We welcome everyone! Our game "Son of Perun Kharkiv" will be released soon. It so happened that the Steam page appeared already after the start of the Ukraine Games Festival, which takes place from August 18 to 24 inclusive! We would like to visit there!
Well, although the game will be released on September 1st, it will continue to develop! As in the original, the reboot of which this game is, several finals are planned, which means that the branches of the finals will be present. So, good luck to you guys!
We hope this devlog finds you well, and we're excited to share the latest happenings from the dusty trails of our Saloon Simulator project. First and foremost, we'd like to thank you all for the incredible interest and enthusiasm you've shown for our game. Your support and dedication has been nothing short of inspiring. A special shout out goes to those of you who took the time to fill out our post-demo survey - your feedback was invaluable.
After releasing our playable demo at the end of June, we took a moment to catch our breath and chart the course ahead. We've had some intense discussions about the survey results, pondered the aspects you loved, and considered how to address mechanics that didn't quite hit the mark. Our talented programming team has been hard at work implementing both minor and major improvements to various mechanics. Mixing drinks and cooking now feels even more satisfying and immersive.
One of our main focuses was to improve the customization mechanics. We realized that on certain systems, customization wasn't as stable as we wanted it to be. Some options weren't accessible, and changing your salon's decor wasn't as intuitive as we wanted it to be. Our goal is to make it a breeze to customize your salon to your unique style - an enjoyable experience that lets you create something truly special. Right now, we're deep into creating the prologue, which we hope will set the tone for the entire game. The prologue's story will be twice as long as the demo's story and will revolve around the introduction of a new character in Blueberry - Earl, a handy carpenter's assistant. In the full game, you'll rely on him to provide new furniture for your saloon. The prologue will also pick up the story threads of W and Sheriff Custer, shedding light on the mysterious past of the previous saloon owner and his connection to the mysterious Uncle. As a new mechanic, you'll be able to rent rooms to guests who want to stay a while. We've also already implemented an options menu for a smoother experience.
Our 3D art team is hard at work creating new models for the Blueberry's residents and patrons. We're determined to give each drink and dish its own unique look and description.
Meanwhile, our 2D artists are hard at work creating new illustrations for the protagonist's journal, as well as images that will grace your cookbooks, bartender guides, saloon walls, and even the interiors of Blueberry's homes.
We invite you all to join us on our Discord server (https://discord.gg/SKNNd2Byu8) where we share our weekly progress updates every Monday. It's also a place where you can ask us questions, share your ideas for improving the game, and connect with other players who share your excitement.
In closing, we'd like to once again express our deepest gratitude. Your unwavering support and enthusiasm fuels our determination to create an unforgettable Saloon Simulator experience. Together, we're shaping a game that captures the essence of the Wild West in a way we could only dream of.
Bug fixes and convenience adjustments have been made.
1. Applied stability patches to the Steam Cloud system. 2. Corrected intermittent issue where guided missiles wouldn't periodically fly at the beginning of Adventure 06 map. 3. Modified specific section of Adventure 06 map where falling was not intended, ensuring non-fall behavior. 4. Adjusted instances of sporadic lateral flight while using the trampoline. 5. Altered the swap speed during unmanipulated pages of the ending sketch scene, preventing overly rapid progression. 6. Adjusted gambling den's winning multiplier from 2x to 3x and included a record of winnings on the final result page.
Events: - Event related UI fixes - Events are now also showing in Pause Screen - Localization fixes for some events - fixed Alpha Predator event not working (works as well)
Lucifer: - fixed an issue where it was not possible to stop bleeding
We are thrilled to announce that Pioneers of Pagonia will launch into Steam Early Access for PC December 13, 2023 and our first Closed Alpha will take place in September!
You can soon get your hands on the game by signing up for the newsletter for a chance to participate in the first closed alpha test in September. The first public demo will release in early October shortly before Steam Next Fest. Wishlist the game on Steam to get notified!
A playable version of the game will be shown for the first time at gamescom 2023 in Cologne this week. Visit us at Indie Arena Booth in hall 10.2!
We are super excited to hear what you think and hope you will love Pagonia as much as we do!
TABS is also long overdue for a bug fix, see the patch notes below!
Fixes:
Fixed bug where the keyboard in local multiplayer would control both players under some conditions
Fixed offset rider positions
Units now sink on custom maps
The cooldown timer no longer overlaps the attack UI when possessing slower-ranged units
The water does not turn gray anymore when zooming in
Flying units do not have SPACE written horizontally anymore when possessing them.
Mouse and gamepad can be used to select options when swapping between inputs with the Save/Load menu.
