Aug 21, 2023
Endless Fucker - Fartman
Hey,

First off, let us say sorry for not releasing an update faster. With the summer holiday, and other on-going projects, we got a bit delayed. We will try to do better for the next updates.


Today's update brings you :
  • 6 new animations
  • animations in harem take less space in the UI
  • 3 new powers
    1. Super Jump (jump higher than a normal jump)
    2. Slow Motion (slow down time so you can take better decision)
    3. Hoola Hoop (go through matter while hoolahoping)
  • power are now evolutive, the faster you go, the more powerful they will be


The next update will focus on more animations and also more enviroments.


Stay cool and see you soon!
Bare Butt Boxing - McLovin
Although we are still working on a new map and other changes, this month's update is a bit smaller.

Local Mode Update



We have been focusing more on the Local Multiplayer mode lately.
From now on, each player can now customize their alien when playing in Local Multiplayer!

In Local Mode, you don't have to spend coins to unlock customization options, so feel free to pick your favorite skin and brawl with your friends.

Online Mode Update

Most people have been playing in Local mode rather Online.
Sadly, this means that we cannot keep up with the cost of running servers for the game, so we are now switching our Online mode to Peer to Peer.
You can still play online, but if the host leaves, it will close the server.

Another option if you want to play with friends is via the Remote Play Together function on Steam.

What Next?

Keep your eyes peeled for our next update, we are looking forward to share more with you!
You can also join our Discord page to be notified when BBB's next patch will go live.

See you next time.
Aug 21, 2023
Wrench - missingdigitgames
As we have shared in previous updates, we have been working on new tools and content, improving interactions, and designing a refined core experience in Wrench. Here is a new look at many of the features that you will see soon and what you can expect in upcoming builds.

Nearly all of the interaction systems are new. Desktop mode, in particular, plays very differently. A primary goal for desktop mode is to create an experience that feels like using two hands while keeping the interaction system straightforward. Tools no longer need to be put away to interact with parts, and multiple small parts can be carried simultaneously. This combination of features allows for fewer trips back and forth and less looking around the screen just to find something you recently needed to put down. It’s important to us that the game continues to feel physical and grounded in a realistic space. We intend to avoid large hidden inventories, and are removing some previous features that allowed automated assembly and fastening.




Desktop and VR have new systems for carrying small parts.
In VR you can scoop and dump small parts in a natural way. Desktop mode allows gathering small parts in your left hand and cycling an active part with only a few inputs. The active object can be installed while continuing to hold other small objects.



Storage bins allow you to keep groups of parts together. Sorting and maintaining parts in a physical space is more intuitive than dealing with a large inventory hidden behind a user interface or toolbelt hotkeys.

For example, when doing a brake job, you can now easily keep all related small parts grouped together in a container or on a surface. When you want to re-assemble a corner of the braking system you have everything you need in one place. Logical clumps are easier to keep track of and are more analogous to real life than working out of an infinite pocket inventory.



There are many new tools and new tool systems. Sockets need to be manually selected and installed. Combination wrenches are fastener size specific. Tools are now adjusted with a point of interest system where players cycle through interactable components of the tool.





The combo automatic electric ratchet and torque wrench tools are no longer part of the game. They were fantasy tools and we are leaning heavily into tool realism. Players have to pick between impacts, combination wrenches, ratchets, and torque wrenches. Battery powered tools need to be charged, and we are experimenting with tools and sockets wearing out. We have also added finger tightening as another method to thread bolts into place before torquing them.





As much of the new content and features are coming together, we are close to being able to release our first new build in over a year. This build, which we are calling an interaction playroom, will be released on the beta branch. It will give you a chance to try out new interaction systems, tools, residential garage play space, and new content such as the street car chassis. This build focuses on new core interactions in Wrench, not high level game progression. Many existing features have been removed or disabled.

The gameplay area in the beta build will be prepopulated with a curated selection of tools and content. You will not have the ability to purchase parts, buy classified cars, or take on repair jobs. There will be no introductory tutorial experience. Saving and loading in this build will be disabled, allowing you to continue to play the existing mainline progression experience while we continue developing the new game loop.

Here are some features and content that will be in the build:
  • Residential garage play area
  • Street car
  • Manual ratchets
  • Combo wrenches
  • Impact wrenches with removable and rechargeable batteries
  • Manual selection of sockets and extensions on ratchets and impact wrenches
  • Multi-grab functionality in VR and desktop modes
  • Refined pocket functionality
  • Finger tightening/loosening of unseated fasteners
  • Basic garage furniture (shelves, workbenches)
  • Containers
  • Pegboards
  • Floor tiles
We will consider bug reports and feedback and release minor iterations of this build as we see fit.

Our milestone after the beta build will be a mainline build with a new game loop that represents what progression will look like in Wrench. This build will bring back saving and loading, replacing the mainline build that is currently available.

Stay tuned for a closer look at many of these features and news regarding upcoming builds. Although we can't give a solid date for a beta release at this time, we are working toward it every day.





Aug 21, 2023
Juna - The Dreamwalker - Kay Winter
- some more minor fixes and improvements
Freedom Tower - hi.eternalgames
Hello, fellow freedom fighters!

We are honored to be among the best Ukrainian game development creatives, who are presented at the Ukrainian Games Festival 2023! At times of great darkness and cruelty, the fire in our hearts will warm the spirit as the light of hope will clear the path to Freedom.



We are inviting you to share with us the joy of the devoted craftsmanship that shapes the stories into worlds and bewitches the mind to ignite the senses.

In a matter of days, Ukraine will celebrate its 32 Independence Day. Even though the tradition of our fight for freedom is full of victories and centuries of wars, we are determined to protect our home and the right to live freely.

