END UP ALONE - Fast X Play
We’re back with a smaller update containing bug fixes for the End up alone.



- 30% increase in player speed
- Fixing vaccine problems
- Fixed some areas where FPS dropped
- Fixed the player seat
- Steam Achievement Settings
- Fixing the problem of dark places
- Fixing the music
- Fixed the pause when saving and specifying the locations to be saved
- Rearranged some icons
- Repair of items that were not removed or boxes and lockers were not opened

- Configure the map in the inventory section
Delicious Dungeon - Digital Cauldron
We are happy to announce that we have over 100 Beta testers!!
Thank you so much for the interest in our game!
We hope that you find joy in the game and give us some feedback.
Feel free to join our discord server, since it is the best way to reach us directly and be part of the community.

Happy hunting and we hope you cook up some delicious meals!

Once more, thanks to all of you and we hope to see and hear from you!

Aug 17, 2023
SCP: The Paranormal - KarloSCPbanana
I have some horrible news.. Very, very horrible news..

The project is pretty much fucked..
Long story short, I was working on the new release trailer and Unreal started glitching out so to say, the engine was randomly stuttering, major FPS drops started to happen, some actions were delayed and sometimes the engine won't do what it's told to.

I didn't think much of it, I was going to save and restart my PC, but then my PC got the blue screen of death. That's a big problem cuz stuff like that can corrupt the project files.
I went to restart the PC and unsurprisingly some of the project files got corrupted. :(
I'm currently trying to figure out what went wrong and try to get the corrupted files back, as well as trying to calm myself down.
So if you have any ideas of what went wrong or how I can get my files back, please let me know.

Because of this, I'm unfortunately gonna have to delay the game, I don't know for how long I'm gonna have to delay it, until I get those files back I guess. So, the game is unfortunately delayed again. It's delayed until we get the corrupted files back. I hope you understand!
I also need some time to cope with this, as it's very big.

I hope you understand! Cya later!

-Altus Interactive
Project F - kamasu
・8月17日24時 をもちましてシーズン1を終了いたしました。
・次回シーズンは3ヶ月後に開催予定です。
・アップデート内容は後日お知らせいたします。

■バトルパスについて
・シーズン1の閉幕と共に、シーズン1[Initiation]バトルパスは終了とさせていただきます。

■ゲームモードについて
以下のモードはオフシーズン中はクローズさせていただきます。
・3ラウンドマッチ
・ランクマッチ
※カスタムマッチは遊ぶことができます。
DAVE THE DIVER - DAVE_CM
Greetings, Divers! 🦀

We have just rolled out a new hotfix to address some of the issues that have been reported to us by the community including the quality-of-life (QoL) improvements. To apply the latest hotfix, make sure to update your game to the latest version. Thank you for helping us improve the game.

THIS IS IMPORTANT, PLEASE READ:
If you're experiencing an abnormal amount of crashes and graphics issues, please follow the guide in the link below to verify the integrity of game files on Steam. Please check if it helps resolve the issue.

1. Verify Integrity of Game Files on Steam
- Steam verification guide: https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB

2. Update your Graphic Card driver to the latest version


◈ Updated Version:
  • Windows: v1.0.0.1022
  • Mac: 1.0.0.182.mac
◈ Update Details:
  • Potential spoilers regarding the main content of the game have been masked.

[Improvements]

1) In-game Controls
  • Added functions that support automated QTE (Quick time event)
[/b] - There will now be an additional function for processing QTEs (button-mashing)
: Automated process by pushing one button.
- The interaction gauge will automatically charge with the simple press of a button.
- This function can be turned ON/OFF in the settings.

  • Controller TYPES can now be selected.
  • [/b] - Xbox Controller
    - DUALSHOCK®4
    - DualSense
    - Switch Pro Controller

  • Base settings will “automatically” detect the connected controller and display related buttons.
  • [/b] - If Steam Input is used, however, Xbox controls will be displayed/used.
    [/list]

    2) System Optimization
    • Overall build and patch size has been reduced with certain changes in resource arrangement.
    • Overall optimization has been improved so that the game may run in devices with lower specs.
    [/b]
    [/list]
    3) UI Updates
    • Overall UI size has been readjusted
    [/b] - UI size has been improved to fit the needs of not only the PC users, but also to support players with a Steam Deck.

