Aug 12, 2023
Village of Zombies - Marco Games

There is now a button under the difficulty option which opens a window where you can see the difference between the difficulties if you want.

It makes easier to find the best difficulty for you.




You can display the parameter:

  • Health
  • Damage
  • Zombie amount (monsters per level)



In Health and Damage, you can switch between the different enemies (monsters) and display their own parameters.


Aug 12, 2023
Fida Puti Samurai - Octopus Commander
!!CHANGES ON PC CHAT SYSTEM!! -> the chat data on the current saves will reset
-LOTS of changes and fixes on the pc chat system.
-Fixed Boss3 behavior.
-Fixed bat wings not animation if purchased on Fida Store.
-Added missing weapon sounds (Shotgun break-reload sounds mostly).
-Fixed stuck-point on Carcass One Nightclub level.
-Fixed Batboss flying offstage because of Nuke results. Increased Nuke damage to bosses.
-Changes on how and when some city parts and stores shows.
-Also the first part, "Purple Light District" now have more health pickups in general (usually inside the new first aid cabinets).
-Lots of smol things here and there
Automobilista 2 - Renato Simioni
A new update is now out bringing AMS to v1.5.0.4 - the update rectifies bugs with Logitech G923 wheels and cars occasionally being configured with incorrect final gear ratio, along with various other fixes and further adjustments to V1.5 physics revisions.

V1.5.0.2 -> V1.5.0.4 CHANGELOG

CONTENT
  • Added Updated Stock Car Cruze 2023 model & new cockpit model for Stock Car Pro Series 2023

GENERAL
  • Fixed Logitech TrueForce wheel devices lockstop & calibration issues
  • Pit crews will no longer spawn for safety car when entering the pits
  • Fixed a potential crash to desktop that could happen to more than one client at the same time in multiplayer when processing a vehicle impact of a participant that had just quit the session
  • Fixed a crash that could occur when advancing a championship session after clicking 'skip to end' if the championship had full course yellow setting and fastest lap point setting enabled
  • Fixed an issue that could result in incorrect final drive being loaded in first session when no prior setups exist
  • Changed Time Trial track state to be equal to Heavy Rubber preset (instead of a fully rubbered track all around as before)

PHYSICS
  • Tire tread adjustments for GTE, GT3, GT Classics, Group C, Stock Omega 1999, F-USA Gen1-3, F-USA 2023 Speedway compound
  • Minor stifness adjustments for GT3 tire carcass
  • FFB adjustments for Prototypes P2-P4, Formula Trainer + Advanced, Vintage Touring Car T1-T2, HotCars, Omega Stock Car 1999, SprintRace, Copa Montana, Copa Uno, Copa Fusca, Copa Classic B-FL, Mitsubishi Lancer Cup, TSi Cup, Street Camaro SS, Kartcross
  • Fixed missing hard compounds for Corvette GTP & Nissan R89C; Fixed missing wet compound for Copa Uno
  • Adjusted final gear ratios for all cars to account for recent bug fix
  • GT3: Slightly adjusted aero for Nissan GT-R, BMW M6
  • Group C: Minor aero & performance adjustments for all models
  • Adjusted engine inertia & compression rates for Hot Cars, Copa Classic & Fusca
  • Mclaren F1 GTR: Corrected rear ride height asymmetry
  • F-Classic Gen4: Performance Adjustment for Mclaren MP4/6
  • Ginetta G55 GT3: Updated engine specifications
  • Added flexible axles to RWD Hot Cars, Copa Classic & Copa Fusca
  • Updated clutch models copa Copa Classic
  • Reduced default steering lock for F-USA Gen1-3 & 2023 SW / SS variants
  • F-Reiza: Adjusted autoshift thresholds

AI
  • ​​Adjustments to AI performance and behavior for ovals
  • Rallycross: AI performance updates
  • AI calibration pass for F-Classic Gen4, GT3, Porsche Cup Mini JCW UK, GT5, GT Open

