[Updated 9/28] Other details regarding the update have been added. Please see below for a full list of changes. ・Other Updates
New Unit
Zeta Gundam Introducing the "Zeta Gundam" from "Season 6 Light of Z"! This technical unit is equipped with transformation capabilities, a shield, and a bio-sensor.
For more information, please visit the "Units" page on the official website.
New Map
Ironworks (Domination)
Large Conveyance Facilities (Point Capture)
"Season 6 Light of Z" will feature the new maps "Ironworks (Domination)" and "Large Conveyance Facilities (Point Capture)"!
Balance Adjustments
We will be making adjustments to various units as well as to the matchmaking system. Please refer to the announcement posted below for further details:
Event Challenge 1: August 23rd (after maintenance) - September 6th 5:59 PM
Event Challenge 2: September 6th 6:00 PM - September 20th 5:59 PM
Event Challenge3: September 27th 6:00 PM - October 11th 5:59 PM
Event Challenge 4: October 11th 6:00 PM - October 25th (start of maintenance)
Overview
By completing the challenges, which are only available during the period, you can win a total of 8,000 CP, 12 Supply Pod tickets, and unit and weapon skins for 4 units.
Unit Skin "Sacred White" Gundam Heavyarms Custom [EW]
Event Challenge 2
Challenge Requirements
Rewards
Win 3 matches (casual and/or ranked)
3 Supply Pod Ticket
Get a total of 30 kills
2,000 CP
Use G-Maneuver a total of 20 times
Weapon Skin "Plain Regenerator" Unicorn Gundam
Play 15 matches
Unit Skin "Plain Regenerator" Unicorn Gundam
Event Challenge 3
Challenge Requirements
Rewards
Win 3 matches (casual and/or ranked)
3 Supply Pod Ticket
Use G-Maneuver a total of 20 times
2,000 CP
Perform repair 5 times
Weapon Skin "Deadly Shadow" Marasai [UC]
Play 15 matches
Unit Skin "Deadly Shadow" Marasai [UC]
Event Challenge 4
Challenge Requirements
Rewards
Win 3 matches (casual and/or ranked)
3 Supply Pod Ticket
Perform repair 5 times
2,000 CP
Deal a total of 100,000 damage
Weapon Skin "Plain Shooter" Gundam
Play 15 matches
Unit Skin "Plain Shooter" Gundam
Limit Over Event
Holding period
September20th (6:00 PM) - October 11th (5:59 PM)
Overview
During this period, players will be able to earn "Limit Over Points" in the results of matches (Casual / Ranked). The amount of points earned will vary depending on the number of rounds won or lost, and "Limit Over Tickets" will be awarded for each certain amount accumulated. With the "Limit Over Tickets" earned, players can play the "Limit Over Supply Pod," which is available for a limited time only, and win limited customization items.
The amount of Material Points earned for duplicate items in Limit Over Supply Pods varies from the amount earned for duplicates from EC Pods.
Limit Over Event_Event Challenge
Holding period
September20th (6:00 PM) - October 11th (5:59 PM)
Acquisition conditions and rewards
Play a Ranked Match or Casual Match once a day during the period to receive a Limit Over Ticket.
Season 6 Light of Z Login Bonus
Holding period
August 23rd (End of Maintenance) - September 6th (5:59 PM)
Overview
During the period, logging into the game will earn you a total of 2,000 CP, the "Zeta Gundam" unit and weapon skin "Phantasm", and Supply Pod tickets.
Acquisition conditions and rewards
Number of Days Logged in
Rewards
Day 1
1,000 CP
Day 2
Ornament ""Zeta Gundam Charm""
Day 3
Weapon Skin ""Smoke White"" Zeta Gundam
Day 4
1,000 CP
Day 5
Unit Skin ""Smoke White"" Zeta Gundam
Day 6
3 Supply Pod Tickets
Day 7
Weapon Skin ""Phantasm"" Zeta Gundam
Day 8
Icon ""Zeta Gundam (Pixel)""
Day 9
Stamp ""Pixel (Zeta Gundam)""
Day 10
Unit Skin ""Phantasm"" Zeta Gundam"
How to Obtain
Rewards can be collected from the in-game Present Box by logging into the game during the event period.
