Aug 11, 2023
Tiny Terrariums - Stefan Alfredsson
Patch notes:
- Added music.
- Added audio settings.
- Made settings menu reachable from the pause menu.
- Added value display to the side of sliders.
- Remapped the values of the Sun Intensity slider to make it easier to fine-tune. You may have to adjust the sun intensity in your existing terrariums.
Victim - Error_Esc
-Adjustments to the text prompted when reading signs & checking gates within platforming areas.

-Various minor adjustments
Black Reliquary - snorlaxxo
Hello Crew!
The Ship Events Update is now officially out!
Our apologies being a bit late with our release, we ran into some last second issues and miscommunications that ended up delaying the release of this update a little.

This update includes:
  • 25 New Ship Events
  • Two new plot quests started by Ship Events, including our first Darkest (Lv 6) quest
  • Philomath Class add-on
  • Thrall Class add-on
  • Symptom/Disease system adjustments
  • 10 New Celestial Trinkets and some adjustments to their progression
  • 11 New "Twilight" rarity trinkets (Our replacement for Ancestral Trinkets)
  • 2 new "Oddity" items that allow heroes to change their affiliation
  • Many balance changes and adjustments
  • Fixes to many typos and other bugs
There's some bits of content that we wanted to include in this update that we had to axe in the interest of time, mainly some minor Thrall assets and an item that allows heroes to change affiliation to Faithless. We'll likely be adding them in supplementary updates in the next couple weeks, along with a slew of balance updates and bug fixes.

Fixes
  • Updated DD's .exe and resource manager, potentially fixing some graphic-related issues as well as some crashes
  • The First Mate in the Provision screen got pushed over to the right a bit, so the provision notes should be more visible
  • Fixed a long-standing issue with ADs, where heroes/enemies that apply ADs could potentially stack the indirect buffs from ADs
  • Updated "Can't Be Guarded" tooltip to make the "Guarded" colored
  • Updated "vs Guarded" and "vs Guarding" tooltip to make the "Guarded" colored
  • Fixed a weird inconsistency with trinket tooltips, where some said "On Crit" instead of "On Attack Crit"
  • Fixed issue where an anti-stealth version of Levantine Grunt's "Trained Slash" was knowledgeable
  • Fixed issue where Wildlander Raptor wouldn't give out negative Wildlander-related quirks when killing a hero
  • Fixed issue where Veteran Troglodyte Killerbite had 4 less Dodge than intended
  • Fixed issue where Champion Troglodyte Killerbite had half of its intended Max HP
  • Fixed issue where Caverns room mashes weren't full (had less than 4 monster slots filled)
  • Fixed issue with Cactonid Necrobiote sometimes didn't apply debuffs with "Tendril Sprouts" when it should
  • Fixed issue with Cactonid Hominid sometimes didn't apply debuffs with "Filthy Fangs" when it should
  • Fixed bug where Otekh Lurker's resists were inconsistent with normal Trog Lurkers
  • Fixed issue where Ghouls would freak out if all of their targets were stunned
  • Fixed issue where Ghoul Spellblighter would use "Mortal Terror" outside of the prep round
  • Fixed issue with Champion Lost Friar applying some vestigial effects on "Rebuke the Rotten" when surprised
  • Fixed issue with Sand Charmer summoning allies with the prep round tooltip
  • Fixed issue where some Wildlife enemies weren't able to be Surprised
  • Amber Mech Dredge skills in the Dredge's Add Info now shows Skill Typing
  • Veiled can no longer be a "Bold Bleeder" or "Nervous Bleeder"
  • Fixed issue where Veiled's death reaction didn't work
  • Flagellant can no longer have "Crafty" nor "Negotiator"
  • Fixed issue with Occ's Bleed Chance not showing that it was 100% on its lv 5 tooltip
  • Fixed issue where Hexer's "Melt" didn't show that it got +10% DMG per Corruption Vial in combat
  • Fixed issue where Hexer's "Ichor incantation" Max HP heal was incorrect on its lv2 tooltip
  • Fixed issue where Hexer's "Ichor incantation" ignored afflicted heroes blocking its heal
  • Fixed issue where Bloodlust Periapt's Self dmg didn't scale with difficulty if Vestal missed
  • Fixed issue with Rictus Imperfectus and Rictus Mortis lowering stress healing from activities
  • Fixed issue where certain Contraband trinkets didn't work with Contraband Collector
  • Fixed issue where Freshly-Hatched Snakelet's blight chance tooltip was incorrect
  • Fixed issue where Bedtime Story reduced Bola's Debuff/Mark skill chance despite Bola not being an AoE anymore
  • Removed all Ancestral, Shrieker, and base game Trophy trinket references (effectively impossible to get these trinkets now)
  • Fixed Issue with Overgrown Setar's Blight Chance being higher than intended
  • Fixed issue where "Crafty" Quirk didn't work
  • Fixed a bunch of Typos
New Content
  • Added 25 new town events to give more gameplay variety.
    List of town events:

