Sock It - PowerUpT
A couple of fixes and additions:
  • Rebranded to Maskii Productions (There is already a company called CodeFace, want to avoid confusion)
  • Added some slo motion to star punches, damage taken, and knockdown to add impact.
  • Fixed a minor ai issue with the Glass Cannon
  • Made a visual and audio effect for Steaming (If you combo an opponent enough, sometimes they will interrupt your attack to counter attack)
Town of Salem 2 - shapesifter13
Improvements
• Improved localization of Chinese, Russian, Spanish, and French. Work is still on-going but please provide us feedback.
• Arsonist Kill animation added.
• Added click sounds to tab buttons on role selector for custom games.
• Roles that leave town now show in their own section in the graveyard.

Bug Fixes
• Nametags and interactable popups will now scale and move correctly when resizing the game window.
• Fixed Bug that Allowed Last Wills and Deathnotes to be multiple lines in chat.
• The morning rooster sound will no longer play in the middle of a kill animation.
• The Role List in-game is now properly masked so that roles will not show on top of their frame when scrolling up or down.
• The Player List and Recent Player List in Lobby are now properly masked so that player names will no longer show on top of their frame when scrolling up or down.
Aug 21, 2023
Dungeon Defenders - I do honestly care
Bug Fixes

- Fixed new Emerald City not unlocking its trophy on map completion
- Fixed archers going up with the platform in between phases on Tavern Incursion
- Fixed typo in unicorn description
- Added censor to supreme unicorns
- Made Hardcore mode CDT setting use different variables for open and ranked mode
- Fixed typo on achievement for striking tree
- Fixed Upgrade Aura using the wrong name on the Adept
- Made Elf Crown float closer to the character's heads
- Fixed Jester Wheel ability not playing full body animation
- Fixed Ranger Eagle Shot not scaling off weapon damage
- Fixed Nature Griffon projectile to actually be a Crystalline Dragon copy
- Fixed Mini Spider Queen melee attack not scaling with hero damage
- Optimization pass on the buff system and hermit buffs, in particular

Balance

- Nerfed moon staff damage by 15%
- Reduced Flying Mech boss’ HP by 15% on Tavern Incursion
- Made 1,3,4,5 and 6 player counts on Tavern Incursion do 20% more damage to Old One’s crystals
- Made 2-player count on Tavern Incursion do 18% more damage to Old One’s crystals
- Reverted the tavern keep imposter change where he doesn’t hawk but is invulnerable to Strength Drain auras
- Nerfed Nightmare Health Scaling on E.V. boss on Lab Assault by 15% to account for the moon staff nerf
- Added an extra wave on the challenge for Lifestream Hollow
- Changed Forest Golem mana cost to 300 from 150
- Buffed Targeting Desirability on spiky blockage
- Nerfed Targeting Desirability on Forest Golem by 50%
- Nerfed forest golem healing interval from 3 seconds to 5
- Forest Ogre now does 17% less slam damage
- Changed rotation offset from 15 to 5 degrees on Ranger’s Eagle Shot
- Increased projectile base damage by 30% on Ranger’s Eagle Shot
- Made Omenak Forge Robot deal more damage
- Increased Mr. Owl's size by 10%
- Increased weapon damage of the Cog Maul to 7%
- Increased weapon damage of Roger's Revenge to 18%
- Increased weapon damage of the Sword of Ember and Undertow by 5%
- Increased weapon damage of the Tinkerer's Perfection by 15%
- Increased melee weapon damage of Ember Crescent by 20%
- Added 10% movement speed to Ember Crescent
- Added 30% movement speed to the Animorphic Ember pet
- Buffed insane duplicates of cd weapons (hero stats only), so they're on par with the cd ones
- Changed spread on candy cane spear
- Increased Polly Damage, so a 350 upgrade one equals a 300 upgrades eye
- Changed Super Legendary Apprentice skin speed from 445 to 490
- Changed Legendary Apprentice skin speed from 465 to 510
- Made Adept have a bit more Hero Health
- Buffs now respect enemy elements (prevents any unnecessary buff applications for performance boosts)

