Aug 21, 2023
Argumentum ad culpam - Shreibikus
A small patch for the demo version.
- Fixed several typos
- Added a disclaimer at the first launch
- Changed the size of the textbox and font
- Minor graphic changes
Ghostrunner 2 - MrGameTheory505
Be under no illusion…. blood will run when Ghostrunner 2 launches October 26!

Watch the Bosses trailer:



Pre-order Ghostrunner 2 for $39.99 to receive the Traditional Katana Pack including the Red Eye Dragon and Golden Traditional Sword and Hand Skins.



https://store.steampowered.com/app/2144740/Ghostrunner_2/


Pre-order Ghostrunner 2 Deluxe Edition for $49.99 to receive:
- Ghostrunner 2 Game
- Red Eye Dragon Traditional Sword and Hand Skin
- Golden Traditional Sword and Hand Skin
- Ahriman's Katana Sword and Hand Skin
- Modern Energy Sword and Hand Skin
- Molten Blade Sword and Hand Skin
- Gothic Blue Sword and Hand Skin
- Hand Hologram with Username


Pre-order Ghostrunner 2 Brutal Edition for $69.99 to receive:
- Ghostrunner 2 Game
- 48-hour early launch access
- Ahriman's Katana Sword and Hand Skin
- Modern Energy Sword and Hand Skin
- Molten Blade Sword and Hand Skin
- Gothic Blue Sword and Hand Skin
- Hand Hologram with Username
- Aqua Animated Sword and Hand Skin
- Design 24A Motorcycle Skin
- Ghostrunner 2 Season Pass ($19.99 Value)

ːsteamthumbsupːPre-order today and let us know in the comments or on social which edition you prefer. ːsteamthisː

https://store.steampowered.com/app/2144740/Ghostrunner_2/

Blood will run in the highly anticipated hardcore FPP slasher set one year after the events of Ghostrunner. Adventure through a post-apocalyptic cyberpunk future that takes place after the fall of the Keymaster, a tyrant who ruled over Dharma Tower, the last refuge of mankind. Jack is back to take on the violent AI cult that has assembled outside Dharma Tower.



Featuring incredible katana combat mechanics, a deeper exploration of the world beyond Dharma Tower, nonlinear levels with complex motorbike sections, exciting new modes, and all the action you loved about Ghostrunner. Plus, boss fights are more interactive, giving players freedom to choose how to survive battles against the toughest opponents.

Master the Cybervoid if you hope to survive. Take on challenging, new enemies as you traverse interactive environments including exploding barrels, destructible walls, helpful neutral entities, and countless improvements that keep combat exciting and fresh. Can’t get enough? Dive even deeper into the lore and plot with the new dialogue system.

Visit the upgraded Ghostrunner website and let us know in the comments or on social what you think.

https://505.games/GRWebsite


https://store.steampowered.com/app/2144740/Ghostrunner_2/

Chat live with the Ghostrunner 2 community on Discord: https://discord.gg/ghostrunner

Follow on Social Media:
Facebook: https://facebook.com/ghostrunnerthegame
Twitter: https://twitter.com/GhostrunnerGame
Instagram: https://instagram.com/ghostrunner_game
Reddit: https://www.reddit.com/r/GhostrunnerOfficial
Ernesto's Asteroid Arcade - xen


Gameplay
- Implemented an alternate fire mechanic on most ships
- Rebalanced all ship weapons
- Added a "retry" button to the game over popup
- Added a new big wall with guns as a level in Endless

Effects
- Added glow effect to projectiles, effects
- Added particle effects to wormholes
- Added player hit, continuous laser sound effects

Options
- Implemented options to enable/disable particle trails and glow effects
- Added SFX volume slider

Bug fixes
- Fix achievements being spammed when you change profiles
- Make mines actually do splash damage (whoops)
- Fixed multiple particles never being disposed
- Fixed certain enemies and projectiles never despawning
- Fix big explosion sound being too big and explosive
- Fix resolution/windowed options being the wrong size in game
- Fixed level 9 cops travelling across time to be in level 10

Next update will feature more levels in Story mode!
Desktop+ - elvissteinjr
The twelfth preview build of the new in-development Desktop+ version is now available. Not dead yet.

These builds are supposed to give a glimpse into the ongoing development process.
The NewUI branch should be fine for daily use if you can live with the missing features. Don't treat it as stable, however, as it just isn't.
While bugs are to be expected and there are a few known issues already, feel free to report anything you find in the NewUI Preview Build bug report thread.

What is Desktop+ NewUI?

Desktop+ NewUI is what eventually will become Desktop+ 3.0.
See the announcement post for the NewUI Preview Build 1 for more details.

What's new in Desktop+ NewUI Preview 12?


Revamped Actions
Actions are now fully back and better than before. They now are composed of individual commands which allows for an action to do multiple things at once.
While the goal is not provide a full macro solution (consider using the Launch Application command to run something like that on demand), it expands the list of possibilities.

The current set of commands covers previously available functionality, plus a few additional options and a Set Mouse Position command.
Built-in actions have been converted to normal actions with their respective commands available to use in any other action.

Existing legacy actions are converted to the new ones on launch. The previous by default existing custom actions are replaced by new defaults and not converted, but this will fail if they were renamed, so watch out for potential double entries.

The new actions are stored in a separate actions.ini file and use unique 64-bit numbering as IDs. This avoids breakage with references across multiple profiles and configs.

Overlay Tags
Overlay tags replace the previously available overlay group IDs. Instead of just assigning overlays a number, it is now possible to assign one or more tags. These tags are then used for matching specific overlays as action targets.