    • Weapon Maintenance, granting heroes buffs to Melee ACC and CRIT for the next quest
    • Target Practice, granting heroes Ranged buffs to ACC and CRIT for the next quest
    • Celestial Alignment, granting heroes buffs to Mystical ACC and CRIT for the next quest
    • Candlelit Vigil, granting non-pagan heroes buffs to Healing and Stress DMG received for the next quest
    • Eldritch Altar, granting non-religious heroes buffs to DMG and SPD for the next quest
    • Spoiled Shipment, increasing cost of provisions by 50% for the next quest
    • Supply Cache, making provisions free for the next quest
    • Inconvenient Injury, giving all heroes a Virtue Chance debuff for the next quest
    • Corrupted Wine, locking the Bar, while making Gambling Hall and Fighting Pit activities free for a week
    • Exhibition Bout, locking the Fighting Pit, while making Gambling Hall and Bar activities free for a week
    • Hog Wild, locking the Gambling Hall, while making Bar and Fighting Pit activities free for a week
    • Inheritance, granting a decent chunk of gold. This event can only occur if at least 8 of your heroes have died
    • Erntefest, making Galley activities free for a week
    • Amber Convention, making Amber Workshop activities free for a week
    • Curious Cadaver, making Clinic activities free for a week
    • Captain's Birthday, making Birthday, making all activities free for a week. 🎉Obviously, this even can only occur once every 52 weeks
    • Augmented Mercenaries, allowing you to hire Ostvengr mercenaries at the cost of Lost Tek. All Mercenaries spawn with one of the special Implants which, in addition to granting special stats. prevent hero from getting any diseases, and their stats are as follows:
      • Allsicht Implant: +5% Scout Chance, +5 ACC, +10% Stress Received
      • Eisenleib Implant: +5% MAX HP, +5% All Resists, +10% Stress Received
      • Hastwirbel Implant: +5 DODGE, +4 SPD, +10% Stress Received
    • Smoke Signals, making more heroes appear in your Ferry on that week
    • Concert, granting all heroes a small SPD, ACC and CRIT buff for the next quest
    • The Stranger, allowing you to revive one of out three randomly selected dead heroes
    • Fire Sale, reducing cost of the non-Contraband trinkets by 75%
    • Emergency Meeting, adding an Apprentice-level quest in which player is introduced to the Otekh enemy
    • Bootcamp, allowing you to upgrade 8 combat skills for free
    • Second Hand Shipments, allowing you to upgrade 5 pieces of gear for free
    • Eclipse, adding a Darkest-level quest in which you fight the Flayer, resulting in the new roaming boss
  • Added Thrall Class Add-On
  • Added Philomath Class Add-On,
  • Added new Ultra-rare curios to Caverns, Treasury, and Catacombs:
    • Panacaeic Fruit, found in Treasury, granting a provision item which can be used to give hero the Miraculous Regrowth Quirk, granting increased Healing Received, as well as short Regeneration from being Crit Healed
    • The Slayer, found in Catacombs, demanding to see a proof of your conquest. Upon being shown a Boss reward, Boss trinket, or a Heirloom, rewards you with Chthonic Scrap, with amount dependent on the rarity of item shown. Chthonic Scrap can be used on hero to grant them a 400% Resolve XP bonus
    • Amber Mother Lode, found in Caverns, granting a massive amount of Amber, as well as Encased Troglodyte, an item which Cavern vendors might be interested in...
  • Veteran and Champion Lost Legion enemies now drop "Broken Halos" which allow your heroes to be converted to Religious
  • Added two new districts: Vault and Counting Station, both increasing stack size of Gold and Kvarotz Daric
  • A handful of new Trinkets have been added, including Twilight Trinkets, which are rewarded for completing Long Champion-Difficulty Quests:
    • Reflex Mainliner (Contraband):
      • -50% Riposte DMG
      • -15% Riposte Bleed/Blight/Debuff/Mark Chance
      • -10% Max HP
      • +20% Stress
      • On Any Skill Use: Activate Riposte (1 tn)
      • On Any Skill Use: Buff Self: Riposte: +10 Acc per Difficulty (+10 at Vet, +20 at Champ)
    • Inert Node (Celestial)
      • On Monster Kill: Blight Enemy Party 4/3 (100% base)
      • (+20% chance, +50% blight amount per difficulty)
      • +10% Blight Chance
      • buff doubled if torch below 1
      • -10% Max HP
    • Reshaping Orb (Celestial)
      • On Monster Kill: Blight Enemy Party 6/3 (100% base)
