The Perfect Tower II - SpeedyBrain
Hey yall!

We're making our debut at Gamescom this entire week! 🎮
If you happen to catch a glimpse of us amidst the excitement at Gamescom, please don't hesitate to come over and say hello. Just look for the people with the black "Fire Sword Studios" T-Shirt. ːwinter2019coolyulː
Meeting members of our community in person would be an absolute delight.

Now, with this exciting adventure in focus, we wanted to give you a heads-up.
While we're fully committed to making the most of Gamescom, it also means that this weeks update for The Perfect Tower II will be delayed.

Let us know in the comments if you're at Gamescom and want to meet!
MIR4 - MIR4

From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We will be conducting an update to provide more stabilized Unified Market services.

Please kindly understand that [Unified Market] services will be locked temporarily while the work is getting processed.

※ Additional notice will be made once the update is complete and the feature is back to be unlocked.

We sincerely apologize for the inconvenience and will do our best to provide a stable service.

Thank you for your cooperation and understanding.
Fantasia Sango Mysteria - 歿歿
親愛的少俠:
為了帶給您更好的遊戲體驗,《幻想三國誌-天元異事錄》將於8月23日(三)13:30-15:30進行伺服器停機與資料更新。
請玩家於關機前提早下線,避免造成資料異常損失。

本次更新內容:

▼召喚池:累土成山
▼巢穴:隱王機率限時提升2倍
▼修正:聶嫈技能「強攻奏鳴」、「臨敵奏鳴」技能說明文字錯誤,30%修正為50%
▼調整:皇宮巢穴戰鬥數值
▼調整:十連抽結束後,再抽十次增加詢問提示
▼調整:傳送石持有上限增加,但最多只能標記10個位置

※詳細更新內容請參見維護後遊戲內公告
I NEED SPACE - Nawa the cloud
Hello Star travelers! 🌟
I NEED SPACE will be crash-landing around the world in the upcoming months:

Dreamhack Beyond (Online), 18 - 27 Aug
GAMESCOM (Germany), 23 - 27 Aug
PAX West (United States), 31 Aug - 3 Sep
Tokyo Game Show (Japan), 20 - 24 Sep

Hope to see you there!!!

🌟Embark on a cosmic journey 🌟
Img INS new demo IG cover (with subtext PATCH v.0.1.3)
With these commemorative milestones - we are also announcing the launch of PATCH v.0.1.3🚀🚀🚀

This patch features so many amazing new mechanics such as a satisfying water planet, new shiny dialogue and quest system, on top of many many other out-of-this-world updates!

💫 Patch Notes v0.1.3 💫
  • - You can now name the Player Character
  • - You can now change Outfits (from the mirror on the lower section of the POD )
  • - You can now PIN your surroundings using the Telescope
  • - Added New Quests, NPCs, and Dialogues
  • - Adjusted Cluster Locations
  • - Added 1 New Planet (The Coral Groove)
  • - Added Water (You can Swim now!)
  • - Added a New Soundtrack & Layered Soundtrack System
  • - Added Idle & Reactive Decorations to some planets (reactive decors move when the player moves past them)
  • - New Dialogue system
  • - Overhauled the Journal UI, Quest Illustrations, Navigation, and Sections
  • - Overhauled the general controls scheme
  • - Added Character Portraits during Dialogue
  • - Added New Location Header for every 1st interaction with a new location
  • - Updated Discovery descriptions and flow
  • - Updated Item Get Notification for every 1st-time collection
  • - Updated Player Movement Animations
  • - Updated Highway of Trash and Out of Bound borders


🌊🪐 Astronautical Giveaways 🪐🌊
YOU THINK THIS ANNOUNCEMENT IS OVER? Nah!

We’re also hosting tons of GIVEAWAYS (Offline & Online) during this time!

So Stay tuned to win some PAWSOME PRIZES like:
🌃 I NEED SPACE and SAMUDRA Postcards
📌 I NEED SPACE and SAMUDRA Pop Socket & Pins
🔑 SAMUDRA Steam Key
🎵 SAMUDRA Digital OST
📘 SAMUDRA Digital Artbook

🌌 Connect with the Cosmos 🌌
Get together with fellow star travelers and rewrite the stars!

Like - literally draw a constellation at our booth and see it shared all around the cosmos of I NEED SPACE! (and win cute gifts!)

If there’s anything else you’d like to see in I NEED SPACE, shoot us a PM or share it in our Discord channel #game-suggestions-📕.

Check out the Public Deck here >>> https://drive.google.com/drive/folders/1ONkn9Yahh8PKpGGOqmRvtSJtNv-XgESH

Laters Explorers!

-El & the Khayalan Arts crew
Yukar From The Abyss - onighost
Yukar From The Abyss is fully released!

We have finally left Early Access and released the full version of Yukar From The Abyss.
Be sure to update your game files now to unlock Pewrep and Huaisu's story routes and all the latest features!

Important Note For Those Upgrading From Early Access.

  • Old save data may cause errors or weird behavior in the game. Some very old save may not load at all.
    In this case please start from New game or Chapter list.
  • The death counter for Steam Achievements will start from 0 even if you already died in a previous playthrough.
  • Steam Achievements will be unlocked by reaching the end of a playthrough.
  • You can skip the end credits by pressing Esc

We really hope you enjoy the full story of Yukar From The Abyss!
Thank you for all your support.

Keep an eye out for future updates.

-LocaGames
Aug 22, 2023
Dark City - djdbnckxndn2024
new level
Wartales - Dynamo [Shiro CM]
Attention mercenaries!

We are excited to unveil more information about our plans for the later part of 2023 in the form of an updated roadmap!

