Additions: • Added TAR bullpup rifle • Added MP7 SMG • Added ladder to the far left water tank in Sever Snake • Position Icon and Go There commands removed from PvP
Changes: • Utilities will no longer get destroyed on death. • HVT in Sever Snake will be revealed after 15 minutes with a circular icon • Changed Glock firing audio
Fixes: • Fixed Hostage "Go There" command not working in Singleplayer Incoming Storm • Fixed Sandbox grenades spawning on top of each other • Fixed 1 hostage extracted equalling the mission complete without the objective in Incoming Storm. The objective is required to complete the mission or 2 hostages. • Fixed bipod getting stuck mid-air if open bipod touches player holsters/pouches • Fixed bipod getting stuck mid-air in Hidden Forest • Fixed hostages not able to walk downstairs in Sever Snake • Fixed MK12 being too stiff • Fixed SCARH buttstock not being grabbable
A major update up to two months long, here we are anyway! As the first announcement of the game said that we were going to have a major update, and although it was a little late and there were a lot of accidents, we were still done! We've updated the following: 1 more illustrations, standing drawings, bust drawings 2 more dialogue, logic, plot 3. Text reminders to assist players to reduce frustration 4. Brand new UI interface big update Come and experience it, thank you for your purchase, this game we have put a lot of effort into and hope to get you to play! However, there may still be bugs, we are still not enough manpower, welcome to point out the BUG feedback to us, we still have a lot of things that have not been updated, we are eager for your support, suggestions, and help, which will make us go further!
After V14.00.02 and V14.01.00 I will start work on V15 which is planned to be the last update before the full release and possibly due to future time restrictions the last big update for the game.
basically income is starting to go down and treating the game as a full time job just no longer works out sadly
I will try to get in as much suggested things and planned things as possible into this update as well as removing all "coming soon" texts that i just don't got time to add the planned thing for, but if there is any massive features I've said is planned they are most likely canceled due to this and I'm really sorry for that,
there might still also be smaller updates or bug patches after V15 but nothing big and won't be common
so if there is anything you really want added to the game or something I've said that will be added that you really want to be prioritized please join the discord or comment on this post.
hope everyone is enjoying the game as much as all the positive feedback and nearly non existent negative feedback is telling me and thanks for making this my first somewhat popular game <3 been an amazing roughly 2 years (started development late summer 2021, first version was done January 1st 2022, first steam version July 2022) now working on it nearly constantly <3 even though I got way too overworked constantly xD
It's that time again when the birds are singing, the sun is shining and the sniper rifles are sniping.... Our lovely community event is happening this Wednesday, and if you would like to take part in the action be sure to check out the special instructions listed below.
Special Instructions
(August 16th) event will run from 3:30pm EST until 4:30pm EST
This game mode will be a rotation of Stomping Grounds, Control, Asset Assassination, and Team Annihilation played through our various game matches
Please join the server "Devs + Community Jam"
Everyone is welcome to join - this is crossplatform
Prizes for Joining
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!
Refined the mouse-driven inventory navigation for a smoother experience. Now, the in-game cursor will seamlessly track the end point of drag-and-drop actions.
Resolved an issue where the First Damage Disk occasionally failed to gain mana as intended.
Decreased the potency of size upgrades for spells. Size increase for spells was proving significantly more powerful than originally intended.
Adjustments to the balance of some spell power. Generally, spells with larger areas of effect now come with increased mana costs or reduced stagger, while spells with smaller areas of effect have received decreased mana costs.