1. Fixed an issue where the damage increase in the skill 'Assault Mode' was actually an increase in total damage, and as a reinforcement, increased the value of the total combo shot increase.
2. Fixed an issue where in extreme cases, the weapon UID may be the same, causing some skills to fail
3. The "basic range" in the cloud image will now increase the minimum range
4. The setting for displaying basic weapon attributes has been added to the settings prompt settings. Once enabled, you can view the random range of weapon attributes, which is only valid for updated weapons
5. The special effects of the laser proprietary skill 'Ultimate Mode' are now displayed as regular laser effects in performance mode
6. Now, barrages greater than 300 will also be converted to damage multiplier, rather than being converted to damage multiplier after (firing rate * burst * barrage) exceeds 700
7. Now, archives with an archive time greater than 80 hours in the DEMO version will also be able to participate in the leaderboard
8. Fixed a problem where the weapon's basic firing rate bonus was increased in high difficulty, causing the firing rate to be much higher than normal when converted to continuous firing
9. Cloud images, now with rare effects such as auxiliary basic efficiency, will reappear in purple nodes
10. The weapons in the leaderboard will now display all skills, not just the skills in the weapon level bonus
11. New feature: Weapon Enhancement
You can spend terminal energy to strengthen weapons in the terminal database up to 100 times.
Skill adjustment
Poisonous Damage Increase: Decreased Total Firing Speed has been lowered, and increased Total Damage has been increased
Hanging Sword: The damage will be affected by the "Penetration Damage" attribute and the charging speed will be increased
Nightmare System: Damage will be affected by the 'Penetration Damage' attribute
Ion Explosion: Now causes damage that disregards defense levels and is affected by the "Penetration Damage" attribute. The trigger interval has been reduced to 0.25
Outbound Explosion: Damage will be affected by the 'Explosion Range' attribute
Lava Bombardment: Damage will be affected by the "Explosion Range" attribute, with a trigger interval reduced to 0.25
Magnetic Explosion Nova: Trigger interval changed to 1 second, damage is affected by skill trigger rate
Sanctions Holy Light: Trigger interval changed to 0.25 seconds
Hot Ice Inflammation: Now causes damage that ignores defense levels and is affected by the "Penetration Damage" attribute. The trigger interval has been changed to 1 second
Hyperthermal Armor Dissolution: Now reduces enemy's defense level by a percentage
Cruelty Execution: Now will also increase the damage of "ignoring defense damage"
New Skills
Short range explosives: increase the total explosion range and reduce the total range (exclusive to main guns and missiles)
Explosive Energy Dispersion: Fix the explosion range and convert the reduced explosion range into a barrage (exclusive to the main gun)
-The fast-forward button now appears when the train stops at a station with a long stop time. Click to toggle between fast forward and normal. It will return to normal 30 seconds before departure. -Implemented the behaviour of passenger transfer. -Fixed a bug that the air sound volume setting was not saved. -Changed the default state of the headlights to dimmer. -Corrected the destination of the 678B train to Oji.
We're happy to announce that TOBOR will be participating on this year's BIC FEST 2023. If you are visiting Busan for the show, please visit our booth to talk to us.
We just launched our new Speed Run Mode, along with our Speed Run Season 1 contest! This new speedrun mode is playable both SOLO AND CO-OP!
And that's not all! The Friend's Pass is also available for FREE on Steam! So if you've been meaning to try Coop, but didn't have a partner, well now it's even easier to ask a friend! Someone with the Friend's Pass can play the whole Coop campaign with you and the Coop speedrun mode, for Free!
- The first SPEEDRUN CONTEST ENDS 2023/09/16 - Play the Duskamble Speedrun Challenge and try to rank#1 (you can play solo, co-op, or both) - Please use the In-game Timer. - Ban : No OOB, No abusing glitches, no modifications of the game Can you beat the DEVS at their own game?
Duskamble Leaderboard - SOLO - RANK#1 - 100$ Steam Gift Card
RANK#1: 1st place on the leaderboard of the Duskamble Speedrun Map SOLO at the end of Season 1 will automatically win a $100 Steam giftcard to go towards any game purchase of their choice!
Duskamble Leaderboard - COOP - RANK#1 -50$ Steam Gift Card Each
RANK#1 COOP: Each player of the 1st place team on the leaderboard of the Duskamble Speedrun Map CO-OP at the end of Season 1 will automatically win a $50 Steam gift card to go towards any game purchase of their choice!
