Community Announcements - 阿阮
       全新三体型新门派“铃客”现世!冠月木示警,帝首剑异动,步云洲灾变,主线剧情全面推进!伏羲宝库,全新场景“玉轮仙藏”开放!远离尘嚣,全新仙府带你徜徉仙界生活!玩法大幅优化,全新剑境系统,精彩趣味活动,还你更轻松自由的全新仙侠世界!



       全新秘境天录馆即将上线。此处本是伏羲为帝首剑主准备的藏书之所,所录书籍不遑枚举,最久远者可追溯至伏羲造书契之年。这些“书籍”皆非凡世常见的纸张本册,而是通过写形摹像之法演绎记录而成的无形之书。

       两位不速之客的到来使得天录馆的书籍丧失了原本的面貌,为了让书籍复归原样,你决定和司馆小仙文殊慧一同进入被邪气侵染的书中,帮助她将错误的内容逐一修正。



文殊慧

       值得一提的是,天录馆秘境将会跟随不同首领所处故事背景而切换不同场景,更有多样的天气变幻等待各位仙家弟子前往体验。



黄昏



晴天



暴雨天



       那么在秘境天录馆中,都将遇到哪些秘境首领们呢?让我们先去了解一下吧~



杨用闲


杨用闲

       天录馆藏书《哀悔册》中,经写形摹像之法、由灵力幻化而成的前朝哀帝杨用闲,贵重闲雅,温和有礼,尤善琴歌。



蓝瑶期


蓝瑶期

       天录馆藏书《神农遗踪》中,经写形摹像之法、由灵力幻化而成的女仙蓝瑶期。



凶剑煌灭


凶剑煌灭

       天录馆藏书《封镇煌灭》中,经写形摹像之法,由灵力幻化而成的凶剑煌灭。



秘境掉落奖励


照影·笔墨纸砚
Aug 20, 2023
Alien Life Lab - jktouchstone
-Flashlight has delay-offset effect.
-3d text appears when collecting coins or other items.
-Dialog text sfx have been replaced.
-Some lighting and environment improvements.
Aug 20, 2023
Sapiens Craft - abra2440
-Sound settings are saved and retained the next time you start the app
-Default font can be changed under settings
-Research process shows reagents consumed and total required
-Added jobs start with max workers
-Minor UI adjustments
-Minor bug fixes
Code Reactors - Waku Waku Games


Hi There,

Last Friday (18th), we started a crowdfunding campaign to raise funds for the development of "CodeReactors" to improve its quality. Our goal was 300,000 yen, but we surpassed it on the same day, and now we are over 200% of our goal. Thank you very much for your support!

We are currently in the process of setting stretch goals.
Depending on the amount of support we receive, we may be able to make a major evolution from our original plan. Stay tuned for updates on this project.
We appreciate your continued support for CodeReactors!

Click here for the crowdfunding page:
https://camp-fire.jp/projects/690586/

Aug 20, 2023
Skitt - Ricachonas
- At the end of a game you can see new statistics such as damage done, damage received, healing done and precision. Now with this information at the end of the game you will be able to see your performance throughout the mission and thus know what to improve.

- The expedition system (tasks) has changed. They are now random, can be played as many times as possible, and will always grant the same amount of experience. This change forces the player to have to adapt to a random mission by playing various characters in order to fulfill the objective of the corresponding expedition.

- The performance of the game when there are many enemies on the screen has been considerably increased. Before there was a serious performance problem when there were more than 30 enemies on the screen, now there can be 5 or 50 and the performance is almost the same.

- New appearance of the main menu. The menu will now change as you progress through the story or open the game to add a bit more personality and feel more alive.

- Damage is now calculated more accurately. Before the game calculated the damage based on the damage that the player did in full, for example 90 damage and when you kill an enemy of 50 damage the game calculated that you did 90. Now the The game would calculate in that same scenario that you did 50 to it. This was done to keep the stats at the end of the game accurate, but it resulted in a lot of changes, the biggest one being that the Ultimate charge is slower.

- Due to the above, all the characters charge their Ultimate faster. The increase is between 10% to 20% depending on the character.

- A new introductory cinematic was added to the game. This to explain the context of the game in a clearer and more visual way.

- Reduced the amount of supplies to a more realistic amount. Now you can't get more than 1000, but the price of everything is reduced just the same.

- New clearer and more consistent interface. The interface of many elements has been revamped to be clearer and more pleasing to the eye.

- Increased the maximum level achievable to level 100.

- Cinemas and dialogues have been changed in the story.

- The difficulty of some missions has changed.

- Correction of several errors, some of them important.
Community Announcements - 阿阮
       全新三体型新门派“铃客”现世!冠月木示警,帝首剑异动,步云洲灾变,主线剧情全面推进!伏羲宝库,全新场景“玉轮仙藏”开放!远离尘嚣,全新仙府带你徜徉仙界生活!玩法大幅优化,全新剑境系统,精彩趣味活动,还你更轻松自由的全新仙侠世界!