      • (+20% chance, +50% blight amount per difficulty)
      • +10% Blight Chance
      • buff doubled if torch below 1
      • -10% Max HP
    • Transforming Sphere (Celestial)
      • On Monster Kill: Blight Enemy Party 6/3 (100% base)
      • (+20% chance, +50% blight amount per difficulty)
      • +15% Blight Chance
      • buff doubled if torch below 1
      • -10% Max HP
    • Evolving Nucleus (Celestial)
      • On Monster Kill: Blight Enemy Party 8/3 (100% base)
      • (+20% chance, +50% blight amount per difficulty)
      • +15% Blight Chance
      • buff doubled if torch below 1
      • -10% Max HP
    • "Sirius" (Celestial)
      • On Monster Kill: Blight Enemy Party 8/3 (100% base)
      • (+20% chance, +50% blight amount per difficulty)
      • On Combat Start: Debuff Enemy Party: -20% Blight Resist
      • +15% Blight Chance
      • buff doubled if torch below 1
      • -10% Max HP
    • Stubby Digits (Celestial)
      • On combat end: Gain 1 additional gem
      • +2 SPD
      • Buff doubled if torch below 1
      • -5% CRT
    • Prized Fingers (Celestial)
      • On combat end: Gain 1-2 additional gems
      • +2 SPD
      • Buff doubled if torch below 1
      • -5% CRT
    • Severed Trophies (Celestial)
      • On combat end: Gain 1-2 additional gems
      • +3 SPD
      • Buff doubled if torch below 1
      • -5% CRT
    • Phalangic Collection (Celestial)
      • On combat end: Gain 2 additional gems
      • +3 SPD
      • Buff doubled if torch below 1
      • -5% CRT
    • "Voidtouch" (Celestial)
      • On combat end: Gain 2 additional gems
      • +3 SPD
      • Buff doubled if torch below 1
      • -5% CRT
      • Can be used on any curio to turn it into a gem
    • Twilight Masque (Twilight)
      • On Combat Start: Buff Party: -20% Stress Received if Torch is below 26, +8 ACC if Torch is below 26 (4 tns)
      • +20% Stress Received
      • -8 ACC
    • Twilight Pendant (Twilight)
      • On Combat Start: Mark Everyone (4rds)
      • On Combat Start: Buff Enemy Party: +20% DMG vs Marked (4 tns)
    • Twilight Departed (Twilight)
      • On Combat Start: +8 ACC if no Trinkets are Equipped, +4 SPD if no Trinkets are Equipped, +30% Healing Received if no Trinkets are Equipped, -20% Stress Received if no Trinkets are Equipped (1 Battle)
    • Twilight Enamel (Twilight)
      • On Combat Start: Bleed Party: 2/4 tns (+50% Amount per Diff)
      • On Combat Start: Buff Party: -10% Crits Received if Bleeding, +10% PROT if Bleeding, -20% Stress Received if Bleeding (4 tns)
    • Twilight Incense (Twilight)
      • On Combat Start: Blight Party: 2/4 tns (+50% Amount per Diff)
      • On Combat Start: Buff Party: +8% CRT if Blighted, +15% DMG if Blighted, +4 SPD if Blighted (4 tns)
    • Twilight Razor (Twilight)
      • On Combat Start: Buff Party: +3% CRT if not Religious, +10% DMG if not Religious (4 tns)
      • -3% CRT
      • -10% DMG
    • Twilight Flambeau (Twilight)
      • On Combat Start: Buff Party: +20% Healing Received if not Pagan, -10% Stress Received if not Pagan (4 tns)
      • -20% Healing Received
      • +10% Stress Received
    • Twilight Pulser (Twilight)
      • On Combat Start: Debuff Enemy Party: -10% Bleed Resist, -10% Blight Resist, -5 ACC if Bleeding, -5 DODGE if Blighted (4 tns)
      • On Combat Start: Buff Enemy Party: +10% PROT if not Bleeding, +10% DMG if not Blighted (4 tns)
    • Twilight Tapestry (Twilight)
      • On Combat Start: If in Hallway: Buff Party: +10% Trap Resist (4 Battles)
      • On Combat Start: If in Room: Buff Party: +2.5% Scout Chance (4 Battles)
      • +15% Party Surprised Chance
      • +33% Ambush Chance
    • Twilight Signature (Twilight)
      • On Combat Start: Heal Party: 10% Max HP (Can't Crit)
      • On Combat Start: Buff Party: +10% PROT if above 75% Max HP (4 tns)
      • On Combat Start: Debuff Party: -4 SPD if below 75% Max HP (4 tns)
    • Twilight Regalia (Twilight)
      • On Combat Start: Suffer 2 DMG (+50% Per Difficulty)
      • On Combat Start: Buff Party: +25% DMG if below 40% Max HP, +5 SPD if Below 40% Max HP, +8 Dodge if below 40% Max HP (4 tns)
      • On Combat Start: Debuff Party: +15% Damage Received if above 75% Max HP (4 tns)
Changes
Hero Changes
  • Heroes can now access level 4 skills at level 3
  • Debuffs on hero skills that reduce enemy Resist have had their debuff chance increased to 110->150% base
