We are pleased to announce today that Offline Mode is coming earlier than expected! A beta of Offline Mode will be included in the Starship of Terrors season update on August 23rd, 2023. It has always been our goal to support playing Inkbound in a variety of contexts, including when fully disconnected from the Internet. Here’s how Offline Mode works:
By default, Inkbound will continue to play online. However, if you don’t have an internet connection or intentionally enter Steam’s Offline Mode before starting the game then Inkbound will automatically enter Offline Mode. When offline, most features are available, though some features that naturally require being online will be hidden.
Some things you can do in Offline Mode:
Continue to progress your existing character, then later bring that progress with you back online.
Start and complete new runs.
Continue and complete runs that were previously started while online.
Start a run offline, quit the game to come back later, and then resume that run when offline.
Complete quests.
Unlock Trinkets (new feature in Starship of Terrors).
Complete Victory Board objectives (new feature in Starship of Terrors).
… and more.
Some features, the ones designed with multiplayer or social gameplay in mind, obviously won't work offline, though they will be there for you when you next have a connection. These features are not available in Offline Mode:
Forming a party, the party finder, and playing runs in multiplayer.
Chatting with other players.
Daily Challenge runs and viewing Daily Challenge leaderboards (new feature in Starship of Terrors).
Daily Quests.
Claiming cosmetic rewards.
The Cosmetic Shop.
The ability to submit feedback to the development team.
Furthermore, there are a few other caveats:
You have to go online at least once before playing offline.
Runs started or played offline cannot be resumed online. You either have to finish the run while offline or can choose to abandon the run if you come online with an incomplete offline run.
You must fully restart the game to toggle between online and offline modes. We don't currently support dynamically switching between modes based on internet connectivity status.
If you have spotty internet connectivity and would prefer to play offline or want to play while traveling (airplane? Grandma’s house?) then it will be possible with the Offline Mode Beta.
Why are we calling it a “beta”? Primarily because we think it might have some bugs we haven’t been able to find yet and because we want to get additional player feedback regarding how we can improve it.
We’re looking forward to getting this feature into your hands and hearing your feedback.
Another update is here! Introducing a fluid sprayer/flamethrower, reworked armor system, few more Urlando interiors, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - fluid sprayer/flamethrower (can use poison, acid, etc.) - reworked armor system - few more interiors for Urlando - craftable bulletproof armor - humanoid enemies can now open doors - enemies can now shoot each other - placed an active geyser to Urlando
CHANGED - headshot with any gun now has a chance to kill instantly (higher damage higher chance) - relocated the silenced pump shotgun - molotovs now break on impact with enemies/walls & cause more damage - your hunger (energy) is no longer recharged after sleeping - renamed the flamethrower, changed its description & icon - small insects no longer deal damage to player, but now instead cause more sickness - being bit by toilet worms now also increases sickness stat - increased sickness stat increase when drinking unpurified fluids - reworked some sounds - reworked some textures - unaffected junkie can now jump over obstacles - bathtubs & sofas now spawn items
FIXED - urid fall was sometimes causing slow frame rate - enemies could shoot through a wall if they were standing right next to it - underground coal mine had hard ground footstep sounds
How would you like to earn bonus rewards for participating in activities around the Spiral you already enjoy? During the Spiral Showcase event, you can earn points to fill up your personal progress bar by fishing, training your pets, doing daily quests, crafting items, and helping others with the Team Up Kiosk!
As you fill up your personal progress bar, you’ll unlock special free rewards:
Professor's Hoard Pack
Treasure Cards from the Eye of Bartleby Pack
Reagents from the Mega Reagent Pack
Jewels from the Rockhammer’s Jewel Pack
Mega Snacks
And More!
More good news! Earning points in the Spiral Showcase will also earn you points towards your Scroll of Fortune progress for even more rewards.
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added ability to lift ammo when it doesn't fit in player's inventory
Added cvar "cl_melee_impact_effects" to enable / disable melee impact particles
Changes
Reduced chainsaw impact effects on characters (#1414)
Reduced game installation size by compressing misc. textures
Removed friends requirement from the achievement "HAZMAT Team", new goal is "Kill 500 zombies with 6 or more players"
Show compatibility warning when playing with Linux runtime on Steam Deck
Show loading spinner while downloading user avatar
Updated the localization files:
With thanks to community translators: Blueberryy, BloodyMoonlight, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta
Your pets want to have fun too! The Pet Promenade rewards you for interacting with your pets by doing things such as winning pet games, feeding them snacks, and more! Reaching the end of the progress bar yields a random pet jewel and a chance at the Ravenwood Hamster pet.