Forgotten Seas - Pangea Game Studios


Ghost Ship Encounter
Ghost ships can be found roaming in lightning storms or tempests near maelstroms. Defeating them can provide items of great benefits. Ghost ships deal extensive 'Bio Damage' so bring the right ship that can handle storms well and is resistant to Bio Damage type.

Introducing Ship Fittings
Fit your ship with Bulkhead Upgrades of various tier levels. Each ship in the game has special Tier benefits. For example, interceptor class ships (such as Naval Cutter) are resistant to Bio Damage
Cruiser class ships (such as Soul Queen) are resistant to Frost Damage and so forth. Check the blueprints of your ship for more details.

Installing a bulkhead in your ship will boost its tier level and make the ship even more resistant to its specialized damage type. For instance, installing a bulkhead in a Naval Cutter will make it more resilient to lightning storm damage and ghost ships. Making it an ideal ship to take to these encounters.

Other Changes:
  • Fixed some leaky roofs in player buildings to avoid rain from leaking inside!
  • Optimized the rain in hurricane for smoother visuals.
  • Outdoor rain visuals are now properly seen through windows and from under shelters.
  • More additions to the Storyline Quests. Check Sir Jim at Fort Pangea
  • New Bulkhead recipe added to workbench.
  • New Upgrade Shards drop from Common and Rare Treasure Caches (ingredient for Bulkheads)
  • New Temporal Residue ingredient for higher tier Bulkheads
  • New Bulkhead Tier 1 - 3 craftable at workbench
  • New Bulkhead Blueprints for Tier 1 - 3 at the Trader
  • Bulkhead may be placed in your ship inventory to increase ship tier level. Each ship tier bonuses may be different. Press E near the storage location on your ship to open storage.

  • Loot items dropped in ocean can now be picked up at a larger range while mounted. Allowing you to press F while mounted on ships, while the loot beam is under you.

  • Quest window "Q" shows Stamps that you will earn after quest turn in
  • Bug fix for multiple empty drops when a campfire or storage chest is destroyed.
  • Animation improvements
  • Tool/weapons adjustments now properly align in hands
  • Increased amount of copper in Rare Treasure Caches
  • Increased tab target range for ocean entities
  • Adjusted shoreline objects so boat doesn't get stuck
  • Treasure Island is up for 24 hours
  • Added some harvesting sounds

Open ship inventory while mounted (coming soon)
Inventory sort/filter (coming soon)


Please Note: This is Alpha content, currently not available publicly. If you wish to test it, please apply for beta on our website www.piratesofpangea.com - we have very limited keys, so please be patient. We will notify you by email if you are selected for Alpha or Closed Beta testing.
Aug 20, 2023
Cryptr - science works
  • Added mountains to the background in the fourth tower dungeon
  • Added rain to the fourth tower dungeon
  • Added new visual effects to the mana and health fountains in the first scene



  • Near the armor and item NPCs in the first scene, there is now a third vendor NPC for selling enchantments to the player. Players can buy the enchantment by clicking the icon after interacting with the NPC by pressing T




  • Sun's Embrace enchantment - while playing Cryptr during the daytime, the player receives an additional health regeneration bonus
  • Lunar Blessing enchantment - while playing Cryptr during the nighttime, the player receives an additional mana regeneration bonus
  • Fixed a talent tree bug where the Archer's talent tree overlapped other talent tree UI
  • Fixed other small bugs
Immortals of Aveumâ„¢ - Electronic Arts
Check out when #ImmortalsOfAveum releases in your timezone!

Aug 20, 2023
69 Balls - hackerG7
- Fixed bugs of key binding
- Update appearance of the key binding UI
Limbus Company - ProjectMoon



Aug 20, 2023
R.A.V.E - Real-time Audio Visual Experience Playtest - KaBASS (R.A.V.E)
Venue Builder:
- Added "Camera" (Max: 3).
- Added "Dance Battle Area".
- Added "Camera Wheel" button.
- Added help info to "My Models" menu.
- Updated UI.
- Fixed bug that caused objects to go over the limit after editing.
- Fixed head visibility when switching to a venue camera.

Venue - Club Pluto:
- VR: Fixed Bar Menu from not being accessible.

Venue - Club Surrealist:
- VR: Fixed Bar Menu.
- Reduced lighting distances (Improving performance).
- Adjusted mesh positions.

Venue - Entercity Loft:
- Updated stage lighting.

Venue - The Lab:
- VR: Fixed Bar Menu from not being accessible.

Venue - Surrealist Cargo:
- Adjusted and added objects.
- Updated floor texture.
- Reduced lighting distances (Improving performance).

Default Character:
- Fixed head visibility when switching to a venue camera.

