Yesterday we had to rollback hotfix 4 because of a rare compiler issue. To avoid this from happening again we’re changing the way we deploy patches.
Players who had downloaded hotfix 4 were unable to continue from their hotfix 4 saves once we had rolled back the patch. While this is not ok, rolling back the patch in order to diagnose the problem and limit those exposed to it was the lesser of two evils. We truly appreciate your patience & understanding while we worked to understand the problem.
This situation is remedied now with the re-release of hotfix 4 but we recognize the frustration caused by this and want to apologize. That’s why we’re changing things up.
All of you should now be able to continue your adventures, but essentially, here’s what happened:
Hotfix 4 went through a rigorous QA pipeline and was confirmed as a candidate for release yesterday. However, we triggered a rebuild of the version relatively last minute to change the version number. The version that was cooked was unfortunately plagued by compiler corruption, which was causing certain exceptions that normally wouldn’t cause crashes to - you guessed it - cause crashes.
Since compiler issues like that are extremely rare, we weren’t prepared for it. We should’ve been. We messed up.
It didn’t help that it happened at the worst possible time of day but luckily we have studios in multiple countries. Overnight (for Europe), our teams in Canada and then Malaysia worked to diagnose what went wrong, so that work could begin on redeploying a fixed version of the hotfix
To avoid this from happening in the future, we’ll make sure that any change made to future version candidates - no matter how small, or innocuous - will always go through our full & comprehensive QA pipeline, which include a global in-house QA team, automated testing, unit tests, and save-game compatibility testing.
Demo version 0.0.5 is here with a couple of minor changes and tweaks. The most important one, requested by the Discord chat, is having the Bomb's attached to an action button instead of the dash movement.
This version also comes with brand new music from the hands of Rob aka Fractures, and it should get you pumping through those dungeon levels at increasing difficulty!
Besides those two key things it's just a few little tweaks here and there to improve the overall demo. Didn't have a lot of time to work on it in recent weeks (partly because of the Regulator City demo also getting a big update) but I wanted to push out a fresh demo, so enjoy!
Full changes list:
fixed: tiny-chest in same room as Boss key could spawn endless Boss keys
fixed: secret doors show a shadow marker (give away their presence)
fixed: some collision detection inaccuracies
fixed: random dungeon crash
fixed: some confusing controls with mouse in level-up screen
added: Bombs now thrown with action button (not with dodge/dash move)
added: Slight slowdown and invulnerability when level-up appears
added: Item description for Shop items
added: Light-up effect on certain items of interest
added: Different map-icon if you already grabbed the treasure-room chest
added: Random objects along the walls of dungeon rooms
added: New music
changed: Made axe movement more subtle
changed: cleaned up settings menus
changed: cleaned up Keyboard+Gamepad input settings
changed: disabled bomb-dropping in the shop room (no need there, and usually happens by accident)
The gears are greased, the widgets are whirring, and the blueprints are freshly printed because Hello Engineer is here!
Welcome to the new vehicle construction game, where the only limit is your imagination!
Watch the trailer:
🔧 Build Crazy Contraptions
Construct awesome vehicles from nothing but scraps, and challenge the eerie Neighbor. Whether you're rolling, flying, or bouncing, if your contraption gets the job done, consider it an engineering masterpiece!
👷 Solo or Squad
Whether you're a lone wolf engineer or prefer to tackle nutty challenges with pals, Hello Engineer has got you covered! Team up with up to 4 fellow engineers or build your own chaos in a campaign mode.
🏞️ Build the machine of your wildest dreams with almost unlimited resources in sandbox mode.
Once you collect all the parts, you can build anything that hits your mind: cat mobile to your favorite movie car! When you finish your ingenious invention, check how it gets along with the environment and show it to your friends. You can also share the blueprints with your squad to expand the car collection!
Following the tradition, we can't leave you without a giveaway to celebrate the launch! Join our Steam stream around 9:00 PT to try your luck and snag yourself a Hello Engineer key!
Get ready to crank up the chaos and let the inventive insanity begin. Welcome to Hello Engineer! 🛠️
See you at the park, tinyIra, tinyBuild, Hologryph & Eerie Guest Studios
‘GORD’ LOOMS FROM THE DARKNESS AND LAUNCHES ON STEAM
Bar the gates and step into a ruthless world of primordial gods and eternal darkness inspired by Slavic folklore today on Steam.