AUDIO
  • Ginetta G55 GT3: Updated sounds for new engine specs

TRACKS
  • Brands Hatch: Fixed AI line on pitlane
  • Spielberg Historic: Fixed the distance markers LOD popping
  • Nürburgring 2020: Fix a floating corner tower at Nürburg Castle
  • Daytona Oval: Exclude apron from track limits

VEHICLES
  • McLaren 720 GT3: Display updates with Fuel data added; Pit limiter green LEDs; Small color corrections; corrected mapping; Removed LEDs around the 2nd screen
  • P1 Gen2: corrected DRS animarions for for AJR Gen2 & Sigma P1 G5
  • StockCar Car Pro Series 2023: Fixed headlights issue & updated cockpit for Corolla model
  • Sigma P1 G5: Fixed redline on Display page 2
江湖客栈-The Jianghu - 东木酋长
This feature update mainly sorts out and optimizes all the features in feature 1.1, and adjusts and enhances the PVE effect for some effects that only apply to the original domineering map.

At the same time, some features not actually installed in 1.0 and 1.1 have been implemented.

Due to the heavy workload, we will release the 1.2 version features (Part 1 Xiake features, Part 2 Five Element features) that will soon be implemented in both the new season and single player testing mode through two forward-looking releases



Considering the large amount of information, in order to facilitate everyone's viewing, you can read through the following indexing methods by day, place, and person. You can also view pictures and compare each change characteristic left and right to read. [End of Announcement Page]

In this 1.2 Xiake features, 43 features have been adjusted in total, of which 41 are adjusted, 2 are actually installed, and 1 is closed.

Turn off feature:

[Clever Hands Empty] Ground Green



Practical features:

=======================[Days Features]=======================

【 Proud Son of Heaven 】 Lv.3 Tiancheng

Version 1.1 Effect:

The Xiake who holds this feature will increase all six dimensional attributes by 1 point for every day of holding a feature in the category. (Maximum increase of 5 six dimensional attributes)

When the Xiake holds 3 days of category features, they will receive an additional 10% critical hit rate;

When the Xiake holds 6 days of category characteristics, the skill's internal power consumption will be reduced by 15%;

When the Xiake holds 9 days of category characteristics, the Qi consumption of the Xiake's sprint will be halved

Version 1.2 Effect:

【 Identity Features 】 For every day that a Xiake holds a feature of this category, all six dimensional attributes of the Xiake will increase by 1 point. (Maximum increase of 5 six dimensional attributes)

And the following additional effects will take effect in the Chivalrous Map, Six Paths Trials, Heroic Battle, and Ultimate Sword:

When the Xiake holds 3 days of category features, they will receive an additional 5%, 10%, and 15% critical hit rate;

When the Xiake holds 6 days of category characteristics, the skill's internal power consumption will be reduced by 10%, 15%, and 20%;

When the Xiake holds 9 day category features, all true qi consumption of the Xiake is reduced by 10%, 15%, and 20%



【 Overlord Power 】 Lv. Max Sky Orange

Version 1.1 Effect:

In a level, when a knight holding this feature reaches 10 points in strength, the general attack damage of the knight within the level will increase by 3 points.

When the arm strength reaches 25 points, the general attack damage of the Xiake in the level will increase by 6 points.

When the arm strength reaches 40 points, the general attack damage of the Xiake in the level will increase by 10 points

Version 1.2 Effect:

[Combat Characteristics] In a level, when a knight holding this characteristic reaches 10 points in strength, the general attack damage of the knight within the level will increase by 5 points.

When the arm strength reaches 25 points, the general attack damage of the Xiake in the level will increase by 10 points.

When the arm strength reaches 50 points, the general attack damage of the Xiake in the level will increase by 25 points.

All effects will only take effect in Chivalry Map, Six Paths Trials, Heroic Battle, and Ultimate Sword



[Rough skin and thick flesh] Lv.10 Tianzi

Version 1.1 Effect:

Xiake gains a 1% to 10% increase in total resistance

Version 1.2 Effect:

【 Physiological Characteristics 】 Xiake gains a 1% to 10% increase in total resistance. 【 All effects only take effect in Xiadao Map, Six Path Trials, Heroic Domination, and Ultimate Sword 】

----Upgrade to Purple Attribute



Lv.5 Sky Blue

Version 1.1 Effect:

Xiake, due to being too smart, has a bald head and an increase in intelligence by 1-5 points.

