Pool Cleaning Simulator is coming out in Early Access on the 31st of August!
There will be a lot of new materials and contests coming from now on until the premiere. Today we can give you a sneak peek of what you can see in Early Access of the game.
1. Pick up this pressure washer baby! Our newest level is the biggest we created yet. It has 3 distinct pools you need to clean up. Starting with the Main Pool.
2. The next one is Jacuzzi, small but believe us! It's one hot tub!
3. And the last one is a nice sports pool that needs some deep cleaning right away!
4. We are updating and adding things to the shop as we speak. Now new machines, upgrades, and chemicals are available with tons of more stuff yet to come.
5. All of the water systems are distinct so you won’t mix the pools accidentally flushing down tons of precious water in a dry season.
6. Is it a wild animal documentary? Definitely not but get ready for meeting dangerous beasts standing between you and a clean, spotless pool.
7. We are finally adding some water toys for you to play around. We can promise you that - those physics are wetter than ever.
8. YES! They do float!
9. Maybe there is no jumping. But there sure is SURFING!
10. Did we mention those things actually float in water?
11. Oh and by the way, those water sliders aren’t gonna clean up themselves. Go grab that pressure washer.
12. New levels available! With lots of water, cleaning, washing, and splashing!
13. At every level you can get one of two possible outcomes depending on your motivation for completing additional tasks.
14. We added various loading screens ready to ease your waiting. And yes, this game saves and loads automatically.
15. We are in the process of making this game as accessible as we possibly can. So now every dirt that you missed can be tracked down with this cool new UV lamp.
16. Honestly, it helps a lot. Let us know what you think about it later in the comments!
17. From the things we worked on before. We are still tweaking and upgrading the appearance of this realistic water. Now it looks so much better when submerged and underwater.
The next batch of pool stuff is coming soon. Pool Cleaning Simulator team.
The previous week, we've participated in Games Gathering Kyiv. It was a great time, and a lot of new opportunities.
We wanted to share a little bit of the conference with You all.
The Games Gathering conference, renowned for its ability to bring together the best minds in the gaming industry, showcased a plethora of seminars, workshops, and networking sessions that spanned various aspects of game development. The conference featured talks from leading game designers, artists, programmers, and business professionals, shedding light on cutting-edge technologies, industry trends, and the future of gaming.
Our team had the privilege of participating in this dynamic event, and the benefits were beyond expectations. The conference provided a unique platform to not only learn from industry veterans but also to showcase our own innovations. We had the opportunity to demonstrate our latest projects and initiatives, receiving valuable feedback from peers and potential partners.
One of the most remarkable aspects of Games Gathering was its emphasis on fostering collaboration. The interactive nature of the conference encouraged attendees to share ideas, discuss challenges, and explore potential collaborations. Our team was fortunate to connect with like-minded individuals who shared our passion for pushing the boundaries of gaming.
The Games Gathering conference was not just a platform for professional growth; it also fueled our team's enthusiasm and passion for game development. The electric atmosphere, combined with the camaraderie among attendees, created an environment conducive to creative thinking and bold ideas.
As we bid adieu to Kyiv and the Games Gathering conference, we carry with us a wealth of knowledge, a network of invaluable contacts, and a renewed determination to excel in the dynamic world of gaming. The conference served as a reminder that the realm of possibilities in game development is limitless, and by staying curious and collaborative, we can achieve remarkable feats.
We have been working on many features behind the scenes, and today we will talk about some features coming in update 0.7.0, and other features even further in the future. Some of you may have already seen the teasers we have been putting out on our social platforms, but in case you missed them, let's briefly talk about them here;
Development on the prone position has begun, and this is quite a complicated process, not only do we have many new unique situations with player collision to consider, but we have lots of animation work to do before this feature is complete. While the prone position does have many advantages, movement is very slow, and transitioning from laying to standing takes a lot of time.
Here is the first of many weapons to get a complete redesign, this version of the VSD is much more detailed than the one we had previously. If this is your first time hearing about our weapon redesigns, and want more details, check out our roadmap.