  • Inventory sorting function has been added.
  • [/b] - Divers can now easily check their acquired items and get rid of unnecessary goods when diving.
    - Items in inventory can be sorted by their Acquired Date / Weight / Name / Rank / Amount.

  • Movement in a menu that’s in a vertical list has been improved.
  • [/b] - Pressing up/down once more when at the top and/or bottom of a list will allow you to go to the opposite side of the list.
    [/list]

    4) Sushi Restaurant
    • [After Chapter 6] Option to serve Party dishes has been added.
    [/b] - When setting the Operation Policy for the Branch, divers can now select an option to provide Party dishes to normal customers.
    - When the setting is turned ON, Party dishes will be served to normal customers.
    - Please note that if there aren’t enough dishes to be served, dishes meant for Party customers may be sent to normal customers.

  • [After Chapter 4] Cocktail colors have changed.
  • [/b] - Cocktail colors have changed to support color-blind players.

  • Maki can no longer be dismissed.
  • [/b] - If Maki has already been dismissed, she will return to you as Level 1.
    [/list]

    5) Underwater Exploration
    • [After Chapter 3] Improved Beluga Taxi controls

    • A warning message will now be displayed when an event forces you to leave the water.
    [/b] - For certain events, you will return to the place where you left off, instead of going to the lobby after the event ends.

  • Improved the message displayed when using the Cargo Box while at max capacity state (weight).

  • Image, name, and description Blackspot Seabream (Salema Porgy) have changed.
  • [/b] - Fixed the issue where the details of the fish did not match that of the real-life version.

  • Improved the movement/direction logic of certain fish types.

  • Improved the descriptions of certain weapon enhancement parts.
  • [/b]
    [/list]

    6) Farm & Fish Farm
    • Added the ‘Keep up to 2’ option in the Fish Farm.
    [/b] - Added an option to keep 2 of the same species for breeding when selling/transferring ingredients.

  • Fixed an issue where offspring of mammals were displayed as roe.

  • Watering Can no longer be sold.
  • [/b] - If you’ve already sold the Watering Can, you can acquire the original ‘Watering Can’ after the update.
    [/list]

    7) Minigame - GYAO!
    • GYAO! Codex and Marinca has been separated.
    [/b] - GYAO has been removed from the Marinca app, and cards acquired in GYAO! can be checked through the codex within the Minigame.

  • ‘Revive’ function has been added to GYAO.
  • [/b]
    [/list]

    8) Other Improvements
    • Improved the overall text quality of French / German / Spanish / Portuguese.
    • Mouse cursor will no longer be displayed when playing with a controller.
    • Steel Net can now be purchased in the Cobra Shop at all times when a Tuna Party is in progress.
    • The overall sound quality has been improved.
    • Korean & Japanese title screens have been localized.
    [/b]
    [/list]

    [Balance Updates]

    1) Sushi Restaurant
    • Adjusted the in-game balance of operation costs and employee wages.
    [/b] - Operation costs for Platinum & Diamond rank have decreased.
    - Employee wages have increased depending on their level.

  • Increased the selling prices of certain sushi dishes and ingredients.

  • Changed the unlock conditions for special customers
  • [/b] - Before: Customers are unlocked by meeting certain conditions.
    - After: Customers are unlocked depending on the Cooksta grade.
    [/list]

    2) Weapon Enhancement Parts
    • Overall balance of Weapons has been made as shown below.
    [/b]
    [/list]
    Triple Axel Weapons
    - Magazine capacity has increased.
    - Base damage increased for certain weapons.

    Sniper Weapons
    - Magazine capacity for the max-level weapons has increased.

    Sticky Bomb Weapons
    - Magazine capacity has increased
    - Base damage increased for certain weapons.

    Ice Guns
    - Range and aim angles have increased
    - The number of rounds it takes for the target to freeze has decreased.

    Grenade Launcher Weapons
    - Magazine capacity has increased for certain weapons.