Covenant.dev and Team17 Digital have today launched dark fantasy strategy game Gord on Steam. Adventurers and wanderers can summon a digital standard edition or Deluxe Edition, the latter of which includes the additional ‘Hold Your Ground’ scenario for the game’s ‘Custom Scenarios’ mode, Gord’s haunting original soundtrack, and an art book exploring Covenant.dev’s journey in realising the game’s mythical and ruthless world.
Created by a team that includes former Frostpunk and The Witcher 3 developers, Gord is a single-player dark fantasy strategy game where, to survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Complete life-threatening quests in a dark fantasy world while managing a populace whose personal stories and well-being can decide the fate of your tribe.
Gord Key Features
Mature dark fantasy adventure: Lead the people of the Tribe of the Dawn and venture deep into forbidden lands in a lore-rich, dark fantasy strategy campaign
Build to survive, conquer to prevail: Grow your gord from humble settlement to formidable fortress while protecting your citizens from invading tribes, gruesome monsters, and mysterious powers that lurk within the surrounding woods
Unique ‘Sanity System’: Keep a close eye on your townsfolk as everything from illness to hunger and the death of kin can have devastating impact on their lives and well-being
Hand-crafted quests: Take on a wide variety of quests and random encounters that will lead you deep into the wilderness to hunt legendary creatures, uncover ancient secrets, and vanquish deadly scourges
Unleash powerful incantations: Unlock a variety of offensive and defensive spells, each with custom animations, to tip combat in your favour
‘Custom Scenarios’ mode with procedurally generated levels: Take on an endless variety of challenges by creating your own scenarios. Customize your playthrough by picking a main objective, choosing your starting party, level size, number of resources, enemy types, raid intensities, and even the severity of the weather.
To keep up to date, check out the official Gord website, like the game on Facebook, follow on Twitter and Instagram, and join the community over on Discord.
After announcing Wildmender’s release date yesterday, we’re incredibly excited to share a new, exclusive playtest! Explore new biomes, encounter new gods, and get pestered by even more annoying wraiths!
The playtest will take place from Friday 25th August at 16:00 BST (11:00 AM EST, 8:00 AM EDT) until Monday 28th August at 16:00 BST (11:00 AM EST, 8:00 AM EDT.)
All you need to do to access it is sign up to the playtest on the Wildmender Store Page (linked below), and then when it’s ready, you’ll be able to download it!
Please note - due to the insane amount of signups (thank you so much!), we have decided to limit the playtest to 750 people at random.
We will be opening an exclusive channel in our Discord server so you can talk to fellow players, discuss feedback, and perhaps even wander the desert with other adventurers!
Follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬
CONCLUSE 2 - The Drifting Prefecture - T Allen Studios
We were able to work with many very talented musicians on a large collection of tracks that are either in the game or derived/inspired by it, and now we're very excited to share that all of these 7 soundtracks are now available here on Steam!
The albums and individual tracks span genres as well as languages. Genres include instrumental, electronic, pop (including French pop, K-pop, and J-pop), reggaeton, and dark trap. Languages span English, Spanish, French, Korean, Japanese, Chinese, and more. Here's a preview of what you can expect.
Some of the albums also come with additional extras. Including character artwork, album artwork for some of the individual tracks, Carolyn emojis, and even the custom font file used in the game.
Whether you already own the game or you're looking to pickup the game and the soundtracks at once you can complete the bundle and get 50% off any items you don't already own.
We have released a total of 9 patch notes since release as we continue to clean up bugs and reported issues. We greatly appreciate the continued help of the community, it seems like things are starting to get much smoother. We are currently working on the next patch and will also have news regarding a small content update towards the end of the month.
Thank you all for reading and we hope you'll check out the soundtracks! ~ Tyler & Jon
A discordant rhythm has been the underscore of the city since its fall into chaos. If you listen closely, are the whispers of truth embedded within? #LiesofP
Check out the brand new OST of Lies of P on the official Lies of P's Youtube Channel.