The title probably said it all. As promised in our roadmap, we are working intensely on the new content for you. Many players requested Sandbox Mode as their dream addition to Creature Lab and we have listened to your feedback. Currently, we are working to incorporate the Sandbox Mode seamlessly into the existing gameplay. And that's where we need your help!
Join the Creature Lab playtests for the brand-new Sandbox Mode!
As we want to give you quite freedom in setting up your Sandbox Mode, we'd not like to rush it out of the door without being sure that it is a complete and issue-free feature. That's why we decided to push the update back, but instead organize playtests. Sandbox Mode is an idea that came from the community and we'd like the community to be able to feedback on our vision for this mode and help us with ironing out any possible technical and non-technical issues.
We are also aware of the situation during the launch of Creature Lab when you found a lot of bugs and glitches that our internal and external testing missed. This big patch will be a very important step for us in supporting the game. That's why we decided to get your help in testing new content - especially in the context of trying it out on many different configurations. We are committed to avoiding repeating the type of problems we had at the launch with this very special update.
That's why we open the sign-up for upcoming playtests today and invite you to join in! You can ask for access on the game's Steam page.
Additionally, we have prepared some visual changes in the presentation of our monsters, which will be dependable on the substances used to create them. We are very curious how you will like those new visuals, so we will also include them in the playtest build.
Some important notes:
We're still preparing the build for playtest because we want it to be as close to a complete experience as possible. So playtests will begin at a later TBC date, which we will provide as soon as it will be set.
When it comes to the number of playtesters we will offer access to the build, it's not fixed right now. We will start with a small number and we will increase it according to our needs.
The playtests may have several rounds depending on interests and our needs for feedback/evaluation.
You don't need to own the full game to participate in playtests.
Please note that the build will still be an unfinished version of Sandbox Mode, naturally. We want it to be close to the final experience, but it may not have some features included and may not be as stable as the final version.
The mutant visuals are also subject to change.
It will also be a build containing exclusively Sandbox Mode and visual changes - there will be no campaign and possibly other features known from the full game.
The saves from the full game and the playtest build will be not compatible - you will not be able to use your existing saves or transfer the playtest saves to the full game.
We are very eager for you to explore our customizable Sandbox Mode and test out all the possibilities, so we encourage you once again to sign up!
And remember that you can ask us directly about anything via Discord:
During the last week, you, the Tap Ninja community fundraised a little over $13'000 for the Save the Children charity organization! Because of you, a lot of kid lives all around the World will be drastically impacted for the better!
A big thank you to each and every one of you who contributed and hung out on the streams! Until the next year!
SoP is about to step into 0.6 version, so glad that we have moved one more step towards the full version!
Here is the roadmap about Sop’s update: At the first month after release the new version, the development will be focused on keeping the new version’s stability. Then we will start to develop new contents at full speed. Finish the development and testing then release the update.
0.6(0.6.00) version major optimizations and new adding, please see details in : 0.6.00 Update Preview.
Now we will show you those fixed bugs mentioned by players in ver 0.5 and new content or optimizations in ver 0.6.
Fixed the icon display error of large bowel of Sour Draddish Soup in menu. Fixed the problem that Golden mixed vegetable risotto recipe only can cook silver one. Fixed the problem that characters model may tilt after reading save files. Fixed the problem that Storage Box may cause the disappearing or refreshing of items. Fixed the position error of animal pen fences after upgrading. Fixed the problem that some decors may locate in wrong place when took them out from the Storage Box. Fixed the problem that “hang around”will not trigger the special event during the date with Kroc, Du and Lori. Fixed the problem that NPCs may squeeze together during the autumn main story. Fixed the problem that unlocked seeds in the first year will not show in the store in second year. Fixed the problem that some fishes in aquarium may disappear after sleep. Optimized Poer’s haircut. Optimized animal eating sounds. Optimized the mission refreshing of bulletin board. Optimized the operation experience of Storage Box. Optimized the Character creation operations. Optimized the proficiency calculation errors. Optimized the animals may huddle together in the animal pen. Optimized the situation that NPCs will not change back their clothes in Inner Space. Optimized the situation that store will not show items in other seasons. Optimized the situation that haircut from head accessories cannot fit the current hair color. Optimized the situation that animals may fail to enter the after players arrangement. Optimized the situation that models of door and door frame may overlay. Optimized the items information display of Shipping Box, now it will show more detailed information. Optimized the problem that NPC may disappear after the date CG in The Spring of the Goddess's light and Meadow of Memories. Adjusted the hearing range of some sound effects. Adjusted some items descriptions. Adjusted some NPC’s preference points to some flowers. Adjusted the entrustment bonus in different levels. Added animal pen destruction function. Added side ops in summer, autumn and winter. Added notice when favorability with NPC has reached a new level. Added manufacture function for Fashion Store. Added choices for helpers arrangements. Added livestock products exchanging store in Goldrush Mall. Added Fish exchanging store in House of Mermaid. Added new Inner Space for Poer, JiYue and Sakona. Added voices for Poer, Poline, Liv, Huan, Jin and Freya Remade interface of menu. Remade Kroc’s look Inner Space Changed Sakona’s ear rings and crown model form ponytail hairstyle. Cabinet for Moon Bay Restaurant will come later. Added voices for Freya's and Liv first encounter, birthday and part of the romance CG. Added subsequent story from information board in Abby's Inner Space (To unlock the new mission by meeting the requirement). Added new way to acqurie Beet Fishrod.
About muti languages. We will continue to optimize the texts and composing for English. Some languages translations have made progress in the community, and if anyone of you want to join in just check the top thread in Steam Discussion. They will be added into the game when they are ready.
Notice: You don’t have to start a new game for experiencing the new content. You can still use the previous save files.
Thank you for your patience and support. Our main work will be focused on the running stability of game. And if you have met some problems or bugs please give a feedback to us.
As a small update to the August Update blog post, which previewed the features we're expecting to add to the game this month, we are unfortunately having to postpone the UI update and keyboard key rebinding to the September update.
Due to a few delays in the development of the updated UI, as well as a few other unforeseen circumstances, we weren't able to get these new features to the quality we wanted in time to include, without delaying the update further. We have plenty of other features, updates and fixes we don't want to delay getting into your hands - so it made sense to release the update without these features.
The August Update is scheduled to arrive next week, provided final testing of the update goes smoothly.
If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam!
If you've watched "Gravity" movie you probably know it's not a walk in the park. Test your skill as a mechanic, feel the space, listen to great music and most of all relax in a new game of our friends from Atomic Jelly "Space Mechanic Simulator" that just launched on Steam!
If you want to talk with us, share your opinion, speak with the community, send feedback, or just goof around. Jump on our discord_server We are waiting!
I'm trying to get that full Steamdeck compatibility and eventually release Card Hog consoles, so here's a list of my attempts to make gamepad support better
Added an option to activate certain UI actions with bumper buttons
Added a way to control cursor with gamepad thumbstick *
Added support for gamepad scrolling with right thumbstick
Added support for multiple gamepads at the same time
Fixed a bug of wrong outfit selection UI opening via gameover menu
Moved multiple English strings to translation sheets and will order them translated ASAP
* Press right trigger to activate cursor control, only left trigger can be used for inspection at the moment
Let me know if you have any issues with gamepad controls and any feedback on how the game feels on Steam Deck is welcome.
On other news...
Looking into translating the game into Chinese, but that will take a while and I'm not sure if I should wait for it before launching the game into full release
Price increase is coming (boooo!) and I'm still undecided between $4.99 and $5.99. What do you think?
I might leave multiplayer improvements and fixes to the after-full-release, because I could use more feedback on those gamemodes