  • Abomination's "Slam" Can't be Guarded Debuff now has a 110% -> 150% Chance of being applied (used to be guaranteed)
  • Abomination's "Slam" now clears Guarding and Guarded
  • Antiquarian's "Flashpowder" Stun Resist Debuff Amount has been increased to -20/23/26/30/33
  • Antiquarian's "Trinket Scrounge" has been standardized, its chance to get higher-rarity trinkets now scales with difficulty
  • Bounty Hunter's "Come Hither" DMG mod has been increased to -40%
  • Bounty Hunter's "Tracking" Scout buff has been increased to 15%
  • Bounty Hunter's "Tracking" had its speed reduced to +3
  • Dredge's base CRT has been increased to 5%
  • Dredge's base CRT on all of her skills except for "Jovian Discharge" has been decreased by 2%
  • Dredge's "Omnitool Blast" DMG mod has been increased to -40%
  • Dredge's "Jovian Discharge" now Ignores and Clears Riposte
  • Flagellant's "Punish" now debuffs bleed resist by -15/17/20/22/25%
  • Flagellant's "Rain of Sorrows" now debuffs bleed resist by -15/17/20/22/25%
  • Hellion's "Barbaric Yawp" has had its Prep-Round Debuff chance scaling increased to 110/122/135/147/160%
  • Hexer's "Cannibalize Corpses" no longer debuffs SPD
  • Hexer's "Malicious" now heals 3/3/4/4/5 Stress
  • Hexer's "Putrified Flesh" now Debuffs DMG by -11/12/13/14/15%
  • Hexer's "Putrified Flesh" now Debuffs CRT by -4/4/5/5/6%
  • Houndmaster's "Release the Hound" Scout buff has been increased to 20%
  • Jester's Prelude has had its Prep-Round Debuff chance scaling increased to 110/122/135/147/160%
  • Man at Arms' "Maintain Equipment" now costs 3 Respite Points
  • Man at Arms' "Bolster" no longer buffs the party's Crits Received
  • Musketeer's base HP and DMG have been reduced by ~10% at lv 1, but her scaling has been increased slightly, so her lv 5 values are the same as before
  • Musketeer's "Bombard" now clears Guarding and Guarded
  • Musketeer's "Champion's Ego" is now a time cost 1 and now gives a "On Attack Miss: Self: +3 Stress" Debuff that lasts for 4 battles instead of Party Stress
  • Musketeer's Concussive Ammo "Standard Shot" Stun Resist Debuff Amount has been increased to -20/23/26/30/33%
  • Musketeer's Shrapnel Ammo "Smokescreen" now only deals damage to the enemies it hits
  • Musekteer's Shrapnel Ammo "Buckshot" bleed amount has been increased to 5/6/7/8/10
  • Musketeer's "Stock Strike" DMG mod has been lowered to -15%, but CRT mod has been increased to 8% base
  • Occultist's "Wyrd Reconstruction" heal scaling has been adjusted to +3/6/3/6 Max Healing
  • Plague Doctor's "Blinding Gas" has had its Prep-Round Debuff chance scaling increased to 110/122/135/147/160%
  • Shieldbreaker's "Puncture" Can't be Guarded Debuff now has a 110% -> 150% Chance of being applied (used to be guaranteed)
  • Shieldbreaker's "Puncture" now clears Guarding and Guarded
  • Veiled's "Grave Grasp" now has a -65% DMG Mod
Monster Changes
Certain values displayed in apprentice/veteran/champion format
  • Levantine Thaumaturge will no longer use "Caustic Impact" during the prep round (outside of the tutorial encounter)
  • Levantine Terpischorean's Move Resist has been reduced to 20/45/70% base
  • Levantine Appraiser's "Stygian Shroud" no longer debuffs herself
  • Levantine Janissary now has 2 turns per round
  • Levantine Janissary's attacks now have 100 base ACC, his Riposte has base 95 ACC
  • Levantine Janissary's Riposte no longer causes a Bleed, instead "Duelist's Surge" now causes bleed again
  • Wildlander Hellion's "Fearsome YAWP!" stress dmg reduced by 50%
  • Troglogyte Slinger's Stun and Move Resist have been reduced to 20/45/70% base
  • Troglodyte Slinger's Debuff Resist has been increased to 50/75/100% base, and PROT has been increased to 20/25/30% base
  • Troglodyte Cultivator's Stun Resist has been reduced to 25/50/75% base
  • Troglodyte Lurker's "Slice Em" has had its damage reduced by ~40% and its Bleed Amount increased by ~50%
  • Troglodyte Hunter's "Gash the Amber" has had its damage reduced by ~25% and its Bleed Amount increased by ~50%
  • Troglodyte Hunter's "Spinning Advance" no longer pushes heroes
  • Troglodyte Hunter's Stun Resist has been reduced to 35/60/85% base, and Move Resist has been reduced to 25/50/75% base
  • Lesser Sandwurm's Debuff Resist has been reduced to 50/75% base
  • Lesser Sandwurm's "Consume" DMG has been reduced by ~10%, but has had its base ACC increased by 5
  • Fighting Cactonids now guarantees that you get at least 1 vestige