Fixed some of the items having missing thumbnails textures and icons
You can now update custom unit names.
Made adding custom factions to the radial menu is more efficient
Fixed an issue with the dark peasant's hands
Fixed some issues connected to the mod.io backend
Now that PlayStation is coming out we can move on to the small update with neon-inspired weapons for the unit creator! See the roadmap here http://www.landfall.se/tabs-roadmap
ID 5645: Added more user information in case an unsupported integrated graphics card has been detected
ID 6739: Fixed an occasional connection issue when starting a multiplayer game
ID 6775: Fixed that certain special abilities did not always contribute towards statistics and quests
ID 6785: Fixed that a docked ladder truck could get stuck when being damaged in certain situations
ID 6788: Added detection of a corrupt local EMERGENCY installation. If detected, a message box will inform you about this situation. Playing with such a defective installation will cause random crashes.
ID 6832: Made sure that the briefing is always interactable, even when the shift started while improving an upgrade card
ID 6834: Ensured that the chaos timer does not advance while the Spokesperson consumable is active
Improved handling of stuck unit persons
Fixed a few localization issues which became known to us
Crash fixes based on received crash dumps sent via the crash report dialog
Thank you for providing us with feedback by sending crash dumps via the crash report dialog and writing bug tickets on Discord. If you found new bugs or if your reported bug still exists, feel free to continue using Discord to get in touch with us.
The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches.
For as you know, Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! By completing the tasks she has for you, you will unlock more things to buy from her – both new clothing as well as some other items that might come in handy in your base.
This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own! Besides general difficulty, you will find settings for portals, resources, raids and more, all so that you can customise your experience to your viking heart's content.
Abbreviated Patch Notes:
New Content: * New NPC: Hildir the merchant * New locations * World modifiers added * 2 new crafting extensions * New hair and beard styles * New items
Misc: * Hair and beards are now visible when equipping helmets * Various visual improvements * Quick-stack button added * Manual snapping for building added
Detailed Patch Notes:
New Content: * New NPC: Hildir the merchant * New location: Hildir’s camp * New location: Smouldering tomb (classic dungeon) * New location: Howling cavern (classic dungeon) * New location: Sealed tower (open dungeon) * 3 new mini bosses * World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own) * 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire) * New item: Sparkler * New clothing: 10 hats & headscarves * New clothing: 14 dresses and tunics * Black forge extension: Vice (Upgrades to level 3 possible) * Magetable extension: Unfading Candle (Upgrades to level 3 possible) * New material: Barber kit * New furniture: Barber station * New material: Iron pit * New furniture: Firepit * 8 new hairstyles * 5 new beard styles * 4 new music tracks
Fixes & Improvements: * Hair and beards are now visible when equipping helmets * Haldor animations updated * All fire effects have been overhauled * Smoke balls created by fires now have random rotation and no longer pop in when spawned * Added Hugin hints informing the player that traders can be found in the game * Spawn command can now specify fields * Fixed a bug which caused level up algorithm to be a bit off depending on when you die * Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones * Widened the Manage Saves Menu and show the time of the timestamp * Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names * Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully * Chat doesn’t open on Ping anymore * Resolved chat blocking input for other UI (such as map) * Fixed issue where minimap pin input field for PC version was getting invisible * Join code is now hidden when HUD’s visibility is toggled off * Fixed an issue where boats could fall through the ocean * Fixed a bug that had water in caves be affected by wind * New optimised low vegetation quality setting will have a small amount of grass rather than none * Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases * Fixed a vegetation shader issue * Fixed a threading issue, the game quits a bit faster as a result * Fixed a bug where the music could get stuck in the morning and evening when in dungeons * Fixed a bug that could cause the server list to stop working * Opening console now blocks hotbar navigation * Offline players can now send map pings on Xbox and MS store version * Fixed missing special characters on signs * Fixed glowing signs * You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting * Fixed flickering colours when placing beech sapling * You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad * Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away) * Prevent character from jumping when in piece selection * Reset "auto run" after dodge * Fixed a crash related to the old portal * Fixed sometimes missing tooltip for inventory items * Fixed some broken item names * Menu usage is now blocked when HUD is hidden * Enemy spawn block and item despawn now matches workbench build radius * Fixed AI updates behaving wrong (mobs should feel more responsive again) * Fix for Riding skill not improving
Quality of Life: * Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container * You can now manually choose snapping point with Q & E for precision building * Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro * Workbench and Forge now get slightly increased build range when upgraded * Crafting benches’ build range is now cylindrical instead of spherical * Precision placement of buildpieces changed to show when holding ctrl * Added ability to copy build piece while in build mode