Notes of Attention
The login bonus will be reset at 6:00 PM (PDT) every day.
Rewards will be kept in the Present Box for 30 days; after 30 days, the rewards will be deleted.
Season 6 Light of Z Login Bonus Part 2
Holding period
September20th (6:00 PM) - October 4th (5:59 PM)
Overview
During the period, log in to the game to earn a total of 2,000 CP, the "Zeta Gundam" unit and weapon skin "Magenta Line," the "Asshimar" unit and weapon skin "Obsidian Armor," and Supply Pod tickets.
Acquisition conditions and rewards
Number of Days Logged in
Rewards
Day 1
1,000 CP
Day 2
Ornament "Asshimar Charm"
Day 3
Weapon Skin "Magenta Line" Zeta Gundam
Day 4
1,000 CP
Day 5
Unit Skin "Magenta Line" Zeta Gundam
Day 6
3 Supply Pod Tickets
Day 7
Weapon Skin "Obsidian Armor" Asshimar
Day 8
Icon "Asshimar (Pixel)"
Day 9
Stamp "Pixel (Asshimar)"
Day 10
Unit skin "Obsidian Armor" Asshimar
How to Obtain
Rewards can be collected from the in-game Present Box by logging into the game during the event period.
Notes of Attention
The login bonus will be reset at 6:00 PM (PDT) every day.
Rewards will be kept in the Present Box for 30 days; after 30 days, the rewards will be deleted.
Season Pass "Season 6 Light of Z"
What is a Season Pass?
In GUNDAM EVOLUTION, every player has a Season Pass that corresponds to the current season. Players can gain Season Pass EXP by playing matches, completing challenges, etc. By earning Season Pass EXP, players can level up their Season Pass and earn rewards.
The Season Pass "Season 6 Light of Z" offers various rewards such as the "Zeta Gundam" Legendary Unit Skin "Golden Sky," Capital, and other customization items. The Season Pass "Season 6 Light of Z" does not include a Premium Pass, and all items can be acquired at no charge. "EVO Coins (free)" are not included in the Season Pass "Season 6 Light of Z" rewards.
Season Pass "Season 6 Light of Z" Period
During Season 6
Challenges
The Challenge function has been modified, see below for details.
We have adjusted all challenges so that they can be completed in accordance with the discontinuation of the Premium Pass.
A new challenge has been added to the Daily Challenges. ・How to Obtain : Complete 2 Daily Challenges ・Challenge Reward : 200 CP
Other Updates [Updated 9/28]
A new Zeta Gundam title has been added to the achievements.
Made it possible to skip the MVP sequence in the results screen following a match.
Shortened the time until the button to leave can be pressed after going to the results screen.
The pin function has been changed so that it does not appear in the chat window when used.
For details on the service termination, please click here.
Bug Fixes
Fixed an issue where the effects of Susanowo's "Tri-Punisher" and "Beam Chakram" were not displayed correctly under certain conditions.
Fixed an issue in the spectator mode of custom matches that the round in the member display during the preparation phase of round 1 was displayed as the final round.
Fixed an issue in the spectator mode of a custom match that the focus when the "Switch to a specific player's viewpoint" key is pressed was different from the specification.
Fixed an issue in custom matches where the order in which players are sorted when they enter a room is different from the specifications.
Fixed an issue where the user names in the coach column were not displayed correctly when entering a waiting room in a custom match under certain conditions.
Fixed an issue where the changed name was not always reflected in the other player's screen when joining a custom match after changing the player's name.
Fixed an issue where the dialog boxes could not be normally closed even if a cancel operation was performed in some dialog boxes.
Fixed an issue where the common settings of units in the settings were not applied to Gundam Dynames's "GN Beam Pistol" in certain cases.
