- Add more detail to Caitlin key items description - Optimize the amount of cloud and render detail - Corrected voice line inconsistency - Allow “space” to fast forward conversations like left-clicking - Add key binding for bulk transaction - Add brightness/gamma slider - Allow more flexible rest for time-skipping - Add all achievements and some graphic - Escaping and retreating by both sides should now make more sense - Allow selling of captured ships - Highlighted more performance detail on ship parts formerly not visible on GUIs - Add 4 more cargo slot to AK’s starting ship - Made it more visible when the amount of crew hit protected amount by adding shield icon with outline - Change Caitlin’s Quest Item description to be more clear - Fix various minor typos - Change the fleet behavior tips to reflect their actual behavior description - Update all ship part name and description.
🐞 Bug fixes - Fixed items price in SilberblumHQ - Fixed Sigrun’s skill has no speech - Fixed double narration on NVR’s nation speech - Fixed poor description on fuel tank - Fixed valuable items sell price inaccuracy - Fixed unable to use space to descend at Blueglade - Fixed some ship parts not having background floor - Fixed lack of detail on hunting quests clues - Fixed misleading logistic quests items - Fixed Pirnmill’s questline encounter does not spawn - Fixed ships loadout display misbehaving in multiplayer - Fixed ships showing up inconsistently after finished production - Fixed supply price are not the balanced price (It’s more expensive now) - Fixed click to navigate randomly turned itself back on - Fixed blast from projectiles are not applied consistently - Fixed unable to click on setting button during the shipyard tutorial - Fixed encounter roam randomly out of their areas - Fixed issue that spamming ESC would break intro sequence - Addressed pixelate status-icon by enabled mipmap for their source images - Addressed pixelate emblem-icon by enabled mipmap for their source images - Fixed targeting-ring not get cleared properly when its targeted is destroyed - Fixed parasite fighter behavior to maintain their direction outside target distance - Fixed escorts doesn't call off cruising when detecting obstacle - Fixed auto-pilot doesn't stop when closing in hostiles - Fixed achievement trigger - Fixed ai avoidance doesn't detect shipwreck as obstacle - Fixed ordering items from industries won't start processing issue - Fixed merchant panel can't close when sold some item issue - Fixed produced ships show up at the port you are currently in issue
Howdy everyone, another week, another feature we've overhauled and expanded. Let's tuck in:
Furniture Overhaul
Our ambition for housing runs deeper than cosmetic customisation. This week we take the first steps into expanding your safehouses being a useful place to return to time and again, as opposed to a place you place things for the heck of it.
Of course items like beds apply the rested/well rested/perfectly rested buffs, and toilets are a great option for fast travel. You can also take advantage of the TV as an in-world internet browser and all the fun that comes with that, but the rest of the items were more or less set dressing.
With this update, the AsbestOS items you buy from Third Hand Furniture, Brown Pipes, Oboe Electronics and Kitschen have interactable uses that generally confer a buff or a free item. The quality of the furniture/item will determine its cooldown of when you can claim the bonus again, indicated by a little UI timer over the objects.
Washing your hands in Sinks grants the "Clean Hands" buff, which boosts your pickpocketing success rate by 50%, while taking a nice bath will confer the "Relaxed Muscles" bath, increasing your carrying capacity by 5KG.
Playing around further, you could take advantage of the Coffee Machine for the Caffienated perk, or pop open a Bradda brand fridge for a free Fechney's Finest pie once every 3 minutes. We encourage you to experiment with all the available AsbestOS items in-game right now, and leave your safehouses buffed to heck, ready to cause a riot. Over the coming weeks we'll be adding more of these items to the game, in additional stores around Rockhaven.
Oh, and don't forget to check the additional vendor at the Slimeway gift shop. They sell a "Snail Breeding Tank". Don't think less of us, it was a community requested feature. So uh, go ahead and place those in a safehouse if you want a continuous supply of Snails. Just make sure to give them some privacy.
* Clank..Beep..Clunk! Come dressed in your finest bot attire for a fortnight of electrifying fun in the brand new ROBO THEME FOOD CART EVENT. * Make sure your battery levels are fully charged for an event of epic robot shenanigans and unlock exclusive SKINS. * Get your gears in sync as you’ll spin out of control once you check out our CHEFS in NEW COSTUMES and a futuristic aesthetic in the event.
Greetings players! First, our development team would like to show our special thanks to everyone interested in the upcoming game - Age of Reforging: The Freelands, and the support of our previous game - Blackthorn Arena. Our studio could not have come so far without your generous help and encouragement, and we sincerely hope to provide a superb gaming experience to the players. Unfortunately, Age of Reforging is currently in need of urgent fixes and polishing. In order to provide a smoother experience for our players, we've elected to postpone the release date of the early-access version from August 17th to the 28th. We apologize for any inconvenience this may cause and we can assure you that the resulting game experience will be worth the wait. Thank you again for your understanding and support.
- Added the function to cancel moves. (Also, ships can no longer be moved after using an armament.) - Improved the cut scene to be skippable with a mouse click. - Added the function to check which ships are actionable when hovering over "End Turn" or typing Tab. - Removed a stellar passive that could retreat ships and adjusted it to always retreat. - Improved the UI for ships.
I am still deving this game, my original plan was to release this game around next year. But due to economic pressure, I am thinking about fast-tracking the release date and do an early access end of this year around Oct or Nov.
update content 1. Fix the problem of afterimage when uploading a png background with a blank area 2. The avatar removes the window area and it will automatically reset 3. The lock function and hide ui function have been added to the configuration, and the restart will still take effect
Suggestions about obs transparent streaming: 1. Select a solid color background in the PngTuber Maker software 2. Select "Window Capture" in the OBS software to capture the PngTuber Maker application window 3. Select "Window Capture" in OBS, right-click and select "Filter". Click on the plus button in the lower left corner and select "Chroma Key" 4. In the settings of the chroma key, there is basically no need to modify it. Just make sure that the color of the "key color type" is consistent with the background color in the PngTuber Maker app