Gore Doctor - Salient


Hello all Gore Doctor fans!

Greetings, Steam Community! Embark on a journey of fear and fascination with Gore Doctor, the upcoming horror game that challenges you to embrace the thrill of the macabre. Get ready to discover the heart-pounding excitement that awaits as you delve into the world where horror and gore converge!

Traps, puzzles, madness, blood, violence and enemies - you will find it all! Beware the relentless pursuit of your adversaries, who hunger for a taste of your very essence. In "Gore Doctor," survival also means outwitting and outmaneuvering foes driven by an insatiable craving for the essence that courses through your veins.



Occasionally, you will have the cunning opportunity to entice a rival into shadowing your steps, only to cunningly lead them into a meticulously set snare of doctor's undoing. In "Gore Doctor," your strategic prowess will shine as you orchestrate their unwitting descent into a meticulously laid trap!

Rest assured, dear community, that the development of "Gore Doctor" is proceeding seamlessly in accordance with our meticulous plan. Our dedicated team has been hard at work, conjuring a plethora of new and thrilling content that promises to immerse you deeper into the chilling world we're crafting. Your patience will be rewarded with an abundance of fresh horrors, heart-pounding experiences to explore - all this with a solid abount of gore!

https://store.steampowered.com/app/2495990

Thank you for your support!
Timberborn - Miami_Mechanistry
Hello everyone!

With the launch of Timberborn’s Mod.io hub, a lot has changed in the world of Timberborn mods! Today, we’d like to take a fresh look at the beautiful - and sometimes quirky - add-ons created by our talented players. Expect a custom rat beaver faction, a random map generator, ladders, and more.

Please note that modding Timberborn is not officially supported, and all add-ons we show today are community-made. According to our limited testing, they should work on the current main branch version (a.k.a. Update 4) when installed separately, but every new patch has a chance of breaking them. Also, launching the game with too many mods may easily crash it, so we suggest you go slow.

In other words, install the mods at your own risk, preferably one at a time, after you back up your saves. And if you’re still unsure how to start, visit the #modding-basics channel on our Discord first.

With that out of the way, here are some of our favorite Timberborn mods!

Mod Manager and TimberAPI by Hytone and TheBloodEyes

Here’s where you should begin. The three mods above unlock access to most other creations, and make it possible to modify the game. (For that, we want to give their creators a big shout-out: you never cease to impress our coders).

After you install BePinEx and the Mod Manager manually as described here, adding mods and custom maps becomes a matter of a single click. Simply open the Mod Manager available from the main menu, install TimberAPI, and you'll be ready to go deeper.

Water Beaver Overhaul by lapantouflemagic

Easily the most expansive mod on the list, this one adds an entirely new playable faction. It also plays with the game’s mechanics and aesthetics in a big way. As soon as you start a new game and find your Labrats Whitepaws around a broken cart rather than a regular district center, you know you’re in for a ride. Browse the toolbar, and you will get dizzy.

Whitepaws use all their workshops and storage as dwellings, adding to the population control challenge. Many of their buildings, lodges included, are “Watertight” - they act like levees. Some buildings can now be upgraded. Food production chain and factory workings are all changed, with tens of new resources requiring figuring out - how about feeding your beavers sauerkraut, growing brambles, digging up salt in the mine, or penning multi-resource blueprints to build advanced structures? Round that up with other additions, such as billboards or the balloon landing pad used to “trade” with other factions, and you have a monstrosity of a mod.

Water Beaver Overhaul quickly makes for an entire new playthrough or more, although with the sheer amount of content included, be prepared for creatively reused assets, work-in-progress iconography, and some balance woes - but hey, that’s what makes it beautiful!


Right now, this is the closest you can get to randomly generated maps. With the mod installed, open the map editor and click the new “Random Map” button. Then, adjust several settings such as the map’s size, terrain amplitude, native flora, or how “bendy” the included river body will be.

