Crimson Tactics: The Rise of The White Banner - guptachirayu155
Controller Support and Steam Deck Compatibility will be introduced in the next patch along with the other changes mentioned in the previous Devlog.

We are excited to announce that we have added controller support to our the game! This means that you can now play the game with an Xbox controller, PlayStation controller, or any other compatible controllers!

We have added controller support to all aspects of the game, including movement, combat, and menus. We have also made sure that the controls are intuitive and easy to use.

Controller Scheme

Here is a basic skeleton of the XInput Controller Scheme:



Battle



Menu

Here is a demonstration of the use of Controller in one of the crucial menus of the game: Party Management:



World Map Navigation




Draw & Guess - Ikarel
Hello everyone,
Happy summer time!

Here’s a brief overview of the changes we have implemented recently:

1) Player list in-game can now be activated and deactivated with TAB, and does not automatically close when TAB is released anymore.
2) Added an additional Exit button for the player list.
3) Improved drawing capability: Unwanted “spiking” of lines reduced.
4) Added various stability improvements.

Happy drawing!
Team Acureus
Russian Village Simulator - VD Games
Hello, dear friends!
Here it is: we are releasing our game "Russian Village Simulator" into early access!

In this game you will enjoy the unforgettable spirit of Russian village with amazing atmosphere and color!



Have a good and fun game!
G.O.P.O.T.A - VD Games
Hello, dear friends!
Here it is: we are releasing our game "Russian Village Simulator" into early access!

https://store.steampowered.com/app/2455370

In this game you will experience the unforgettable spirit of Russian village with amazing atmosphere and color! And also you will meet two familiar characters: neighbor Gopnik and his friend Sergey!.





Have a good and fun game!
Aug 17, 2023
Space Mechanic Simulator - Atomic Jelly
Hello Space Mechanics!
Patch 1.0.2 brings some crucial fixes to the "rotating planet" bug making it impossible to fire the game and many more. Thx for your continues support, next updates are on the way. At the moment, we no longer have any serious bugs on the list, so we are focusing on the diagnostic missions you requested.

Full patch notes:
  • fixed issue causing main menu not to appear on some systems
  • fixed issue that could require player to save and reload tutorial mission before he could finalize it
  • updated batteries - now have working charge and possibility of measuring voltage directly on battery
  • updated simulation of electric motors, making more parts damageable and having effect on motor function
  • fixed bug causing aborted missions incorrectly showing as completed
  • fixed some more translations
  • fixed non-functioning PLC not getting power
  • improved the positioning of some pipe holders so that the screws can be removed with ease







Join our community on Discord!


Have fun,
Atomic Jelly
Aug 17, 2023
Modules - QuaZar
New:
- Added Steam Achievements;
- Reworked the movement system;
- Reworked the teleport visualisation;
- Reworked the VR menu.

Bufixes:
- Fixed menu sounds;
- Fixed bug with the sound spheres;
- Small fixes.
Aug 17, 2023
Eternal Return - GM_Goddess
We will be rolling out the 1.2.0a Hotfix at 12Ñ30 PM (UTC).
*Some changes may not be applied to tooltips or Practice modes.
*Please restart the client to download the update.

Check out the details on our Website.

[url][/url]
Deputinization - Aske4 SlavaUkraini
Right now I am working on the new Bayraktar level. Location of this level will be a road near moscow.

I think, after this level, I will start to prepare for release!
Isonzo - Major Raquel ~ヾ(・ω・)
Hello soldiers!

It’s time for another devblog! The release of our Monte Piana map is getting closer. We can’t share the release date with you all just yet, but don't worry, your wait will be over soon enough.



Before we get into the historical background of the map, we would like you to ask you all once again to fill out our player survey. This is to make sure that we’re putting our development focus in the right areas, and to keep our fingers on the pulse of the WW1 Game Series community.

Many of you have already done so, thank you very much! This is a reminder for the people who might’ve missed it (or forgot it). You can click here to be redirected to the survey.

We’ve heard some of you struggling to fill in the survey due to the Google login requirements. This is a safety precaution. We’ll look into other alternatives for future surveys.

Now, let’s take a look at the Battle of Monte Piana.

Preparations

Before the actual commence of the battle, both sides (the Austro-Hungarians & Italians) made adjustments of their positions. On 8 June 1915, the Austrio-Hungarians began to dig deep trenches, which were accompanied with barbed wire a day later. On the Italian side however, two infantry battalions (Marches brigade) relieved the Alpini and resisted the daily Austrian attacks (Schaumann). A few days prior, the 55th Marche had been alerted to move to Monte Piana.

The two lines faced each other at a short distance, and the Austro-Hungarians adopted a singular strategy to impede the Italian patrolling actions: every evening around 11pm they sent 50 to 60 men to take up positions behind the barracks less than 100 metres from the Italian line who fired shots rifle in order to keep the Italian troops still.

On 9 June, the Italian artillery targeted the northern plateau with the new 149 pieces causing numerous losses: after a few hours the damage was so serious that a partial Austrian retreat from the advanced trenches was necessary. In the night between 9 and 10 June the Austro-Hungarian shock troops were replaced by a company of Landesschützen.


An image of Monte Piana before the war

Towards the end of the month, the Italians expected the medium- and large calibre batteries (infantry) to be available. General Ragni Ottavio issued the order for an operation, which focused on the barriers of Landro and Sesto. Several areas were targeted such as; the North of Cortina, Passo Tre Croci, Val Padola and more.

On July 9th 1915, the Austro-Hungarians almost completely expelled the Italians from the mountain, but didn’t put in the final blow in their attack, resulting in the stay of their enemy. This allowed them to plan a counter attack.

The counter attack

In the early morning of July 15th, the Italians started their counter attack. Their goal was to recapture Monte Piana.



They started firing with artillery fire; about 40 pieces of various calibres including the 280 and 305 of Federavecchia, their targets were the trenches on Monte Piana and the Pyramid Carducci. Around 9am, a rocket launched from Villa Loero gave the signal for the infantry to fire.

“And here we are lying under the last scree*. We look in amazement at the valley of death. An old captain comes out of a boulder. He has a sheet in his hand, he shakes it convulsively. Someone murmurs: 'He's drunk, poor captain'. A bullet hits him and he falls into a flood of dust. He shouts: 'I'm hurt!' He gets up. He staggers. He turns his back to the enemy who riddles him. And the grapeshot continues without interruption. Two generous men from the Red Cross approach on all fours to take him away. One is injured. They flatten themselves behind the boulders. It seems to see the projection of a flickering film. " - Infantryman Brusatin

*A Scree is a collection of broken rock fragments at the base of a cliff.



At the end, the battle turned into two years without any progress on both sides. In the months October & November 1917, the Italians were forced to abandon their post in order to move towards Monte Grappa, where they needed to withstand the Austro-Hungarian’s Caporetto Offensive.

That’s it for now!
We’ll post a more in-depth devblog of the actual map as well, so be sure to keep an eye out for that!



Until next time soldiers o7






Aug 17, 2023
Raiding.Zone - klg71
After numerous requests I introduce to you: The mindless jump
...