Alaloth: Champions of The Four Kingdoms - Eldacar


Hello Champions!

We are thrilled to announce the much-anticipated Lorebound update for Alaloth: Champions of The Four Kingdoms is finally available. This update is dedicated to enriching the game's lore, providing you with a deeper and more immersive experience in the world of Plamen. You can expect a tapestry of history unraveled before you. Ancient stories will be unveiled, allowing you to learn about the rise and fall of empires, legendary heroes, and the events that shaped the realms. Embark on thrilling new quests that focus on uncovering the secrets and mysteries of the kingdoms. Engage with new intriguing characters and face moral dilemmas that challenge your understanding of the lore. Let's take a look at the new features!

UNVEIL THE SECRETS OF PLAMEN

Depending on your reputation, completed quests, companions hired, and even the calendar date, narrative sequences will unlock when you step foot into a specific place, revealing previously undiscovered details of the story. Your actions in the kingdoms matter more than ever, as they directly influence the timelines you encounter. Embrace the consequences of your choices as you venture through the realm, shaping the narrative in profound ways. Witness the impact of your deeds, reflecting the unique path you have carved in the world.


No spoiler but yeah, with Dragonhold we've introduced dragons and wyverns. That's your personal one!

Discover new layers of lore and untold tales. The more you explore, interact, and engage with the world, the more the story will unfold, rewarding your curiosity and sense of adventure. The dynamic nature of these sequences ensures that each playthrough is distinct and offers fresh revelations, encouraging you to dive back into the game for unique storytelling experiences. Through timelines, you'll witness the unfolding of key moments with cinematic flair, deepening your connection to the game world and its inhabitants. Forge your legend in Plamen and unlock the mysteries that lie beyond every step you take.

BECOME A VORASTEL MASTER

From tavern regulars seeking a friendly match to esteemed nobles seeking the thrill of high-stake bets, gamblers are scattered throughout Plamen, ready to test their luck against you playing Vorastel. Vorastel is a fast-paced and engaging dice game designed to be both accessible to newcomers and challenging for seasoned players. The rules are simple yet engaging: you'll play with three six-sided dice, each displaying numbers from 1 to 5, along with a unique symbol. The primary goal is to reach a total score of 50 points across your dice rolls.


Challenge gamblers all around Plamen and seize the opportunity to amass captivating dice sets!


Different gamblers, different bets, different dice sets to unlock. And unique rewards!

Strategically choose when to take risks and when to play conservatively to accumulate points and inch closer to victory. Whenever you roll the dice and collect three identical symbols, you achieve a Vorastel victory, instantly claiming the entire pot. As you participate in Vorastel matches and triumph over your opponents, you'll not only claim the winnings but also gain recognition in Plamen. Your victories will earn you a reputation as a skilled Vorastel player, and as you climb the ranks, more challenging opponents will seek you out.

UPDATED WORLD MAP

In a significant leap towards enhancing your gaming experience, Lorebound brings a remarkable transformation to the world map. With a 25% expansion, the map now boasts more room to accommodate future content updates while creating ample space for your exploration endeavors. This expansion not only unveils a plethora of new places waiting to be discovered in the future, but also grants access to a host of fresh visual effects, immersing you further into the game's universe.


Here we are, ready to fill the map with new locations, FA, quests...

ATLAS AND QUICK ACCESS TO LOCATIONS

One of the most requested features from you guys! To facilitate navigation through this expanded world, we've introduced the Atlas of Plamen. With an extensive alphabetical listing of every location the game offers, the atlas empowers you to effortlessly find specific spots in mere seconds and you'll have the freedom to drop custom markers onto the map, perfect for outlining your own objectives.


Every single location is listed Mount & Blade-like


Once you've visited a city, you can unlock spawn points for taverns, throne rooms and points of interest

Venturing further into the spirit of the update, we've orchestrated a significant reshuffle of NPCs across cities and points of interest all around Plamen. This strategic repositioning not only aligns with the game's rich lore but also introduces a diverse array of minor houses and clans to the fold. As you navigate the world, you'll encounter more fitting barks and engaging dialogues that mirror the ever evolving state of the game world. This transformation, accompanied by an extensive round of dressing for nearly every location, ensures that every corner you explore feels dynamic, authentic, and brimming with narrative depth.