The work efficiency of other Xiake who live with Xiake who holds this feature decreases by 10%,

The Xiake has a 30% chance of exerting a sense of melancholy on other Xiake residents every hour

Version 1.2 Effect:

[Physiological Characteristics] Xiake is too smart, resulting in a bald head and an increase in intelligence by 1-5 points.

When using books and martial arts secrets, increase revenue by 15%.

Other Xiake who live with this Xiake will continue to obtain a "depressed" state ----Upgrade to blue attribute



Lv. Max Tianbai

Version 1.1 Effect:

Heroes with this feature cannot go to night levels. This hero's movement speed increases by 25 points during the day level“

Version 1.2 Effect:

【 Personality Characteristics 】 Heroes with this feature cannot go to night levels 【 Loulan Night, Overlord 4, Heroic 4, 5, 6, Six Trials 】 This hero's movement speed increases by 25 points in all daytime levels in all scenes



=======================Ground characteristics=======================

【 Jianghu Killer 】 Lv. Max Ground Orange

Version 1.1 Effect:

When a Xiake with this feature enters combat mode, their movement speed will increase by 20 points and their external skill damage will increase by 8% to 40%. (Activity levels cannot take effect) When the Xiake still holds the Death Enemy feature, the damage caused to the enemies of the corresponding sect will be increased by an additional 3%

Version 1.2 Effect:

[Combat Characteristics] When a Xiake with this feature enters combat mode, their movement speed will increase by 20 points and their damage will be+2-5 [effective in all scenarios]. When the Xiake still holds the Death Enemy feature, the damage to the enemies of the corresponding sect will be increased by an additional 10%. [only effective in Xiadao Map, Six Paths Trial, Heroic Battle, and Ultimate Sword]



【 Duxin Guan Gong 】 Lv. Max ground orange

Version 1.1 Effect:

This feature has no effect when there is only one Xiake. The corresponding effect will only be activated when multiple Xiake holding this feature reside in the same room.

When there are two Xiake holders of this feature in the same wing, the Xiake Luck attribute with this feature increases by 3 points and the total resistance increases by 6%.

2. When there are three Xiake holders of this feature in the same room, Xiake holders of this feature will gain 300 Xiake experiences every hour, increase work efficiency by 20%, and reduce critical strike damage received by 25%.

When there are 4 knights holding this feature in the same wing, the amount of water and food consumed by knights holding this feature when going to the level is fixed to 1, and the maximum HP and maximum internal power are increased by 200 points

Version 1.2 Effect:

[Combat Feature] This feature has no effect when there is only one Xiake. The corresponding effect will only be activated when multiple Xiakes holding this feature reside in the same room.

When there are two Xiake holders of this feature in the same wing, the Xiake Luck attribute with this feature increases by 3 points and the total resistance increases by 6%.

2. When there are three Xiake players with this feature in the same room, the Xiake players with this feature will gain 300 Xiake experiences every hour, increasing critical damage by 25% for all teammates. (including oneself)

3. When there are 4 Xiake holders of this feature in the same room, the amount of water and food consumed by Xiake holders of this feature when going to the level is fixed to 1. The maximum HP and internal power are increased by 200 points, providing damage+5 effects to all teammates (including oneself). All effects will only take effect in Chivalry Map, Six Paths Trials, Heroic Battle, and Ultimate Sword



[Stable as Mount Tai] Lv. Max Dicheng

Version 1.1 Effect:

In the level, holding 1 physical attribute of the Xiake will increase the Xiake's total damage resistance by an additional 0.25%. When the physical attribute reaches 50 points, the Xiake will receive 10 points of final damage reduction

Version 1.2 Effect:

[Combat Characteristics] For every 1 physical attribute this Xiake has, it will additionally increase the Xiake's total damage resistance by 0.25%. For every 1 physical attribute this Xiake has, it will additionally reduce the Xiake's critical strike damage by 1%. When the physical attribute reaches 50 points, this Xiake will receive 10 points of final damage reduction.