       百草谷冠月木经过长久治疗,终于有所恢复,给出新的预警:浊气溢散,神州倾危。
  秦陵之盟召集年轻弟子,商讨对抗惊蛰教的下一步计划时,苍骨带领魔化昊苍、伊斯梅尔和众多妖军突袭步云洲,意图给阻挠邪剑铸造的秦陵之盟以沉重打击……
  灾劫之下,帝首剑即将出世的鸣响给出了对抗苍骨新的希望——前往玉轮仙藏,取得帝首剑!


玉轮仙藏场景原画展示

  玉轮仙藏乃天帝伏羲留在人间的一处小型洞天,入口隐于晋阳古祠·奉昊祠,其内宝藏万千,皆是伏羲为取得帝首剑的人界之主提供的立国之本。
  而玉轮仙藏内景致究竟如何?在资料片上线之前,不妨提前去了解一下吧。



混沌屿


混沌屿

       混沌屿是玉轮仙藏主岛旁的一座浮岛,每位进入玉轮仙藏的拔剑者,只有在通过这里对于“秩序与法则”的初次考验之后,才能正式进入玉轮仙藏。



琼实园


琼实园

  一处绿野如茵的园圃,遍布灵气四溢的仙草仙树,其上所结乃是伏羲为帝首剑主预备的天下粮草——琼禾果。传说这座园圃是因历次帝首剑出世之前,殁于乱世之人的悲愿而成,他们的枯骨化根茎,血泪凝花叶,才结出了这累累果实。



玉鸣洲


玉鸣洲

       一片清净明亮的三角水洲,清气丰沛,其上蕴含的一口“沥神泉”,不仅能洗筋伐髓,提升修为,若浸润日久,更能调养骨相,达到脱胎换骨之效。
  若逢帝首剑鸣,帝首剑意与此地的清气相结合,便会凝结出对妖邪、浊气皆有克制之效的奇珍“玉鸣晶”。



天录馆


天录馆

       伏羲为帝首剑主准备的藏书之所,所录书籍不遑枚举,最久远者可追溯至伏羲造书契之年。这些“书籍”皆非凡世常见的纸张本册,而是通过写形摹像之法演绎记录而成的无形之书,上至治国经略,下至民生百计,皆蕴含其中,加以阅读利用,可使经纬天地。



青泠玉山


青泠玉山

       一座遍布珍稀矿脉的山峰,其中出产的灵石皆为外界难得一见的珍宝,既可用作修行者的炼器灵材,也能被凡人用于打造礼器、首饰或建材,因此,稍加经营,便可迅速为帝首剑主积累起不世财富。改朝换代耗资甚巨,伏羲便将此处作为帝首剑主的“财库”,将曾偷食往代人主库粮的硕鼠引入玉山充作石工,替帝首剑主开凿灵矿,惩罚硕鼠贪图不义之食的同时,也帮助帝首剑主聚敛财富。


真面目峰

       每逢新任帝首剑主出现,朝代更迭之际,青泠玉山的石工都会日夜开凿,保证帝首剑主能有足够的开国之本。等到天下归一,人界自成气象,它们方可迎来暂歇。



星流镜渊


星流镜渊

       一片澄净似镜的星浦,水面中映照出的星河,乃是玉轮仙藏中自然演化出的星辰“镇星之精”。


镇星之精

       随着镇星之精的运转,星流镜渊中也会映射出不同的星象,若在合适的时机来到星流镜渊,便可通过特定的传送门,进入镇星之精中,接受其中的拔剑考验。



四海天狱


四海天狱

       玉轮仙藏乃伏羲安置帝首剑之所,其中多产精金美玉、异种灵石,更有曾襄助天命皇帝的仙将们种下的仙草奇葩,以及许多人界不可见的天材地宝。除天命所归的人主外,进入玉轮仙藏的方法只有极少数博学多闻的异士和上仙才知道。
  但关于帝首剑和仙家法宝的传说,千年来还是吸引了无数心有不轨的邪恶修士,他们干扰帝首剑择主秩序,冲撞伏羲在玉轮仙藏中制定的条则,于是伏羲设立四海天狱,派遣天官判别刑期,仙将天兵严加看守,将这些狂悖无道之徒尽数收押,若帝首剑选择的主人有失格之举,也会被降罪获刑。



无极界


无极界

       阳极区与阴极区交接的山脚处,连接阴极和阳极的“桥”,从阴极前往阳极的必经之路。



时晴崖


时晴崖

       玉轮仙藏阳极区西北为地势最高处,被皑皑白雪覆盖,形成了一大片雪坡。未来将有更多趣味内容出现在此处,欢迎仙家弟子们前往探索哦!

NOBUNAGA'S AMBITION: Awakening - KTG_Dev_Messenger
Windows: 1.0.9
Critical Bug Fixes
- Fixed an issue that caused the game to stop when starting a siege to a certain castle.
Brutal TD - SirLargeGaming
0.43

Redid the sprites for each stage of the first planet boss. The “Earth-like” planet.