MISC IMPROVEMENTS, GAMESCOM AND MORE

Delving into the rich lore of the game, we've meticulously proofread almost all texts, improving the quality of quests and dialogues. Through this process, we also managed to streamline word count for future localization endeavors. Stay tuned for more exciting news about our localization efforts, with Gamescom poised to be a pivotal moment for these developments. Furthermore, our dedication to perfecting gameplay continues as we unveil iterations to the item system. Specifically, we've iterated a bit the parry mechanism, placing emphasis on shields. Now, shields excel at defending against stuns and offer distinct advantages tied to the game's lore. As we've already said, we are near to have the biggest round of fix for items in a while, but these fixes ensure a more cohesive and engaging experience while waiting for the full cake [a ton of stuff to be added that need testing]. Our team is ready for a new trip to Germany, where we'll be engaging in captivating meetings to discuss console versions of Alaloth. These discussions promise to infuse fresh perspectives as we set our sights on the highly anticipated 1.0 release.


Just a few random things we are busy with right now. Casters anyone?

Puzzles. We love puzzles!

Once we're back from our journey, we're diving right into action. We're hosting a brand new AMA session with our dedicated development team. Get ready to delve into the intriguing details of our next steps, as we unveil all updates currently in the works. Yes, you read that right: there's more than just one on the horizon. We're committed to enhancing your experience, and we can't wait to share our progress with you. The journey ahead is packed with adventure, and we're honored to have you by our side. Your feedback and support continue to drive us forward, and we can't wait to reveal what's in store. Get ready for a thrilling ride, there's no better time to be a part of the community. Changelog to follow, see you in-game!

