Whirligig VR Media Player - Whirligig
Hi Everyone

This is another major update and is now available to try as a beta Version 4.996. If you've not tried the betas before here is a link to a tutorial, it's dead easy:
https://youtu.be/z9pv-cgn4IE

Hopefully though you won't notice anything but a performance boost to the UI and hopefully to the video playback and loading. As a lot of the backend code has changed there are high chances of bugs. These hopefully will be small and I'm also hoping that I've managed to kill more bugs than added. The good news is if you let me know I'll be able to tackle them very quickly so please send them over :)

Input system

Well I embarked on this update expecting it to be relatively easy and it has turned out to be impressively difficult. The core input system implementation in Whirligig was overly complicated and slowed down a lot of the functionality. As I will continue to include new input options this was only going to get worse. So I’ve redesigned it massively and hopefully you’ll notice the performance improvements in the UI and playback.

VLC VideoLan integration

VLC is an incredibly powerful video playback system that offers some great features many of which I intend to build in to Whirligig. However the first thing was to integrate it with all the options already available. This process is on going but if you choose VLC you’ll find that it runs much faster than the previous integration. Also VLC is great if you need to access muxed subtitles or if you are having difficulty getting videos to play back with Media Foundation.

Let me know of any bugs

With this being a core code update I might well of caused issues, especially with the inputs. I've worked hard to fix as many bugs as I can but this is a major change to the core code so if you come across any bugs please let me know. I am now much better equipped to deal with it. You can either message here or email me phileday@yahoo.co.uk

Hope everyone is doing, happy Watching

Phil
Aug 14, 2023
HAELE 3D - Feet Poses Lite - Drawing References - lumifinley
ADDED a new pose called Top Touch



Aug 14, 2023
HAELE 3D - Feet Poses Pro - Drawing References - lumifinley
ADDED a new Pose called Top Touch



Five Nations - Tuardan
Greetings to the Admirals of Latin America,

We are pleased to announce that the Spanish (Latin America) translation is ready. It might have some issues; if you find any, please don't hesitate to share them with us
Aug 14, 2023
Zippy Detective: Cats Hidden - koksall
Aug 14, 2023
Only Climb: Better Together - Exbyte Studios
Hi everyone, throughout the week we've been transitioning to the new lobby system and including reworking the game interface and character movement. We are aware of all the problems and are trying to fix them as soon as possible. Please, if you have a problem, describe it in as much detail as possible, record a video or take screenshots, so we can help you faster.

Write your bugs on the forum of our game: https://steamcommunity.com/app/2500750/discussions/
Write your bugs and chat with us in Discord: https://discord.gg/juxqrZyVjt
Mail to contact: exbytestudios@gmail.com

We read all bugs and try to fix them as soon as possible! Help us to make the game better!
Entomophobia - VuVuu Inc.
Main New Additions:
New Cards:
- Added 9 new Cards:
  • Engorge - affects max hp
  • Blood Flow - affects hp regen
  • Resistance - affects damage taken
  • Haste - affects move speed
  • Power - affects damage dealt
  • Cooldown - affects how often weapons fire
  • Enlarge - affects weapon size
  • Plentiful - affects weapon projectile amount
  • Vacuum - affects pick-up range
New Gun Ammo UI:
- Gun ammo ui on the right side of the screen has been overhauled.
- Added reload animations to each gun
- Bullet count visual now matches the max ammo in the code.

Optimizations:
- Completely removed a thing that would cause significant lag around the mid-late game.

Less Crazy Things:
Added:
- Holding down either the right or left click will continuously fire the gun when it is ready to fire.

Fixed:
- Fixed spawner Script breaking when the timer is at 20 minutes.
- Fixed axe weapon firing towards the same spot.
- Fixed turrets one-shotting bosses.

Changed:
- Turret weapon no longer one-shots enemies.
- Raised some enemy healths.
- Removed charged bullets.
- Removed two really old cards that were replaced by the new buffs.


Please Consider Wishlisting if you don't already own the Game.

https://store.steampowered.com/app/1932700/Entomophobia/

If you own the Game I would appreciate it greatly if you would write a review.

Enjoy!
Len's Island - flow
On September 10th we'll introduce a new underground procedural cave system, weapon enchanting, armor, an overhauled skill-tree, new survival mechanics, a peaceful game mode, and many more game-changing additions.

Watch the new teaser trailer below for a sneak preview of the coming update.




Some of the new features coming in this update:

  • A massive underground procedurally generated cave system, doubling the size of the world
  • New cursed dungeons, battle cursed bosses, elite enemies, and loot chests
  • Enchant your weapons and tools by unlocking rare runes to harness a new way of fighting in Len’s Island
  • New armor and outfit sets with unique abilities to help you conquer the dungeons
  • Ability to farm and build in the caves, with mushrooms added as a new farming crop to grow underground
  • Expanded and totally rebuilt skill-tree
  • Deer roaming the above islands with new resources acquired from them
  • Surviving in Len’s Island is becoming more in-depth with new hunger, item drop, and survival mechanics
  • A new peaceful game mode for players who prefer minimal dungeon crawling and survival mechanics
  • New build items and décor will be added such as several storage items, wall lighting, paintings and functional aquariums
  • New smaller town settlements scattered over several islands will replace Bridgewater, allowing for further exploration to trade with new villagers selling new items such as armor, enchantment runes, and new resources
  • Rebuilt drag/drop UI system, making machines and storage containers easier to use and more controller friendly
  • Full Steam deck controls and keyboard support

We hope you're as excited as we are!
- Julian
Aug 14, 2023
Terra Randoma - Deniz_K
Hi everyone,
Here is small bugfix and changes update.
  • Fixed a bug that occurs if the hero tries to craft potion or cook food immediately after fishing. Hero was moving at the background to the mouse direction.
  • Added an "Are you sure?" window after the player clicks the "retire hero" button. It was retiring without confirmation.
RV Kingdom 0x0297 - siw
We got some progress making the game and now we'd like to tell more about the game's current state and our future plans.

Numbers
We've been making this game for over 2 years (since May 2021).
For now a significant part of the game is done, though it is still in the alpha version.
  1. 100% of the game core mechanics are already done including combat system, NPC interaction, global map exploration and much more.
  2. 45 of the 78 planned combat abilities are done and are used in the game.
  3. There are currently 75 different creatures to see on the battlefield both as your ally or enemy and that number will keep growing.
  4. There are about 30 NPCs to talk to and 17 quests to complete.
  5. 2 of 15 game classes are completely done.

When is the beta version?
Before the beta version we have to complete 3 more story lines for the game including the final battle and make some minor changes to make our game more friendly to new players.

What will the beta look like?
Now we are planning to make closed beta test among several game testers to improve the feedback we get from the community. During the beta, we will be adding more side quests, new classes, translations in different languages and much more. When this is done, we will release the game.

About the game's name
'RV' is a franchise name that means the Real Virtuality which is the universe where the events take place. 'Kingdom' is a game series name within the RV universe. It marks some general idea. '0x0297' is the year in hexadecimal number system when the game starts. Such naming system would be useful to organize future games within one franchise.

About us
We are a small team of game developers. Before this game we made RV City - a city building simulator in the same universe as RV Kingdom 0x0297. It was our first completed game. It hasn't been released in Steam since it was non-commercial project and we were making it just for fun.
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