All effects will only take effect in Chivalry Map, Six Paths Trials, Heroic Battle, and Ultimate Sword



【 Easy to come and go 】 Lv. Max ground orange

Version 1.1 Effect:

In the level, for every 1 point of body method attribute possessed by a Xiake with this feature, an additional 1% reduction in the Xiake's sprint Qi consumption will be achieved. When the body method attribute reaches 50 points, the cooldown of lightness skills will be reduced by 50%

Version 1.2 Effect:

[Combat Characteristics] For every 1 point of body method attribute possessed by a Xiake who possesses this characteristic, an additional 1% of their sprint Qi consumption will be reduced. For every 1 point of body method attribute possessed by a Xiake who possesses this characteristic, an additional 3 points of Xiake's weight will be reduced. When the body method attribute reaches 50 points, the cooldown time of lightness skills will be reduced by 35%. [All effects only take effect in Xiadao Map, Six Paths Trial, Heroic Battle, and Ultimate Sword]



Lv. Max Ground Orange

Version 1.1 Effect:

When a Xiake with this feature reaches 10 points of understanding, the final damage suffered by Xiake in the level will be reduced by 5 points. When the understanding reaches 25 points, the final damage suffered by Xiake in the level will be reduced by 15 points. When the understanding reaches 40 points, the final damage suffered by Xiake in the level will be reduced by 30 points

Version 1.2 Effect:

[Combat Characteristics] When a Xiake with this characteristic reaches 10 points of understanding, the final damage taken by the Xiake will be reduced by 5 points. When the understanding reaches 25 points, the final damage taken by the Xiake will be reduced by 20 points. When the understanding reaches 50 points, the final damage taken by the Xiake will be reduced by 45 points. [All effects only take effect in the Xiadao Map, Six Paths Trials, Heroic Battle, and Ultimate Sword]



【 Fellow Love 】 Lv. Max Ground Orange

Version 1.1 Effect:

Xiake with unique characteristics will only activate corresponding effects when living with Xiake of the same sect, with a maximum of 3 activation effects.

When there is one same sect: the upgrade experience required for sect martial arts (lightness, external, internal) is reduced by 15%, and all attributes are increased by an additional 1 point.

When there are two identical sects: damage dealt to enemies of other sects increases by 15%, and damage received from enemies of the same sect decreases by 25% (activity levels cannot take effect)

When there are three identical sects: the upgrade experience required by the Xiake himself is reduced by 20%, and the maximum martial arts level is increased by an additional level. Every hour inside the inn, 500 points of martial arts experience are obtained, which are provided for lightness skills, external skills, and internal skills. (This effect does not take effect when the Xiake is offline, moving the Xiake in the room will cause the time to reset)

Version 1.2 Effect:

【 Combat Characteristics 】 Xiake who holds this characteristic will only activate the corresponding effect when they live with Xiake of the same sect, with a maximum of 3 activation effects.

When there is one same sect: the upgrade experience required for sect martial arts (lightness, external, internal) is reduced by 10%, and all attributes are increased by an additional 1 point.

When there are two identical sects, the damage dealt to enemies of other sects is increased by 15%, the damage received from enemies of the same sect is reduced by 25%, and all attributes are increased by an additional 1 point.

When there are three identical sects: the upgrade experience required by the Xiake himself is reduced by 15%, and the upgrade experience required by his martial arts is reduced by 10%. The upper limit of martial arts level is increased by an additional level. Every hour inside the inn, 500 points of martial arts experience will be obtained, which will be provided for Lightness Skill, External Skill, and Internal Skill respectively. (This effect does not take effect when the Xiake is offline, moving the Xiake in the room will cause a time reset)

All effects will only take effect in Chivalry Map, Six Paths Trials, Heroic Battle, and Ultimate Sword. "-" Upgrade to orange attribute



Lv. Max Ground Orange

Version 1.1 Effect:

If a Xiake with this feature defeats ten corresponding Xiake sects in a domineering level, it will permanently activate the corresponding effect.