You can enter both the solo and the Coop contest for more chances to win! And YES, your friend can participate with you for free using the new Friend's Pass!
At the end of the season, simply ask "Autoexec Games" as a Steam Friend. We will look for your name in the leaderboards and if you win, we will accept your friend request and send you your gift! Make sure your profile is set to "public" when you ask us as Friend.
Look forward to another challenge map next seasons!
Happy hunting and see you on the leaderboards 😉 The AutoExec team Facebook | Twitter | Discord
Survivors -Brock Williams’s “Master of Influence” perk now buffs his aura correctly. -Brock Williams’s healing bonus per non-family member for the “Blood Ties” ability decreased from 5% to 4%. -Brock Williams’s damage reduction per family member for the “Blood Ties” ability decreased from 5% to 4%. -Brock Williams’s fear reduction per leader for the “Life of the Party” ability decreased from 10% to 8% (for Prestige, from 12% to 10%). -Brock Williams’s melee damage per warrior for the “Life of the Party” ability decreased from 10% to 8% (for Prestige, from 12% to 10%). -Brock Williams’s ranged damage per hunter for the “Life of the Party” ability decreased from 10% to 8% (for Prestige, from 12% to 10%). -Brock Williams’s cooldown reduction per support for the “Life of the Party” ability decreased from 10% to 8% (for Prestige, from 12% to 10%).
Demons -Schemer is now unable to force Survivors into activating traps when using Survivor's dodge before unpossessing and cycling the possessions.
General -Ranged weapons will no longer stop inflicting damage and playing gunshot sounds. -The ping wheel now will not get stuck in the middle of the screen when used during the crate trap animation. -Various environment and player collision fixes. -General localization fixes.
Gamescom 2023 is almost upon us, taking place from 23 - 27 August in Cologne, Germany. As the biggest games expo of the year, and our last big show before launch, we're pulling out all the stops.
SYNCED will be featured as part of publisher Level Infinite's "Into the Infinite" showcase, which kicks off at 7PM CEST on August 23. For those joining the festivities online, catch the showcase right here. We have big news to share, so don't miss it!
For those lucky enough to be in attendance, stop by our booth in Hall 6 to:
Get the latest launch date news
Experience live gameplay
Take part in merch giveaways
Check out some SYNCED cosplay
And even grab a selfie with a life-sized Nano (and win some free stuff in the process)
But that's not all: If you cannot attend Gamescom yourself, make sure to check out our daily Twitch livestreams, starting at 5pm CEST on https://www.twitch.tv/synced_en, directly from the show floor. And be sure to follow our social channels for even more great content from Gamescom. So, whether you're boots-on-the-ground at the show or following along at home, we can't wait to kick off a festival of SYNCED fun at Gamescom 2023!
SYNCED launches later this summer. Pre-register on https://www.syncedthegame.com/ to earn some sweet rewards for launch.
First update to Project City is here. After launch, I realised a lot needed to be done to make the game way more enjoyable, this will take a few updates, so this is Stage 1 of my multi stage plan to make the game more fun. Here is what has changed:
Added
- Added new Gun Business (legal and illegal) - Added Post Office Robbery - Added Restaurant & Cooking - Added Chef Job (at restaurant) - Added Crafter Job - Added New Drugs (PCP, Heroin, Ecstasy, Fentanyl) - Added Help Menu - Added Law Enforcement Attention - Added more Dumpsters
Changed
- Reworked & New Technology Company - Changed Dumpster Interactions - Changed Apartment Default Rent - Changed Arrest System - Changed Lighting - Made Loans a business, which needs to be purchased to get a loan. - Reduced Prison times
Fixed
- Fixed Stock Market not Saving - Fixed Factory Items not Saving - Fixed Items going out of stock when performing split in vendors
That's it for this update, I'm going to take a break from full development of Project City for 1-2 weeks as I have been non stop developing since April. If there are bugs that arise, I will still post patches and bug fixes. After that, straight back to working on 1.2 Have a great day.
How many rounds can you survive in the new Survival Game-Mode?
Click the Survival button in the main menu to start playing.
Survive as many rounds as you can in the new survival mini-game, are you struggling in the campaign? you can now grind potions in the Survival Minigame, and take them with you to the campaign, please note this only works if you dont restart the game in the meantime.