Fixed an issue where picked up objects would not be visible when lights are off. Fixed an issue where the phone would not be visible if F key is pressed continuously.
Camera inversion settings have been added to the settings screen.
In an effort to improve performance on slower machines including the Steam Deck, there is a setting that will disable the fluid dynamics. This is visual only and does not in any way impact buoyancy or wave math.
This patch contains a host of fixes and improvements to the game. It is now possible to call your horse again after dismounting. This is by default bound to C/Gamepad special right. This greatly enhances player mobility and makes dismounting a less weighted choice.
During your campaign you can now transfer units when you have occupied a new settlement. This allows you to keep a couple of units behind if you wish.
Full changelog
Allow player to call horse after dismounting, by default bound to C/Gamepad special left
Show watchtower on campaign map if built
Fix aggressive cavalry archer stack strategy wrong AI deployment
Fix banner unit generation for formations
Hide tree leaves while deploying units for better clarity
Fix ranged units getting stuck in volley on battle ended
Decrease navigation generation time
Add transfer screen after occupying a new settlement allowing you to select wich officers will take up the new garrison
Apply recommended settings automatically at first startup based on user hardware
Decrease melee unit weapon reach
Increase polearm unit weapon reach
Add unit attribute for 'can use fire arrows'
Only show fire arrow button during deployment when player has units that can use fire arrows
Decrease unit size for Skirmishers and Vlaminc to 36
Player can select enemy faction in quick battle menu: alternate clicks select enemy or player faction
Tweak colors on conifer trees to blend in more with landscape
Improve sutfen area map
Improvements to brabant area map (Ten bosche/nijmegen)
Improve utrecht area map
Add landscape footsteps to mounted player in normal battles
Change holy roman empire heraldry to one headed eagle
Remove shields from militia infantry, give cavalry damage bonus and spear bracing
Fix gamepad controls in demo prologue menu
Add a chance of clear weather occuring during winter
Improve sword and shield block animation
Player always performs a finishing move on fleeing enemies
Fix game starting in borderless window causing mouse problems for some users
Fix close cavalry camera being enabled by standard
Fix officer/commander spawning
Fix officers spawning in ranged formations wielding melee weapons
You can now change the game speed to fast (100 FPS when not in combat). Crafting abilities now take 1 or 2 hours (increasing hunger, etc.). Trogs now regenerate health. Other minor fixes.
Complete list of changes:
-Crafting scripts now take time (for hunger, etc.). -New setting to double game speed outside of combat. -Game now keeps track of number of combatants (for speed setting). -New script boolean: "if_numCombat" to check number of combatants. -You can now drop items directly at your feet without being blocked. -Fixed bug where party HUD sprites wouldn't appear for a second after changing maps. -Fixed bug where teleporting mobiles to other maps would turn some sprites on current map invisible. -Fixed bug where "factionReact" command would screw up default's target for "pickTarget" in scripts. -Pressing SPACE, ENTER, or ESC picks choice ending in "(Cancel)", "(Done)", "(Back)", or "(Continue)". -Trogs now slowly regenerate health in checks scripts. -Added new text to book script: Berindal Company. -Updated manuals.
Features: - New rarity: Mythic - Mythic items can drop on difficulty multiplier 20 and above - Mythic items can have the same special powers as legendary items, and some new powers as well - Autosell for legendary items added - Weapons now have thorns, too - New items now have an icon to indicate if they are indeed new - Gained money from autosell is now shown similarly as a gained stat upgrade
Adjustments: - Shop upgrade max price increased - Support for localization - HP item now grants more HP but appears less often - Changes to luck - Get some, give some damage increases thorns damage too
Bug fixes: - Doghouse now shows up in unlocks list - Item prices were lower than intended after loading the game - Disabling item rolling will now also clear the roll queue (does not affect the gained loot - just a UI thing) - Fixed one prefix not appearing at all