CHANGELOG
Added
  • Added 50+ timelines
  • Added voice overs for Hero Books
  • World map expanded by 25% to prepare next updates
  • Added voice overs for different NPC all around Plamen
  • Added quick access to sub-locations (i.e. a tavern or a throne room) from the World Map. Sub-locations need to be accessible and visited at least once
  • Added Vorastel dice game, gamblers NPCs to play with and unique dice sets to collect
  • Addedd new achievements
  • Added secondary NPCs in Boatman Hut
  • Added narrative barks and secondary NPCs in Na’Nardur
  • Added narrative barks and secondary NPCs in The Sentinels
  • Added narrative barks and secondary NPCs in Mayfalls
  • Added narrative barks in Fal’Thalas
  • Added narrative barks in Knife Ears
  • Added narrative barks and NPCs in Na’Sharak
  • Added narrative barks and NPCs in Coldwood
  • Added narrative barks and NPCs in Windscar
  • Added Minor Deities to Codex
  • Added Minor Houses to Codex
  • Added new loading tips
  • Added new loading screen arts
  • Added new heraldics in char creation for Legacy Mode
  • Added Atlas of Plamen. While in Free Mode in World Map, players will now be able to pin a custom marker anywhere on the map and have a compass pointing to it with the chance to find locations on map in a faster way
Changed
  • Moved various geographic elements in the world map following the new size
  • Moved Idaris’s Sanctuary closer to Goldport
  • Idaris’s Shrine next to Baystone moved to the early sanctuary’s position
  • Moved locations Sholunarr, further into east side of the map
  • Moved location The Golden Palace
  • Moved location Tyl’Nar
  • Moved location Vanril’s Falls
  • Moved location The Tyrant’s Grave
  • Moved location The Infernal Pits
  • Moved location Kima The Volcan
  • Moved location Skull Rock
  • Changed Na’Sharak POI into a city, moved closer to Gholuk
  • Changed Sholunarr POI into a city
  • Changed Rockstarn POI into a city
  • Changed Windsca rfrom POI into a city
  • Added heraldic to Mountain Hand
  • Added heraldic to Arrowtooth, moved closer to Gashak
  • Moved Maraika’s Shrine south from Gholuk near to Vhoken’Mahl
  • Changed spawn of enemies in Hammerhaven
  • Changed spawn of enemies in The Citadel
  • Reduced visual size for swords sabre, cutlass, falchion, falcata
  • Enabled keyboard remapping for more menu actions: Skip / Compare / Mark all read (default ‘T’), Filter / Headgear (default ‘V’).
  • Updated player barks for locked access to FAs giving hints about the location
  • Dialogues from engaging pawn fights in the world map will now be in italic style when not used in first person to enhance narrative
  • Updated travel option texts for Griffin, Gates, Dragon to better indicate the destination of choice
  • Updated location info in world map for Na’Sharak, Windscar, Dragonhold
  • Removed sub entry for Goblins in codex
  • Removed Lore Character Zoran The Shade from Windscar daytime
  • Removed companions from Muh’Raazh
  • Changed Gashak main location’s name The Unchained to Titan’s Wrath
  • Changed Edhenen sub location’s name The Griffin Keep to Valendor
  • Added narrative bark and new dressing to the alchemist in Military Camp
  • Changed bark of secondary NPC near fireplace in Windscar’s tavern
  • Changed heraldics worn by orc guards in Arrowtooth
  • Changed heraldics worn by orc guards Na’Nardur
  • Changed heraldics worn by orc guards Gashak
  • Changed heraldics worn by orc guards Vhoken’Mhal
  • Changed heraldics worn by orc guards Ballek’Mhal
  • Changed heraldics worn by orc guards Na’Kazkadden
  • Changed heraldics worn by orc guards Na’Sharak
  • Moved QG Shamobth, the Beast in Arrowtooth daytime near the blacksmith
  • Changed clothes of miners NPCs in Mountain Hand to lighter colors
  • Moved NPC for boat travel in Baystone daytime near the tavern, added secondary NPCs and barks
  • Moved The Dragonsire quest objective to a more suitable spot in Mayfalls
  • Swapped some NPCs in Mayfalls with Balmont knights.
  • Changed guards’ armor near king in Goldport throne room.
  • Changed dialogue with NPC for boat travel in Goldport daytime.
  • Moved Na’Sharak scene transition to a more suitable place
  • Changed heraldics worn by Windscar guards
  • Revised item values for rings, shields, weapons and armors
Fixed
  • Fixed respawn rates of pawns in world map not speeding up along with the game world when the player is moving
  • Adjusted hitbox for Vadok’Tar being too small compared to the actual body
  • Fixed a bug triggered by a companion reviving another
  • Fixed a bug causing fewer NPC barks to play than intended
  • Fixed daggers getting an unintended increase attack range when not being used in dual wield with another dagger
  • Fixed rest cost in taverns increasing when discounts for the player are in place
  • Fixed being unable to complete the final reputation quest of a kingdom when the special boss reputation quest is still in progress
  • Reduced SFX volume for worker NPCs sweeping the ground
  • Fixed steps SFX for NPCs in Goldport at nighttime
  • Fixed steps SFX for NPCs in The Sentinels
  • Adjusted cropped tutorials images in Codex view
  • Adjusted animation/positioning of a few guards in Military Camp daytime
  • Moved secondary guard NPC in Mountain Hand”tavern to reduce contrast and back-shining with the blue light source in the room
  • Fixed a bug that prevented input from co-op players to correctly discount the game’s context
  • Fixed a bug that prevented merchants to correctly deploy the right marker hint while objective of a quest
  • Crimes of the Exiles will now be gatherable in both day and night layout (it was missing from the daily layout)

Share the love and stay tuned!

Follow our official channels to stay up to date:
Like Alaloth on Facebook
Follow Alaloth on Twitter
Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/
Roxy Raccoon's Pinball Panic - Roxy
Main Game
Nasty Knights & Creepy Castle:
  • Fixed an issue where Devious Donna’s costume was not moving along with her model.
  • Adjusted some cauldron colors

Misc. & Bug Fixes:
  • Fixed an issue where the Golf Ball was not being rendered.

Table Creator:
Mechanics:
Moveable Blockers:
  • These come in 2 varieties (one straight and another cross shaped).
  • These are simple walls that will spin when hit.

Gems:
  • Added to the visuals tab
  • Collectable gems that are sprinkled across the table
  • These function the same as the ones in regular tables except they will not award you with cosmetics upon collecting them all

Music & Sounds
  • Devious Donna’s Theme Song has been added music menu
  • Dungeon Ambience Tracks have been added to the ambience menu

4 New Plunger Options:
  • Manual & Auto Curve Back: These plungers have built in curves on the end that will curve the ball directly into the flippers after being launched.
  • Manual & Auto Open: These plungers are of the long variety but have an opening in the middle where the ball can return into the plunger lane.

