- Sidecar, formula 1st person camera improved/fix - Added small debug info added when loading into race - Fixed several translations - Option to link Steam account to EE account (email) - Some underlaying work done for future integration with Epic store
As part of the Ukrainian Games Festival 2023 alongside a 75% discount for the main game, we proudly announce the release of our free DLC: Railroad Corporation - Competitive Spirit! Have you been loving expanding your corporation, but you've been lacking the sweet competitiveness from other corporations trying to take over your regions?
Say no more!
Meet your competition!
There are 3 different sandbox scenarios, each with up to 3 AI competitors.
Feel the heat!
What can you expect from your competitors? Your competition will develop their railroad network like you do, but they'll also take part in auctions and transport cargo. The AI may even use your railroads and buildings!
The scenarios in the Competitive Spirit DLC give you loads of flexibility to hash it out with your competition. Enjoy the scenarios without specific tasks or objectives, letting you fully focus on playing the sandbox levels with competitors/AI without the pressure of chasing objectives or times limits.
Ready... Set... Go!
Sounds good, right? So download the DLC right now for free! And above all - have a great time!
Game Modes, Mega-Projects, New systems and more! We'll update the game and also launch a 30% Release discount starting August 18th - 20:00 UTC+3 Time
Let's look at our new features before talking about the upcoming updates:
Mega Project Buildings
You can finally win the game! There are currently two different "Final Buildings" that we call Mega Projects; complete the Star Quests in a run, obtain the Mega Project cards, build it and win the game!
Mega Projects are linked to Bonus Resources; Education or Industry. Final building will depend on which resource you've unlocked. If you have both, then you'll obtain a random Mega Project for the end-game.
As we add more Bonus Resources in the future, you'll have more Mega Projects and more end-game conditions!
And don't worry, you can continue your run and gain your Votes after building the Mega Project! But wait, what are the...
Star Quests
Do you have a 3 Star City or a 5 Star one? Depends on your performance on quests!
You'll get your first Star Quests after Day 10.
Hover your mouse over the stars to learn about your next Star Quest. Some will get done as you progress naturally, some will need extra attention and specific actions.
With the Star Quests we aim to:
Provide a path for new or confused players
Provide bonus challenges and rewards
Set a prerequisite for the Mega Project cards
If you have any ideas for a Star Quest, send it our way via Twitter or Discord!
Game Modes
They're finally here!! After you finish the game, you get to enjoy different modes of Cardboard Town. They're very new and experimental but some examples; - A mode where you start with a small map and try to fill it to increase your area. - A mode where you have a lot of resources and enjoy building your city at your own pace! - A mode where you get more disasters, only for expert mayors who are looking for a challenge!
We are open to ideas and suggestions for more modes to come, make sure to let us know what you think!
Expanding Board
Need more land? Whenever your board is almost full, your board will automatically increase by 1 tile. Plan accordingly and ejoy creating huge cities!
New Tutorial System
Our previous tutorial system was a little underwhelming, so we've added GIFs and increased the amount of tutorial windows, so you can learn everything you need to become a great mayor!
Already know everything you need to become a great mayor? Sure about that? You can close the tutorials in the Settings screen!
New Buildings and Cards
We don't want to spoil the surprise. Part of the fun in Cardboard Town is exploring all the different buildings, upgrades, action cards and powerful combinations!
For the 1.0 Update; Alongside Mega Project cards, we've added:
5 New Action Cards
4 New Buildings
2 New Quest Buildings
3 New Upgrades
3 New Festivals
4 New Disasters
Future of Cardboard Town
1.0 doesn't mean the end of updates. It means we've reached the "complete experience" we've envisioned but of course we have more ideas and things we want to do, features we want to add.
Some of the "we want to do these" updates: - New resource & buildings - Controller Support - Support for different platforms - New end-game mega projects & more!
- Added Ball wall indicator - Now you can do side dashing by using WASD + Shift. - (If not pressing any of them, It would dash upwards.) - Fixed shooting with massive power bug - Ultra shot base power: 1.35 -> 1.3 - I made a funny video about 69Balls. PLEASE WATCH THIS :D
Watch the new Gamescom 2023 trailer for the upcoming Souls-like title Lies of P and get ready for an adventure unlike any other when the game launches on September 19.
Fans interested in learning more can follow the game on Twitter, Facebook, or join the community on the official Discord server.
Thank you to everyone who has played Hammerwatch II! It’s been an exciting few days and we love hearing from our community. Today, we released a patch that improves dropping loot between players and fixes bugs that some community members have encountered. You can find the full list of patch notes below.
Additionally, we are working on a second patch that changes how character save slots work in a new multiplayer mode. We originally designed the saves in a way that allowed for you to play with a host and be able to mod the character created on the host’s play session. After hearing all your feedback, we see there is high demand to be able to bring your saved character into another player’s game. We will release a second patch where there will be persistent character save slots that allow you to do this. One quick note, the modding tools will not work in the new mode with persistent characters.
Patch Notes
Added new "Instanced loot" game option so the host can change whether everyone should get their own loot or if everyone shares
Loading a multiplayer save with mods or switches no longer resets them
Added a proper sanity check for cloud save names
Fixed some collision issues
Improved readability for the Chinese language
If you have any feedback or run into any bugs, please reach out on our Discord server!