    Explosive Weapons
    - Fire damage % has increased.

    Thunderbolt Weapons
    - Additional damage % has increased.

    Hell Poison Weapons
    - Poison damage duration for Hell Poison weapons has increased.
    - Damage increased for certain weapons.

    Tranquilizer Mosin-Nagant
    - Tranquilization rate has increased.

    Blackhole Launcher
    - Base damage and Poison damage increased.

    Flamer Sniper Rifle I (Lv.3-5) & Flame Sniper Rifle II (Lv.4-5)
    - Base damage has increased.

    Shocker Sniper Rifle I (Lv.5) & Shock Sniper Rifle II (Lv.5)
    - Base damage has increased.


    2) Other Balance Changes
    • Changed the weight of below species.
    [/b] - Narrow-Barred Spanish Mackerel

  • Changed the food buffs acquired at Mima’s restaurant
  • [/b] - Updated dishes: Feather Dumpling / Mima’s Special Dumpling
    [/list]

    [Bug Fixes]

    1) Underwater Exploration
    • Fixed an issue where the interaction process of killing a fish and/or tranquilizing it did not promptly trigger when Dave got in close-range.
    • [Chapter 6] Fixed an issue where the Antarctic Octopus did not react to attacks while being chased.
    • Fixed an issue where an abnormal amount of fish meat was acquired when using Salvage Drones.
    • Fixed an issue where Dave’s movement was limited when protecting the baby whale.
    • Fixed an issue where the gameplay was sometimes not processed normally after a QTE interaction in a battle.
    • Fixed an issue where Dave couldn't get past Tubeworms in certain situations even after turning on the UV Light.
    • [FishMon] Fixed an issue where the Wizard Barrel Jellyfish sometimes moved abnormally.
    • Fixed an issue where certain fish species did not react to Doll Decoy.
    • Fixed an issue where the Item Description UI was not displayed as intended when using the Underwater Cargo Box.
    • Fixed an issue where the gauge UI was not displayed as intended under certain conditions when using the Shock Harpoon Tip.
    • Fixed an issue where the effects of Lure Capsule were sometimes not reflected.
    • Fixed an issue where the Dave could die during the animation of using an Escape Pod.
    • Fixed an issue where Dave could enter unopened areas under certain circumstances.
    • Fixed an issue where Escape Pod was displayed as if it could not be used even in cases where it could be.
    • Fixed an issue where certain species were covered by background objects.
    [/b]
    [/list]

    2) Sushi Restaurant
    • Fixed an issue where the sources of certain dishes were not displayed correctly.
    • Improved input controls in the cooking battle.
    • Fixed an issue where the dishes that were registered in the afternoon disappeared under certain conditions.
    • Fixed an issue where the amount of Gold displayed differed from the actual amount under certain conditions.
    • Fixed an issue where the BGM after the cooking battle was sometimes outputted abnormally.
    • Fixed an issue where certain dishes from the Branch could not be interacted with using mouse controls.
    • Fixed an issue where the VIP missions were sometimes not cleared even when all ingredients have been acquired.
    • Fixed an issue where additional Likes were not reflected after a certain amount of Likes at Diamond rank.
    [/b]
    [/list]

    3) Boss Fights
    • Fixed an issue where the ‘Overweight’ status maintained even after dying in a boss fight
    • Fixed an issue where the screen focused on a random spot in the death animations of bosses.
    • Fixed an issue where the game could sometimes not be continued after beating the Wolf Eel.
    • Fixed an issue where shark bosses did not attack as intended.
    [/b]
    [/list]

    4) Sushi Restaurant
    • Fixed an issue where the Re-dispatch menu UI were sometimes not being displayed correctly.
    • Fixed an issue where the dispatched staff did not return.
    [/b]
    [/list]

    5) Missions
    • [Rescue the Beluga] Fixed an issue where the beluga mission was cleared even when the antidote was not brought back.
    • Fixed an issue where a tutorial scene played at the boat and the gameplay could not be continued.
    [/b]
    [/list]

    6) Sea People Village
    • Fixed an issue where the interaction button was sometimes not displayed.
    [/b]
    [/list]

    7) Other Bug Fixes
    • Fixed an issue where the ‘newly acquired’ icon did not disappear in the Diver Box.
    • Fixed an issue where the location of certain background objects was different than intended.
    • Fixed an issue where certain graphic effects were being displayed differently than intended.
    • Fixed minor sound output errors.
    • Fixed minor translation errors.
    [/b]
    [/list]

    Additional Information
    Please note that if you're still experiencing issues after the patch, please compress the files from the path below and send them to our help center.