  • Cactonid Vertephephile's Debuff Resist has been reduced to 20/45/70% base
  • Alraune's "Looking for Love" now only triggers if there are 3 or more heroes
  • Alraune Adds are now indestructible when they don't have a capture
  • Webber's Bite now deals ~33% less DMG, but now blights for 4/6/8 pts/tn
  • Kvarotz Otekh can now only summon 1 Tathuth on "Epicenter of Darkness"
  • Kvarotz Tathuth's base HP has been increased by 40%, SPD has been increased to 8/10/12
  • Kvarotz Tathuth's "Mindblower" Crit has been increased slightly, and had its Stress Dealt increased to 10/14/18
  • Kvarotz Tathuth is now required to take two actions before using "Mindblower"
  • Kvarotz Nerazz Mehkrub's base HP has been increased by ~20%
  • Kvarotz Mehkrub's base HP has been increased by ~20%
  • 3 Kvarotz Apihrs can no longer appear in any base mash
  • Kvarotz Otekh's "Epicenter of Darkness" can now only spawn up to 1 Apihr
  • Kvarotz Otekh's "Epicenter of Darkness" now all clears monster corpses before summoning new Kvarotz enemies
  • Sand Charmer's Health has been increased by ~20%
  • Sand Charmer's Self Damage from Charming Melody has been increased by 20%
  • Sand Charmer's Bleed/Blight Resists have been changed to 80/40% base, meaning he's now weak to blights and resistant to bleeds
  • Charmed Occultist's "Dune Reconstruction" can now target the Sand Charmer
  • Charmed Occultist's "Desert's Embrace" Stealth now lasts 2 tns instead of 3
  • Wildlander Reaver's Debuff Resist has been reduced to 20/45/70% base
  • Ghoul Painweaver's base Dodge has been reduced to 18 base
  • Ghoul Painweaver's "Weaving Wheel" Dodge buff has been reduced from 10/12/15 to 8/10/12
  • Ghoul Mother now drops normal trinkets, like other bosses
  • Yngolian's "Crater Creator" now deals ~10% less DMG
  • Yngolian's "Cosmic Alignment" now only summons 1 Y-Cell
  • Y-Cell's Stun/Blight/Bleed Resists has been lowered to 35/30/30% base
  • Bosses in general now drop higher rarity trinkets
  • Warhawk has received a rework of her fight
    • Ammo Crates are now indestructible, but can still be moved, Warhawk's Move resist has increased, Warhawk will load ammo from crate in front of her, and then move forward while attacking. When in position 1, will use more powerful AoE skill, shuffle party and move self back
Trinket Changes
  • Celestial trinkets now require Veteran and Champion Yngolian kills in order to be leveled up (level 3/4 require Vet+, Level 5 requires Champ)
  • Smoldering Soapstone's Healing Done downside has been buffed to -60%
  • Warhawk's Set bonus now gives "+4 SPD if in Pos 4" instead of the Dmg buff if in Pos 1
  • Coordinating Whistle now gives +8 ACC vs Marked, +5% CRT vs Marked
  • Horn of Fervor no longer debuffs the party's ACC, but requires a Ranged Attack Hit for its effect
  • Clockwork Heart no longer debuffs the Leper's Max HP
  • Mercurial Salve now causes gives +20% Horror Amount Applied
  • Thief's Remorse now has a 0.25% chance of spawning instead of a 1% chance, and its cost has been reduced to 2500
  • Trotter's Snack now has an additional "+10% Move Chance per Vial" buff
  • Bullseye Bandana now only clears mark on "Sniper Shot" hit
  • Blissful Moment's Stress reduction now applies if Hexer has less than two Corruption vials
  • Spiked Collar now has an additional "+15% Debuff/Mark Skill Chance vs Not Bleeding" buff
  • Osmond Chains now have an additional "+15% Debuff/Mark Skill Chance if Stress is below 50" buff
  • Paralyzer's Crest Stun Chance Buff lowered to +15%
  • Sacred Scroll's Stun/Debuff/Mark chance Debuff increased to -15%, but given condition of "If torch below 76"
  • Lock of Fury now has an additional 5% Melee CRT buff
  • Arcane Armlet, Flashfire Gunpowder, and Warrior's Cap now give +4 ACC / +10% DMG for their respective skill type
  • Vicious Eyepatch's ACC debuff is now only active if the target's HP is above 50%
  • Longevity Eyepatch's ACC debuff is now only active if HP is below 60%
  • Bloodtaint Strain's Blight Amount Applied buff has been reduced to 25%
  • Pagan Talisman no longer Debuffs the holder's DMG
  • Hardy Helmet's Stun/Move Res buffs are active above 40% Max HP
  • Padded Chest Guard's Debuff/Mark/Bleed Res buffs are now active below 75% Max HP
  • Stimulating Antiserum's Disease/Blight buffs are now active below 65 Stress
  • Sun and Moon Cloak have had their -CRT reductions reduced to -5%
  • Dissonant Relic has had its -Max HP Debuff increased to -10%
