Pixel Starships - toma
Hi Captains!

Please find the latest Patch Notes below. This update is now available on Android, Mac, iOS, and Steam.

Please contact our Support Team if you experience any problems updating the game.

V0.997.4 Changelogs:

  • New Skin system for Rooms and Ammo(Crafts/Missiles)
  • New Co-Pilot Vest, Co-Pilot Trousers, Co-Pilot Cap Equipment
  • New Daily Missions for Levels 11-12 - Explore Lalande 21185
  • New Superweapon HP AI Conditions
  • New Launchpad Room available at Ship Level 5
  • Turkey Launchpad is now available as a Room Skin
  • Engine Rooms being Upgraded no longer provide Evasion during Ship Battles
  • Superlaser Volley increased to 20 from 15
  • BFB now deals an additional 200 frames of Fire to all affected Rooms
  • BFB AP Damage increased to 135 from 120
  • Decoy Drone Bay Max Craft limit increased to 4
  • Bombshell System Damage reduced to 2.5 and AP Damage increased to 5
  • AA Reload Time increased to 80 frames
  • Added Cooldown time and reduced Reload time to RAL across all levels
  • AOE will now be displayed in Grid values instead of pixel values
  • Upgrading 1 Grid Rooms will now return to Room Menu
  • Research Menu now shows unavailable Research
  • Mineral/Gas Requisitions now appear under the RES Inventory category
  • AI Commands on Crew/Rooms now have a 'Delete All' option
  • AI Conditions are now sorted into folders in the Edit Menu
  • AI Actions are now sorted alphabetically


  • Implemented performance optimizations for Ship Battles
  • Implemented monthly limit for Redemption Codes
  • Implemented support for reverse Module positioning
  • Added Warning messages for specific invalid Room placement
  • Added safeguards to prevent accidental Manual Commands at Ship Battle start
  • Added safeguards to prevent Ammo Crafting desync
  • Added Visibility Toggle button for password fields
  • Added missing Level 14 Gas Storage Room sprites
  • Removed Max Owned restriction from multiple Dove Store Items


  • Fixed a bug with Room Targeting when Crews Teleport back from Enemy Ship
  • Fixed a bug with Announcements Menu scrolling layout
  • Fixed a bug causing Crew notification timers to pause when switching to Galaxy scene
  • Fixed a bug causing Kamikaze Pathing to constantly circle the Target
  • Fixed a bug causing AI menu to register AI Chips that no longer exist
  • Fixed a bug causing incorrect Scorched Pod Reward scene
  • Fixed a bug causing an exception when dragging Consumables from Inventory
  • Fixed a bug enabling multiple Claims for Fleet Gifts
  • Fixed a bug preventing Guardian from firing at multiple Targets
  • Fixed a bug preventing AA Rooms from Retargeting when the Target is out of Range
  • Fixed a bug preventing Battle Season and Dove Store Items showing Contraband tags
  • Fixed a bug preventing allocation of Steam Achievements


Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.


Good Hunting, Captains!


-SavySoda Team

Aug 15, 2023
Lifeless Moon - Lifeless Worlds
Fixed bug where some audio was not playing at the Engineer encounter.
Aug 15, 2023
Momentum Mod - Gocnak
Hello! We added support for including introductions in our autogenerated changelogs! This week we've made various QoL improvements to the console, which should now feel much more like the traditional VGUI version (thanks rio!). We've also improved the railgun sounds (thanks Mango!) and conc textures a bit (False_!), and explosions no longer release revolting blue goo (also False_!).