So, let's get into the new stuff! I’ve asked some of the core members of the team to write directly to you guys, the Art Director, the Lead Programmer, and a couple integral game designers have all been working together to write the following section of this post. I think you guys have heard enough from me, the Lead CM, so I’ll let the team take over
Cancellation of fatigue and simplification of aiming
Throughout the existence of Deadside, we had a system that affected the amplitude of the weapon barrel sway depending on the "fatigue" of the character, which increased after sprinting, running, and damage to the character. This was restored only when the character was walking, or when the character was stationary. This system was not transparent to the player as much as possible, the level of fatigue was not displayed, and since the main way players move in the world of Deadside is by sprinting, players constantly saw the maximum amplitude of the sway, which affected the overall gunplay in not the best way.
According to the results of numerous internal tests, we realized that the slight tactical moment that it gives (I don't run and shoot more accurately) is overlapped by a constant negative (Why is the barrel so shaky!). Therefore, in the first iteration in version 0.7.0, we completely remove fatigue, so that the amplitude of the barrel sway will be constant. This does not mean that it will be possible to shoot on the run as accurately as standing, just shooting after running will become more comfortable than before.
Changes to the economy and trader selection
We see that the players have requested to divide the assortment of traders' goods between the Green Zones and wastelands. In update 0.7.0, we partially revised the distribution of items sold in stores. Now some rare or special items can only be purchased from Roaming Traders.
We are also closely monitoring the state of the game economy, and in this update we continued to balance prices in order to improve the overall situation. Now some items will be purchased and sold at a fairer price, based on their prevalence in the game world.
Expansion of fishing mechanics
With the 0.7.0 update, fishing will undergo some changes that will bring new detailed elements to its mechanics, such as
2 new kinds of fish (perch and burbot), which can be sold to a trader, or cut up to get more pieces of meat than the standard omul.
New craftable fishing rod, with which it will be possible to catch only omul.
Earthworms need to be dug out with a shovel, which will be consumed to catch a fish
Tutorial system
The tutorial system has already been completed and is being final tested, which will allow our newcomers to better understand the basic mechanics and design of the world from the first steps in the game.
The system is quite flexible and will allow you to complete any training task in any order, and at any time with a separate window with a list of tasks. In fact, it will be an interactive Wiki in which we will collect all the training that will acquaint players with both basic and more complex aspects of the game, that can be buried deep in the bowels of game mechanics.
The first time you launch the game, the system will instantly offer you to complete the first training task and will continue to drop them to the player as you progress. Training can be disabled at any time in the training interface.
New hidden spawn points of weapons
It's no secret that on the world map of Deadside, our designers have carefully spread out weapon spawners in non-obvious places. Now there are more such places. Crossing another inconspicuous industrial zone or camp, do not be lazy to look into the most unremarkable corners. Maybe something interesting is waiting for you somewhere out there!
The problem of breath-holding with Shift.
We removed the breath-holding function from the Shift key and moved it to Ctrl. As a result, the following functions will be assigned to the keys:
Shift - Sprint Ctrl - hold breath/walk
We understand that this is not exactly what the players would ideally like to see. But this decision was made as a temporary measure until we find a more elegant solution that does not break the system of the character's animation architecture.
Coordinate Grid
Another useful features of update 0.7.0 will be a coordinate grid on the world map, which will display the names of all sectors. We hope that this system will make it possible to more accurately coordinate team actions.
Working on the AI
PvE in the world of Deadside is often a serious challenge for players. Sometimes even too serious. In update 0.7.0, we are working on fixing issues that create an "unfair" gaming experience. The changes will affect accuracy, reaction time, turns, hiding behind bushes and other parameters that directly affect the gaming experience. No more instant shoots through the bushes as soon as you are spotted.
We have also improved the stealth component of the game. Plan approaches to missions using natural cover, hide in dense bushes if you are noticed, move slower and quieter, attack from the flanks - all this will help you avoid damage and hide your position. But be cautious if you are spotted, as the tactical skills of the enemy are evolving.
