Plans changed a bit from the last update, many of you have called for an endless mode and so I've been working on that: it wont be a separate mode but part of the main mode. If you are familiar with Nuclear Throne looping you get the idea.
I think I need one or two more weeks to make it good enough for a first pass in v0.86: it will provide more fun daily runs while I finally work on new content.
Speaking of which, some sketching for new capital ships 👇
And some progress on the 'Ultimate' plane upgrade (= Vector + Supersonic) 👇
Whether you prefer to go fishing, eat, feed, or watch. Today, thanks to the fish game sale of our friends from Ultimate Games, you have the opportunity to purchase fish games at mega super prices.
An important patch today which should see a big improvement on frame rates for many users. A lot of optimization work has been done in the background.
But! Who wants a patch with nothing you can actually see in it?! No-one! So that's why you also have a very stylish pair of space gloves. These are idea for tapping space buttons, looking cool in space bars and "Flying Casual".
Sengoku Dynasty is in Early Access and the scrolls are going into the seventh installment. What's in it?
For starters, some underworld. Figuratively and literally. Topics include funerals and the associated rites in ancient Japan and the Jizō, the companions of the underworld.
Furthermore, we deal with material that is also important in the game: buildings. Buildings in Japan follow a typical construction method, as you will learn.
Everyone has certainly heard the name Hattori Hanzo, it has often been mentioned in modern pop culture, but what is behind this character? Spoiler: He is not a swordsmith.
These topics and a few more await you in the latest issue of Scrolls of Sengoku. Have fun reading!
"Blackberry The Witch" has been translated into French.
Additionally, some fixes have been made to the English translation, and minor fixes have been implemented, particularly addressing a text overflow issues on the diary pages.
Regarding future updates: Work is currently underway on cards and avatars for Steam. Preparations are also in progress for a small Halloween event.
Invalid punches no longer get added to the punch counts displayed at the end of bouts.
The gym list and leaderboards now loops instead of forcing you to select the left and right arrows.
New attack animations have been added to the AIs attack pool.
New IK system and behavioral settings have been added to the AIs
Fixed a few bugs with the settings in the pause menu getting overwritten when you first open the pause menu
More tuning on the Players Gloves so that they are more reactive and get stuck on the AIs less often
Added vignette size slider to the Movement tab of pause menu
Added toggle for unnecessary audio lines during bouts in the Audio tab of the pause menu
Added a heartbeat to the player so they know when they are getting hurt
Changed the way health works for the player now. There is a consciousness level for the player now that kicks in if they are taking too much damage too quickly which can result in a knock down if they don't evade/block. You still have your old health pool as well which can override the consciousness meter if it gets too low!
Heartbeat and low pass filter will kick on and off based on your consciousness now and will stay on/not fade if your health is too low.
Teleportation movement has been overhauled and re-added to the game
AIs now have combo attacks that deal more damage than their normal punches. Be careful, at later stages if the AI lands a full combo on you you're likely to be knocked down!
Future Updates To Look Forward To:
New fitness related minigame in the gym to inspire you to work out.
New scene w/ a male and female boxer character.
Coach model in the gym and with you ring side to help with training and tips!