    Windows:
    %LocalAppData%\..\LocalLow\nexon\DAVE THE DIVER

    Mac:
    ~/Library/Logs/nexon/DAVE THE DIVER/Player.log
    ~/Library/Application Support/nexon/DAVE THE DIVER/SData
    or
    ~/Library/Application Support/com.nexon.dave/DAVE THE DIVER/SData

    Steam Deck:
    ./.local/share/Steam/steamapps/compatdata/1868140/pfx/drive_c/users/steamuser/AppData/LocalLow/nexon/DAVE THE DIVER


    ◈ Notes
    * If there are any changes to the details, we will update you through this notice.
    * Please update Dave the Diver on Steam to the latest version for the changes to be applied.

    Your reports are essential to improving the game and we’re happy that you guys are with us along the way. Please remember that if you have anything to share, feel free to let us know.

    We want to thank all the divers who have provided us with bug reports, even if you’re not named below! Your feedback is always appreciated.

    Eoh / BagelMasterFuture / samikat322 / eat the kids first / HighTechLowIQ / goderro /
    lostpup9000 / Gouda quiche / Tyzombiecrusher / Bunger Royale / Gaymer /
    Caustic / HanA / HansWorst / Silent / hanbin07 / Seong / RahhnStahp / Have A Quick Funeral /
    DaPiFanatic / しゃぐなん / Hannes / Kuromori / TheTadosaur / !BuilD1 / pickles / Wendy

    Thank you!
    Demonologist - TGRL
    Hello Demonologists, Here are the release notes for the 0.5.2 patch:


    Improved/Changed/Adjusted

    • Bedlam lighting and performance optimization
    • Salt Barrier performance optimization

    Fixed

    • Getting stuck in the Slider Puzzle in Bedlam when died
    • Problem with lamps not working near cells in Bedlam
    • Some localizations
    • Safehouse skyboxes issues
    Save me Mr Tako: Definitive Edition - ChrisDeneos

    Bonsoir from Deneos!

    I'm proud to say that we recently reached a milestone on Steam, we sold enough units of Save me Mr Tako: Definitive Edition to be able to create community items (trading cards, emoji, stuff like that).



    Owners of the game should have already received some of the card, there are 5 of them, you should receive one each hour of playtime.



    You can also purchase more items like emojis, profile backgrounds and badges with shop points. What do you think about them?



    Another good news about Save me Mr Tako should be announced soon.

    Otherwise, keep in mind that we are working on the game sequel, called Tako no Himitsu: Ocean of Secrets.



    - Steam page: https://store.steampowered.com/app/2357380/Tako_no_Himitsu_Ocean_of_Secrets/
    - Kickstarter page: https://www.kickstarter.com/projects/1373467035/tako-no-himitsu-ocean-of-secrets
    - Twitter page: https://twitter.com/DeneosGames

    As always, don't forget to wishlist the game on Steam and if you own Save me Mr Tako, leave a review as it will help the game in the long run!

    Have a great day!
    GosickRogue - exsize0303
    ◆機能追加
    - 敵の行動予測アイコンを各行動に対応した画像に変更しました。
    - GameClear、GameOver時のリザルト画面を実装しました。

    ◆機能改善
    - ギャラリーのレイアウトを変更しました。
    - 主人公の行動時の演出速度を変更しました。

    ◆バグ修正
    - 中ボス戦終了後にゲームが進行できなくなる不具合を修正しました。
    - 中ボスが10ターン目以降に正しい行動をしなくなる不具合を修正しました。
    - 強化イベント画面にて、暖炉と本の位置がずれる不具合を修正しました。
    - 敵が痺れ状態を付与する際に演出速度が速くなる不具合を修正しました。
    - 敵の吸血攻撃の演出が再生されない不具合を修正しました。
    - 一部UI表示の不具合を修正しました。