Fixed an issue in which the cooldown time after using "Sea Snake (traction)" of Marasai [UC] was shorter than the specification.
Fixed an issue that prevented the timeout from being canceled under certain conditions in custom matches.
Resolved an issue on the home console version where accepting an invitation from a "user who was in the same battle", while being able to return to the front line under certain conditions, resulted in the player being redirected to the home page while still retaining the right to return to the front line.
Fixed an issue in the "Headquarters" rule that operator voices were not always played back correctly.
Fixed an issue in certain maps where the position of the repair pack during the map introduction was out of alignment with the actual position.
Fixed an issue where the camera would move by itself when receiving a stun attack when using Mahiro's "REN-DO Grenade (Rush)".
Fixed an issue where Gundam Dynames and Susanowo were stunned while using TRANS-AM, their motions would not always play back correctly.
Fixed an issue where Gundam Dynames' motion would not play correctly if it was hit by a knockback attack while using TRANS-AM.
Fixed an issue where the "Boost Jump" icon of Gundam Barbatos would appear red and could not be used under certain conditions.
Fixed an issue in which the Hyperion Gundam's backpack was not being hit properly by some of its weapons.
Fixed an issue in which the Hyperion Gundam could sometimes carry enemy units in a certain state without passing through them when using the "Armure Lumière Lancer".
Fixed an issue in which armor may not be granted after a kill/assist under certain conditions in Susanowo's "I Fight to Live!".
Fixed an issue in Susanowo's battle record screen that displayed items that were not originally necessary.
Fixed an issue that nothing was displayed on the transition page when clicking the "Check Details" button of the topic "Unit Pack "STORM" is now on sale!
Fixed an issue where Susanowo that the hit judgment sometimes disappears when the "Beam Chakram" is used in a specific procedure.
Fixed an issue where when using the "Fin Funnel Barrier" on the Nu Gundam in a specific procedure, the barrier may not be deployed correctly.
Fixed an issue that when using the G-Maneuver at the same time as using a shield, the shield's hit box would be different from the specifications.
Fixed an issue where the effect of DOM Trooper's "Giga-Launcher DR1 Multiplex (Beam)" was delayed under certain conditions.
For details on the currently confirmed problems, please refer to the ""Issues"" page. If you still find any of the above problems after the fixes, please report them via the ""Contact Us"" page.
Maintenance we have implemented from August 22, 2023 10:00, was completed on August 22, 2023 15:00(JST/UTC+9).
▼Maintenance Details - Made improvements to the issue where the app crashes in certain environments
-Present Items for maintenance 250 Arcana Gems
-Pick up period August 30, 2023 23:59 (JST/UTC+9)
Once again, we apologize for any inconvenience and trouble that this issue has caused. We hope that you continue to enjoy Sword Art Online Integral Factor.
In the current match environment and duration, it is difficult to fill the G-Maneuver Meter, so we are increasing the amount gained over time. ・G-Maneuver Meter gained per second: 15 → 19
Gundam Exia
Adjusting the hitbox because damage received is low compared to other units.
In exchange for this minor hitbox adjustment, we are adjusting the cooldown for all skills, to increase how often they can be used to breakaway or attack the enemy.
GN Sword (Rush & Slash)'s charge can be maintained for a long time, making it difficult for those on the receiving end to use the charging audio to time their evasion, so we are shortening the charging time.
Unit ↓Enlarging the unit hitbox by ~10% GN Sword (Rush & Slash) ↑Cooldown: 8 → 7 ↓Time charge can be maintained: 2.6 seconds → 2 seconds Quick Step ↑Cooldown: 12 → 10 GN Sword & GN Short Blade (Rotating Slash) ↑Cooldown: 5 → 4
Zaku II [Ranged]
Adjusting the hitbox because damage received is low compared to other units.
In exchange for this minor hitbox adjustment, we are adjusting the cooldown for Smoke Discharger to allow for breaking away when using it.
