We're making our debut at Gamescom this entire week! 🎮 If you happen to catch a glimpse of us amidst the excitement at Gamescom, please don't hesitate to come over and say hello. Just look for the people with the black "Fire Sword Studios" T-Shirt. ːwinter2019coolyulː Meeting members of our community in person would be an absolute delight.
Now, with this exciting adventure in focus, we wanted to give you a heads-up. While we're fully committed to making the most of Gamescom, it also means that this weeks update for The Perfect Tower II will be delayed.
Let us know in the comments if you're at Gamescom and want to meet!
I NEED SPACE will be crash-landing around the world in the upcoming months: Dreamhack Beyond (Online), 18 - 27 Aug GAMESCOM (Germany), 23 - 27 Aug PAX West (United States), 31 Aug - 3 Sep Tokyo Game Show (Japan), 20 - 24 Sep
Hope to see you there!!!
🌟Embark on a cosmic journey 🌟
Img INS new demo IG cover (with subtext PATCH v.0.1.3) With these commemorative milestones - we are also announcing the launch of PATCH v.0.1.3🚀🚀🚀
This patch features so many amazing new mechanics such as a satisfying water planet, new shiny dialogue and quest system, on top of many many other out-of-this-world updates!
💫 Patch Notes v0.1.3 💫
- You can now name the Player Character
- You can now change Outfits (from the mirror on the lower section of the POD )
- You can now PIN your surroundings using the Telescope
- Added New Quests, NPCs, and Dialogues
- Adjusted Cluster Locations
- Added 1 New Planet (The Coral Groove)
- Added Water (You can Swim now!)
- Added a New Soundtrack & Layered Soundtrack System
- Added Idle & Reactive Decorations to some planets (reactive decors move when the player moves past them)
- New Dialogue system
- Overhauled the Journal UI, Quest Illustrations, Navigation, and Sections
- Overhauled the general controls scheme
- Added Character Portraits during Dialogue
- Added New Location Header for every 1st interaction with a new location
- Updated Discovery descriptions and flow
- Updated Item Get Notification for every 1st-time collection
- Updated Player Movement Animations
- Updated Highway of Trash and Out of Bound borders
🌊🪐 Astronautical Giveaways 🪐🌊
YOU THINK THIS ANNOUNCEMENT IS OVER? Nah!
We’re also hosting tons of GIVEAWAYS (Offline & Online) during this time!
So Stay tuned to win some PAWSOME PRIZES like: 🌃 I NEED SPACE and SAMUDRA Postcards 📌 I NEED SPACE and SAMUDRA Pop Socket & Pins 🔑 SAMUDRA Steam Key 🎵 SAMUDRA Digital OST 📘 SAMUDRA Digital Artbook
🌌 Connect with the Cosmos 🌌
Get together with fellow star travelers and rewrite the stars!
Like - literally draw a constellation at our booth and see it shared all around the cosmos of I NEED SPACE! (and win cute gifts!)
If there’s anything else you’d like to see in I NEED SPACE, shoot us a PM or share it in our Discord channel #game-suggestions-📕.
We have finally left Early Access and released the full version of Yukar From The Abyss. Be sure to update your game files now to unlock Pewrep and Huaisu's story routes and all the latest features!
Important Note For Those Upgrading From Early Access.
Old save data may cause errors or weird behavior in the game. Some very old save may not load at all. In this case please start from New game or Chapter list.
The death counter for Steam Achievements will start from 0 even if you already died in a previous playthrough.
Steam Achievements will be unlocked by reaching the end of a playthrough.
You can skip the end credits by pressing Esc
We really hope you enjoy the full story of Yukar From The Abyss! Thank you for all your support.
We are excited to unveil more information about our plans for the later part of 2023 in the form of an updated roadmap!
Community Update 2 is just around the corner and our first Major Update since 1.0 will be released in Q4 of 2023. The Major Update includes both a free update, that will add new content added to the game, separate from the paid DLC.
