In the Trial of the Ancestors expansion, we've introduced several new support gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.
Check out all the new and changed gems in Path of Exile: Trial of the Ancestors on our forums here. We can't wait to see what you come up with!
I worked super hard on the new Patch and would love to get your feedback! Tried to watch every stream and video to collect your feedback! Please share some more feedback and impressions in the Discussion forum :)
A list of the changes:
-Multiplayer Mode improved
-3D Area texturized and improved
-Mulitple Bugs were fixed
-Speedrun mode implemented (Ingame Timer and all Cutscenes are skipped)
-Camera and 3D Turn sensitivity implemented
-3D Camera Y-Axis can be inverted now
-White Player-Outline can be deactivated
-Bossfights were nerfed and balanced
-Makis Scythe-Hitbox was decreased a bit
-Maki Coins now also in the 3D Area
-Cancel option in minigame tutorial
-New Ingame Music
-Minecart Collision Area increased
-Missing Lava Hitbox in Vulcano Dungeon implemented
-Game Window now resizeable
-The stamina bar is now on top of Maki
-Scythe Throw uses stamina now
-Scythe Throw "Out of Bounds" Bug fixed
-The waterball minigame was temporarily deactivated due to some major bugs (will be activated with the next Update coming this month)
Are you looking to boost your gaming power against the Kryptis in the expansion next week? ORIGIN PC wants to hook up one lucky winner with a brand-new custom Kryptis Skyscale gaming PC to celebrate the launch of Guild Wars 2: Secrets of the Obscure™!
Click here to enter the sweepstakes and get all the details, but make sure you get your entries in before August 28.
Prizes
Grand Prize (1 winner): ORIGIN PC Custom Neuron Guild Wars 2 PC featuring Kryptis Skyscale art from Guild Wars 2: Secrets of the Obscure.
Second Prize (10 winners):Guild Wars 2: Secrets of the Obscure Standard Edition
Livestreams
ORIGIN PC will build the custom PC on Twitch so you can watch its construction live! You could also win one of five Guild Wars 2: Secrets of the Obscure Standard Edition codes during the stream.
ORIGIN PC will be back later in the month to stream Guild Wars 2 with one of our partner program members, Rookuri. Watch them be the heroes Tyria deserves, and perhaps you'll win one of the five Guild Wars 2: Secrets of the Obscure Standard Edition codes they'll be giving away!
In this post, I want to keep you up to date and show you some progress in what has been done in the last few weeks and the ongoing development.
Release Date
The release of Soulknight Survivor is now set for December 2023. There’s still work to do, in and out of the game. But I'm optimistic about being able to release it in early December.
New name
The name was changed from Soulknight to Soulknight Survivor. On the one hand, this is to avoid confusion with an already existing smartphone game, but I also think the new name better reflects the genre of the game.
Playtest and Feedback
Feedback is really important for development, and I need to admit that there is currently not enough of it to make sound decisions. Any feedback is welcome, so feel free to join the discord and let me know your thoughts about the game. I also opened up a way for anyone to opt in for the playtest. Simply visit the game's Discord and write a message in the playtest-register channel. So if you want to be one of the earliest players of the whole experience, this is your chance!
New Capsules
Currently, there are new capsules in the work by a professional artist. So don’t be surprised when the appearance of Soulknight Survivor suddenly changes in the coming weeks.
Events
I'm really happy to announce that Soulknight Survivor will be featured in the coming DreamHack Beyond Summer Indie Showcase on Steam on August 18–27. There will be a livestream on steam and key giveaways on discord to celebrate this!
Development
Finally, let's take a look at the developments. While I'm currently shifting the focus to finishing all levels and bug fixing, there have also been several new features added since the demo was released.
Farm spots: Farm spots are levels where no enemies respawn. They are perfect if you just want to gather some resources in a more relaxed environment.
Hero appearance: Every 15 levels, the hero is now evolving slightly in appearance to reflect his way of becoming the Soulknight.
Improved Effects and Sounds: Several visual and sound effects were added and improved.
And of course there were also a lot of bugfixes and other improvements...
So that's it for the moment. If you like Soulknight Survivor and want to support it, simply wishlist and join the discord or follow on twitter/X. Thank you for your support!
A big "Thank You" to all those who consistently reported issues. Your help and support mean the world to us, and we're happy to announce that the next update is ready to roll out today. Our team has poured their efforts into enhancing the current content and introducing new features to the game. Let's delve into the specifics of what this update entails.
User Interface
We've been fine-tuning Ardem's menu system. As the game evolves and we gear up for Steam Next Fest, we're rolling out a comprehensive menu revamp. Expect a sleek new main menu that captures the essence of Ardem, alongside essential submenus for options, keybindings, and more. Oh, and no more ALT+F4 exit routine. We've streamlined things with an in-game menu (ESC), ensuring a smoother transition within the gameplay experience.
Fishing
Fishing is now in the game. Equip your fishing rod and venture to lakes, rivers, or the vast ocean to test your fishing skills. Watch closely as the floater dips and your fishing line moves. Press the F key at the right moment to hook your catch. We're now proceedind to ramping up the system, soon introducing different baits that attract various types of fish.
Lootspawn
We've finally implemented random lootspawn! Right now, loot is plentiful everywhere, but we're working on fine-tuning it for a more balanced experience. Expect urban areas and structures to be rich with loot while more rural or even foresty areas are rather poor with loot. We are also actively working on a lot of crafting receipes that will consume your hard-earned loot.
Southcoast
Our level designers have been tirelessly working on the Southcoast region, continuing to work on a vast new expanse. Additionally, we're excited to introduce a captivating new point of interest – the 'Sawmill,' now prominently featured on the main map in the southcoast region. While a few whitebox elements remain visible, feel free to explore the area and provide us with some valuable feedback regarding its aesthetics and ambiance.
Bugfixes:
Fixed a server crash when a player was building a basebuilding piece
Fixed a server crash when container inventory unloaded on client
Fixed an issue where the player would spawn without spawn gear
Fixed an issue when the player character rolled into water
Fixed an issue where certain items could be picked up infinately
Fixed an issue where you would get stuck in the basebuilding wheel input mode
Fixed an issue where items would not stack when dragged from a container
Fixed an issue where items from a container would ignore the players inventory space
Fixed the wrong size of edible mushrooms to a more realistic size
Fixed an issue where melee fight mode could be activated during sprint
Fixed an issue where the player was moving a flashlight into its head during run
Fixed missing upgrade options for roof overhang piece
Fixed missing upgrade options for sunroof corner piece
Fixed an issue where the engine repair animation got stuck in an endless loop
Fixed a weird hand movement when consuming a mushroom
Fixed smaller UI issues with wrong indicators after relog
Fixed the bug report UI not removing the previous descriptions
Fixed an issue where basebuilding placement shaders would not disappear
Fixed missing placement shaders for Jerry Can
Fixed the vehicle horn not having attenuation settings