Laika: Aged Through Blood - Mamas_Johnny


Coyote's greetings!

The headline actually says it all: Laika: Aged Through Blood will be playable at gamescom in Cologne later this month! We will be part of the Indie Arena Booth - together with an endless amount of other cool indie games.

The demo will be identical in content to the demo that is already available here on Steam. But at gamescom you will have a priceless advantage: You can talk to us (we are the devs, hi!) about Laika: Aged Through Blood directly and let us know about your feedback!

Speaking about it, we are really eager to hear your thoughts about our game! It would be fire if you - in the case you played the demo - would follow the link in the main menu, or click HERE. Any possible feedback we can get is awesome, because we want to make Laika: Aged Through Blood the best possible experience it can be.

See some of you at gamescom, and the rest of you on our cosy Discord server!

Have a great time all!
Brainwash Gang


https://store.steampowered.com/app/1796220/Laika_Aged_Through_Blood/
Soulslinger: Envoy of Death - Mamas_Johnny


Hey there friends,

I have some great news to share with you today: Soulslinger: Envoy of Death will make it's way to Cologne and be playable at gamescom 2023 from August 23 till August 27!

We will bring a playable demo, that will let you hop into the Soulslinger's cowboy boots, grab your revolver or shotgun and fight against "The Cartel". We made some great progress over the last weeks and spent a massive amount of time to prepare the best possible demo - I really can't wait to share it with you and hear your thoughts!

I will share all further information like the hall and the booth number with you as soon as possible. In the meantime feel free to join our Discord channel and meet the other Soulslingers!

So long, friends. Have a great time!
Ede out!


https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/
Battlefield™ 2042 - TOTALfps
Hello there!

We’re back for another Battlefield™ 2042 Development Update to share with you what’s upcoming later this year.



Season 6
We know you’re looking forward to Season 6 and we can already confirm that it will launch in October. We don’t want to spoil all the details just yet, but we’re excited to share a tiny glimpse of the new map in the Development Update video!

Expect a chillingly unique new battleground harboring dark secrets where you’ll confront your fear of the unknown. It’s one of our favorite maps we’ve built so far and we can’t wait to share more with you at a later time.



As we look forward to what's coming in Season 6, we also don't want to forget about all the great gameplay moments we shared with you in the past year.

We've heard from you that you would love to revisit some of your favorite previous Battlefield 2042 moments, alongside having the chance to earn new rewards, or ones you might've missed.

So before we head into Season 6, we want to give you that opportunity starting on August 29 with Redux.

Redux Overview
During Redux we're excited to bring back new ways to play across your favorite modes and maps, as well as making new and returning weekly rewards available to earn. From Rush Chaos XL, Tactical Conquest, Breakthrough Chaos to Conquest Assault, Shutdown and more. We're giving you a wide variety of ways to play and earn rewards.

But we're not just bringing these modes back as they were. We've listened to your feedback, so expect refined modes every week, on more maps, and with new players counts.

This also includes the return of The Liquidators, Battle of Nordvik and Leviathan Rising Limited Time Events, and modes.

Earning Rewards
During Redux we’ll have a dedicated progression track where you'll be able to earn Ribbons to unlock rewards. Just like you're used to from our seasonal Limited Time Events. However, we're making earning them easier and faster for you.

You can now earn Ribbons to unlock rewards through all official game modes in both All-Out Warfare and Battlefield Portal. That means during Redux you can play your official mode of choice and always progress towards earning rewards.

The rewards range from entirely new content such as character, vehicle and weapon skins, to previous Store content that now becomes earnable. We also have several Double XP weekends lined up to help speed up your progress!

We still want to keep the excitement of being able to discover new rewards, but we’ve already listed some examples for you here:

  • The Steady Drill skin for the AK-24
  • Vigilante cosmetic skin for Charlie Crawford
  • Cybergeddon outfit for Dozer
  • The Cataclysm skin for the PBX-45
  • Hijacker weapon charm
  • And more!

Redux Community Calendar
There is a wide variety of modes available for play during Redux which you can now play on more maps, and with increased weather effects. We've prepared an overview for you with our Community Calendar.



Revisiting Limited Time Event Modes
If you missed our previous Limited Time Events, or you need a reminder on how to play their unique modes then we also have a brief overview for you here.



Rush Chaos XL
In Rush XL, destroy MCOMs to advance across the battlefield, or protect MCOMs and hold the enemy's advance – now with up to 128 players.

Rush as you know it tuned and scaled up to support up to 128 players for maximum chaos through additional modifiers such as increased soldier movement speed, as well increased projectile speed for throwables and projectiles.

