Today’s update includes a whole bunch more fixes and improvements, leaderboard reset, plus I’ve got some exciting news to share!
Leaderboard Reset
Per my communication in the last update, I have reset the top leaderboard scores to give everyone in our community a fair shot at the top positions with the latest balance changes and score exploit fixes. I look forward to seeing who will claim the new high scores and earn a place in our next hall of fame.
Seattle SIX Indie Expo
I’m thrilled to announce that Abalon was selected to showcase in the highly competitive Seattle Indies Expo that’ll take place the weekend of PAX West in Seattle on Sunday, September 3rd from 12pm-9PM on the 3rd floor @ the Motif. Additional details at: https://six.seattleindies.org/
If you live in the Seattle area or are visiting for PAX West, attending the Seattle Indies Expo is a must-experience event for indie game lovers: it’s free, there’s an after-party after 6PM, and no PAX badge is required to attend. I’ll be there in person showcasing our exhibition demo on a number of different devices, including our upcoming mobile release, and I’m eager to meet new and existing fans alike in person.
Dreamhack Summer Indie Showcase
Abalon is also currently participating in the Dreamhack Beyond Summer Indie Showcase that runs 8/18 -> 8/27. Be sure to check us out and play some other great indie game demos as well.
v1.23.0 Release Notes
Russian Localization received a massive update to the translations. (Thanks Neuk)
Fixed bug with Finding the Perfect Tree encounter where the Woodcutter axe would not get added to the deck after helping the goblins if player had less than 20 cards. (Thanks Thăm Ngàn)
Fixed bug where an exception is thrown when resizing the screen or changing the UI option for Large UI while in the challenge modifier selection screen.
Save Exploit Fix: Abalon does does not currently support saving during fate encounters and players have discovered they can exit the game while prompted to avoid undesirable outcomes. To remedy this, I’ve introduced a system that will detect when this exploit is used and prompt the player. You are welcome to use this exploit, but each time you do, it will have an increasingly negative impact on your run score to keep leaderboard rankings fair.
Fixed bug Fixed bug where storing the dice roll results could potentially wipe adventure save data if player exited during a roll in an attempt to exploit the save system to try for a different result.
Fixed bug where Sojurn's defender ability was behaving in way that confused players. I made a new targeting type for targetsOfAction so that Sojurn filters out allies who are not adjacent as well as enemies. Instead of applying the prevent damage to action, it's now applied to the individual ally units. I also made it so that this ability now triggers on any enemy attack so that it will properly defend units who are surrounding Sojurn, but are not the primary target (ex: when a bear swipes) (Thanks mr.kitty)
Fixed bug where touch controls threw exception when attempting to drag a card that could not be played (Thanks Kolbex, DaneSilverHawk)
Resource Limit: Set the flag for ignoreResourceLimits to avoid game crashing when texture memory is exhausted.
Fixed bug where clicking to cast a card while on the AI's turn would result in the card being stuck in view mode. Disabled click to cast for mobile.
Fixed bug where player could discard during the AI's turn, creating a desync with the AI. (Thanks kyon)
Fixed bug where the previous update’s fix for challenge run scoring could win the adventure save data of runs with challenge modifiers started in older versions instead of simply not counting the challenge mod scores. (Thanks Reiga)
Improvement: Made it so the scrim shows when using touch controls so that there is a way to deselect the currently selected card and view the other choices together.
Fixed bug where the extra gold earned from the Cursed Coin artifact could drop into impassable terrain. (Thanks Thăm Ngàn)
Fixed bug where, if player clicks to cast on an enemy turn, the card could get stuck in the show position until player’s turn began.
Your Feedback Matters
Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:
Write a Steam review for Abalon - Your reviews help immeasurably with our game discoverability and motivate me to keep developing and improving. I greatly appreciate your reviews, so please take a moment to share one if you haven't yet :)
Submit feedback (especially bugs) directly in-game via Settings -> Share Feedback. This makes it really easy for me to reproduce your bugs and nicely organizes your requests into my "to do" list so I don't forget.
In Path of Exile: Trial of the Ancestors we introduced 15 new unique items, 16 Omens and 87 Tattoos. The community has been hard at work trying to discover them all, we pitched in to help and teased a few of them ahead of time. In this news post we have gathered up some of the discovered items in case you have missed any.
- Player now can't move while crouching - Increased jump height for all characters - Fixed player not respawning at right location if they had lives left over - Changed Pikeman Crouch Animation - Fixed spots where you could get stuck in different levels - Can climb hills without needing to jump. Increased slope angle that players can climb
We delve into a fundamental aspect of creating captivating aquascape – the art of stone selection. Within the world of Aquascape, stones play a pivotal role in achieving a natural and stunning aesthetic. We'll focus on three distinct stone types: Seiryu, Ryuoh, and Ohko.
Seiryu
Originating from the Japanese mountains, Seiryu stones exhibit a rugged texture and porous surface. Displaying a blend of bluish and gray tones, often accompanied by striking white and brown accents, Seiryu stones are a favored choice in iwagumi aquascapes. These scapes, adorned with carpet plants as their central feature, find Seiryu stones instrumental in imparting a harmonious and natural aura.
Ryuoh
Hailing from the hills of Japan, Ryuoh stones flaunt a rough surface etched with captivating patterns, including crescent and star-like motifs. With a gray base accentuated by browns and whites, Ryuoh stones are a favorite choice for intricate hardscape aquascapes. Their presence adds a touch of drama and allure, elevating your aquascape's visual appeal.