Quality of Life

- Added the option to show quality names on gear description under mythical quality under UDKCDTSettings
- Added the option to hide quality names on gear description on all qualities UDKCDTSettings
- Added magus citadel achievement
- Added untradeable rewards to achieving Eternal Defender (Farmable versions, one per account of the events: NPC, Final Patch, and Celebracers)
- Made 1-4 press the respective buttons on the forge UI from top to bottom
Aug 21, 2023
Nowhere: Mysterious Artifacts - HeyRisen


Hello everyone. Our roadmap after the curious early access is explained in detail below.

Apart from that, first of all, how much we thank our players who give us feedback and share the shortcomings of the game with us, you are the real heroes of this game and we will never forget the value of this.


Let's start in order then

Early Access Start

As you all know, this is the point where we brought the game with zero investment with a team of our number after about 1 year of development adventure.

What's here?

The basic survival mechanics that we want to have in our game are familiar from many games and this part, which we will continue to develop, is a component of our game, not an actual part of our game. we want to develop our game more on the adventure side, more riddles, more mysteries to be solved. and while doing all of this, you also have to survive at the same time, I will touch on the details a little more in the other paragraphs.


He Was A Good Stalker

This is where we will drop our first major patch, although the order of the innovations it contains is mixed.

We will start the basic mission system of our game here, so we will lay the foundations here. What does that mean? We have already anticipated what our players demand from us, and that is this. What is the purpose of playing this game? We were aware that there were questions like what we came here to do, but we didn't want to touch on these places without making our basic systems work correctly because this place will actually affect the story and other systems in the game, so we decided to build this part after our basic mechanics and collect other structures on it.

''He was a good stalker'' update will also include

Swimming System and Ocean Biome

Underground Catacombs: a few of these we reach from the bottom of the ground by swimming

Trader System: We will have merchants that appear in certain areas of the game and can change locations every day, from which you will learn new recipes and new information


New Full Map System: This is more expandable and useful than the right now system. you can create your own mark for loots and customize their name

Also mini useful tutorial hints for crafting and gathering resources


Survival Instinct

In this part, we want to increase the survival instincts of our players a little more. What does that mean, not enough?

No, there isn't.

One of the systems we are planning to add here is the relationship between heat and cold. There will even be a system that separates the points where daylight hits from the shadow, so you can get warmer in daylight, while you will get colder if you are in a cave or a place that does not receive daylight.

Then, another innovation we want to bring to this major patch is the electricity system. You will be able to use your own electricity system in the game and open more advanced structures and discover new items.

New blueprints will be available to learn from merchants and many of these will be for building elements.

If we can, we plan to bring a new character system and changeable outfits right here, but if not, we aim to spread it out over time.

In this second part, we also want to design a completely new lobby system for our multiplayer players, a hub of your own and we want to make a fun environment where you can choose where to go from there.


You Are Not Alone

Are you the only one looking for artifacts in the Nowhere world?

In our 3rd major update, we plan to bring new factions and enemy types to the game, some of them will be natural against you, some of them will be aggressive and some of them will be aggressive on both sides. some of them are looking for artifacts in the world just like you, some of them are just protecting their towns and don't welcome outsiders.

With this 3rd major update, the game's map will be greatly expanded, players will now have tier I tier II transitions, and we will also be building islands that can be accessed from the ocean parts of the game, a few of which will contain treasures and their own stories.

at the same time, the content of the game will continue to evolve, we will have much more information about the root experiment and a lot of POIs will also be included in the game


Nuclear Power

As soon as the 3rd major update is over, we will be able to open access to much larger craft options with the tier 2 part we added to the game, but this will not be for free, of course, for this you will have to enter high-risk areas and fight with abnormal types, let's not give spoilers for this place for now =)


Radiation STORMS!