After the map is generated, you will probably want to iron out some kinks such as interestingly placed water sources prone to overflowing - but R-T-B’s tool is an excellent way to get the initial work out of the way if you don’t want to start by staring blankly at the empty canvas.

Faction Exchange by KnatteAnka

Can’t decide whether our studio favors Folktails or the Iron Teeth? That’s not a problem! Simply download this mod to unlock several faction buildings to be used by both factions. Canola and corn grown with the help of Folktails’ bees? Sure. Gristmills powered up by smoking engines? Right on. This only applies to the buildings and resources that are of use to the other faction, though - your Folktails won’t taste the eggplants, and the Iron Teeth will not craft Biofuel.

Curiously, this mod depends on Water Extension which is an excellent pick by itself. It adds several buildings expanding on interactions with water such as pipes with integrated pumps (regular and underground), levees that transform power, and stackable water tanks. There's even an Irrigation Tower variant that fixes the building’s issues in a big way.


While the above mods are separate, you probably want to go all-in on Tobbert’s creations that turn your settlements even more vertical thanks to more space-efficient tall designs. If you go with all proposed mods, you’ll see additions such as ladders and spiral stairs. And with overhangs, you can build on structures attached to a cliff or the new reinforced platforms.

You will probably also want to use vertical power shafts. As part of the mod, Tobbert also created a universal shaft module that changes its setup depending on what it connects, no matter the axis.

Spoiler: these mods will probably come in handy on the maps created for Build-a-Map Contest 2: Vertical Edition. Submissions closed yesterday with 250 (!) entries so expect the winner announcement in a few weeks.

Timelapse Camera by Yurand2000

We often create time-lapses ourselves, so we can see Yurand2000’s tool is extremely helpful. All you need to do is pick a desired camera position and set a screenshot interval measured in in-game time. Then, without you noticing (sans for micro stutter when a shot is taken), the add-on will start taking UI-free pictures as long as it’s daytime. Then, you can convert them into a timelapse using any external tools such as Ezgif.

All shots are taken as high-quality PNGs, and it’s easy to forget about the add-on, so don’t set the interval too low, or you may discover that the screenshots folder has grown too much. It’s better to use a higher interval and just take extra shots manually using a dedicated button.

Smart Power by Igor

This modification is of greatest use for the Iron Teeth enjoyers (or those with Faction Exchange installed). With Smart Power, Engines’ operators are more clever about burning logs, and can be told to charge gravity batteries only to a set degree. This add-on also updates the Charging Stations not to consume energy when there are no bots inside.

Both factions benefit from the mod’s Power Saving Mode added to powered attractions and factories. When there are no visitors or the factory cannot work (either because it’s missing ingredients or its workers are out for lunch), the energy usage drops to 10%. This is a great QoL mod if you do not mind why something similar was not added to the vanilla game - it makes it more difficult to gauge the current power consumption and usage spikes.

AutoRecipe and HousingOptimize by AllTheNamesAreGone

Enabling these two add-ons doesn’t add any extra UI elements… but whenever a new in-game day begins, things get optimized, especially in large settlements. Auto Recipe, as the name suggests, updates the recipes in multi-recipe buildings such as Fermenters. To pick an optimal recipe, the mod checks for resources that would allow production to be started, and if the yield could be stored. If yes, it selects whatever currently occupies the least storage. It also auto-picks a recipe whenever a relevant building is attached to a district.

House Optimization is also self-explanatory - each morning, the mod’s greedy (author’s own words!) algorithm relocates the beavers to houses closest to their workplaces. Don’t shuffle the workforce too often, and your colonists will probably be quite thankful for shorter commuting.

Bonus: Choo Choo! by Tobbert

If you feel like turning Timberborn into Beaver Train Tycoon, you’ll find the components here. This mod adds train yards, customizable train models, stations, and a set of tracks, including crossings for pedestrians and an elevated track that enables rollercoaster-like setups. The trains can simply turn back on the spot, but you can also set up the tracks to only allow movement in a single direction, effectively setting up a rail network across the map.