Wudang: Increase the maximum life of Xiake by an additional 150 points

Diancang: Increase the maximum internal power of Xiake by an additional 150 points

Breaking the Demon: increases the general attack damage of Xiake by 5 points

Bodhi: Total Resistance (Blunt, Chop, Sting) increased by 5%

Qi Sect: reduces the true Qi consumption of Xiake Sprint by 10%

Sword Sect: Increases the damage of martial arts skills by 25% (activity levels cannot take effect)

Beggar's Sect: Reduce damage received by 5 points

Version 1.2 Effect:

【 Combat Feature 】 If a Xiake with this feature defeats five corresponding Xiake sects in a domineering level, it will permanently activate the corresponding effect.

Wudang: Increase the maximum life of Xiake by an additional 250 points

Diancang: Increase the maximum internal power of Xiake by an additional 250 points

Breaking the Demon: increases the general attack damage of Xiake by 10 points

Bodhi: Total Resistance (Blunt, Chop, Sting) increased by 5%

Qi Sect: reduces the true Qi consumption of Xiake Sprint by 20%

Sword Sect: Increases the damage of martial arts skills by 20%

Beggar's Sect: Reduce damage received by 10 points

All effects will only take effect in Chivalry Map, Six Paths Trials, Heroic Battle, and Ultimate Sword



Lv. Max Ground Purple

Version 1.1 Effect:

The movement speed of a Xiake who holds this feature increases by 25 points. If the Xiake also holds the feature "Clever Hands Empty", the critical damage of the Xiake will be increased by an additional 10%, and the theft trigger probability of the "Clever Hands Empty" feature will be increased by an additional 5% Version 1.2 Effect:

【 Sect Features 】 The movement speed of a Xiake who holds this feature is increased by 25 points. If the Xiake belongs to the Beggar's Sect, the critical strike damage of the Xiake will be increased by an additional 10%, and the movement speed will be increased by 50 points. 【 All effects will only take effect in the Xiadao Map, Six Paths Trial, Heroic Battle, and Ultimate Sword 】 --- 【 Upgrade to Purple Attribute 】



Lv. Max ground purple

Version 1.1 Effect:

The maximum true qi of this Xiake is increased by an additional 50 points, and the effect of true qi protection is obtained within the level. In combat mode, when the Xiake is attacked, 10 points of true qi are fixed and deducted each time to resist 10 points of final damage

Version 1.2 Effect:

[Sect Characteristics] The maximum true qi of this Xiake is increased by 65 points and the effect of protecting the body with true qi is obtained. In combat mode, when the Xiake is attacked, 1 point of true qi is deducted each time, resisting 25 points of final damage. If the Xiake is a disciple of the Huashan Qi Sect, all true qi consumption is reduced by an additional 25%



Lv. Max Purple

Version 1.1 Effect:

The experience required for upgrading Xiake is increased by 100%. In the Xiadao level, killing enemies will restore 20 points of current HP and 10 points of current internal power. In the Overlord level, killing other Xiake will restore 20% of current HP and 10% of current internal power

Version 1.2 Effect:

[Combat Characteristics] The experience required for Hero upgrade has been increased by 100%. Killing enemies on all maps and in the "Six Paths Trial" and "Heroic Battle" will restore 20 points of current HP and 10 points of current internal power



Lv. Max Floor Purple

Version 1.1 Effect:

When a Xiake with this feature shares a wing room with other Xiake, their work efficiency will be reduced by 50%. This Xiake has a 50% chance of applying melancholic emotions to other Xiake in the same wing room every hour. In a level, if the Xiake is close to the enemy, they will apply a foul odor entanglement effect, and enemies who have been applied a foul odor entanglement effect will not be able to use any dishes and pills. (The actual effects in the level have not been adjusted)
IdleOn - The Idle RPG - LavaFlame2

Summer Break event is LIVE until August 28th, 5PM UTC

If you open all 50 Coolers every day, you can expect to get the following rewards:



NOTE: There are some rare 1 in 1000 chance items, like the pink snail shell hat, that you may or may not get. The only "rare" I got below was said hat, but you may get it yourself AND more!


