Ghost Ship Encounter Ghost ships can be found roaming in lightning storms or tempests near maelstroms. Defeating them can provide items of great benefits. Ghost ships deal extensive 'Bio Damage' so bring the right ship that can handle storms well and is resistant to Bio Damage type.
Introducing Ship Fittings Fit your ship with Bulkhead Upgrades of various tier levels. Each ship in the game has special Tier benefits. For example, interceptor class ships (such as Naval Cutter) are resistant to Bio Damage Cruiser class ships (such as Soul Queen) are resistant to Frost Damage and so forth. Check the blueprints of your ship for more details.
Installing a bulkhead in your ship will boost its tier level and make the ship even more resistant to its specialized damage type. For instance, installing a bulkhead in a Naval Cutter will make it more resilient to lightning storm damage and ghost ships. Making it an ideal ship to take to these encounters.
Other Changes:
Fixed some leaky roofs in player buildings to avoid rain from leaking inside!
Optimized the rain in hurricane for smoother visuals.
Outdoor rain visuals are now properly seen through windows and from under shelters.
More additions to the Storyline Quests. Check Sir Jim at Fort Pangea
New Bulkhead recipe added to workbench.
New Upgrade Shards drop from Common and Rare Treasure Caches (ingredient for Bulkheads)
New Temporal Residue ingredient for higher tier Bulkheads
New Bulkhead Tier 1 - 3 craftable at workbench
New Bulkhead Blueprints for Tier 1 - 3 at the Trader
Bulkhead may be placed in your ship inventory to increase ship tier level. Each ship tier bonuses may be different. Press E near the storage location on your ship to open storage.
Loot items dropped in ocean can now be picked up at a larger range while mounted. Allowing you to press F while mounted on ships, while the loot beam is under you.
Quest window "Q" shows Stamps that you will earn after quest turn in
Bug fix for multiple empty drops when a campfire or storage chest is destroyed.
Animation improvements
Tool/weapons adjustments now properly align in hands
Increased amount of copper in Rare Treasure Caches
Increased tab target range for ocean entities
Adjusted shoreline objects so boat doesn't get stuck
Treasure Island is up for 24 hours
Added some harvesting sounds
Open ship inventory while mounted (coming soon) Inventory sort/filter (coming soon)
Please Note: This is Alpha content, currently not available publicly. If you wish to test it, please apply for beta on our website www.piratesofpangea.com - we have very limited keys, so please be patient. We will notify you by email if you are selected for Alpha or Closed Beta testing.
Added mountains to the background in the fourth tower dungeon
Added rain to the fourth tower dungeon
Added new visual effects to the mana and health fountains in the first scene
Near the armor and item NPCs in the first scene, there is now a third vendor NPC for selling enchantments to the player. Players can buy the enchantment by clicking the icon after interacting with the NPC by pressing T
Sun's Embrace enchantment - while playing Cryptr during the daytime, the player receives an additional health regeneration bonus
Lunar Blessing enchantment - while playing Cryptr during the nighttime, the player receives an additional mana regeneration bonus
Fixed a talent tree bug where the Archer's talent tree overlapped other talent tree UI
Venue Builder: - Added "Camera" (Max: 3). - Added "Dance Battle Area". - Added "Camera Wheel" button. - Added help info to "My Models" menu. - Updated UI. - Fixed bug that caused objects to go over the limit after editing. - Fixed head visibility when switching to a venue camera.
Venue - Club Pluto: - VR: Fixed Bar Menu from not being accessible.
Venue - Club Surrealist: - VR: Fixed Bar Menu. - Reduced lighting distances (Improving performance). - Adjusted mesh positions.
Venue - Entercity Loft: - Updated stage lighting.
Venue - The Lab: - VR: Fixed Bar Menu from not being accessible.
Bar: - Added Water Bottle. - VR: Fixed bug that caused previously picked up item to spawn instead of the new item.
Main Menu: - Added "JuiceGrenade" to Official Streaming list. - Updated UI. - Improved loading of streams and schedules. - Fixed bug that caused streams and schedules to not load properly.
Video Menu: - All video settings have been saved to a separate saved file.
Miscellaneous Changes: - Added "Rich Presence" to Steam & Discord. - Increased "Max Player Count" to 50 per event. - Randomized Player Spawn points. - Replaced various menu buttons images with text. - Cleanup. Removed old/unused assets.
Miscellaneous Bug Fixes: - Fixed start up screen for wide monitors. - Fixed crash with "Logitech Gaming Headset". (Sound reactivity does not work with this device).
NOTES: - Due to the new video settings file, most video settings have been reset from previous versions.
What's new? - Steam Achievements Added - Progress for each difficulty level - Difficulty level description - More tips on the loading screen - Game sound update. (Scarier than ever!)
Bug Fixes: - Dropping items inside the helicopter makes them unreachable - Evil Officer stuck on doors - Evil Officer stun time on shot was the same on all difficulties.
Hey everyone! Just thought I'd let everyone know about the current state of the game so far! To maintain quality, there has been a slower pace for updates, but I would like you to know it is way worth it! As you all may know, all the saving functions for this game are custom made by me for a variety of reasons, so this has been a big project that I am happy to go through with everyone!
With that noted, I am currently investing much of my time into fixing and patching up the saving system. On top of this, I would like to say that I have noticed some glitches many of you who have played probably noticed. One of the major ones being the buildings not giving a preview before placing, and I am happy to announce that has been fixed and will be coming through with the next major update.