Vending Machine:
- Added Water Bottle.
- Added emissive lighting.
- Added ambient sound.

Bar:
- Added Water Bottle.
- VR: Fixed bug that caused previously picked up item to spawn instead of the new item.

Main Menu:
- Added "JuiceGrenade" to Official Streaming list.
- Updated UI.
- Improved loading of streams and schedules.
- Fixed bug that caused streams and schedules to not load properly.

Character Creation Menu:
- Added 4 "Jeans" designs.
- Redesigned environment.
- Updated "Jeans" mesh.
- Updated UI.
- Fixed wrong texture sizes.

Pause Menu:
- Added "Stream Information" to clients.
- Updated UI.

Video Menu:
- All video settings have been saved to a separate saved file.

Miscellaneous Changes:
- Added "Rich Presence" to Steam & Discord.
- Increased "Max Player Count" to 50 per event.
- Randomized Player Spawn points.
- Replaced various menu buttons images with text.
- Cleanup. Removed old/unused assets.

Miscellaneous Bug Fixes:
- Fixed start up screen for wide monitors.
- Fixed crash with "Logitech Gaming Headset". (Sound reactivity does not work with this device).

NOTES:
- Due to the new video settings file, most video settings have been reset from previous versions.
Schism - Famicon
Hello! I've been working on improving the general feel of the game and making it more polished. Here's some of the changes!

Major Changes
  • You can now leave a combat room before it starts, but you can't enter unexplored rooms this way.
  • Many enemies now have a small visual tell to make it easier to react to their attacks.
  • Improved weapon tooltips that show better/worse stats when comparing, and give better info at a glance
  • Many things, like the level up menu and room reward HUD, have improved animations and sounds
  • Lots of confusing or redundant terms/descriptions have been reworded/rephrased.

Specifics
  • Map now has a visual indicator to show when you can teleport to a room
  • Necessary enemies that have a frequency now have a yellow outline
  • Level Up menu has a new animation and sounds
  • Stats near map have an indicator when you gain/lose stats.
  • Reward meter (top left HUD thing) now has a new animation and sounds
  • Boss gives full reward meter on defeat
  • Enemies now have slightly more HP.
  • XP gain has been scaled to give you many more levels early, and very slightly less later on
  • Many clickable elements now have to be clicked on instead of just requiring a click anywhere
  • Upgrading your weapon at the blacksmith now has new animations and sounds
  • New option to scale opacity of floor for better combat clarity
  • Tutorial now has music and many tweaks to make it more helpful
  • Weapon tooltip shows better/weaker stats to currently equipped weapon
  • Weapon tooltip now has name of mods under weapon name
  • Can hold shift while scrolling over attack stat to get a breakdown of how the stat works
  • Invincibility trap now has an effect and noticeable popup text when damaging affected enemy
  • God Relic now has an animation
  • Memories have better descriptions for more complex effects
  • NPCs in treasure room to make it more apparent when you have to make a choice
  • Explanation of second value in key/bomb hud
  • Scrap-Bot in Weapon Room now requires you to hold Interact Key to sell item
  • Gaining a debuff now has a more pronounced effect
  • Popup text lasts longer and CRIT text is larger and last even longer
  • Shop consumables now have a tooltip and short explanation
  • Visual element in game over screen letting you know how far you got
  • Chests now have an animation when they appear
  • Picked up cards push out held card instead of second card
  • Map now has visual reminder of how to open it
  • More consistent and less redundant naming for STATS in places like Relic and Weapon descriptions
  • Leveling Up has a new animation
Evil Officer - anoone505
What's new?
- Steam Achievements Added
- Progress for each difficulty level
- Difficulty level description
- More tips on the loading screen
- Game sound update. (Scarier than ever!)

Bug Fixes:
- Dropping items inside the helicopter makes them unreachable
- Evil Officer stuck on doors
- Evil Officer stun time on shot was the same on all difficulties.
Aug 20, 2023
CESSPOOL - Tryton
Your team always returns to its original composition after a defeat or a victory over the hidden boss who can abduct a comrade.

Some text corrections.
Aug 20, 2023
Toy's Paradise - wutang
Hey everyone! Just thought I'd let everyone know about the current state of the game so far! To maintain quality, there has been a slower pace for updates, but I would like you to know it is way worth it! As you all may know, all the saving functions for this game are custom made by me for a variety of reasons, so this has been a big project that I am happy to go through with everyone!

With that noted, I am currently investing much of my time into fixing and patching up the saving system. On top of this, I would like to say that I have noticed some glitches many of you who have played probably noticed. One of the major ones being the buildings not giving a preview before placing, and I am happy to announce that has been fixed and will be coming through with the next major update.
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