Stay cool Idleoneers ːgp_coolː

~Lavaflame2
Victim - Error_Esc
Major additions to the Night Creature Areas including:
-New audio track specifically design for the Night Creature Chase
-Added Multiple New SFX
-Level design changes for the Night Creature chase in the Catacombs
-Refined & adjusted logic

Changes to multiple SFX including:
-audio level adjustments for some prominent sound effects
-some sound effects have been replaced with new SFX
-SFX changes to when player takes damage

+other various minor adjustments & additions
Out of the Park Baseball 24 - Portal2Player


You asked for them, you got them! For the first time ever, we are happy to deliver Historical Rainbow Packs! These packs guarantee a Historical Iron, Historical Bronze, Historical Silver, Historical Gold, Historical Diamond AND Historical Perfect Card!

Instantly turn your team into a powerhouse with these INCREDIBLE packs that deliver the best cards the game has to offer. Wow!

These packs will be available for just a few days - so grab them while you can!
MASKA - ^vu[O]ten~

Aug 12, 2023
Escape From Mandrillia: Local Asymmetric VR vs PC - Germanban
Hello there! This was another update that grew over its original size, as the few of you on the Experimental branch might have noticed...

THE RESTROOM
The restroom is now complete! This wraps up the final layout of the base map. From now on, all map work left (besides tweaks and adjustments) is the 3 optional extra zones (warehouse, lab, and waste disposal).



On top of being a nice hiding spot and having a few extra loot spawners, the restroom comes with a few gimmicks. I've improved the destroyable environment system that I implemented with the canteen's tables -now Mandrillians will plow through them like butter without losing their hurtbox. Try slamming through the stalls!



But there's more; I've decided to jump into the fishing minigame trend and add my own twist to it! You WILL lose any dignity you had left, but hey, you also might find a nice item that could mean the difference between escaping or getting forcefully disassembled. Or maybe you'll get something a bit more dangerous. There's a new achievement for that!



MANDRILLIAN'S STREAMLINED UI AND MINOR ADJUSTMENTS
Continuing with the Mandrillian QoL improvements, the UI for the PC players has been streamlined and centered.



First of all, the whole UI is now centered, making it easier to check your status without having to look all the way to one side of the screen (this was very annoying on wider formats).

The "context action" button has been fully removed; nobody really noticed it and its current main goal (showing when you could jump up a vent) has been replaced with the vent markers.

The TRACKING and SPECIAL markers now have text indicating which one's which, to help new players.

And finally, the entire UI overlay has been revamped to prevent occasional geometry clipping and z-fighting.

Sadly this all means I had to remove the main menu video tutorials, as those have become painfully obsolete now.

In upcoming updates, there's gonna be a full revamp of the Pause menu screen, with per-monkey pause screens and some long awaited features like monkey kicking or inverted camera controls.

For non-UI related tweaks, jump indicators have been improved, 1-point attacks now charge 0.1 seconds faster, 3-point attacks stay charged for 0.5 seconds longer, and controller users will get an extra rumble blip right befor the 3-point critical attack charge ends. Also, I fixed and tweaked some issues with door slamming, like open doors counting as a "hit" (and often screwing over legit attacks against the VR player), and adding some knockback after hitting a closed door.

BLOOD FX REWORK
Gone are the days of the unsightly mandrillian blood trails. The new system is optimized, more subtle, and also properly aligns to surfaces -this also means you'll now start seeing blood splats on walls!



NEW MATCH SETTINGS
There's been a couple new match settings added to the mix:

CUSTOM HEADSTART TIME: instead of the fixed 30 seconds "courtesy" time before Mandrillians can spawn, you can now customize it from 1 to 99 seconds. This also affects AI mandrillians!