Other than being dam addictive, the two basic usages of trains are transporting passengers and resources between stations, including between districts. Sadly, based on our experience, these features often bug out on the current iteration. That’s why, despite the mod's popularity, we only include Choo Choo! as a bonus. As soon as the fixes are in, go get it!

---

You can find all mods (as well as custom maps) on the https://mod.io/g/timberborn. From all of us at Mechanistry, we want to thank our fantastic players for creating so many incredible add-ons... and we can't wait to see what you come up with next!
Aug 21, 2023
War Thunder - Blitzkrieg Wulf


The first massively produced amphibious SPG, the Soviet 2S1, comes to the game in the upcoming War Thunder update!

2S1 Gvozdika, SPG, USSR, rank IV

Features:
  • 122mm howitzer
  • HEAT rounds
  • Amphibious
  • Lightly armored


The development of a new self-propelled gun for the Soviet army was based on the well-proven D-30 howitzer and the chassis of the MT-LB multipurpose amphibious towing vehicle. The D-30 towed howitzer was modified to be placed in the SPG turret, the MT-LB chassis was lengthened by adding a wheel pair to improve the driving performance and increase the room of the fighting compartment. After a year of testing, the vehicle was put into service in September 1970 under the designation 2S1 Gvozdika. Serial production of the SPG continued until 1991. The vehicle was produced in the USSR, as well as in Bulgaria and Poland under license. The 2S1 is still in service with the armies of many countries of the world.




The 2S1 Gvozdika (Russian for ‘carnation’) self-propelled gun will be added to the game with the release of the upcoming War Thunder major update. The 2S1 is built on a modified chassis of the “workhorse” of the Soviet army, the MT-LB multi-purpose towing vehicle. Weathered commanders are well acquainted with this chassis: dynamic, good for rough terrain, amphibious, although very lightly armored and with a low reverse speed. The Gvozdika’s top speed is 60 km/h on paved roads, but the average off-road speed rarely exceeds 30-35 km/h.



The new self-propelled gun is armed with an adopted 122mm howitzer of the D-30 family, armed with HE and up to 5 HEAT rounds. The former is good at destroying light and medium vehicles, while the HEAT shaped-charge comes in handy against heavy tanks and self-propelled guns with conventional steel armor. Due to the long rifled part of the barrel, the gun is comfortable to shoot over medium and medium-long distances. A large, but expected drawback is the meager declination angle of the gun.

The 2S1 armor is only bulletproof, so the self-propelled gun is exposed to autocannons and forward-facing aircraft weapons with armor-piercing belts. It would be wise for the commander to change positions frequently and use the relatively small silhouette of the Gvozdika for ducking into the terrain. The 2S1 is an amphibious vehicle, but the waterborne speed is, to put it mildly, poor, so long sea trips are definitely not for the 2S1



The 2S1 Gvozdika will appear in the hangars of War Thunder in the next major game update - stay tuned to our devblogs to be the first to know about the news!
Aug 21, 2023
Rascal's Escape - Tobiaaatch


Are we at gamescom this year? Yes, absolutely! 🎉⁠

Visit us and our booth in the "Home of Indies" area (Hall 10.2),
play some "Rascal's Escape" - or come to our talks. 🎮🦡⁠

We are looking forward to seeing you!