Unit ↓Enlarging the unit hitbox by ~10% Smoke Discharger ↑Cooldown: 13 → 11
Gundam
The Main Weapon damage decrease implemented previously didn't improve win rate as much as expected, so we're tuning up Super Napalm's durability.
This adjustment should make up for the poor returns from G-Maneuver being easy to destroy.
Super Napalm ↑Durability: 500 → 700
Unicorn Gundam
Psycho-Frame Resonance and Psycho-Field (Armor) will be adjusted so the field of effect may cover more allies.
Besides expanding their field of effect, we're also adjusting how much they repair and armor respectively.
Bullpup Machine Gun's burst attack power in normal and HADES mode will be lowered, but the Sub Action's accuracy will be improved.
Its burst attack power will be decreased, but its magazine size increased, thereby improving its capabilities in prolonged combat.
In exchange for decreasing Bullpup Machine Gun's attack power in normal mode, we're making the G-Maneuver HADES easier to activate by adjusting the points required to activate it.
Its usage and win rate are both low, so we've made some adjustments centered around GN Beam Pistol.
Currently, GN Beam Pistol's usage rate is low, so we're adjusting both the bullet size and damage so it's easier to use.
Both its win and usage rate were still high after the previous adjustments.
We're tuning down the damage of Beam Chakram, an easy attack starter with high restraining ability at mid-range.
Beam Chakram ↓Damage: 200 → 170 *These values also apply to use during TRANS-AM.
Matchmaking/Rating Adjustments
Adjustments to the logic of combat evaluation that affects rate increase and decrease. ・Units that tend to be responsible for repairing damage will be evaluated more accurately. ・Improve the accuracy of evaluation of some other units.
The Steam version of the game can be operated by gamepad or keyboard & mouse.
Screens that focus on gameplay, such as field movement and battles, can be controlled by gamepad.
For screens that cannot be used with the gamepad, such as controls after expanding the menu, please use the keyboard & mouse or use "Mouse Mode".
There are two types of Camera/Cursor Control: type A and type B. This can be set in Settings > Detail > Controls > Camera/Cursor Control.
Type A - Camera Controls: Mouse - Cursor Controls: Left alt key (default) + mouse
Type B - Camera Controls: Mouse drag - Cursor Controls: Mouse
Please check the guide at the top of the screen for the corresponding buttons and keys. All of these settings can be changed under Key Configuration.
▼Key Configuration When operating with a gamepad, "Skill & Item Mode" and "Mouse Mode" are controls that must always be done while pressing different buttons. Please note that it is not possible to assign these to a single button.
▼Fishing Function If the control guide is on while fishing and during its settings, the relevant keys will be displayed. Each action can be performed by pressing the corresponding key, or by using the mouse's cursor to click the icon.
▼Switching to Gampad When switching the gamepad during gameplay, the key guide may not be switched immediately.
■Transferring Character from Other Platforms
We support cross-play, which allows players from all platforms (Steam, Android, Google Play Games, and iOS) to play with each other. To use your current account on another platform, however, you will need to transfer your account. Before transferring your account, please read the transfer procedure and precautions on the FAQ site below. https://bnfaq.channel.or.jp/faq/detail/3045/4238
▼Arcana Gems Arcana Gems will be lost when you transfer your character to a different platform's version, so please use all of your Arcana Gems before transferring.
▼Boost Mode The effect is only activated on the platform version you subscribe with. If you subscribe on the Steam version and transfer your character to a different platform, the effect will not be applied. If you subscribe on another platform version and transfer your character to the Steam version, the effect will not be applied.
■Other Notes
▼FPS The Steam version supports up to 60FPS max.
▼VR Mode The Steam version does not support VR mode.
▼Screenshot Function You can choose to display or hide the UI when taking screenshots. You can set this in Settings > Detail > Functions > Hide UI when taking screenshots.
▼For Those Using CPUs/GPUs by AMD We have confirmed cases of reduced performance on some CPUs/GPUs made by AMD. Please note that it may take some time for us to handle this issue, or we may not be able to handle the issue.