MULTITOOL KEYCARD LOCATION: if you feel too lost as the VR player, or if you're playing one of the most action-oriented gamemodes, this will show the keycard locations within your Multitool screen.

EXTRA INVENTORY SLOTS: if you SUCK at inventory management, turn this on and you'll get two extra slots in your inventory -this can be helpful if you've activated any of the two infinite ammo modes, as those disable the big middle slot.

AI OPTIONS AND THE FUTURE OF NPCS
I've been neglecting the AI mandrillians since I implemented them, and they're gonna get some well-needed love very soon... but in the meantime, here's some tweaks and extra options.

Until now, AI mandrillians had their armor AND damage reduction that could be disabled by destroying their back cylinder contraptions, and the only way to do that was to shock them ad them fire at them while they annoyingly came out and back in. Not anymore. Damage-reduction cylinders are now always out, so feel free to snipe them from a safe spot! (this will make them freak out, be advised)

But if you still hate these cylinders, you can now completely disable them... Or disable their entire armor, which will make them a 1:1 counterpart to their human-controlled brethren (at least HP wise)

To change that, there's a new AI option called "STYLE" that can be toggled between "NO ARMOR", "ARMOR", and "JUICED". Have fun!

CHANGELOG
  • MAP CHANGES
  • Fully finished Restroom area
  • Added toilet-based fishing mechanics
  • New achievement: DIRTY BOMB
  • Fixed north corridor Map Station having a wrong "you are here" location

  • MANDRILLIAN CHANGES
  • UI Rework: Mandrillian UI is now centered and streamlined
  • Fixed Mandrillian UI sometimes being rendered below geometry
  • Improved vent jump indicators
  • Blood trail system improved and optimized: added wall blood splatter and blood drops now comform to surfaces
  • New match settings: custom headstart time, show keycard location on the Multitool, and extra inventory slots
  • Polished and smoothed Mandrillian collisions against environment
  • Mandrillians can plow through destroyable environment (tables, toilet stalls) without losing their hurtbox
  • Improved Manrillian hurtboxes to prevent missed hits when attacking really close to the VR player
  • Mandrillian 1-point attack now charges 0.1 seconds faster
  • Mandrillian 3-point critical attack now stays for half a second longer
  • Right before the Mandrillian attack charge is about to run out, controllers will get a different rumble
  • Fixed open doors counting as a hit for Mandrillians (and sometimes preventing attacks from connecting against the VR player)
  • Mandrillians have now a bit of knockback after hitting closed doors

  • AI CHANGES:
  • AI Mandrillians now have 3 styles: "NO ARMOR", "ARMOR", and "JUICED".
  • AI Mandrillians on "JUICED" mode will always have the damage-reduction rods out (no need to stun them to make them pop out).
  • Added AI Mandrillian navigation points for the new and reworked zones.
  • Ported the body-turning animation to AI Mandrillians.
  • AI Mandrillians' sounds now more in line with regular Mandrillians (no more annoying slams when jumping in and out of vents)
  • AI Mandrillian headstart now the same as the match's headstart setting.
To the Moon - Reives
Hey folks, in just a few days (Tuesday next week, August 15th @ 1PM Eastern), both the Beach Episode trailer and the Kickstarter Campaign for the To the Moon tabletop game will be launched!

All supporters of the campaign, no matter high or low tier, could also bury their name and a message on the beach of the To the Moon Beach Episode, for other players to dig up. It'd be a way to keep a part of you with the series and its memories, as the games, we hope, have been kept in yours.



The campaign will run for 30 days, and offer a lot of fun mementos to choose from, on top of the feature To the Moon tabletop game. Please keep an eye out for details at launch!

In the meantime, you could:

Sign up for the email list here for updates:
https://freebirdgames.com/kickstarter/


& +Wishlist the beach episode here:
https://store.steampowered.com/app/2159210/Just_A_To_the_Moon_Series_Beach_Episode/

We're currently working very hard at getting the upcoming campaign ready with the final touches. Thanks for your support, and hope to see you there!

Cheers~
Kan
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