Xbox: * Fixed a bug on Xbox where ticks wouldn’t attach correctly * Fixed Xbox bug which could cause the player to jump while selecting a building piece * Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox * Fixed vegetation and reflection shader for Xbox * Alt functionality key changed to LB for Console 2 mapping * Added quick selection commands for console (Store: X+DPad, Load: Y+DPad) * Fixed tooltip position for store items when using gamepad * Own chat messages are not filtered anymore * Own sign texts are shown when playing offline * Cloud storage check after save and before world start to prevent potential data loss * No more privilege pop-ups when playing offline
Stability: * Various crash fixes related to generation and projectiles * Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version * Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world * Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable * Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way * Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time * Fix memory leak when opening and closing the skill dialog * Added check for available cloud storage after save and before world start (which should prevent world wipes after all)
Misc: * God mode will now allow damage down to 1 health rather than taking no damage * New console command "tombstone" which create tombstones * Tombstones can now be deleted with ’forcedelete’ command * New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items) * New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value; itemset hildir) * Itemset command also limits items to level 4 * Fixed the saving of some stats * Localisation updated * Fixed Asian fonts readability in bold style * Fixed rune-stone texts to only show rune symbols in all languages * Made sure all text fields have the correct fonts set * Minor text optimizations * Fixed some missing localization updates when language is changed * Saving icon is now displayed on low FPS as well * Fixed some incorrect key hints * Removed several control characters that were rendered as a box in item descriptions * Fixed world list not being updated when the last world is removed * Fixed selecting world with mouse not working in some cases * Fix for refreshing favourite dedicated servers * Added merch store button to main menu
Welcome to Trial of Tyr, Valheim’s Hard Mode Contest!
Please note that these rules have been updated as of August 25th. If you have submitted an entry before that, make sure that it complies with the new and updated rules. If it does not, you are of course welcome to submit a new run.
Vikings, the time has come to prove your worth to the gods once and for all. You’ve slain the mighty Eikthyr, you’ve bested the horrors that hide in the Swamps and you’ve taken Yagluth’s power as your own, but the Allfather has more in store for you.
There can be only one champion, one viking that is stronger, braver and faster than everyone else. Welcome to the Trial of Tyr, a competition that will pit the best among you against each other in a race against time.
To celebrate the upcoming Hildir’s Request update that will introduce difficulty levels to Valheim, we are announcing a hard mode solo deathless contest, challenging Vikings around the world to enter Valheim and defeat all bosses on hard mode solo, without dying and as fast as possible. The winner of this contest will dine in the halls of Valhalla with a custom-made engraved viking tankard that will bear the winner’s name and completion time. There are also three merch kits at stake for the first, second and third prize:
As with every contest, there are rules you will have to follow in order to participate, and have your run be considered for first place. These are as follows:
The run must be made by a single player without dying, external help or the use of any dev commands. No mods or other kinds of third party software are allowed.
You are not allowed to exploit the game in any way. This includes the usage of bugs, glitches (for example, but not limited to: Clipping through objects, resetting status or even conditions by logging out, duping, and boss summoning exploits, etc.) and all other methods not intended by the developers which are used to gain an unfair advantage over other players.
You must play with the “Hard” preset in the world modifier settings.
You must stream and/or fully record your run. In order to pause the run (taking breaks are important!), players must toggle the pause screen, stop recording, then after the break, start recording and untoggle the pause screen. If the player needs to log out, the recording must restart as soon as the player presses play. Cuts in the recording may NOT be made during active playtime (when you’re able to freely move your character).
When submitting, please calculate your total run time and subtract any pauses. We will verify the run time when watching your submission.
You must play with a new character and a new world, on the official Trial of Tyr world seed: MX7L9GYcf2 (You are allowed to scout the seed in advance, but for the actual run you must make a new world). The run must be played on the current stable (default) branch of Valheim.
Re-mapping keys is allowed, but only within the confines of the game. Using secondary software to bypass this is not allowed.
Your time starts the second your character lands in the start temple, and the run is considered finished when the player has defeated all of the Valheim bosses (Eikthyr, The Elder, Bonemass, Moder, Yagluth and The Queen) and mounted their heads at the Ancient Stone Circle. The winner of the competition is the player with the fastest completion time — players can submit multiple runs if they manage to beat their previous times.
Please upload your run and submit your entry according to this form, before Tuesday 19th September at 23:59 CEST / 14:59 PDT, to be considered for the competition. And should you want to show off your run, please make sure to use the hashtag #Trialoftyr on social media!
Fixed bug where player could enter a blank callsign. Changed Exit to use System.Environment.Exit(1); Fixed bug where debug output was left in, potentially causing game crashes.