Tactical Conquest
Tactical Conquest is the infantry-focused, fast-paced twist on the classic Conquest experience where you’re pitted against opposing squads to try and capture and hold three flags. Win the round by depleting the enemy tickets.

Squad-based gameplay is going to be key here when attempting to retain control of objectives. Make ample use of Spawn Beacons, potential flank routes, and charge enemy-occupied objectives as a team. The more people on the objective when capturing, the faster the capture speed.



Conquest Assault
This is 32v32 Conquest Assault where attackers start with more reinforcements and must take defender-occupied territory, while defenders must hold their objectives – or it’s all over.

Defenders will find their HQ spawn disabled, but they can still rely on their squad and the EBLC-Ram’s Team Insertion Beacon to remain in the fight to hold the objectives.

Breakthrough Chaos
Breakthrough Chaos is the classic Breakthrough experience with faster movement, redeploy, throw speed, vehicle call-ins, and up to 128 players. In a word: chaotic.



Shutdown
In Shutdown attackers use the lance to destroy enemy data caches, while defenders protect them. Each match has two rounds, giving each side a shot at redemption – or revenge.

Play the Objective - The Lance: The ESA-500 Lance is a portable microwave device that fries data drives in a limited radius. Attackers can plant it where they choose inside predefined objective areas populated with crates full of said data drives, scoring points as long as the Lance stays alive, and culminating in a shutdown. Defenders on the other hand, can disable it with a short timed interaction. Playing it smart, and outwitting your enemy is key to Shutdown. Plant the Lance in the open and bait your enemy, hide it in a corner, protect it with your gadgets and throwables, or find an approach of your own, the choice is yours.

Shut it down: When a planted Lance scores enough points in an objective, it results in a shutdown of the objective and fully removes it from the map. Expect pure chaos as you start clearing more objectives and are forced closer and closer together with the enemy team.

Secure Victory: You'll play a round as both Attacker, and Defender. When the first round ends, you will switch sides and redeploy. You’ll secure victory by scoring the most points as the Attacking side while you battle it out within these fast-paced matches.

Quality of Life Improvements
Alongside the improved modes and rewards we'll also publish a small Quality of Life Update during Redux, which includes changes such as balance adjustments for Engineers and a new Codex feature for those who love to learn more about the lore of Battlefield 2042.

We'll share full details via Update Notes shortly before Redux goes live later this month.

And that’s all we have for you today! Our team is looking forward to seeing you relive and experience the highlights from our first few Seasons once again during Redux, with all the new content and improvements we’ve brought to the game. We’ll be back towards October to share more details on Season 6.

We wish you all a lovely rest of your summer and from all of us here at our Battlefield studios – stay classy, and PTFO!

//The Battlefield Team



This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Top Jump: Prologue - Amnedge

  • Add a new sector !
  • Fix bugs in map
  • Add ambiance sound
  • Fix some translations
  • Fix the bug that allow you to reset and take shoes at the same time, we clean the leaderboard according to the fix of this bug.
Aug 15, 2023
American Truck Simulator - London
Today we're happy to share with you not one, but two cities from Kansas, our in-development map expansion for American Truck Simulator! From local industries to landmarks, let's delve into what these areas can offer truck drivers.


Colby
Nestled in-between the High Plains, where the horizon stretches as far as the eye can see, is the city of Colby. Established in 1884, it has grown into a progressive agricultural community predominantly featuring farming industries. From farms, to machinery services to livestock auctions, there is no shortage of work for drivers looking for a job!



If the fields aren't for you, you'll also find a supermarket, car dealer and a new dynamic depot nearby; and whilst you're in town, why not take a moment to admire the sights! Near the city limits, you'll find the visitor centre, also known as the 'Grain Bin' thanks to its unique design which incorporates traditional Kansas limestone with a a real grain bin.




From there, you'll come across other prominent landmarks such as the Thomas County Courthouse, the First Presbyterian Church, the Pioneer Memorial Library and the Colby Mall. Be sure to explore a little when you do pass by, you'll never know what you might find!

Hays
Welcome to Hays, a city where history, education, and natural beauty can all be found! Located amidst the rolling plains of the Sunflower State, Hays invites you to explore its captivating blend of past and present.


Founded in 1867 as the southern branch of the Union Pacific Railroad, it has become a bustling city with a variety of local industries. On your visit in American Truck Simulator, you can find jobs to and from the battery factory, local city works, a dynamic parking depot, car and truck dealer, furniture and supermarket stores. On the outskirts of the city, you'll also find a Steel metal depot, Oil Service and a Livestock Farm.




