The SM (Spectator Mode) and JM (Judge Mode) teams can now see Battle Gears and Techniques on Units, as well as training queues in combat buildings.
• We wanted to add Crypt/Keep into this too, as well as seeing techniques in the buildings, but at the moment the game really doesn't like the idea of having that happen.
UNIT TRAINING TIMEFor balancing purposes, we have once again revised training time for all units:
HITPOINTS & STAMINA
SIEGE SYSTEM
BUILDINGS1. Revised and equalized building hit points across all clans
HORSES
Dragon Clan
Serpent Clan
Wolf Clan
Lotus Clan
Starting Army -> Starting PeasantsCombat units will no longer spawn at the start of the game. Only peasants, defined by the setting.
VFX
Crescent Island is an XS map for quick 1vs1 games.
The distinct feature of this map is that it has unique trees previously seen only in the campaign and only in the "Dragon's Spire" mission. You will also be able to find the White Wolf Skull Totem in there.
We hope you like it, and some action-packed skirmishes happen on it! Let us know if it can be improved further down in the comments.
The ZE version of Great Divide features:
- 2 more river crossing at the top and the bottom (center river).
- 3 more forest spots near the river crossings,
- Updated humidity settings (rain is now possible)
- Updated lighting and fog of war.
Added a map by Toki that was created specifically with our team's wishes in mind. You might've played the original V1 version of this, but V2 is the one that is now in BR:ZE. :)
- Both horse spawns have been moved into the middle of the map.
- Recalculated lighting.
- Updated tree shadows.
- Fixed player spawn points (no more spawning 1 peasant on the hill and 1 below).
- Fixed the incorrectly working horse spawn in the south-eastern region.
- Replaced with updated WOTW retail version - Winter Cataclysm