Maintenance is now finished. We appreciate your cooperation with our maintenance efforts. GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Maintenance Schedule
8/23/2023 5:30PM - 10:30PM (PDT) (Scheduled) Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
We'll announce the VX maintenance schedule in advance, please be advised for game play.
▶ Maintenance schedule
- PDT 8/23 18:00 ~ 22:00 - KST 8/24 10:00 ~ 14:00
▶ During maintenance
- Game will be down - The website will be down - The companion app will be down
▶ Maintenance details
- Game server stabilization - Maintenance work for the website system - Maintenance work for the companion app system
※ Please understand that the maintenance schedule and details are subject to change depending on the circumstances. We'll promptly announce any changes as they happen. ※ Please exit the game before maintenance starts to ensure that your gameplay data is securely stored.
We will continue to work hard to provide a smooth service.
Enter into the Endless Possibility! Hello, Admirals.
Sept. 2 (Sat) marks the half anniversary since the day Uncharted Waters Origin began its journey with its Admirals.
We would first like to thank Admirals for staying by Uncharted Waters Origin for 180 days. We will work hard to ensure that the game continues to be enjoyable and fun.
Claim the special event rewards we have prepared to celebrate the game’s half anniversary and enjoy even greater journeys!
Kingdom Under Fire: A War of Heroes (GOLD Edition) - lodong
Kingdom Under Fire 1.4
Locus GameChain
Features Implemented for Recording and Verifying Score/record and History
Multiplayer game session history recording implemented by assigning a GameChain account to each multiplayer ID.
Calculation and recording of game count, records, and ladder scores based on multiplayer IDs. Utilization of GameChain's verification feature to prevent tampering.
Added functionality to display game session information window for each ID in the multiplayer ID selection window.
Game Session Information Window
Implemented dashboard and history viewing functionalities.
Dashboard tab displays win rate, total game count and time played, play race distribution, highest score, and top 10 map information.
History tab features authentication status and detailed information buttons for each game session.
Clicking on detailed information for a session in the history tab reveals detailed session information including playtime, time, map, scores for oneself and opponents, and game results.
General Game Features
Record information is displayed in the lobby's record window in the format of (Total Games) wins-game breaks.
Clicking on the record allows viewing of user's authentication status, GameChain account address, and detailed record information.
Clicking on the user portrait opens the game session information window.
Badges in the general game lobby change based on the total game count.
Ranked Game Features
Option to select ranked game mode available when creating a lobby.
Ranked games are limited to casual game mode with random maps, and only 1v1 battles are recognized. Observers are not counted.
The ranked game lobby's record window displays (Ladder Score) wins-game breaks information.
Host can only modify the .map and .subhero game options.
Results of ranked games are reflected in ladder scores and are displayed in the ranked game lobby.
Badges in the ranked game lobby are determined by ladder scores.
Lobby Chat Features
Whisper command can now also be used as /w /id/ message. The previous /w {id} message format remains valid.
Modified to allow sending replies to the last received whisper in-game without specifying an ID (/wr message).
Added user ID list tab display in the lobby.
Added command to view joined user IDs in the lobby and waiting room. Usable within the lobby and waiting room (/who).
Kingdom Under Fire
Human Alliance
Changed Mage's Invisibility hotkey from 'i' to 'n' to avoid accidentally pressing the adjacent Castle Portal.
(Gold) If two archers enter the guard post, the higher-level archer's attack power will now be applied.
(Gold) Modified to decrease Dwarven Cannon's initial splash area and increase after upgrading. Initial damage increased to 55, upgrade damage maintained at 82.
Dark Legion
(Gold) Shadow Puppet gains 50% resistance to explosion damage from other Shadow Puppets.
(Gold) Lily can now convert neutral workers.
(Gold) Lily can move through friendly ground units.
System
Reset menu settings such as messages when starting a multiplayer game to the state set in the main option menu