Community Update 2 is just around the corner and our first Major Update since 1.0 will be released in Q4 of 2023. The Major Update includes both a free update, that will add new content added to the game, separate from the paid DLC.

As always, let us know what you think of what's to come!



- Shiro Games
Aug 22, 2023
War Mongrels - Scream_Wattson [TTV]


With this patch, you can try our new, enhanced controls! Let us know how you like it! ːsteamhappyː


Changelist #46965

Global
  • Changed the default control bindings;
  • Improved RTS mode mouse behaviour;
  • Improved rebinding of controls - now it is easier to customize them to your liking;
  • Improved camera rotation with keyboard keys;
  • Control icons in the UI now refresh in the game after rebinding - previously, you needed to reload the level to refresh them.
  • Fixed scroll box jumping to 'random' places when its contents are hovered over;
  • Fixed missing move order particles when the client joined during the match;
  • Fixed white markers on the enemies when the client joined during the match;
  • Fixed visibility of savegame buttons (top right corner) when input mode was switched between mouse, keyboard and gamepad;
  • Fixed "Execute Hero Orders" gamepad hint;
  • Fixed the case when the icon for putting down a carried body sometimes disappeared;
  • Addressed some crash issues;
Chapter 4
  • Fixed the challenge - 'kill all enemies' challenge could be completed even when you didn't kill anyone.


https://store.steampowered.com/app/1101790/War_Mongrels/
Aug 22, 2023
Swarm Grinder - Gimmick
v0.4.1


SUMMARY

  • 2 new maps
  • 10 new evolution stages
  • The range of skills that each character has access to has been updated
  • Spaceship Artillery Updated
  • Achievements Updated


CHANGES

New Maps

  • Two new maps named "Labyrinth" and "Garden" have been added to the game. You can access the "Labyrinth" map by unlocking the "Devotion" achievement, and the "Garden" map by unlocking the "Pesticide" achievement.
  • We built the Labyrinth map upon walls that serve as an impassable obstacle for both characters and enemies. These walls have transformed the map into a claustrophobic environment and introduced new dynamics to the gameplay.
  • In the Garden map, we have introduced new cells referred to as "Allium", which can be described as poisonous cells. When triggered, these cells create a poison area that inflicts damage to both enemies and characters. Moreover, we have completely repositioned the enemies for this map. It offers a slightly higher level of difficulty compared to the Plateau and Labyrinth maps.


Evolution System

  • The evolution system has been added to the game as a mechanism that allows players seeking a challenge to gradually increase the difficulty. Currently, this system features 10 different difficulty variables. Some of these variables increase the required number of excavation tools to unlock, some enhance the enemies' strength, while others accelerate the map's spread rate, as well as the number of drills required to win.
  • Winning on any map while an evolution stage is turned on unlocks the next evolution level for all maps. This allows you to play each evolution level on every map.
  • We are planning to increase the number of evolution levels and add different content to these levels. We have ideas such as introducing new events, bosses, and various enemy types as additional content. Stay tuned for updates and follow our progress!

Character Skills

  • We have changed the accessible ability sets for characters. Now, each character has access to 5 active and 5 passive abilities that they can utilize.
  • Characters will now have access to only two types of active abilities. For Bulletstorm, these are "Rapidfire" and "Blades," for Butcher, "Blades" and "Launcher", and for Bombard, "Launcher" and "Rapidfire" labeled abilities.
  • The reason for this change is that we've observed stronger interactions between abilities with the same label, and players have been constructing builds using these shared label synergies. Now, you'll be able to select up to 3 abilities simultaneously from both "Rapidfire," "Blades," and "Launcher" categories, allowing for more diverse and powerful combinations. This change is somewhat experimental for us as well. Therefore, we eagerly await your feedback. You can reach out to us through the Steam community and our Last Bite Games Discord channel. Your comments and insights are highly valuable to us!


Spaceship Artillery

  • The base damage of Spaceship Artillery has been increased from 15 to 30. It seems hitting the ability is a bit more challenging than we initially thought 😄
  • We forgot to add fuel consumption to both using and upgrading Spaceship Artillery. This has now been fixed. 🧁


Achievements

  • With the changes to the evolution system and the character ability sets, some achievements have been modified, and we had to remove one achievement from the game. Don't worry, more achievements are on the way, so stay tuned!
  • The Labyrinth map is unlocked with the "Devotion" achievement, while the Garden map is unlocked with the "Pesticide" achievement.
  • The "Omnivore" achievement has been removed from the game. Now, the "Fast Feet" achievement unlocks the Bombard character.
  • The "Valiant Glory" achievement is now unlocked when you reach the 10th evolution level in the game.
  • The "Ace Pilot" achievement is now unlocked when you win the game at the 5th evolution level without spending any points to Workshop upgrades.
Code Alkonost: Awakening of Evil - codealkonost
Exciting News for Code Alkonost Fans! 🎮🕹️

We're thrilled to announce the upcoming release of a brand new gameplay video for Code Alkonost, set to premiere during Scream Fest! Get ready to immerse yourself in the haunting atmosphere of the game as we unveil thrilling gameplay footage that will give you a taste of the spine-tingling adventure that awaits.



But that's not all! Alongside the gameplay video, we're also treating you to an exclusive teaser, providing a chilling glimpse of the mysterious Castle and the eerie forest that surrounds it. Prepare to be captivated by the world of Code Alkonost, where every corner hides secrets waiting to be uncovered.

Stay tuned and mark your calendars for the Scream Fest premiere – a showcase you won't want to miss! 🌑🏰👻



We can meet at Gamescom from 23-25 August!
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