The New City
We are already working on a large new city that will be located southwest of the main part of the world map. The creation of the city is one of the priorities of the artists department, and this process has been going on for several months. Now we can say with confidence that the main part of the modeling work is almost finished, and we have started the process of assembling streets. Such large objects as all residential buildings, a school, a kindergarten, shops, and a railway station have already been completed. At the moment, the city is still in a disassembled state and we cannot show it in its entirety yet, but we will try to show some details in the screenshots.
The release of the update, which will include the new city and its adjacent territories, will take place in an update closer to the end of 2023.
We will hopefully have more teasers for you soon, all leading up to the release of update 0.7.0!
Also, we do want to clarify that version 0.7.0 is not 3 updates away from version 1.0, unfortunately we are not that close to coming out of open beta just yet, even though the version naming convention might make it seem that way
Stay tuned to our socials so that you don’t miss the upcoming teasers!
Stand shortcut buttons for easy jumping between stands. 🚚
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Bottom left holds operating income 💰, expandable feedback summary.
Essential information displayed without overwhelming players; replaces large matrix with numerical data. 🔢
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Hello Everyone! We're almost through the second week of August and are creeping ever-closer to SCRUMLORDS' August 29 release date. We hardly contain our excitement at the studio, and we can't wait celebrate launch day! In the mean time, the dev team has been hard at working crafting new systems and adding new gameplay elements that we are finally allowed to share with you! In the Middle Ages, a lord was the master of all that resided in his (or her) realm. Everything within that realm, from the trees in the forests to the grain in the fields, all the way down to the peasants who worked those fields, was the property of that lord. In SCRUMLORDS, we have added new varieties of peasants (i.e. Enemies) to the game which add challenge, variety, and force you to develop new tactics!
ARCHERS
Archers will approach you until you come in range, then unleash a devastating volley which can decimate buddies and lords alike. If you get too close, these slippery lil' guys will retreat until they reach a safe range. Dodge their projectiles and don't let too many form up behind their melee bros or you'll end up in bullet-heck.
BIG BOYS
Big boys may seem slow and lumbering, but once they wind up, they unleash a devastating charge at speeds one might describe as 'very fast.' Avoid their charge and stack on damage during their cooldown, and you should make quick work of your tanky boys.
That's all I've got time to tell you about today, but I'll leave one more gif below. Check back in the coming days for the New Enemies update, and we'll see you at launch!
Attention, please, everyonion! Obon is upon us in Japan, and that can only mean one thing: it's time for the annual Midsummer Onion Festival!
Through AUGUST 24TH, you can save 30% on every game we have on Steam! Load up your fancy Windows, Mac, Steam Deck or Nintendo Switch with all of our strange little creations! Read on for all of the details!
Too busy fanning yourself lazily to pick through everything one game at a time? We've got you covered! We've done all the picking! Grab ALL OF OUR STEAM GAMES AT ONCE, with the Onion Papa's Pick Pack and save even more!
Onion Papa picks the best onions and they're all here: every game Onion Games has released in one, ready to peel pack! Shooting, adventure, rogue-lite, and kissing(?!) — every layer reveals a new flavor!
Basically everyone seems to love our port of the 1997 anti-RPG cult classic Moon, and we think you will too! If you're a fan of what we do here at Onion Games, you'll be more than pleased to experience the original adventure that forms the trunk of our extended family tree!
Get all of the new upgrades and features we added to the PlayStation version of our operatic, dark-fantasy shooter Black Bird, now 30% off!
In addition to a new continue feature, helping you get to the end of the game more easily, we've added two new storybooks that will unlock when you do, adding to your understanding of this darkly comedic world!
Our brave middle-aged hero Yamada-kun and his dungeon-puzzling adventure is now also enjoying a 30% off discount for the Midsummer Onion Festival Sale! This is one of our biggest games ever, and we think you'll go nuts plumbing its depths!
If you're just dungeon-curious, you can also find a FREE DEMO here on Steam and Switch to dip your toe into the world and discover that this is truly a game for you!
