DEVIL DEVOUR ALIVE DX - Virtua Worlds
MY DAUGHTER IS A CULTIST! SE
NEW GAME FROM VIRTUA WORLDS COMING SOON!


Virtua Worlds will be releasing a new game just in time for Halloween…

MY DAUGHTER IS A CULTIST! SE follows a father and daughter through 9 nights of Japanese cosmic horror. The visuals are based on cursed horror manga with a story so depressing and despondent it should be banned in most countries, you're going to love it!

Following in the steps of DEVIL DEVOUR ALIVE DX, we are listening to our players by converting this game jam demo into a fully polished horror experience you will be able to buy.

Improvements from the game jam version include:
  • A fully furnished house
  • New spooks
  • An ending gallery
  • Hidden Collectibles
  • More Daughter interactions
  • Photomode to create your own manga panels featuring scenes from the game
Wishlist MY DAUGHTER IS A CULTIST! SE to learn how you can be the next sacrifice.
Football Streaker Simulator - Giant Dwarf
Hi, Streakers!

Our game is finally out, and we are very glad that many of you liked it.

We Giant Dwarf want to share the plans that await the game in the near future.

First of all, we will release a small update, where we will fix bugs, and add small improvements to the mechanics (for example, how the flag works).
We want to add more translations in different languages
Also we will implement some general improvements.

After that, we will work on the development of the first expansion, which will introduce new enemies and a new madness mode.

In the next big update, we want to add new streakers with unique abilities to make it more fun to run around the field.
Each new streaker will have their own challenges.

Of course, all add-ons will be free and will be included in the main version of the game.
We want to develop the game so that everyone can get the most out of it.

Stay tuned there will be new details and happy runs for everybody!!!


Aug 20, 2023
Jack Holmes : Master of Puppets PROLOGUE - RockStar360
5 Achievements added!
Treasure Chest Clicker - yo
Since release, there have been a few players who have experienced loss of progress. The reason for this is because my game uses BinaryFormatting as the save system. And Binary is apparently really unstable. I decided to add a completely new save system that is a lot more stable.

My game now uses JSON as the new saving system. All new players will now use JSON. All players who have already played the game will load in the old Binary save. They will be deleted after a few seconds and a few seconds after that the game creates a new JSON save. Everything the game loads in, the old saves no longer get executed, only the JSON save.

With this being said. Every single save system has its faults. So if you encounter any issues with the new saving. Or if you experience loss of progress later after playing it for a while. Message me in discord or let me know in the community hub. The JSON save files are extremely easy to edit, which means you can easily give yourself back anything you lost.
Swirl W@tch - sleeper_games
-Danger marks in certain zones now use a different contrast color.
-Added a safeguard to prevent certain situations in which player ship might not update animation.
-Fixed ship and gadget mods not applying in simulations.
-Fixed a bad sim unlock condition.
-Fixed some bad texts.
-Fixed data intercept markers remaining visible when ships get disabled in certain circumstances.
-Fixed a problem with a zone 5 patrol path.
-Fixed some issues with interact sound ranges.
-Fixed some unclear scenarios in which reinforcements might deploy with shields still up.
-Fixed yet another problem preventing minefields from spawning (?).
Aug 20, 2023
Bug Blazer Playtest - xysaph
Quick fix to multikill visual.
Plains of Pain - Cobra Byte Digital
We added the option to use "auto-stack" on the selected item (by clicking the middle mouse button).
Stacking currently occurs in isolation within a given inventory slot.
Why doesn't auto-stack happen within the entire inventory, or even within an open crate? Imagine a scenario where you stash a few rounds of ammunition or other essential survival items in your jacket or pants, slots that you never lose when you die. As part of looting, you run around the map and collect whatever you find. You will use auto-stack a lot in your pack. And that's exactly the moment when you could accidentally auto-stack even those "backup" items, so you'd be looking for them in vain after death. It is precisely for this reason that we chose the path of isolated auto-stacking.
Aug 20, 2023
Miners Settlement Playtest - marian.mazurek.cambini
DEV - 4.17.10
Tunguska: The Visitation - Enhanced Edition - Rotorist
Thank you for all the feedback! I took some time and drilled hard at the small issues that makes the game janky, and you'll have a much better time now with update 1.71 :)

- Added a "Destroy" button for when you loot a dead body. The button will be clickable when the loot is empty, so that you can get rid of this body to get to the other ones. This will help a lot for when the bodies stack on each other.

- When you eat, the green bar (eaten calories) will update while you are in the inventory screen

- Fixed a bug with Potion of Elation not drinkable unless you have low health + radiation + T syndrome

- Swapped the B and X button for controllers in UI mode, in order to match the common scheme used by other games. E.g. you press B to close a window instead of X

- You can now delete old saves! Just load your game, press Esc, click "Load", and you'll see the Delete buttons. It'll also ask you to confirm delete.

- A tutorial will pop up when Legionnaires first become hostile towards you, and it'll prompt you to hide behind covers (for new players)

- When your weapon's durability runs out (to zero), you'll get a console error about it. If you then open the inventory, the broken weapon will have a red background.

- Added more accent objects around Zernaskaya maps to make the roads less empty

- Placed blocks on steep stairs to smooth out the player's animation, and reduce chance of fall damage

- While in melee mode with ChaseCam control scheme, if you go next to a container it'll be highlighted, that way you don't miss it. You still have to put away your weapon to open it, this way you don't accidentally open them while swinging at enemies.