Redid the sprites for the armored planet.

Added ring particles to the level 9 boss and the challenge mode 9 boss.

Added the missing room restart button on challenge level 16.

Added the ammo level, fire type, and buddy type to the game's info display.

Made the info display text slightly smaller.

Level 5 explosion particles were replaced, and the hot fixes for the previous particles decided not to work with the newest version of the game engine. Replaced the particles for challenge 5 as well.

Added the missing boss particles to the challenge mode 5 boss.

Eye candy Mode text changed to enhanced glow. The lag for Eye candy Mode has been reduced to where the lag warning is no longer needed.

Added optional bloom effect settings, bloom is enabled by default now. (this effect is cool)

Redid the sprites for the destructor.

Added texture cache purge whenever the player gets a game over to reduce lag and memory use.

Adjusted the start screen backgrounds to look nicer.

Adjusted the layout of the start screen buttons and options to look nicer.

Adjusted the title font to be bigger.

Added background particles to levels 20, 21, 24, and 27. Particles shift color with the color of the enemy type as well for levels 20 and 27. Backgrounds added for challenge stages 20, 21, 24, and 27.

Increased spawn time in between the red dia spawners on level 20. This makes it a bit easier. I was informed multiple users were saying it was too hard, even for how brutal the game is.

Level 40 added.

Credits added.

Added an unlockable third star for completion of the final main campaign solar system.

Achievement added for beating the final boss.

Challenge level 39 was added.

Fixed the nodes upgrade button not appearing correctly on level 38 going forwards.

Uber Yellow C text in the level editor changed to Sunny text since the uber yellow blip was made into a sun in the recent update.

Undying Eye, Phantom Dia, and the Skeletal ship have been added to available boss spawn types in the level editor.

Added music tracks for levels 39, 40, and 40 B side to the level editor as music options.

Fixed issues with certain objects not spawning correctly in the level editor rooms.

Added the following enemies to the level editor selection for waves 1-6: yellow filler, white filler, teal filler, slayer blip 1, slayer blip 2, slayer blip 3, slayer blip 4, red wiggler fill, pink fizzler, light blue chroma, lav collapser, green chroma, filler tri yellow, filler tri red, filler tri pink, filler tri green, filler tri blue, filler tri orange, crazy eye, ghost blip, ghost blip ex, orange tri, orange circle blip, money guzzler, green mini ship, and yellow enemy block ex.

Blurster enemy added. Blurster makes the screen blur if it touches you, similar to the other hindrance enemies (instead of just the damaged ones).

Blurster added to levels: 1,2,3,4 and challenge levels 1,2,3,4.

Blurster 2 enemy added.

Blurster 2 was added to level 10 and challenge mode level 10.

Fixed an issue with the red exploder triggering the achievement for beating the first-stage boss.

Added the enemy intel room #1

Added other unlockables categories to the shop

Enemy intel room #1 added to the other unlockables category

Reduced orange tri base speed by 0.2 so it is a bit easier to deal with on level 5

Added a new type of grid ripple bg effect to level 4 to make it stand out from the other early levels. The effect has also been added to challenge level 4.

Updated level 6’s background to a new more fitting one, similar to level 4’s. The effect also added to challenge mode level 6.

Nerfed the final phase of level 6’s sun boss by 500 hp, it now has 6000HP instead of 6500HP

Added more backgrounds for the start screen.

Added more text options for the text enemies on level 11.

Power drops added that looks like a P+ box. Every power drop gives +1 power and will vanish after a short amount of time

There can now be multiple ammo drops from enemies on screen at once.

Ammo drops now vanish after some time.

Tutorial text updated.

Added new background effects to level 11. Effects were also added to challenge mode level 11.

Added white outlines to the text enemies on level 11.

Added background particles to level 13.

Removed the ability for users to access to debug/test room and other hidden debug rooms.
Aug 20, 2023
Racing Tanks! - ManuEcheveste
This is a small update, which focus in fixing some small bugs and adjusting some mechanics:
  • Fixed a bug in which when starting the game for the first time, you get shown a blank screen instead of the controls screen.
  • Adjusted some mechanics in the Race Game Mode, so now the gameplay is more fair by always placing the goal in the centre of the map and the players on the side of it, instead of the completely random system used before, which used to be really unfair by placing one of the players next to the goal while the other player was in the next side of the map or trapped.
  • Fixed smaller bugs
Aug 20, 2023
Rune Gate - Devwind
Change List:
1. Changed the Rune display order in Moves to Left -> Right since it makes more sense.
2. Reduced the cost of "Smash" from 2 to 1, increased its damage by 1.
3. Added some hint messages for when you performed a invalid action without selecting the rune.

Here are the bug fixes:
1. Fixed an issue where if you choose the shards over runes and augments in the post combat reward, on the main screen you'll get the popup again and the game will be stuck.
2. Fixed an issue where the Focus button is still up when you doesn't have a rune selected.
3. Fixed an issue with the summons menu.

Thanks for the feedback!
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