Console (10)
  • Console autocomplete and history can now be navigated with tab and shift+tab, like in other games
  • Console input is now immediately filled in when navigating the autocomplete menu (game/issues/1776)
  • Autocomplete now correctly shows the first 100 results alphabetically out of all matches, instead of just the first 100 found
  • Input history no longer saves empty or duplicate inputs
  • The backtick key (`) will now always close the console if it is open (controlled by `con_backtick_always_closes`)
  • Closing the console now also automatically closes the game menu
  • Pressing ESC will now clear the console input box if it has text, otherwise it will close the console
  • Closing the console no longer clears the input box automatically
  • Opening console no longer opens the main menu (game/issues/1966)
  • Remove blank lines from console history (game/issues/1972)
Added (1)
  • Exposed `SetSelected(bool)` on `RadioButton` in Panorama JavaScript API
Fixed (3)
  • Fixed Panorama UI controller movement always moving right no matter the input direction
  • Fixed shaded textured view not working
  • Missing null check in sensitivity calculator resulted in 'NaN' in input box
Improved (7)
  • Hammer fix map dialog now will try to warn about unused keyvalue typos of existing keyvalues are not set, instead of suggesting to remove them
  • Hammer options dialog now only saves settings when pressing OK button
  • Hammer options dialog now updates 2D/3D views when changing visual settings
  • Panorama XML parsing errors should now give more context to the error
  • Updated Conc models and textures (game/issues/2090)
  • Updated Railgun sound (game/issues/2089)
  • Updated explosion decals (game/issues/2091)
Aug 15, 2023
Momentum Mod Playtest - Gocnak
Hello! We added support for including introductions in our autogenerated changelogs! This week we've made various QoL improvements to the console, which should now feel much more like the traditional VGUI version (thanks rio!). We've also improved the railgun sounds (thanks Mango!) and conc textures a bit (False_!), and explosions no longer release revolting blue goo (also False_!).

Console (10)
  • Console autocomplete and history can now be navigated with tab and shift+tab, like in other games
  • Console input is now immediately filled in when navigating the autocomplete menu (game/issues/1776)
  • Autocomplete now correctly shows the first 100 results alphabetically out of all matches, instead of just the first 100 found
  • Input history no longer saves empty or duplicate inputs
  • The backtick key (`) will now always close the console if it is open (controlled by `con_backtick_always_closes`)
  • Closing the console now also automatically closes the game menu
  • Pressing ESC will now clear the console input box if it has text, otherwise it will close the console
  • Closing the console no longer clears the input box automatically
  • Opening console no longer opens the main menu (game/issues/1966)
  • Remove blank lines from console history (game/issues/1972)
Added (1)
  • Exposed `SetSelected(bool)` on `RadioButton` in Panorama JavaScript API
Fixed (3)
  • Fixed Panorama UI controller movement always moving right no matter the input direction
  • Fixed shaded textured view not working
  • Missing null check in sensitivity calculator resulted in 'NaN' in input box
Improved (7)
  • Hammer fix map dialog now will try to warn about unused keyvalue typos of existing keyvalues are not set, instead of suggesting to remove them
  • Hammer options dialog now only saves settings when pressing OK button
  • Hammer options dialog now updates 2D/3D views when changing visual settings
  • Panorama XML parsing errors should now give more context to the error
  • Updated Conc models and textures (game/issues/2090)
  • Updated Railgun sound (game/issues/2089)
  • Updated explosion decals (game/issues/2091)
Eternal Return - GM_Goddess
Hello Lumia Island survivors!

Take a look at our new skin - Riot Police Felix!


[New Skin]