And finally, we've dropped our original Onion Game, the tappy puzzler MILLION ONION HOTEL to just $0.99! There are so many new ways to play, and for so little money!
Come join us in the Official Onion Games Discord to talk with with other friendly onions, and to let us know what you picked up — and how much you love it!
Attention, please, everyonion! Obon is upon us in Japan, and that can only mean one thing: it's time for the annual Midsummer Onion Festival!
Through AUGUST 24TH, you can save 30% on every game we have on Steam! Load up your fancy Windows, Mac, Steam Deck or Nintendo Switch with all of our strange little creations! Read on for all of the details!
Too busy fanning yourself lazily to pick through everything one game at a time? We've got you covered! We've done all the picking! Grab ALL OF OUR STEAM GAMES AT ONCE, with the Onion Papa's Pick Pack and save even more!
Onion Papa picks the best onions and they're all here: every game Onion Games has released in one, ready to peel pack! Shooting, adventure, rogue-lite, and kissing(?!) — every layer reveals a new flavor!
Basically everyone seems to love our port of the 1997 anti-RPG cult classic Moon, and we think you will too! If you're a fan of what we do here at Onion Games, you'll be more than pleased to experience the original adventure that forms the trunk of our extended family tree!
Get all of the new upgrades and features we added to the PlayStation version of our operatic, dark-fantasy shooter Black Bird, now 30% off!
In addition to a new continue feature, helping you get to the end of the game more easily, we've added two new storybooks that will unlock when you do, adding to your understanding of this darkly comedic world!
Our brave middle-aged hero Yamada-kun and his dungeon-puzzling adventure is now also enjoying a 30% off discount for the Midsummer Onion Festival Sale! This is one of our biggest games ever, and we think you'll go nuts plumbing its depths!
If you're just dungeon-curious, you can also find a FREE DEMO here on Steam and Switch to dip your toe into the world and discover that this is truly a game for you!
And finally, we've dropped our original Onion Game, the tappy puzzler MILLION ONION HOTEL to just $0.99! There are so many new ways to play, and for so little money!
Come join us in the Official Onion Games Discord to talk with with other friendly onions, and to let us know what you picked up — and how much you love it!
Attention, please, everyonion! Obon is upon us in Japan, and that can only mean one thing: it's time for the annual Midsummer Onion Festival!
Through AUGUST 24TH, you can save 30% on every game we have on Steam! Load up your fancy Windows, Mac, Steam Deck or Nintendo Switch with all of our strange little creations! Read on for all of the details!
Too busy fanning yourself lazily to pick through everything one game at a time? We've got you covered! We've done all the picking! Grab ALL OF OUR STEAM GAMES AT ONCE, with the Onion Papa's Pick Pack and save even more!
Onion Papa picks the best onions and they're all here: every game Onion Games has released in one, ready to peel pack! Shooting, adventure, rogue-lite, and kissing(?!) — every layer reveals a new flavor!
Basically everyone seems to love our port of the 1997 anti-RPG cult classic Moon, and we think you will too! If you're a fan of what we do here at Onion Games, you'll be more than pleased to experience the original adventure that forms the trunk of our extended family tree!
Get all of the new upgrades and features we added to the PlayStation version of our operatic, dark-fantasy shooter Black Bird, now 30% off!
In addition to a new continue feature, helping you get to the end of the game more easily, we've added two new storybooks that will unlock when you do, adding to your understanding of this darkly comedic world!
Our brave middle-aged hero Yamada-kun and his dungeon-puzzling adventure is now also enjoying a 30% off discount for the Midsummer Onion Festival Sale! This is one of our biggest games ever, and we think you'll go nuts plumbing its depths!
If you're just dungeon-curious, you can also find a FREE DEMO here on Steam and Switch to dip your toe into the world and discover that this is truly a game for you!
And finally, we've dropped our original Onion Game, the tappy puzzler MILLION ONION HOTEL to just $0.99! There are so many new ways to play, and for so little money!
Come join us in the Official Onion Games Discord to talk with with other friendly onions, and to let us know what you picked up — and how much you love it!