If you happen to find yourself in Hays with some downtime, why not check out the local landmarks and attractions? Here you can find a Movie Theater with an accompanying art mural, statues of some of Hays' personalities, the Hays Veterans of Foreign Wars Post 9076, the Hays Public Library and more.




No matter which city you choose to visit first, history and industries await you on the road! We hope you enjoyed this insight of what is to come with the Kansas DLC. If you like what you see, be sure to add it to your Steam Wishlist! Until next time, keep on truckin'.

https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/
FMTC Playtest - FMTC
新增:
ATV摩托车(蹦蹦)

优化:
子弹可穿透水面
子弹下坠调整
霰弹枪弹道优化

修复:
载具高亮
第一人称切枪
死亡包裹相关
下车检测周围物品不准确
第一人称下车
被击中音效错误
My Little Universe - milkshake
Greetings, adventurers!

We have exciting news to share. "My Little Universe" is excited to become a part of Dreamhack Summer Indie Showcase! On August 18-27, you'll have a unique opportunity to dive deeper into the magical world of our game, experiencing its intricate challenges and enchanting realms.

Your support and feedback have always driven us forward. This showcase is not just a chance for us to shine but also a testament to our wonderful community here on Steam!

So, mark your calendars and let's make this event a monumental success together!

https://store.steampowered.com/app/2328750/My_Little_Universe/

The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Terry_Dear Villagers (Com Dev)


Howdy, adventurers!

Collection time!

Get the bundle with ‌Gloomhaven, The Last Spell, ‌Tainted Grail: Conquest and The Dungeon Of Naheulbeuk: The Amulet Of Chaos with a 40% discount!

It's now or never, as this is a limited time offer!

https://store.steampowered.com/bundle/33637/Fantasy_Tactical_RPG_Bundle/

https://store.steampowered.com/app/970830/The_Dungeon_Of_Naheulbeuk_The_Amulet_Of_Chaos/




By the way, support our latest management game: Naheulbeuk's Dungeon Master, coming to PC this fall!

If you are one of the biggest fans of Zangdar, join our Discord and add it to your wishlist NOW!

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/
Cantata - ModernFox

Commanders,

Launch day has finally arrived! Cantata has been a collective journey and we want to give a huge thanks to the EA players for their patience and feedback as we turn this dream into a reality. This drop brings three new chapters of gameplay, a fresh tutorial, updated UI, bug fixes and much much more.

A few words from Lead Developer Kyle Kukshtell...


"With our official 1.0 release, Cantata has truly moved into the best version of itself. With the extensive feedback from all the EA players, we've done a lot to really "listen" to what the game is and try, at every step, to get out of the way and help the game blossom into itself.

With this release we think we've gotten there. The Campaign is now fully in focus, offering nine compelling maps across the strange planet Shoal that sees you alternating points of view from Commanding Officers from three very different factions. We estimate it's about a 30 hour game when played at a normal pace, and as such are excited to hear everyone's tales about what they see and feel as they explore the world we've created for you all. Explore the map, find Shoal's secrets, and see what it is that 10 Crowns feels here...

This patch sees *massive* performance gains in the game and most all lag has gone by the way side. It required a substantial overhaul of core parts of the game, but the game is so much better for it and plays more smoothly than ever before. We're also excited to talk soon about what the post-1.0 life on Cantata looks like, but for now, take a nice long sip of your favourite beverage, and jump into Cantata 1.0 to see what all we've got waiting for you!"


If you have any feedback, feel free to reach out on our Discord server!

See you in the field!

Afterschool Studios & Modern Wolf
🤖 Follow Cantata on Twitter
🤖 Join the community on Discord
🤖 Subscribe to our newsletter