Kickbacks:
  • The Kickback menu has been redesigned: Previously they were buttons, but it has now been switched to toggles.
  • An option for a center kickback was also added.
  • If you had a table previously which used kickback, it may have lost its settings for kickback. Simply re-select it through this menu to correct the issue.

New Save File Location:
  • I have moved the save file location to the Streaming Assets path folder.
  • Your old saves may appear to have disappeared from your machine but this is not the case, instead, you will need to locate the file and manually move them.
  • This was done because certain users were having issues loading/saving and overwriting the files in their previous location and this new location should resolve that issue.


  • The directories are as follows:
  • Old:
  • Wherever your game was installed, for me it was:
  • D:\Games\SteamLibrary\steamapps\common\Roxy Raccoon's Pinball Panic\PinballPanic_Data\StreamingAssets\Levels\Personal

  • New:
  • C:\Users\YOURUSERNAME\AppData\LocalLow\Sinomod Studios\PinballPanic\Levels\Personal
Yao-Guai Hunter - 雀之泪
内容更新
1.新头目
无忧国禁军统领
在第三章无忧国会出现的妖怪头目


2.新增了一些自定义挑战/每日挑战 项目
学富五车 战斗胜利时的领悟次数+1,不能放弃
唯快不破 战斗如果超过25/45(BOSS)秒,敌人获得20层神力
坐吃山空 初始碎银+600,战斗结束无法获得碎银

问题修复
修复了在一些情况下回合结束不会清除玩家身上的击晕buff的问题(这个问题会导致玩家连续两个回合无法行动)
Aug 18, 2023
Primal Carnage: Extinction - dinosauriac
A new patch is now available for Primal Carnage: Extinction on Steam.

This version addresses a few issues with our recent Meltdown update, improves colour slider functionality and makes some tweaks to the new visual effects.



Patch 2.9.31 Changelog:
  • fixed the Battleburned Tupa not being shown in the Tupa skins list
  • fixed various Spinosaurus skins erroneously using the T-Rex body mask for colourization
  • updated eye blending for simple colour sliders
  • wider range of selectable colours on the simple eye slider
  • eye and body colour on glowy skins will now be more similar when adjusted via slider
  • capped the intensity of body glow colourization

  • lower minimum damage for explosive arrows
  • slightly shorter max charge-up time for explosive arrows
  • fixed an auto-fire issue when shooting the bow on spawning
  • fixed an odd delay between shots when firing special arrows

  • smoothed out camera animations for all jumping and melee attacks
  • updated screen effects for spawning/healing

  • reset loadouts to fix Scientists who kept the bow in the secondary slot from previous game version
  • fixed desert eagle being shown as a default Pathfinder customization on first launch even though it was unusable
Sigil of the Magi - tacocat
In Sigil of the Magi, you can move forward on any path on the map, but never backward. Decide on your strategy before you get moving so you don’t miss out on a conveniently placed opportunity to visit the shop or rest at the campfire.



Familiarize yourself with the legend and take into account each of the opportunities laid out before you.



More battles, especially elite ones, obviously carry more risk, but they also come with more rewards to power up your Champions for future fights.

Find the perfect balance for your playstyle between strategic battles and the right amount of shop, treasure, and event opportunities. Also consider when it’s most likely that you’ll need rest, and plan your path accordingly! You’ll always be able to heal right before the boss, but that’s no help if you don’t make it that far!
RoboHunters - tyler
- Enemies no longer spawn outside playable space
- Boss no longer fails to spawn sometimes
- Balance changes for several abilities
- Added music!
Mortal Kombat 1 - monique.doubet
When banished, one can seek redemption or embrace chaos.

Pre-order your copy now and join the Kommunity!

It's In Our Blood. Discover a reborn Mortal Kombat Universe created by Fire God Liu Kang. Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and Fatalities!

Aug 18, 2023
One Hour One Life - jasonrohrer


A raft of fixes this week. Bugs have been fixed in the presentation of a player that walks into view from far off screen. Radios no longer mistakenly transmit weird metadata from maps and orders. A glitch was fixed that prevented cursing living players by name. You can down drink milk from wine glass. Empty bottles have better positioning on tables and in boxes. You can now put slaked lime in a bottle. A crock of pumpkin can be composted. Diagonal gradient dry springs can be dug. You can now dig all the different types of rabbit holes. Sprinkler pipes now require a two-person effort to remove. You can remove feathers from hats. You can now pile up unskinned dead rabbits. The turkey platter no longer has to be removed from the table for the final stages of slice serving.
Exit Limbo: Opening - Steven Cojo
HUGE Progress Update on our newest game

We know we usually don't post about this that often, sorry for the long post, but this is a special occasion that we wanted to share with all the community, thank you for your patience. More surprises are coming soon. You can try the updated Open Alpha or Demo for FREE today.