Tags are always inclusive. Adding multiple tags to an overlay matches it for each of them and adding multiple tags for targeting checks each tag individually for matching targets (i.e. does not require multiple tags on a target).
There's also a set of implicit auto-tags that matches based on the overlay properties, though nothing is stopping one from adding them manually to an overlay as well.

The "Toggle Overlay Group X Enabled State" SteamVR input actions have been removed.
Their functionality is now covered by binding an action as a global shortcut that has a Show Overlay command set to toggle.
To compensate for the lost input action slots, "Do Global Shortcut" now goes up for 6. This is a temporary measure while I look for a neater solution, but I didn't want to delay the update further for this.

Other Changes
  • Added workaround for window detection of WPF application windows (their class names contain randomized parts)
  • Added hidden setting to override desktop mode UI scaling (check config_default.ini for details)
  • Fixed Gaze Fade getting stuck when drag mode is active (defaults to most visible opacity instead)
  • Fixed log file rotation always creating a new log file after the first week
  • Restored custom action order properties for individual overlays
  • Removed separate Action Editor (all settings are available in the main window now)
  • Various other minor UI fixes and adjustments
The NewUI Preview branch also includes all changes of the stable branch up until now (v.2.8.1).
Browser overlays are available in the separate NewUI Preview + Browser branch, as explained in the initial browser overlay announcement.

Action overhaul took way too long, but it's finally done. This release was somewhat rushed near the end, so I hope it works alright.
With that, we're actually close to the finish line for 3.0, at least in terms of the pure feature set. There's still things to come, however. Stay tuned.

Gamescom 2023

I'll once again be present at Gamescom with my good friends of the DragonBox Shop (from August 23rd to the 27th). We're in the retro area in hall 10.2, booth E060.
While the booth isn't Desktop+-related at all, if you happen to attend, feel free to come by, say hi, and check out some retro games and not so retro devices. Queuing up is not required.

That'd be all for now.
Fableverse Playtest - Braymen
CHANGE
- Hid the Automation Upgrades until features are implemented for it (So your not wasting your precious fablecoins!)

REMOVED
- Buying Power Upgrade for the Market (Not needed anymore)

BUG FIX
- No longer can click on a different application and infinitely mine
Aug 21, 2023
Death in the Water 2 - SniperED007
General bug fixes and tweaks
  • reduced the max active creatures in Survival by 1 (makes it a little easier)
  • pressing Y on the controller to start a NG+ now works
  • added new option to disable Fog Blur (disabled by default on Steam Deck)
  • performance fix for Steam Deck (previous update limited it to 30 FPS)
Note, on Steam Deck the FPS are limited to 30 FPS when showing any menus (except for the Options menu) to reduce heat & battery usage.

Joypad tweaks to make it easier to aim:
  • joypad sensitivity changes (i.e. smaller differences between each sensitivity option)
  • reduced the Y axis joypad sensitivity
  • increased time it takes to go to full accelerated turn speed
  • reduced the max acceleration speed
Toads of the Bayou - Joe (Fireshine Games)
Hey everybody,

Just a quick note to say that we're taking our gun-wielding toads to Gamescom 2023! We're really excited to be attending, and we've got some toady goodies to give away too.

Find us at the Indie Arena Booth

If you're at the event, do stop by and say hello! You can grab some physical art cards and an A4 print of our new prologue art, PLUS you can check out our updated demo and have a jolly good time.



Everyone can Play our Demo!

Not going to Gamescom? No worries, ba-you can still play our demo from home! With a few updates added, the demo is ready to download & enjoy.

Thanks so much to everyone who has played our game so far and wishlisted, we can't wait to show you more very soon...

Demo Patch Notes

UI/UX :

  • Added a victory screen at the end of combat, displaying XP and loots
  • Added icons for Strength and Accuracy alongside Statuses icons
  • New responsive tooltips
  • Better selection for objects on the map
  • Recursive tooltips (keywords in one's description create their own tooltip under the main one)
  • Changed health bar to display unit's health amount. The colour is also slightly lighter
Enemies:

  • Noise Monster's animation is not playing multiple times anymore
  • Better sequencing during enemies turns
Misc:

  • Fixed a bug where broken barrels still blocked their position
  • New animations (casting, healing, accuracy buff, strength buff)

Until next time!

The La Grange Team
Aug 21, 2023
Soccer Online: Ball 3D - Unusualsoft


Update the game and play for 5 minutes to get 5 free keys + bonus items.

Enjoy!
Aug 21, 2023
Warframe - bloates
We want you to bring Warframe wherever your adventures take you! We’re giving away three Valve Steam Decks to several lucky Tenno leading up to TennoCon 2023 to celebrate Warframe officially becoming Steam Deck verified.

Enter the Gleam giveaway below, complete tasks to earn additional entries and increase your chances of winning! Full contest rules can be found here.



Make sure you also tune into TennoLive on Twitch on August 26 at 4:30 p.m. ET for a ton of other prizes and giveaways.

Link your Warframe and Twitch Accounts to also receive a free Gara Prime Warframe during TennoLive. Meanwhile, log into Warframe on August 26 to claim your free Dex Drifter and Operator Suit!

See you at TennoCon 2023, Tenno!
Aug 21, 2023
Battle Grid - Beans
The main goal of this update is to allow for more build variety.

Boss and Nest Grid Upgrade changes:
  • Instead of stacking upgrades, players are able to traverse a 'tree', where each tree is related to specific builds.
  • Each tree has 4 levels, and you choose one of two upgrades at each level.
  • 48 Grid Upgrades from all trees (24 selectable in each run).
  • 6 Trees: Bullet Smith, Crowd Controller, Electromancy, Survivalist, Synthomancy, and Venture Capitalist.
Gameplay Change:
Instead of forcing level ups, players can initiate a level up by pressing a button.

Please let us know what you think of the new update, and if you have any suggestions.
...