Ohko
Known as Dragon Stone, Ohko originates from Honshu island, Japan. Characterized by its coarse surface and pronounced pores, Ohko stones boast a rich brown hue adorned with striking white markings. These stones seamlessly blend into more naturally shaped hardscape aquascapes, imbuing a sense of equilibrium and authenticity.
Intrinsically, the three stone types boast unique appearances, offering diverse options to complement the desired theme and concept of your Aquascape. By thoughtfully choosing the right stones, you can effortlessly achieve a stunning and genuine aquascape.
As we bring this enlightening exploration to a close, we encourage you to engage in discussions or share your queries on the Aquascape Simulator features via discussion forum. Keep an eye out for more insightful devlogs in the future, and don't forget to include Aquascape Simulator in your wishlist to stay abreast of the latest news and updates.
-Adjusted the score to be registered even in old charts - Added "No Gimmick" mode -Fixed an error where preview could not be created - no longer support ogg in editor audio file loading (technical issue)
We hope you've been enjoying the Ship Events Update! It's been pretty fun to all the different reactions to the new events. This update today makes some balance and gameplay adjustments based on the feedback we've received and observations made by the development team.
Noticeable adjustments this update include: -Fixing Hero Surprise being impossible due to a bug -Nerfing the base Dodge and increasing the Max HP of some dodge-heavy enemies -Philomath Malevolent Pact nerfs
Fixes
Fixed issue where it was impossible for the hero party to get surprised outside of some very specific cases (like Yngolian Spawn)
Fixed issue where Stonework? Hellions could appear before beating the Emergency Meeting quest
Fixed issue where Dredge's "Gleaming Drill" didn't always get bonus dmg vs Amberblighted targets
Fixed a bunch of issues with Veiled's HP reactions, specifically Give to the Living should function much more consistently
Fixed issue where Veiled's Riposte couldn't crit
Fixed issue where Hexer gave a blue string upon using "Sanguis Metallica"
Fixed issue where Hexer's "Putrefied Flesh" Debuff tooltip was incorrect
Attempted to fix an issue where Hexer's Party heal on "Ichor Incantation" didn't always heal all party members (wasn't able to replicate this issue internally, so this is kind of a shot in the dark)
Fixed issue where Philomath's Unhealthy Habits trinket buffed the whole party even when being used with Eldritch Safeguard
Fixed a bunch of new Typos
Changes
Hero Changes
Philomath's "Malevolent Pact" no longer gives reduced Horror to Pagan allies, it also now gives a +15/13/13/10/10% Stress Received debuff to other heroes
Monster Changes
Certain values displayed in apprentice/veteran/champion format
Levantine Janissary's DODGE has been increased to 90
Levantine Janissary's "To the Death" ACC vs Levantine Janissary buff has been increased to 80
Levantine Terpsichorean's DODGE decreased to 15/25/35 (was 18/28/38), Max HP increased by about 10%
Levantine Appraiser's "Invigorating Fumes" no longer targets the Appraiser herself
Wildlander Harrier's DODGE decreased to 9/19/29 (was 12/22/32), Max HP increased by ~15%
Wildlander Painwarden's DODGE decreased to 10/20/30 (was 13/23/33), Max HP increased by ~10%
Wildlander Corvid's DODGE decreased to 7/17/27 (was 10/20/30), Max HP increased by ~12.5%
Troglodyte Nestwatcher, Piker, and Breaker's DODGE decreased to 8/18/28 (was 8/22/36), Max HP increased by ~7.5%
Troglodyte Saddleback's DODGE decreased to 6/16/26 (was 6/20/34), Max HP increased by ~7.5%
Troglodyte Lurker's DODGE decreased to 10/20/30 (was 14/24/34), Max HP increased by ~15%
Cactonid Savage Duplicant's DODGE decreased to 7/17/27 (was 12/22/32), Max HP increased by ~17.5%
Scout Buzzer and Oblivion Buzzer's DODGE decreased to 7/17/27 (was 10/20/30), Max HP increased by ~10%
Spider Spitter's DODGE buff from "Skitter" decreased to 7/9/12 (was 10/12/15)
Maggot's DODGE buff from "Squirm" decreased to 12/14/17 (was 15/17/20)
Lost Legion Friar's DODGE decreased to 12/22/32 (was 15/25/35), Max HP increased by ~17.5%
Kvarotz Apihr's DODGE decreased to 20/30/40 (was 22/32/42), Max HP increased by ~10%
Trinket Changes
Vet/Champ/Darkest Yngolians now drop level 2/3/3 Celestial trinkets
Flesh-Eating Helm now gives -25% Bleed Resist and +25% Blight Resist
Caution Cloak is now an Uncommon trinket, and now has an additional "-8 SPD during Prep Round" downside
Traveler's Boots: +6 -> +8 DODGE in hallways
Preserving Vial: -20% -> -50% Bleed/Blight Duration Received
Unhealthy Habits's Blight Resist Buff has been nerfed to +30%, CRT buff on Friendly Skill reduced to +6%
Bailiff's Helm: +25% -> +35% DMG vs Guarded, +25% -> +35% DMG vs Stealthed
Baneful Vessel: +15% Stress Received -> -10% Max HP