We are very excited about this part, please don't interpret it as if it will be like the horde system in other games, what we are thinking about in this content is much more exciting and we think like an event with more lively motives to keep you in the game

There will be radiation storms that will start all over the map at certain times of the game. When these storms start, if your structure is not solid, you will have to consolidate before it starts, if not, you will have to suffer the consequences, because of this event that will take place on the map, you will sometimes start to see hallucinations, and with this update, we will also activate the mental health system that we are thinking of adding to the game.

Not only that but there will be new enemy elements that will threaten you during the storm. some of the underground shelters found in the game will also be added to the game with this and this places safe to hide from radiation storms too

As we approach this part, we are very, very excited to share more details with our players

Going Deep on Root Experiment

Now we are nearing the end of the Root Experiment, this will be the update where the map expands for the last time. This is the last Big update where we will now master all the basics and details of the story. it will happen right here

End Of The Early Access


Since we think that almost everything we want in our game works perfectly, then we plan to exit early access and switch to the full version game status, I must warn you in this section, the current price of our game will definitely increase. We would like to thank everyone who has completed this early access adventure with us so far


Artic Map Expansion And Polishes


How about going to the new places with all these updates and content that we have counted and digging to the root of a new story again?


Aside from the roadmap, We're going to do it with small patches between versions of the game, which includes many crafting options and item list updates. Like weapons and other stuff. We will also be constantly rolling out localization options for languages for which there is no firm date right now.

That's all for now. anyone who wants to discuss us via our road map and wants to send their ideas and feedback to us is welcome to our discord server.

Thank you very much for taking the time and reading all this stuff


EFNSOFT - Emre
Ryclaw: Hope - Ryclaw
Our new game My Little Sister Fiona is now available for purchase with a 25% launch discount. This discount will be available until August 28th.

Thank you for playing and we look forward to hearing from you.
Backpack Hero - alex_duck_dt
Hey, Backpackers!

The day you've all been waiting for has finally come! Backpack Hero now officially supports mods! 🎉 Mod support is live now on the public testing branch! You can find more information about changing branches here!

The very first mod for the game has been created by the awesome Farlands group, and it's a big one! It brings in hundreds of new items that will add a ton of fun to your dungeon runs. You can easily add the mod to your game by subscribing to it on the Steam workshop 🔨

If you want to learn more about creating your own mods, check out the documentation HERE.

We're planning to expand the modding possibilities even further down the road. So start brainstorming your ideas to make your journey as a Backpack Hero even more exciting!

We hope you have a blast with all these new items ❤️

https://store.steampowered.com/app/1970580/Backpack_Hero/

Join the Backpack Hero community:
DISCORD
TWITTER
TIKTOK
REDDIT
My Little Sister Fiona - Ryclaw
My Little Sister Fiona is now available for purchase with a 25% launch discount. This discount will be available until August 28th.

If you have a bug report or other feedback please let us know here so we can fix it: https://steamcommunity.com/app/2196560/discussions/0/3805032265620025519/

Thank you for playing and we look forward to hearing from you.
MULLET MADJACK - epopeiagames
Get ready to dive back into the nostalgia of old-school anime with Mullet Mad Jack!

It's an exciting game that offers gameplay inspired by classic anime and brings back unique memories and experiences. So don't miss the opportunity to add Mullet Mad Jack to your wishlist to experience this nostalgic journey.

Also, join us on our social media platforms, where you can stay updated with the latest news, interact with the community, and share your passion for classic anime.

And there's more! Mullet Mad Jack will be featured at the Gamescom 2023, with lots of exciting news firsthand.

Get ready to revisit the golden era of classic anime!
Community Announcements - Renee | VE CM
As moonlight cast haunting shadows upon the frayed edges of the journal, I could almost envision the young author, their sanity slowly unraveling, as they chronicled the sinister events that unfolded, blurring the lines between reality and nightmare in a dance of malevolent intrigue. The very act of transcribing their experiences onto paper appeared to invoke an ancient evil, one that lingered between the lines, eager to claw its way into our realm once more…

A third entry awaits…



September 9, 2000

Life’s been keeping me pretty busy lately, and my gig at the video store is turning out alright. I even snagged a promotion to shift lead – nothing flashy, but it’s a job that pays the bills. Best part? Unlimited movie rentals, which led me to finally getting myself a TV and a VCR. I’m making up for lost time by diving into all those films I missed growing up.