    ◆バランス調整
    - カードの強化の上昇幅を一部変更しました。
    - 一部敵の行動パターンを変更しました。
    Europa Universalis IV - PDXRyagi


    Hello EU4 community, and welcome to the first Anbennar Mod Spotlight!
    Today, JayBean, the creator of Anbennar and Lead Writer Karlov will be introducing you to the Anbennar EU4 mod and the Anbennar setting as a whole as part of EU4’s 10th birthday celebration in this first of a two-part series.

    We'll let JayBean and Karlov take it away:

    -----------

    Anbennar is a fantasy total conversion mod set in an original setting inspired by D&D settings like Forgotten Realms as well as settings like Dragon Age and The Witcher. But first, let’s begin with a question:

    Have you ever wanted to see how a fantasy world evolves PAST the medieval era?
    How wizards react to the advent of gunpowder?
    Or what if colonial exploration actually unearthed relics of immense magical power?


    Anbennar is all about exploring those themes and more.
    In the EU4 mod you’ll be playing through a fantasy world set during the same time span as vanilla (1444-1821). You’ll witness all the events and themes of the early modern period albeit through a fantasy lens.
    Watching how a fantasy world evolves through the ages is something we don't often get to see, let alone play through, but PDX games give us the perfect platform to tell these stories - and so enters Anbennar: A Fantasy Total Conversion mod for Europa Universalis IV.

    Screenshots:

    The World of Anbennar



    Magic UI



    Necromancy is a pathway to many abilities some consider to be unnatural



    Racial advisor portraits



    The God Fragment by Biegeltoren


    We’ve been around for five years now, and later this year Anbennar is aiming to release our largest ever update, Scions of Sarhal, and we are incredibly excited to introduce our version of Africa when it drops in Q4 (and we finally update the mod to 1.35 - we hear you, chorus of people in the steam comments)!

    But our special EU4 10th Anniversary Dev Diaries aren't just about that update.
    We’re also going to take you on a grand tour of Anbennar as a whole, showcasing the regions of the world, their cool gameplay mechanics, systems, and the lore you can expect when you download the mod. Additionally, we’ll share some insight and commentary on how and why we brought these unique twists on EU4 gameplay to life...

    -----------

    As you might expect there is a lot to cover with such a massive Mod. Too much to fit even just part 1 into this post! Whether you have heard of Anbennar before or it's a first, if this spotlight sounds interesting we encourage you to
    Read the Rest here



    And check out the moditself on the workshop here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355
    Palladium - Odisseo
    Bug Fixing:
    UI elements with wrong behaviour
    Modified behaviour of global and local map (minor change)
    A couple of invisible walls created to prevent the player from falling were not working as expected
    Rework of the UI of the load screen, to make it more responsive.
    Fixed scrolling issue in the codex section


    Balancing
    The SMG has been reworked to differentiate its use. It now longer shoots a perfect row of bullets but a little deviation is assigned to each bullet. Un-upgraded number of bullets has been increased to 3, lowering the damage of each bullet.
    The SMG now has a different powerup. The headshot multiplier was replaced by a powerup that makes the recoil predictable and compensable with mouse aim.
    Minor adjustment to enemies health.


    Map changes:
    A couple of locations were reworked to be more evocative. These changes will continue in future updates.






    Autosave:
    Autosave is now a thing in Palladium. Each save point will activate only once and will be easily spotted through all saved games.


    Visual improvements.
    Post processing and colour balancing has been completely reworked with this update.
    Lights were modified and recalculated in a few instances.
    Added visual effects for light elements.
    Enemies can now be gibbed only partially, leaving mutilated remains.
    Also all enemies have dedicated gibs and animations for various parts of the body.





    Bunny hopping has been introduced to help traverse areas previously explored and to give a significant edge to the player over the enemies.


    Most of the messages in the tutorial level have been rephrased to make them more clear.




    ...