Lucah: Born of a Dream - melessthanthree
Lucah: Born of a Dream is 5 years old! To celebrate, Colin will be playing more of the Death of a Wish demo, showing how far the gameplay and world has evolved from the original Born of a Dream!

Following that, we'll show off some more in-development work on Death of a Wish. Maybe some more combat encounters or a new secret boss fight? Tune in to find out!



Chat questions will be encouraged! We'll be doing a live Q&A during both segments.

The stream will start tomorrow, August 21, at 4pm EST/1pm PST, and run for a couple hours. The stream will be viewable on the Death of a Wish store page. See you there!
Death of a Wish - melessthanthree
Lucah: Born of a Dream is 5 years old! To celebrate, Colin will be playing more of the Death of a Wish demo, showing how far the gameplay and world has evolved from the original Born of a Dream!

Following that, we'll show off some more in-development work on Death of a Wish. Maybe some more combat encounters or a new secret boss fight? Tune in to find out!



Like last time, chat questions are encouraged! We'll be doing a live Q&A during both segments.

The stream will start tomorrow, August 21, at 4pm EST/1pm PST, and run for a couple hours. The stream will be viewable both here and on the Death of a Wish store page. See you there!
The Dream of Cocoon - roamingolh
Preparation for the next Major update
Aug 20, 2023
Luck be a Landlord - TrampolineTales
The game has been patched to fix a few bugs.

Changes
  • Fixed a bug where the coins gained from removing Sand Dollar with a Removal Token weren't dealing damage to the landlord during the boss fight
  • Fixed a bug where the description for Devil's Deal was missing a space in multiple languages
  • Fixed a bug where some strings weren't taking custom colors from Text 2 or Text 7 into account
Aug 20, 2023
The Trade Prince - Blazing Nebula
  • Fixed several text errors.
  • Removed "Paused" text when paused.
  • Made the Mission good selected by default in the Tree menu.
  • Added a clarifying hover to the "Liquidate" button.
  • Clarified some text with color hints.
Goblins - neonwizard.business
Multiplayer Lobby Changes
  • Added basic inventory functionality
  • Use the number keys to equip different items (fist, basic sword, throwable rock)
  • Added mushroom farm to upper level


Multiplayer Arena(Mage Duel) Changes
  • Changed server spawning of all attacks to make more consistent with client-side spawn location

Aug 20, 2023
HoloCure - Save the Fans! - Kay
-A number of bugs have been fixed.
-Steam screenshot functional again. A copy of screenshots will be outputted to the save folder (appdata)
-Focus Shades adjusted to only work on Weapons.

Note: Please be sure to update your game! In a few hours, the leaderboard will require the newest updated build to accept scores.

Thank you for your continued support and enjoying the game!
Aug 20, 2023
Carth Playtest - Ruffbassn
Carth Alpha 1.95d1
~Added new quests with Mayor Beaumont
~Fixed many quests not giving XP on completion
~Added new skill and trait checks for dialogue options
~Added New quests With Repp
~Added New quests with Nethrean Guard and Roland Maclugh
~Added new Shae company quests
~Added new dialogue choices
~Fixed small UI bugs reported through discord
~Fixed issue with Horse causing game crash
~Terrain optimizations
~Continual Mesh combining and reduction of draw calls
~Added 6 new NPCS to Viernes and Nethrean
~New enemy and animal spawners
~Fixed Mayor Beaumont not giving certain quests
~Added new checks during quests to allow different ways of completion
~Optimized Lighting
~Optimized Character creation scene
~Fixed dozens of material issues with new combine system
~Small bug fixes reported from discord
~Tweaks to SFX and Music system
~Fixed well missing water
~Fixed certain wells having multiple water setups
~Fixed certain quest givers having issues with the system
~Fixed some NPC names showing incorrectly
~Fixed Some Quest issues in the Journal
~Quest Journal UI work
~Brought back remembering completed quests
~Added new quests from Lillian Hughes
~Added new quests from Big Bob Mercer
~Added new quests from Repp
~Added new quests from Jabari Chambers
~Major frame rate optimizations (FPS drops are due to enemies and will be addressed Pre-Beta)
Aug 20, 2023
轮回修仙路 - qaqasnow
1. NPCS will now have a probability of falling into the magic path when they fail to break through, their strength will be greatly enhanced, and the NPCS who are killed will drop additional treasures

2, monster enhancement: each cycle of monster attack defense and Qi blood will increase by 5%

3. The new backpack sorting function makes it more convenient to find the items you want

4, the new magic tracking function, can be more convenient to see the location of the magic repair. Anyone who is a demon will be punished
Project Regolith - Regolith Interactive
Hey there friends, welcome back to another project update!

There's not a whole lot of exciting news to report this week - Progress on the game has been steady, we've put the finishing touches on the Demo we'll be bringing to PAX and showcasing for the Steam Next-Fest this October. But we've got another exciting event we'd like to announce our attendance for!



SXSW Sydney
That's right! The team's going to be attending South By Southwest Sydney! Project Regolith will be a part of the Games Expo portion of the show, running from the 18th to the 22nd of October - So if you're attending, make sure to stop by and say hello!



This is SXSW's first time running in Australia, and we're honored to be a part of it's humble beginnings here. While we can't share the finer details at the moment, we'll be sure to keep you all updated on the most important news about our participation as soon as we can!

You can read more about the SXSW Sydney Games Expo on their website here.

October's shaping up to be an extremely busy month for the team. So update posts between now and launch may be a little less thorough as they've previously been while we focus our efforts on finalizing the game, but we still appreciate those of you who stop by and keep up with our progress nonetheless!
As always you can follow our progress on:

Discord - Twitter - Instagram - LinkedIn - YouTube

But for now, that's all for this week - 'Til next time,

- Ryan
...