- Alcohol and gasoline will no longer be used as fuel in crafting/cooking since wood is much more abundant now. This also helps avoiding confusion for new players who tend to put alcohol in the fuel box instead of the ingredients box

- Visitation that drains your health will not kill you but leave you with 1 hp. This is to avoid situations where you are stuck in a spawn-death loop

- More enemies are added to the Army Cordon area to increase its challenge. It's still possible to get past this stage in three ways: jumping over the wall from the roof, use stealth to power up the generator and open the gate, or just kill them all. You just have to be a little more careful now.

I'm sure there might be other issues, so please feel free to let me know anywhere any time!

--

Regarding Shadow Master DLC - I just finished translating the text to Chinese, Russian, and Ukrainian. Italian is still underway. I'm going to add one more weapon (to go with the Haruko story) and will most likely release it this coming week!

Also, if you don't mind writing me a short review, it will mean a lot to me, and help me tremendously :)

Thank you!

--

Wishlist Shadow Master now:

https://store.steampowered.com/app/2509350/Tunguska_Shadow_Master/
Brigand: Oaxaca - brianlancaster45
Finally got an alpha version of Chapter 2 DLC up on Patreon: https://www.patreon.com/posts/warlordocracy-2-87985246

Warlordocracy link: https://store.steampowered.com/app/1748160/Warlordocracy/


New art for character creation screen by Staginski (http://straginski.newgrounds.com):



Starting a day job tomorrow, but next weekend I'll try to improve pathfinding again. Long list of changes below.


EARLY ACCESS 7.9:

-Chapter 2 Alpha on Patreon: patreon.com/lcsoftware -New art for character creation screen by Straginski.
-Up/Down keys can now select choices in dialogue windows.
-Giving orders while inventory, character, or journal is open now does interact command (not move).
-Fixed bug where sprites standing in slow tiles (sand, water) were scissored wrong when zoomed out.
-Fixed priority when selecting objects in world editor (mobiles are top priority, objects with drawPri "bottom" are bottom priority).
-Game now automatically deletes "Chapter X Demo" stories if the full story is found in the list (where X is 1 through 6).
-"PickName" script command now avoids main player object (because player name can be anything).
-Edited Lockdell Market and Tuskwood maps so party AI doesn't get stuck as easily.
-You can no longer talk to mobiles that are unconscious, confused, or berserk.
-Fixed bug where most mobiles would be facing north after loading a map.
-Added combat music when fighting Ralo or Murag in Chapters 1 and 2.
-Fixed bug with positions when importing party.
-Corpses now automatically cancel targets.


EARLY ACCESS 7.8:

-Map step sounds no longer play if character is concealed.
-Using inventory items that are not usable will automatically examine them.
-Set caltrops and bear traps are now concealed (and type "usable" so concealment works properly).
-Fixed bug where party members would change direction when new effect objects like waves were created.
-Fixed bug where saved game speed settings wouldn't take effect when launching game (now 94 FPS, not 100).
-Changed "Resist Mind" status effect to "Self-Attuned" (now resists mind+body damage).
-Improved color of blue Meta bar on party member panel (easier to see).
-Added status effect: "Insulated" (resist shock and mind damage).
-Alchemy now lets you craft boomdust from guano with 7 Education.
-Added items: guano, potionAttune, potionInsulate, potionFocus.
-Changed Streetwise ability icon.


EARLY ACCESS 7.7:

-Crafting scripts now take time (for hunger, etc.).
-New setting to double game speed outside of combat.
-Game now keeps track of number of combatants (for speed setting).
-New script boolean: "if_numCombat" to check number of combatants.
-You can now drop items directly at your feet without being blocked.
-Fixed bug where party HUD sprites wouldn't appear for a second after changing maps.
-Fixed bug where teleporting mobiles to other maps would turn some sprites on current map invisible.
-Fixed bug where "factionReact" command would screw up default's target for "pickTarget" in scripts.
-Pressing SPACE, ENTER, or ESC picks choice ending in "(Cancel)", "(Done)", "(Back)", or "(Continue)".
-Trogs now slowly regenerate health in checks scripts.
-Added new text to book script: Berindal Company.


EARLY ACCESS 7.6:

-Ratfolk is now a faction.
-No more tooltips for concealed objects.
-Camera now only centers on party member selection on a double click.
-Scouring ability now makes feather.wav sound effect (same as prowling).
-Script command "mapStepSound=none" now works to cancel map step sounds.
-Party destinations now more lenient, cancels if adjascent and blocked by party.
-Fixed bug from last patch where HUD would temporarily fuck up when party member died.
-Fixed bug where character sprite wouldn't show in dialogue window if standing in water/sand.
-Removed duplicate sprite assets (may cause old saves to crash, contact me).
-Added main characters: Stasimus, Panos, Roach.


EARLY ACCESS 7.5:

-Fixed party select sound echo when selecting from map.
-Fixed major bug where passable floor traps like caltrops wouldn't trigger.
-Fixed bug where a random object collision script would run when colliding with blocked map tiles.
-Added a frame PNG for full-screen images like chapter screens, etc.
-Added main characters: Lara, Stormeye.
-Updated logo tune with coyote sounds.
...