A half-man, half-bird monster boy. Ben is calm, reflective and often acts as a father figure to his friends. He has a great knowledge of the monster world and tries to help you better understand your place in yourself.
In the game, when clicking on the "Build" button, there was a risk of accidentally pressing the "Sell" button. Therefore, based on player feedback, we have made changes to the button layout.
We're proud to announce the release of v1.05 of RivenWorld (AKA the August Update). This update has taken many late nights, countless cups of coffee, and some sweat and tears. With this update, we're releasing our very first devlog! Feel free to watch the devlog for information on the update, or feel free to read the change notes below!
Visual Upgrades
For a long time, we've had players say textures were blurry and the game was not optimized, we took time this past month to learn more about UE5 and how we can make sure players get the most out of the visuals in RivenWorld. With this, we have done a complete overhaul of the visuals and the world!
New Resource Nodes
Since we launched RivenWorld people have mentioned the resource nodes did not fit the environment, so now we've upgraded them with new models and textures!
Farming
That is right! We've added farming into RivenWorld, you can till anywhere in the world and plant seeds you find from foraging. We're going to be working on a minor update to add more support for farming, adding a water pump to hydrate soil, and a seed station to smash seeds out of fruit!
Looting & Loot Boxes
The 2nd most requested feature has been loot boxes and a looting mechanic, we've added a simple loot box system. This will spawn random loot boxes around the world for players to find, loot boxes are broken up into low, mid, and high-grade loot boxes.
Changelog
+ Added new world design to main release (a lot of changes) + Added loot system, and random spawns + Added Farming with basic crops + Added farming auto watering when near to water sources + Added ability to water plants with a bucket of water ~ Updated the building system to use HISM (way more performance with large buildings) ~ Updated the animal speeds, damage, and health ~ Updated deer AI to run away from players If they get close ~ Fixed the bow & arrow ~ Fixed building bugs ~ Fixed forge crashing games (We think we found this) ~ Fixed animal hitboxes - Removed Undead (for now, they are one-hit killing and that is no fun)
IMPROVED CHUNKS +70 FPS BOTS CAN USE HELMETS DIRECTOR SENDS THE BLIZZARD INCREASED ISLAND SPAWNS ENEMIES ARE NOW SAVED INCREASED BASE RAIDS BASE TP IS SAVED
ITEMS
CACTUS FRUIT
BUILDINGS
ADDED RECYCLE SIGN TO COMPOST
GRAPHICS
INCREASED SPOOKY FOG
AUDIO
PEACEFUL THEME 11 BATTLE THEME 12 PEACEFUL THEME 12 MADE BAD NOTIFICATION QUIETER
UI
MORE UI LABELS BASE BUILDING CANCEL TEXT ADDED DEATH CHIRPS BASE SET NOTIFICATION MORE PHOENIX NAMES
We're still grinding away addressing all the feedback we've received on the demo so far. While we are making these changes, we have disabled the demo -- and we will reactivate it once the new patch is ready!
The updates are taking a bit longer because the team is taking some time to recoup from our day jobs and dev work. But we will have an update out in the next couple of weeks!
The two primary changes we are doing are graphics/lighting updates to improve visibility and make key moments clearer AND tutorialization to better explain core mechanics. There are also other changes to:
Improvements to doors and drawers.
Improvements to clarity for traps.
Scare improvements.
I'll be putting out another post with details on the changes closer to the demo patch!
We are happy to inform everyone who has been waiting for us to give some feedback on our games were abouts, that we are officially wrapping up Alpha testing and all players on steam will have the chance later next month to strap in and drop in the midst of an ongoing battle. Over the next couple of days will be sharing screenshots and gameplay taken from players that was conducted during open alpha testing. We had alot of delays due to Unreal engine 5.1 being super unstable and we have had the oppertunity to upgrade the game finially to unreal engine 5.2.1. Firestorm Deadlands will be heading up to steamworks team for validation to be cleared for early access development only.
This patch is a bit of a hodge-podge of small projects -- new sets for companions, a new milker you or your friends can use, a smattering of new scenes, and finally fixing up the Captain's Greatsword -- while our lead coder's hard at work putting Wsan's magnum opus of minofucking to code. It's something like 600 pages, and probably gonna occupy a a whole patch all its own just trying to contain the sheer girth Wsan’s fit into that project!
Meanwhile I'm nearing the finish line on writing the next bit of the main story quest, maybe a third to a quarter of that left to go!
0.6.18 Patch Notes:
Gianna’s ratfolk buddy Svern now has a milking machine he can let you and your friends use. Accessing it requires the Wayfort first be fully upgraded. The PC, Cait, Brienne, and Zhara can use it right now! More to come!
If Zhara’s moved into the Wayfort and you have Brint in your party, you can grab some of the random harpy thieves out of your rafters and use them to show Brint a good time (and double the local harpy population too)!
Cait has a new set: the Vestal's Raiment, making her a self-healing tank that can stand on the frontlines with aplomb. Check in with Ogrish after completing Cait's quest and either refusing the temple or building it to acquire her new set and a thank-you treat from the smith and Ivris.
Azzy has a new set: the Lightbearer, giving Azzy some healing power while keeping her knightly personality. Acquired by talking to Cait at the Frost Hound after completing both her quest AND Azzy's recruitment quest.
The Corrupted Lupines have a new loss scene if Cait's in your party and you lose/surrender. Has a 1/3 chance of playing.
Imora & Seastone have new anal sex options: fuck Imora’s butt, fuck Seastone’s butt, or fuck Imora’s butt while Seastone fucks yours.
Sanders now has an early-game quest pointing you towards helping Eryka — you haven’t missed anything if you already got her, but it adds a little worldbuilding and bumps her encounter rate while active. Mostly it’s just there to put a big ! on Sanders at the start of the game so people don’t accidentally miss him, which seems to happen more often than you’d think!
Sanders also has a new talk about Eryka once she’s rescued.
You can now talk to Jael’yn about her sword, and find the missing charms. Each charm you find empowers the blade further.
There’s a new Shamanic-themed Wayfort furniture set for sale.
The Effigies in the Old Forest have been revamped after you subdue their mom. If you killed her, they disappear.
A whole host of balance adjustments and bugfixes!
New Busts: Kalysea, Xadaron, and the Fungal Amalgam