  • Runic Blade now gives -10% DMG, and its DMG buff now lasts for 14 tns
  • Essence of Malignity now has a maximum payout of 4 Vestiges per battle, but doesn't debuff Stress Healing Received
  • Poacher's Garb's Drop Chance on kill has been increased to 67%, but now has a maximum payout of 2 per battle. Also, does not have -DMG debuff anymore
  • Amber Grinder now has a maximum payout of 4 Refined Amber per battle
  • Commanding Visage's Can't be Guarded Debuff now has a 110% -> 150% Chance of being applied (used to be guaranteed), debuff is no longer only applied to first target hit
  • Adjusted Tooltip for Hell's Hairpin to be more clear
  • Bloodlust Periapt self suffer hp has been decreased to 4, self buff duration increased to 6 tns
  • Treasury Perfumer line's Max HP downside has been reduced by 5% at all levels
  • Treasury Perfumer line's Restoration duration has been decreased to 2 tns at all levels
  • Catacombs Perfumer line's Dmg on Crit has been reduced by 2 pts base at at all levels (6/8/10/12 > 4/6/8/10)
  • Catacombs Perfumer line's Stresshealing received from crits downside is now a Stresshealing done downside
  • Dodgy Sheath's DODGE upside has been increased to +8
  • Punishment's Hood Regen Applied debuff replaced with +4% Crits Received Chance
  • Hammer of First Crusade now clears Guarding and Guarded
  • Pilebunker now has -15% Riposte DMG Debuff
  • Berserk Mask no longer has +10% DMG Received Debuff
  • Holy Orders' Stress Debuff lowered to +10%
Several of the Trinkets have received more extensive changes:
  • Perfumer's Needle:
    • +8 ACC
    • -10% DMG
    • -15% Bleed/Blight Amount Applied
    • On Kill: After Combat: Gain 1 Extract (limit: 3 per combat)
  • Thousandth Cursed Daric:
    • On Being Hit: After Combat: Gain Additional 1-2 Kvarotz Daric
    • On Being Hit: Debuff Self: +5% Stress Received (1 Battle, Can't be Cured)
    • On Being Hit: Self: Incurable Horror: 2 pts/rd for 3 rds
  • Shard of Glass:
    • +15% Dmg Received
    • -15% Bleed Resist
    • On Being Hit: Bleed Attacker: 4/3 tns (100% base, +20% Bleed Chance/+50% Bleed Amount per Difficulty)
  • Flagellant's Memento Set Bonus was changed to +20% Bleed Skill Chance
  • Passage of Living Flame:
    • +10 Riposte ACC
    • -20% Stress Received if Marked
    • On Riposte Hit: +5 Torch
    • Not Riposte: -15% DMG
  • Judi Memento Set Bonus:
    • +20% Healing Recieved if Torch is Above 99
    • +15% Stun Chance if Torch is Above 99
    • +15% Debuff/Mark Chance if Torch is Above 99
  • Last Will and Testament:
    • +25% Max HP
    • +5% PROT per 20% HP
    • -25% DMG
  • Tin Flute:
    • -15% Stress
    • +25% Stress Healing Done While Marked
    • -5 SPD
  • Leper Memento Set Bonus Changed to +15 ACC while Marked
  • Subject #40 Notes:
    • +20% Debuff/Mark Skill Chance vs Not Blighted
    • -25% Disease Resist
    • On Ranged Hit: Debuff Target: -20% Blight Resist (100% base, +20% Chance per Diff)
  • Dissection Kit:
    • +10 ACC Melee Skills
    • +75% DMG vs Blighted
    • -25% Blight Resist
    • On Melee Hit: Cure Blight
  • Plague Doctor Memento Set Bonus Changed to 8% CRT vs Blighted
  • Toxic Satchel (Previously Sickening Satchel):
    • +10% Blight Chance vs Targets above 75% Max HP
    • +10% Debuff/Mark Skill Chance vs Targets above 75% Max HP
    • -3 SPD
    • On Ranged Attack: Debuff Target: -15% Prot, -3% CRT while blighted (100% base)
  • Crest of Honor (Previously Swordsman's Crest):
    • +20% DMG, +8 ACC while Marked
    • -20% Prot while Marked
    • +10% Stress
  • Scoundrel's Buckle (previously Pistoleer's Buckle):
    • +20% Debuff/Mark Skill Chance
    • On Riposte/Melee Hit: Debuff Target: -5 DODGE (90% base)
    • -2 SPD
  • Gunslinger's Buckle:
    • +8 Ranged ACC
    • On Ranged Attack Hit: Buff Self: +3 SPD, +3% CRT
    • -8 DODGE
  • Hardened Scale:
    • On Friendly Skill: Buff Self: +30% PROT, +25% Bleed Resist, +25% Blight Resist (4 tns)
    • On Friendly Skill: Self: Remove SPD Buff from Serpent's Sway
    • On Friendy Skill: Self: Consume 1 Block
  • Bloody Herb (Now Uncommon)
    • +15% Melee DMG
    • +5 ACC Melee Skill
    • On Melee Hit: Debuff Target: -100% Healing Received (110% Base)
    • +10% Stress
  • Calming Herbs (Previously Poisoned Herbs, now Rare):
    • Battlefield Medicine: Cannot Cure Bleed/Blight Anymore
    • On Friendly Skill: Target: -6 Stress
    • (+2 per difficulty)
    • On Friendly Skill: Target & Self: Cure Horror