1.0 Patch Notes
Major Features
  • Adds in final Campaign Chapters 7, 8, and 9
  • Adds in a new comprehensive tutorial for the game
  • Adds in new UI look for The 111th Reign of Harmony and Prosper
  • Adds in a new UI look for The Unified Spirit
  • Adds in a new UI look for The People of Sun and Shadow
  • Adds in a a "Neutral" UI look
  • Adds in much cleaner tooltips for units and buildings
  • Adds in more nested tooltip items for various tooltips
  • Adds in final sounds and music for all campaign chapters and units
  • Audio is now spatializes for most on-map entities in game
  • Massive performance increases around all elements of the game
  • Massive performance improvements around AI processing times + game no longer lags during AI turns
  • Makes AI smarter and more proactive
  • Large performance improves when multi-select moving units
  • Adds in loading screens that contain hints and lore about the game
  • Adds in nice transitions to starts of matches
  • Adds tooltips for Region UI elements
  • Adds in "Neutral" player that can be used as a special team for purposes of resource gathering (Scrap + Remains)
  • Projects can use health costs for execution
  • Projects can build to region inventory
  • Adds in images for all remaining unit projects
  • Adds in images for all perks
  • Adds in images for all radiant and granted passives
  • Adds in sounds for later chapter events
  • Adds indication in tooltip if pop is preventing unit build
  • Adds note in notification if damage was from surge
  • Gets rid of weight as a consideration for map tile occupation - weight now only matters for loading
  • Region nameplates simplified to show only the information you care about
  • Heavily improves time to load save menu
  • Juices up attacking with sound and visual cues (for some real 1.0 UMPH)
  • Improves game start-up time
  • Adds in indication in tooltip if a unit would be killed with an attack action
Bugfixes
  • Fix issue where you could load enemies into your storage
  • Fix issue where dead units would cause audio fetch issues
  • Fix issue where non-visible AI units wouldn't path to their target locations
  • Fix issue where multi-selected units couldn't move into tiles occupied by units of the same multi-select
  • Fix issue where outposts built in owned regions wouldn't radiate supply into tiles of non-owned regions
  • Fix tile outline for double height units
  • Immobile mining units are blocked from being built on non-resource tiles
  • Fix issue where projects could execute out of range
  • Fix issue where units in persistent visible tiles only were "warping" between destinations
  • Fix issue with projects not implicitly checking their execution range
  • Fixes bug where you could build units in tiles you didn't have vision of
  • Fixes issue where we were hearing duplicate button sounds when selecting a menu option that had a file browser in it
  • Fix issue where region UI close sounds were playing on dialog advance
  • Fixes issue where you heard region capture sounds at the start of loading new maps
  • Fix issue where all players would see resource depleted notifications even if they weren't on the depleted resource
  • Fix dialog text showing tag annotations
  • Fix issue with tooltips clipping when trying to be repositioned on the screen
  • Fix tooltip text for passives
  • Fix lots of UI overlap and overrun errors when encountering large numbers
  • Fix issue where units that killed themselves would error in tooltips
  • Fix issues around counter attacking and opportunity attacked units erroring the game
  • Adds in a default elimination victory for scenarios
  • Fix issue where storage UI wasn't updating
  • Fix issue where region nameplates weren't centred on regions
  • Fix issues with player de-sync in multiplayer
  • Fix issues where game would sometime leave lingering preview lines on the map
  • Fix issues where some instances of previewed infrastructure placement would error the game
  • Fix issue where outline colours weren't updated for units if their team was changed
  • Fix issue where spawn triggers weren't properly accounting for spawned tiles
  • Fix issue where you could see threat lines for non-visible units
Scenario Editor
  • Adds ability to move selected units in editor
  • Adds in ability to animate units to locations as a Trigger Action
  • Adds in ability to hook into match failure with a custom trigger
  • Triggers updated to no longer need "Target Player" — everything can be set in the scope of the conditions of a Trigger itself
  • Objectives migrated to now have "Target Player" but this only matters for the purposes of what players see the Objective in their UI
  • Maps can be set to have a target VP condition, a turn limit, both, or neither.
  • Triggers have new timing options to better reflect the lack of player attachment
  • Any trigger assigned to GameStart will play properly before the match starts, allowing you time to do match setup
  • Adds in ability to test scenario editor maps without needing to go back to the main menu
  • Adds in ability to press Enter in long text entry fields and not have the text box defocus
  • Adds in grouping ability for objectives
  • Various new trigger conditions and actions
  • Adds in ability to flag existing units as impassable and adds triggers to set the option on specific units or location units
  • Adds in ability to declare a starting camera position for a map (the camera is moved here before the map is faded in)
  • Adds in ability for objectives to have "hint" locations that are displayed on mouseover and not necessarily attached to a condition
Aug 15, 2023
LEGO® Builder's Journey - LightBrick_Hichem
Calling all Virtual Photographers and Photo Mode enthusiasts!

In Creative Mode, you can build your own models. Choose a themed build plate and get creative. Build a race car, a pirate ship or perhaps a new scene from the game.

Head to Creative Mode, build and use the Photo Mode to show us your best shots using the hashtag #BuildersJourney on. We’ll include a selection of your creation in our next Community Spotlight.



Photo credit: j4ns3n
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