Your Evils 💚
Aug 21, 2023
Island of Winds - gaaarun


We are delighted to announce that we will be at Gamescom! Both us the developers and our game Island of Winds. The game will be playable at the ID@Xbox booth and we will be present there on Thursday. We are so excited to attend and to answer all the questions you have, don't hesitate to send us a message if you want to meet up with us.
Aug 21, 2023
Taboo Trial - Luna Noodle
Dear players,

Greetings! We appreciate all the feedback received. The contents of this update are as follows:
1. Fixed the issue with the ineffectiveness of the magic circle vortex.
2. Resolved the lag problem caused by incomplete loading of skill effects during preloading.
3. Added preloading for monster behavior trees and other content.
4. Combining Fraudulent Phantoms and Phantom Vortex now generates 2 secondary vortices.
5. Fixed the problem of animation performance and camera movement not adjusting with increased frame rates under different frame rate conditions, causing unsmooth high frame rates.
6. New filtering options have been added to the backpack interface, allowing runes to be filtered by skill type.
7. Significantly increased the damage reduction ratio of the blocking skill, where 1 point of energy can now block 10 points of damage.
8. Added limited-time buffs for the Qixi Festival.

Note: To achieve the best gaming experience, please ensure that you have downloaded the latest version of the game.
Hidden Pass - LostQuest
Greetings from GG Studio!

It is been a while since we have opened the page and we’d like to share a few essential points from the upcoming Demo.

What is the Demo about?
First - the beginning of Hidden Pass story. You will learn what Elyrium is and why it is so valuable for the main game Factions.



How first colonists have been suffering, but established first colonies.



And you will meet the Heroes of the First Deep Expedition in the Depths of Elyrium Belt.



Of course, the Demo demonstrates the combat mechanics and basic systems. However, it isn't the final design and we are updating combat in future.



I’m a content creator, where can I get Hidden Pass logo and art?
You can contact us on the Discord server. Or you can write to us directly on email: info@ggstudio.pw. Our website is in progress and when it is ready, you will find all materials there.

https://store.steampowered.com/app/2430170/Hidden_Pass/

What is Next?
From September, we are going to post dev diaries monthly to keep you up-to-date about development and to stay in touch. You can comment and write your feedback here on steam or via Discord, it is much appreciated.

Thank you,
GG Studio team.
The Invincible - Vulgora
Astroscientist,

Your mission starts on November 6, 2023.

Prepare yourself for the upcoming mission on Regis III. A mere moment ago, you and your crew were engaged in a lively discussion about scientific phenomena. Now, in an inexplicable turn of events, you find yourself isolated, surrounded by the unsettling, uncharted surface of Regis III, in search for your lost crew.

Your task is clear: harness every atom-powered device at your disposal and summon every molecule of your unwavering determination. Find your missing crew and bring them back on deck. It's an unwritten rule of our species: no human shall be left behind, whether dead or alive.



Dive into our comic from The Invincible universe at:
https://www.invinciblethegame.com

And immerse yourself in The Invincible world a little bit more here...
Discord
Twitter
YouTube
Facebook
Instagram
Craftopia - pocketpair_dev
Thank you for playing Craftopia.

We announce that the way how to output log files has been changed since the update on Aug. 21st, 2023.

This change was made during our optimization process, and might affect you if you want to check error logs with "BeplinEx" during the development of mods.

In order to output logs, you should create `NoCustomLogger.txt` within %userprofile%\AppData\LocalLow\PocketPair\Craftopia.
But please note that this will disable optimization changes along with error logs output, and possibly lower down the client performance.

Thank you for your understanding and your continued supports.
Arctic Awakening - GoldFire Studios
It's that time of year again -- festival season. We're really excited to be official selections of two of the biggest game conferences in the world: Gamescom and Tokyo Game Show!

As part of the Indie Arena Booth at Gamescom, we'll be showing an updated version of our demo in-person from August 23-27 in Cologne, Germany. We'll follow that up a month later with the new professional Japanese translation of the demo at Tokyo Game Show as part of the Indie 80 cohort.

If you'll be at either event in-person, be sure to stop by our booth and say hello (we won't bite... but we don't take responsibility for Alfie's actions), play the demo and grab one of our new limited edition cards! If you can't make it, rest assured that an updated version of the demo is also coming to Steam!

We're working really hard on finishing the game and we'll be excited to share more updates in the coming weeks and months. Stay tuned by following/wishlisting on our Steam page and joining our Discord!

...