survival horror games and aside from being developed exclusively for VR to make you feel a horror sensation never achieved before, we will include immersive cutscenes in 3D. We promise you will have a terrific time!
If you’re brave enough, add Shadows on the Walls to your wishlist now and stay tuned for more news!
We have been very happy with the reception of the demo, and as we continue on our path of providing you with the best movie-making experience, we are happy to announce that we will be releasing a free standalone prologue of the game. We believe in consumer choice wholeheartedly, and we are confident that together we can all build and be part of something special.
But there’s more! For those of you who want to get even more involved and would like to get your hands on a series of preview builds to help us iron out all the kinks and squash all the bugs, we are thrilled to invite you to join our closed beta group. If having a unique opportunity for some behind-the-scenes access sounds like something right up your alley, be sure to fill out the following form to sign up!
!! MAJOR PERFORMANCE UPDATE !! I have been overwhelmingly surprised by the amount of people that have added this virtual museum to their library. Big thanks!! However i can see that many people simply can not launch the game due to performance issues. to fix this issue I have made some compromises in the visual fidelity:
1. Ray traced reflections are gone, and replaced with screen space reflections. 2. I wanted it to be possible to run from a computer with directx11, instead of the moderne directx12. For this to happen i had to disable Nanite geometry and replace with oldschool HLOD's. The change is almost invisible. But if you look closely you can see the geometry change resolution in chunks when you move further or closer away. 3. I have culled the exhibitions meaning it ceases to be rendered when you are further than a certain amount of distance units away from any of the rooms. However i have tried my best to make it invisible with larger items having a longer range before culling. I Also had to chop down the entirety of the surrounding forest and replace with flowers gathered from norway. The trees were simply too taxing in the vertex count department.
Hello everyone, here's a little recap of what's in the update :
-Added 2 new daily challenge -Added 2 new melee weapon -Added 2 new guns -Added a new tracer for guns -Added a new class for humans in hunt mode -Added 2 new skills for the monster in hunt mode -Added a new system of ammo -Added automatic map change in hunt mode -Added host can select the next map in wave mode -Added the monster can walk slowly -Added a new bonus in wave mode (Unlimited ammo) -Adde a new map for the hunt mode -Added other minor features -New system of skills for the monster in hunt mode -The wave mode has been reworked -You winning more xp in wave mode -Improved the hunt mode -Improved the vision of the monster -Improved the reloading system -Improved the wave mode -Improved the "carpenter" class in hunt mode -Stamina for melee weapons has been removed -Bullets can now pass through zombies -Bugs fixed
Emotions are flying high at the studio with only one week left until we push the button to release Sea of Stars into the world.
We're keeping ourselves busy until then, so let's look at the latest news!
THE LAUNCH TRAILER IS OUT!
We've been floating the idea of revealing a fourth playable character along with the launch trailer. In the end, we did go for it. There won't be any spoilers in this post, but if you prefer not to see the character reveal, we recommend avoiding the launch trailer for now!
The final week's ramp up to launch is by far the most critical moment for us, especially amidst all the high profile releases surrounding our launch window. So, now more than ever, if we can ask for your help one last time, the best way to bring eyeballs is to leave a comment on the video on YouTube, and share this tweet.
It wouldn't be possible to describe in words how we feel right now. In exactly seven days this dream project of ours will be sent out into the world for all to see. Putting the finishing touches over the past couple of months, there has been a unanimous sentiment on the team that we genuinely ended up with something we would consider special.
So, thank you all once again for the overwhelming support and positivity throughout the years, we can't wait for all of you to finally get your hands on Sea of Stars. From our hearts to yours, we hope you are looking forward to a great adventure.
We think it’s time you get some more quests. So we made more questlines!
On top of this, we also added Workorders which are time-limited, optional tasks which offer a new way to earn big sums of coin!
Lastly, we added a small feature which has a big impact: Bogglewoggle’s Recall Services. QoL changes are a balancing act. If you remove too much friction, there are no problems left to solve – and problem solving is at the core of all games. However, one of the complaints we have heard is that there is an awful lot of running from A to B in The Magical Mixture Mill. We believe that running isn’t a problem in itself. We believe the actual problem is backtracking with a full inventory which means you can’t harvest anything. So, Bogglewoggle now offers you to return to the shop no matter where you are…for a price of course.
As always, thanks for playing and and please join us on discord where we are very active and happy to hear your feedback.
New Content
New Questline: Dead Investment â—‹ Tully the prospector can be found near the quarry where he is rather spooked!
Workorders ○ Helping Tully unlocks Workorders. ○ Workorders are time limited resource/potion-intensive tasks that can be very profitable…and maybe a bit stressful.
New Questline: The Philosophical Stone â—‹ Dr. Wook the scientist can be found in the Wilderness area where he is researching the strange anomaly known only as Lapis.
New Questline: Lost & Found â—‹ Carla the pirate can be found in the Wilderness area where she needs your help recovering her treasure map. â—‹ Helping her opens up for finding hidden treasures around the world.
Bogglewoggle’s Recall Services ○ The Recall Services can be accessed in the Map & Journal interface. ○ Recalling is a one-way trip back to the shop. ○ Recalling costs coins. The first use every day is cheap, but everytime Bogglewoggle’s services are used he asks for more and more coins. Cost resets daily.
On-screen HUD Hotkeys â—‹ We added on-screen hotkey guides to the main player HUD to help especially new players. â—‹ These can be turned off in the Settings menu but are on by default. â—‹ We want to add more on-screen hotkeys for other interfaces later.
Changes
Import polish ○ Automatic imports are now no longer canceled when the Cargo Lift storage is full. ○ Pending imports now auto-sort. ○ Pending imports can no longer be canceled by clicking them in the import inventory or storage. ○ When the import storage is full, a visual notification will be shown on top of the Cargo Lift. ○ Pending imports are no longer visible in the Cargo Lift storage – only in the import interface.
New Mailbox Interface â—‹ Updated button names and icons. â—‹ You can now expand the mailbox inventory for coins. â—‹ Bank investment payouts are now found in the mailbox inventory screen. â—‹ A white mail icon will now flash on top of the mailbox to notify you of new mail. â—‹ A red mail icon will now flash on top of the mailbox to notify you that the mailbox inventory is full.
Sandstone deposits now give around 50% more sand.
All non-mushroom herbs now drop fiber.
Workshop size 3 and 4 are now cheaper in terms of coins.
The Summoner Crate schematic is now unlocked by purchasing the Arcane-O-Coil schematic (instead of gathering 10.000 resources).
Bug fixes
Fixed some grammar and spelling errors.
Opening the Pause Menu while teleporting should no longer cause problems.