  • Fortunate Armlet
    • -10 ACC
    • On Attack Miss: +35% DMG, +25 ACC (1 tn)
  • Protective Padlock:
    • On Friendly Skill: Mark Self
    • On Being Hit: Buff Self: +4% PROT, +4% Prot if in mode Beast (3 rds)
    • -6 SPD after Prep round
  • Blade of the Second Crusade:
    • +8 Mystical ACC
    • -6 DODGE
    • On Mystical Hit: Mark Target (110% Base)
  • Hopeful Tambourine:
    • -15% Stress Received
    • -10 DODGE
    • On Friendly Skill: Target: Clear Horror
  • Sharpening Sheath:
    • +5% Melee Crit
    • +25% CRT DMG
    • -4 SPD
  • Unceasing Vigor:
    • +6 Dodge per Corruption Vial
    • +15% Stress
  • Lucky Talisman:
    • On Ranged Attack Hit: Buff Self: +5% CRT (4 tn)
    • On Melee Attack Hit: Buff Self: +10% DMG (4 tn)
    • On Taking Damage: Clear Buffs from this trinket
  • Immunity Mask:
    • On Being Hit: If Bleeding, Blighted, or Marked: Debuff Self: +15% Stress Received (3tns)
    • On Being Hit: Self: Cure Bleed, Blight, and Mark
    • On Being Hit: Stress Self: +4 Stress per condition cured by this trinket
  • Exquisite Meal:
    • -100% Food Consumed
    • On Attack: Other Heroes: +3 Stress if not Afflicted
    • On Attack: Buff Other Heroes: +5 ACC if Afflicted, +3% CRT if Afflicted, -33% Stress DMG Dealt if Afflicted
  • Figments of the Past:
    • +20% Debuff/Mark Skill Chance vs Targets Above 60% Max HP
    • +8% CRT vs Targets Below 61% Max HP
    • On Kill: Debuff Other Heroes: +20% Stress Received if not Afflicted
  • Hexer Memento Set:
    • +3 SPD
    • +8 DODGE
  • Flesh Eating Helmet
    • +20% Blight Chance if below 40% Max HP
    • All Bleed Effects from Skills are Converted to Blight
  • Big Prize
    • On Kill: Gain 2 Bounties (+1 Per Diff, Limit of 3 per Battle)
    • (Bounties are worth 200 gold, can stack to 99)
    • +15% DMG vs Humans
    • -5 SPD
  • Damascene Pistol
    • On Tracking Shot Hit: Mark Target (120% base, +20% Chance per Diff)
    • On Monster Kill: Self: Refresh Limited Skill Uses
    • -15% DMG vs not Marked
Curio Changes
  • Stone Reliquary curio now gives more Darics with its Skeleton Key interaction
  • Mountain God's Blade is now interacted with immediately upon touching. It no longer has an interaction panel
  • Wildlander Thrall vendor now gives some generic loot in addition to Relics
  • Cactonid Arcanoid's Shovel interaction now additionally debuffs all cactonids for -20/25/30% Stun
  • Amber-Consumed Ward now gives out more Amber than Amber-Corrupted Ward
Disease Changes
  • Using Disease Kits on Symptoms will now completely remove the symptom
  • Number of turns before Symptoms evolve into diseases has been reduced to 12-16 turns
  • Rictus Mortis and Rictus Imperfectus now grant immunity to other diseases
  • Rictus Mortis' efficacy has been nerfed, now only giving +3 SPD and +4% CRT per Corruption vial consumed
  • Rictus Imperfectus/Rictus Mortis now have a special quirk background
  • Ghoul Fever and Ghoul Plague now grant immunity to other diseases
  • Ghoul Fever and Ghoul Plague no longer have "if no enemies are ghouls" conditional to their stress
  • Ghoul Fever/Ghoul Plague now have a special quirk backgroundreceived debuff
  • Ghoul Fever/Plague and Rictus Imperfectus/Mortis can no longer be cured in the Clinic. They must instead be cured via camp skill or curio
Misc. Changes
  • Increase SPD on Last Gasp and Winded to ± 6 SPD
  • Extracts from Perfumer's Needle can now only be used once per hero turn
  • Ghoul Plague now spawns Ghouls on apprentice
  • Honing Oil, Disease Kit, and Archaeology Kits can no longer be used while buffs from the item are active
  • Bad Gambler will no longer spawn
  • Archaeological Sanctum's Gold cost has been lowered from 15k->10k
  • Jeweler's Shoppe's Tek Cost has been lowered from 150 -> 100
  • Jeweler's Shoppe's Gold cost has been lowered from 20k -> 10k
  • Lowered the Lost Tek Cost of the Museum Side Deck from 200 -> 150
  • Halved price of Pig Pen Side Deck
  • The Caverns hallway that shows the exterior of the caves no longer appears in generation
  • Most trinkets/items with additional features now point towards an Info Comms definition, that explains what a special item/quirk does
  • Info Comms in general have been updated to reflect the most recent changes
  • Otekh will now only appear in mashes in Catacombs/Caverns/Exposed Interior after the intro quest
Stray Gods: The Roleplaying Musical - Summerfall Studios
Hello everyone!