Skin: Riot Police Felix
Grade: Rare

* Riot Police Felix will be available in Store on August 17th after maintenance.
Rec Room - Coach
General Improvements and Bug Fixes
  • Hierarchy menu scrolling now works on touch platforms.
  • Fixed vignettes not scaling with Maker Pen self-scaling on some VR platforms.
  • Added 'Player Get Costume' chip in beta.
  • In beta:
    List
    variables can now be cloud variables! As with other variable chips, you can set them as Cloud in their config menu.
  • Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.
  • Fixed a bug that could cause 'Get All With Tag' chips to return incorrect results.
  • Truckers and Mobsters, your days of shame are behind you! Mobster Shirt and Trucker Shirt no longer have transparent parts on low-end devices.
  • Holding the shoot button on the bow and arrow (or duel wielding) no longer causes a prompt with missing text when approaching the climbing wall in \^Orientation.
Rec Room Studio
  • Fixed some chat bugs:
  • Resolved an error that was blocking the creation of a new chat thread with co-owners
  • Resolved an error that caused co-owner chat messages to vanish
  • Added a dialog when attempting to chat with the same co-owner account that is signed into Rec Room Studio.
  • Reduced the time to load the content for the Download and Upload windows.
  • We fixed it so the Rec Room Studio version should always be displayed in the Unity title bar.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Aug 15, 2023
Zodiark Reform: Bandage Rewind - Neil
Resolved several bugs.
Black Reliquary - blackreliquary.dd
Fixes
  • Fixed issue where Shieldbreaker's Narration was outdated
  • Fixed issue where Yngolian's "Eclipse" (Torch) Trinket line actually increasing Hero Surprise chance at 0 torch
  • Fixed issue where Yngolian's Summons could get desynced on non-Apprentice difficulties, resulting in him sometimes summoning two Y-cells behind himself
  • Fixed issue where certain heroes' bonus DMG vs Expiated/Amberblighted could be stacked in some rare instances
  • Made it so hero surprises are enabled in the tutorial mission (mostly for very rare occurrence of an ambush)
  • Fixed issue with Philomath's "Mood Tonic" didn't give her any Horror when using "Malevolent Pact"
  • Moved Philomath's Shadow to the right a little more on some of her sprites
Valthirian Arc: Hero School Story 2 - ihmb
🎉 Exciting news is coming! 🎮

Let's celebrate Indonesian Independence Day with a heroic twist!✨

Together with PQube, this is a proud moment for us and for the Indonesian game industry, as Valthirian Arc is the longest-running game IP from Indonesia that has gained global recognition. 🙌

In VAHSS2, we're excited to introduce a line of Champions who will undertake heroic quests for Valthiria. We invite you to assist these Champions in achieving their goals, dear Principals.

Embark on an epic journey of adventure, strategy, and camaraderie. Plus, enjoy a special discount 10% off on Steam as we honor our nation's independence. 🎊

Thank you for being part of our hero school story. 💫

#ValthirianArc #VAHSS2 #IndonesiaIndependenceDay #GamingAdventures #IndonesianGame #Agate #PQube #Steam #NintendoSwitch #PlayStation #Xbox
CosmicBreak Universal - kannP


What is the Chibi Character Union Wars:Bomb and Destroy?
A special edition of the Chibi Union Wars, battles limited to Chibi characters!
Players will now be able to look for the tremendously powerful Bombs in the chibi character Union Wars!
The damage caused by Bombs will be extravagant, and may even take out your enemies with one shot!
Take your favorite chibi characters on an explosively fun mission in Union Wars Bomb and Destroy!
※3 Chibi characters will need to be set in the Commando to participate.
※Chibi Characters can be obtained in the Shop, Coin Exchanges, and Angel Force events.

Bomb
There are four types of Bombs in total.
・Bomb Bombs can be installed directly in-place.
・Dash Bomb Bombs will move directly forward after placement.
・Jumbo Bomb Bombs will jump forward immediately after placement.
・Anti Gravity Bombs will create a force field keeping enemies from getting too close for a period of time.

Each type of bomb will be randomly and continually generated by Bomb Pots on the stage.
Each team has a Bomb Pot, and players can obtain Bombs from their own team's Pot repeatedly. Players can only obtain Bombs from the enemy's Pot periodically.


Availability(JST)
Period
Time
08/16/2023 ~ 08/30/2023 JST
01:00 ~ 02:00
08:00 ~ 09:00
11:00 ~ 12:00
13:00 ~ 14:00
17:00 ~ 18:00
20:00 ~ 21:00
23:00 ~ 24:00
Rewards
This time players can find Big Aila and Big Fia as prizes!
Chibi Character prizes from previous Union Wars can also be won with a set probability.




Thank you for your support of CosmicBreak Universal!
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