So, please, have a close look at our virtual treasury! We are sure that even kings and queens will find a gem to their taste!

https://store.steampowered.com/sale/UkrainianGames2023




The campfire is warm and luring, take your seat and make sure you get to know our fellow developers! Then, if you dare, of course, find your way to the Tower, find your way to us!
Hellsweeper VR - Brendyn YojimBev


Hey Hellsweepers!

We are just one month shy away from release! We would like to first extend our thanks to all the players who gave our Steam Fest Demo a shot back in July. Your feedback and comments have been integral in assisting us in our final lap, finalizing any areas you believe we can improve on.

We have noted down some important aspects of the game such as difficulty and controls. We have already implemented some changes that will be available on launch, such as reduced mana cost, improved sticky grip option and making dash a rebindable button.

As our main goal is to deliver the best possible experience, we are still open to any other thoughts about your experience with the game. Feel free to leave your comments!



Recap!

We are so thrilled to receive so much gameplay from the community. We had a ton of fun watching ALL of them! While we wish we could have included every single video in the final cut, we are grateful to everyone who shared their Hellsweeper VR gameplay during the Steam Next Fest demo!

You can view the compilation of submitted content here!


(Credits to the creators of the original footage; All profiles linked in latest YouTube video).
We can't wait to see what everyone will be doing with the full version of Hellsweeper VR. The game will be offering an even wider variety of combat options, so there will be powers that have yet to be untapped ;).

Get ready to show us your skills soon!







So what's left before release?

Over the course of development, we have showcased what Hellsweeper VR will be offering, and some surprises are still in store for full release. But we're not done just yet!

Other than the obvious polishing and bug fixes, there is still a little bit left we have yet to talk about. We just haven't quite released much about it... Watch out for a NEW trailer coming soon and our deep-dive devlog at the end of the month ;)

Any guesses?


Meanwhile, in case you missed it, we recently introduced a few fiendish foes that are ready to greet you in Hell. You can view their profiles in last month's devlog: Introducing the Wicked Enemies!


Follow us!

If you'd like to join us across the finish line, don't forget to join our socials! We will not only keep updates about Hellsweeper VR, but we also want to share the community creation that all of you make!

We appreciate your support and we are always happy to showcase your kickass gameplay!
WISHLIST OR PRE ORDER HELLSWEEPER VR
Hellsweeper VR is now open for pre-orders on Steam, Meta Quest 2 and PSVR2!




Otherwise, if you'd like to continue following our development and want the latest news on Hellsweeper VR, drop us into your wishlist!

Our release date!

Hellsweeper VR will drop on the 21st September 2023. Mark that on your calendar!

https://store.steampowered.com/app/1341490/Hellsweeper_VR/

Crafted with Love,
The Mixed Realms Team


IdleOn - The Idle RPG - LavaFlame2


• NEW NPC: Royal Worm (Mid world 4)
• NEW NPC: Monolith (Late world 4)
• NEW TROPHY: Complete all world 4 quests, and the final quest from Royal Worm NPC to get it



• NEW GAME MECHANIC: Onyx Statues, unlocked by doing the 2nd Monolith NPC quest


• I redid a lot of the UI art, namely for the Items & Equipment, Storage Chest, and Talent ui, hope you like it :-)
• Oh and I added 2 new STAR TALENTS, unlock them by doing quests from the new World 4 NPCs


Arrgh sailor, ye made it to the end of me patch notes!
As a reward, I'll tell you a secret: one random commenter here will win 5000 gems, but only if your comment has a funny joke that makes me go haha! ːsteamhappyː


~ Lava "IdleOn Gaming" Flame2
Vacation Simulator - yokai
Hey everyone!

To celebrate the beginning of Gamescom 2023, we are taking part in the Gamescom Steam Sale!
Until August 28th, Vacation Simulator will be 25% off!!
If you want a cheap and pleasant vacation, this is the perfect occasion!

Let's enjoy the biggest videogame-themed fair in Europe by relaxing at some beautiful digital beaches!

https://store.steampowered.com/app/726830/Vacation_Simulator/
For Your Tranquility - Koesob
Hello, this is 이솝(Esob), the current programmer in charge!

I received the save data from TOZZI and have identified where the issue is occurring. Thank you, TOZZI, for providing the save data.

First, I will guide you through the steps to resolve this issue.

During gameplay, there may be instances where the file cabinet closes like this:




Please open the section circled in the images above as follows:




Once fully open, close the file cabinet, and then reopen it. This solution should allow the game to function properly. This method resolves the issue without requiring you to delete your save data. Furthermore, you can reapply this solution if the problem reoccurs.

I apologize for any inconvenience this may cause. The mentioned bug will be addressed within the coming days. We will make adjustments to prioritize preserving save data.

I would like to express my sincere gratitude to all those who have reported this issue. Thank you, thank you, thank you so much.

The continuous issue with the 'knife' was due to its nature as the first piece of evidence, causing it to be in a category that is most likely to fold up. This caused problems with all evidence items, and the game would stop when a bug occurred. Since the 'knife' is the very first item and likely to be affected, the bug was isolated to it. Save data saved me... Thank you once again...
Aug 21, 2023
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Increased rarity of items through Shop Upgrade
- Skill Tree can now be reset for free
- Reduced stats of 'Hammer Orcs'
- 'Bow of Wrath' stats significantly increased and moved to Shop Tier 2
- Increasing speed to x4 is now possible at the start of battle
- QoL improvements for renaming a Dwarf (auto-focus and confirm with Return key)
- Fixed several minor bugs and translation issues
...