We appreciate the patience you've given us as we've been investigating this save issue. We believe we have found the cause, and we're here today with a hotfix that we believe will resolve the save issues you've been experiencing.

At present, we believe the issue came up due to the way in which the game was handling initial save files - that is, demo save files had the potential to cause issues with players games if they had them, including crashes. To prevent this, the system is taught to wipe these initial saves to ensure you don't encounter crashes and an unplayable game. However, the way in which the system detects these saves made an error, causing it to identify your first new saves as potential demo saves.

This also accounts for why players do not and have not (at least from our reports) encountered the issue again. We've made adjustments to how the system checks these files and are pushing this build now.

You should take care not to load any saves from your demo playthrough as it will likely cause issues. Overwriting those saves with new games will ensure everything runs smoothly.

If you encounter any further issues, please do continue to submit via our bug report form.

CHANGES:
  • Fix to address save versioning incorrectly deleting saves
Thank you and enjoy Stray Gods!

Summerfall Studios
Reign Of Dwarf Playtest - Tarmack
* https://discord.com/channels/670344940378652673/1045757165010427934/1139680808697876661 | Fix flash effect when aiming
* https://discord.com/channels/670344940378652673/1045757165010427934/1139698747685732373 | Implemented Cooker window
* https://discord.com/channels/670344940378652673/1045757165010427934/1139701398762700881 | No longer can jump on door / code lock, fix projectiles sometimes hitting invisible hitbox.
* https://discord.com/channels/670344940378652673/1045757165010427934/1139703979060777071 | Fix Wooden Targe shield not reflecting projectiles, Fixed Sniper Scope had dimmed lighting
* https://discord.com/channels/670344940378652673/1045757165010427934/1139706465217691728 | Increased speed when moving forward and backward while strafing at the same time.
* https://discord.com/channels/670344940378652673/1045757165010427934/1139721458734600282 | Fixed Mushroom and Cotton not spawning
* https://discord.com/channels/670344940378652673/1045757165010427934/1139756775751561216 | Furnace Window UI and Radial Fight menu general fixes.
Tiny Combat Arena - Why485
Collision handling with water and the VFX have been vastly improved. Airburst variant of the Mk82 and dud munitions have been added. New evening lighting effects!



Changelog
New features: - Effects when aircraft "slide" on water - Engine wash effects for water - Flyover effects over land - Effecs for fuselage collisions with water - Debris hitting water splahes and gets destroyed - Water applies damage over time - Air and water explosion effects for use by vehicles and weapons - When killed by water, camera is closer and looks at impact - "Dud" munitions when weapons impact something before their ArmTime + Dud munitions play collision impact effects on impact + Duds create Rigibdody impulse proportional to kinetic energy of impact + Duds do impact damage proportional to the kinetic energy of the impact - Effects for when a munition airbursts low over ground or water - Effects for when munitions explode from airburst/proximity fuzes - Effects for when munitions impact water - Buildings have meshes for lights at night time - Mk82 Airburst + Mk82 with increased splash radius and 30m airburst fuze - "Convoy Attack" loadout which uses the new Mk82 Airburst - Streetlights added to main roads with lights visible from a distance - Modular helipad models created and populated around the island Improvements: - Water made "slippery" - Flyover effects triggered by airspeed rather than throttle setting - Flyover effect handled per-airframe rather than per engine nozzle - Optimizations to Flyover and engine wash effects - All collision impact effects (hard, soft, dirt, ground impact, and impact explode) tweaked - Debris hitting the water - Bright water splash effects for weapons - Fence shadows added to Kogasa - Inroads for Kogasa/Nazrin - Buildings baked into navmesh - Terrain colliders centered terrain meshes to improve physics precision (fixes wrong material detected for weapons/collisions) - Removed base offset from vehicles now that navmesh is way more accurate - Grass colors tweaked - Old islands color palette tweaked to match new islands - Wire roads added to old islands - Old island buildings use new prefabs - "Evening" time of day made late enough that lights are on - Added buildings to populate the small islands Bugfixes: - Landing gear non-functional on water - Navmesh for big island continuously connects roads and bridges - Fixed misaligned navmesh areas - Terrain sorting prioritizes grass over water - Improved terrain material detection - Multi-select dialog wouldn't show second page under certain circumstances - Flexible select dialog doesn't change size when going between pages - All strategic targets have correctly assigned airfields again (fixes rearming in instant action) JSON: - Renamed "Mk82Snakeye" to "Mk82SE" - Added SplashWater", "SplashHard", and "SplashSoft" to "WeaponEffectProperties, used for dud impacts
Aug 11, 2023
Platform Builder - Ting_Thing
Platform Builder 10.4.3 Patch notes:
-Fixed: Moving multiple custom block at once will cause them to become the same kind even if they are different.
-Fixed: Slippery function for custom block does not work properly for blocks with a sprite size larger or smaller than 32x32.
-Fixed: Export to EXE fails for games with -1 in their course files.
-Fixed: There are some problems saving games and variables with EXE packages.
-Fixed: Editing a message block's message doesn't give a message at the top.
-Fixed: "npc face right" command causes the NPC to face left.
-Fixed: In the advanced lighting settings, when subtracting a dark color, some tiles will become very dark.
Aug 11, 2023
Defenders of Legends - Knight-HD
Bug fix with camera
The Lost Village - joey_peng
[Adjustment and Optimization]

  1. Added Auto Raid for Trial Tower and Dungeon, now players can send disciples to train and Raid. (Higher cultivation disciples get better rewards).
  2. Combined all of Trial Tower, Illusion Realm and Dungeon into one area, no longer by chapters.
  3. Adjusted the ratio of Sect Faith obtained, slightly reduced the efficiency of obtaining.
  4. Added Disciple Search and Building Search functions.
  5. Added options to hide UI, building icons and Aura Mist on the right top.
  6. Added many character portraits and replaced some Ahegao face portraits that caused discomfort to players.

[Bug Fix]

  • Fixed bug of Potential Pill not working properly.
  • Fixed bug of some Taoist Body losing their Mastery.
  • Fixed bug of demolition sound playing when Aura Mist disappears.
  • Fixed bug of new buildings not receiving bonus from decorative buildings.
  • Fixed bug of causing game crash with a probability when equipping <Jiu Ge> skill.

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If players encounter any issues, they can join our Discord to discuss and provide feedback. Have fun!ːsteamhappyː
Phantom Hunter - MoeBlob
In this video, we give a list of tips and tricks for Phantom Hunters!

Enjoy~


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