Over five hundred movies devoured since the last time I penned anything here. Guess I’m better at jotting down titles than keeping up with this journal.

Days have turned into this routine. Wake up, punch in at work, return home, enjoy a movie or two, hit the sack, and then rinse and repeat. Meeting new folks? That’s proven trickier than I anticipated, even though I do manage to find companionship with my colleagues.

Everyone’s got questions about my past, and that’s where the whole connection falters. Not ready to spill the beans with another human being just yet. Not sure they’d get it, and I’d rather not be labelled the “eccentric” one.

But let’s be honest, my past? It’s definitely got its quirks.

Holding onto those memories can be a struggle, yet writing them down feels like a release. Though, in the process of putting them to paper, I end up revisiting them – they’re so vivid.

It’s as if I could step right back into those moments, reliving them fully… Experiencing those emotions…

Nights are the real challenge. Insomnia hits me hard. Just as I’m about to drift off, I snap awake. Sometimes it’s a repetitive dance until the alarm signals the start of another day. And on those rare occasions when I do manage some shut-eye, the dreams elude me. Still, I wake up frazzled, drenched in sweat, and with a lingering sense of stress.

I hope time’s on my side, that I’ll outgrow this phase. But for now, it’s all about putting on a mask each time I step out. Not prepared to let anyone in, so I head to work, fulfill my duties, and retreat back home.

I even snatch up extra shifts whenever I can, just to avoid being alone with my thoughts at home. It’s exhausting, concealing that fatigue, unable to express it, and keeping everyone at arm’s length about what’s truly going on.

Susan, my boss, had the idea of inviting me to her family dinner. I declined in a heartbeat. The mere thought of mingling with her and her husband while their wild kids run amok… Nope, not my cup of tea.

Strangely enough, I can’t figure out why her kids get under my skin. Back in another life, I looked after a whole bunch of youngsters and found joy in their company… Or maybe that’s just tinted nostalgia. We were all captives in a way, and getting along wasn’t a choice, but a survival tactic to avoid trouble…

Older kids kept watch over the younger ones. That was the code, and questioning it was off-limits. If you dared, you’d end up in the “Hole,” a sort of solitary punishment. Some kids changed after a visit there, and some never returned.

My group, though, stayed on the straight and narrow, except for one troublemaker. Funny thing, he never saw the Hole. Probably had something to do with his mom…

Remembering all this is a challenge, and as the days roll on, those memories from that “life” grow fainter… Can’t even recall that kid’s name or who his parents were. But there’s a sense that beneath his mischief, he was dealing with a hell far worse than the rest of us.

But you know what? That’s all in the past. I’m out now, and I’m determined to keep it that way.

Time for bed. I’ll try to spill a bit more in the coming days. Maybe it’ll dislodge some of those cobwebs, letting me purge more of this negativity… Let’s hope my brain cuts me some slack and grants me some rest tonight.



Wishlist Now!

https://store.steampowered.com/app/1807210/Stray_Souls/
Elsword - GM Raiden KOG

Heya adventurers! It's been a really action-packed week, huh? Have you started with any of the events yet? If you haven't, then don't worry, this week will be pretty chill so you can focus on finishing events! We want you to get all those rewards after all! And as always, don't forget to take a peek at the Item Mall for all the fun goodies we have!



Item Mall Goodies
Friend, wake up! New mount just dropped! No one can resist Sir Phoru's overwhelming rizz! Drive around in style with the Charismatic Sir Phoru Mount and even enemies will swoon! Get him this week!




Don't let the heat of summer bog you down! These swimwear sets may be traditional looking, but nothing beats a light feeling during sun season! Get the Sailor Swimwear Costume or opt for the School Swimwear Costume this week!






That's all for now, folks~
See y'all in-game!
...