As always, let us know what you think of what's to come!
The range of skills that each character has access to has been updated
Spaceship Artillery Updated
Achievements Updated
CHANGES
New Maps
Two new maps named "Labyrinth" and "Garden" have been added to the game. You can access the "Labyrinth" map by unlocking the "Devotion" achievement, and the "Garden" map by unlocking the "Pesticide" achievement.
We built the Labyrinth map upon walls that serve as an impassable obstacle for both characters and enemies. These walls have transformed the map into a claustrophobic environment and introduced new dynamics to the gameplay.
In the Garden map, we have introduced new cells referred to as "Allium", which can be described as poisonous cells. When triggered, these cells create a poison area that inflicts damage to both enemies and characters. Moreover, we have completely repositioned the enemies for this map. It offers a slightly higher level of difficulty compared to the Plateau and Labyrinth maps.
Evolution System
The evolution system has been added to the game as a mechanism that allows players seeking a challenge to gradually increase the difficulty. Currently, this system features 10 different difficulty variables. Some of these variables increase the required number of excavation tools to unlock, some enhance the enemies' strength, while others accelerate the map's spread rate, as well as the number of drills required to win.
Winning on any map while an evolution stage is turned on unlocks the next evolution level for all maps. This allows you to play each evolution level on every map.
We are planning to increase the number of evolution levels and add different content to these levels. We have ideas such as introducing new events, bosses, and various enemy types as additional content. Stay tuned for updates and follow our progress!
Character Skills
We have changed the accessible ability sets for characters. Now, each character has access to 5 active and 5 passive abilities that they can utilize.
Characters will now have access to only two types of active abilities. For Bulletstorm, these are "Rapidfire" and "Blades," for Butcher, "Blades" and "Launcher", and for Bombard, "Launcher" and "Rapidfire" labeled abilities.
The reason for this change is that we've observed stronger interactions between abilities with the same label, and players have been constructing builds using these shared label synergies. Now, you'll be able to select up to 3 abilities simultaneously from both "Rapidfire," "Blades," and "Launcher" categories, allowing for more diverse and powerful combinations. This change is somewhat experimental for us as well. Therefore, we eagerly await your feedback. You can reach out to us through the Steam community and our Last Bite Games Discord channel. Your comments and insights are highly valuable to us!
Spaceship Artillery
The base damage of Spaceship Artillery has been increased from 15 to 30. It seems hitting the ability is a bit more challenging than we initially thought 😄
We forgot to add fuel consumption to both using and upgrading Spaceship Artillery. This has now been fixed. 🧁
Achievements
With the changes to the evolution system and the character ability sets, some achievements have been modified, and we had to remove one achievement from the game. Don't worry, more achievements are on the way, so stay tuned!
The Labyrinth map is unlocked with the "Devotion" achievement, while the Garden map is unlocked with the "Pesticide" achievement.
The "Omnivore" achievement has been removed from the game. Now, the "Fast Feet" achievement unlocks the Bombard character.
The "Valiant Glory" achievement is now unlocked when you reach the 10th evolution level in the game.
The "Ace Pilot" achievement is now unlocked when you win the game at the 5th evolution level without spending any points to Workshop upgrades.
We're thrilled to announce the upcoming release of a brand new gameplay video for Code Alkonost, set to premiere during Scream Fest! Get ready to immerse yourself in the haunting atmosphere of the game as we unveil thrilling gameplay footage that will give you a taste of the spine-tingling adventure that awaits.
But that's not all! Alongside the gameplay video, we're also treating you to an exclusive teaser, providing a chilling glimpse of the mysterious Castle and the eerie forest that surrounds it. Prepare to be captivated by the world of Code Alkonost, where every corner hides secrets waiting to be uncovered.
Stay tuned and mark your calendars for the Scream Fest premiere – a showcase you won't want to miss! 🌑🏰👻