In just a few days we will be present at Gamescom 2023, in Germany. You will be able to find us in hall 10.1 booth B-093 and hall 02.1 stand A-0007.

But for those at home, who can't make it, we also have something HUGE for you. Gain access to a 10 times bigger map (10 square kilometers), vehicles, new weapons and zones. Find out more.



An updated Steam demo and an updated full build. Also exclusive open alpha opportunity for the most loyal fans.

We are talking about new weapons, an expanded map, new enemies and a whole lot more.

Updated Steam Demo & Open Alpha
https://store.steampowered.com/app/1874190/Vorax/

If you do not own it yet on Steam, it's fine. You can play the Updated Demo on Steam right now. It's free, it has most of the new elements added to it, you can get a taste of what's to come at Gamescom. Even if on a smaller map (only 1km2), the horror and survival will be the same, just in a smaller dose.



If you are interested to spice the experience, you can try the Open Alpha on our website. Which, it brings all of the above mentioned plus two exclusive weapons: SAP-6 and the AK-47. With these bad boys at your side your survival chances will exponentially grow...if you find the ammo for them. Find them somewhere well hidden on the map.



Something HUGE for those who got Full Game Early

Not only you will get access to everything mentioned earlier, but also the possibility to explore the full map. Nearly 10 times bigger (10 square kilometers), with vehicles, new weapons, new enemies and a lot more. Your experience will be close to similar to those from Gamescom.



If you haven't bought it already, you can get it directly, early and cheaper from our website and support our development progress. If you did, you can already head to your profile library and download the new updated build right now. Keep in mind it does get updated regularly, so you can check back again later for something new.



And yes, of course, you will also get a Steam Key as soon as it releases on Steam, you will not be forgotten. But in the meantime, make sure you wishlist it, if you haven't already. And if you will be in Cologne next week, see you there, let's meet.



Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/
Tyler - Steven Cojo
HUGE Progress Update on our newest game

We know we usually don't post about this that often, sorry for the long post, but this is a special occasion that we wanted to share with all the community, thank you for your patience. More surprises are coming soon. You can try the updated Open Alpha or Demo for FREE today.

In just a few days we will be present at Gamescom 2023, in Germany. You will be able to find us in hall 10.1 booth B-093 and hall 02.1 stand A-0007.

But for those at home, who can't make it, we also have something HUGE for you. Gain access to a 10 times bigger map (10 square kilometers), vehicles, new weapons and zones. Find out more.



An updated Steam demo and an updated full build. Also exclusive open alpha opportunity for the most loyal fans.

We are talking about new weapons, an expanded map, new enemies and a whole lot more.

Updated Steam Demo & Open Alpha
https://store.steampowered.com/app/1874190/Vorax/

If you do not own it yet on Steam, it's fine. You can play the Updated Demo on Steam right now. It's free, it has most of the new elements added to it, you can get a taste of what's to come at Gamescom. Even if on a smaller map (only 1km2), the horror and survival will be the same, just in a smaller dose.



If you are interested to spice the experience, you can try the Open Alpha on our website. Which, it brings all of the above mentioned plus two exclusive weapons: SAP-6 and the AK-47. With these bad boys at your side your survival chances will exponentially grow...if you find the ammo for them. Find them somewhere well hidden on the map.



Something HUGE for those who got Full Game Early

Not only you will get access to everything mentioned earlier, but also the possibility to explore the full map. Nearly 10 times bigger (10 square kilometers), with vehicles, new weapons, new enemies and a lot more. Your experience will be close to similar to those from Gamescom.



If you haven't bought it already, you can get it directly, early and cheaper from our website and support our development progress. If you did, you can already head to your profile library and download the new updated build right now. Keep in mind it does get updated regularly, so you can check back again later for something new.



And yes, of course, you will also get a Steam Key as soon as it releases on Steam, you will not be forgotten. But in the meantime, make sure you wishlist it, if you haven't already. And if you will be in Cologne next week, see you there, let's meet.



Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/
...