After being on holiday for most of July and then spending the first few weeks of August recovering from Covid, I'm happy to report that I'm now back working on the game!
I've decided to start pushing more regular updates to the beta branch. If you'd like to be the first to try all the new features and fixes, you can subscribe to the beta branch by right-clicking the game in your library, then clicking "properties", then "betas" then selecting the beta called "beta" (no access code is required).
To start, I've pushed an update to the beta branch that adds more terrain detail to the map and improves performance of online co-op for larger vehicles.
Here's what the new, more detailed map looks like:
Do note that the beta branch will not be as well tested as the default branch. Please let me know if you encounter any bugs, either using the in-game feedback form, the Steam forums, the Shape Shop Discord, or by emailing support@shapeshop.games.
I'm planning to push updates to the beta branch roughly once a week. Those updates will then make their way to the default branch once they've gone through more testing.
This is Alchemia Story Team. The maintenance we have started at 13:00, was completed at 18:00 (JST)
Fixed issues
・Issue where players are charged too much when moving from the Krishna Kingdom to certain maps by the oxcart and Navi.
This is Alchemia Story Team.
We will perform a maintenace with the details below.
Scheduled date (JST)
2023/8/16 (Wed) 13:00 - 18:00 *Please note that the time of the maintenance will be different from usual.
Maintenance Details
Update
・Added "Mamono School Arc" quest series ・Added new area
・Event Update [Start] ┗ August Screenshot Contest
Changes in system
・Updated main quest rewards ・You will now get a message when entering a map when sending items to the Limited Time Reward Box
Fixed issues
・Issue where players get stuck at a certain place when using autorun on the "Horror of Sunday the 31st" Part 1: Receotion map. ・Some small adjustments and corrections
We apologize for the incovenience caused, and appreciate for your cooperation.
*Please note that items and EXP gained right before the maintenance starts may disappear. *Please make sure to log out before the maintenance starts.
How will it work? At the start of the game you can select and create a custom scenario.
Set alliances * You can create up to 5 alliances. * You can name the alliance and select up to 30 countries for each alliance. * You can select the alliance type: Economic, Military * Economy alliance will increase all countries' diplomacy level to excellent cooperation. * Military alliance will increase all countries' diplomacy level to be allies. * Countries can be selected in multiple alliances. It means the USA can be in a military alliance with Japan and Korea in a unique alliance and Nato countries can be in a unique alliance. * Once the game starts the system will make all the countries you selected as allies.
* Updated countries data based on real world events. * Improved game UI, Speed, accessibility and stability. * Fixed bugs and continue to improve Artificial Intelligence.
We plan to add countless new options for diplomacy & spies & war options, technologies, resources, world events... The more support we will get from our players the more we will do. Your support is important to us to continue developing. Thank you, iGindis Team
.Remove alert box that may cause flashback Flashback caused by some system languages Fix the error case of dragging the card owner Fault tolerance for volume recognition failure Fix the bug caused by visiting links Fix uriStringNull problem Fix CoreAudioAPI Fix animation of card master ChatGPT API setting top but table favor setting top
Adjustments
Earth and Solar System remove negative effects
Animation updates
Sickness switch animation
Detail See https://github.com/LorisYounger/VPet/commits/main Thank you for your support, I have not dared to rest for a moment are fixing bugs, later out of a most problematic Q&A and creative workshop tutorials
This game has been almost two years in the making since it was developed and downloaded at Itch. It's now stable and playable, and the features I want to add are done. As I'm only one person, there may be certain omissions, so if any bugs appear, please let me know and I'll fix them on the spot! All purchases are equivalent to supporting me, thank you all!
Based on feedback from players in the week after the DLC launch, we fixed an issue where feedback was concentrated:
1. Fixed the issue that some lines in the game did not match the name box. 2. Fixed the problem that the text is misplaced after some options are jumped. 3. Fixed typos and incoherent sentences in the script. 4. In the appreciation screen, the cover has been changed for OP and ED 5. Replace the ED of Alice Wire with a higher definition version.
Thank you very much for your attention, support and criticism. In the days that followed, we will continue to fix other issues that you have reported and strive to do better in the future!