Autopanic - dklassic
Hello everyone!

The demo will now be deactivated before someone hurts themselves by playing too much :p Thanks all of you who played the demo and given me feedback. Now it's time to take them in and continue my development, see you all when it releases!
(Another public demo may be planned in the future, stay tuned)

And again, to stay in touch with the development, you can follow me on Twitter and/or join the Discord Server.
Aug 10, 2023
Lifeless Moon - mate.gecser
Hi everybody! Thank you for playing Lifeless Moon.

If you run into a bug, we’d love to hear about it so that we can fix it ASAP.
For this, please report any issues via the official Bug Report form, here:
https://www.lifelessmoon.com/p/help.html#bugform

Note: Please only use this form to submit gameplay-related issues. For product-related issues (ie, keys aren’t working) please reach out to http://support@serenityforge.com
Marauders - Greg_Team17
Marauders old and new,

It is time to deploy. We're embarking on our first FREE WEEKEND, now live! This trial - to test your skills as you trade bullets with some relentless opponents - runs through Monday 14th, 6PM BST.

To celebrate our first weekend and Plunder, Twitch Drops for Marauders have been ACTIVATED. Now is your chance to reclaim all your gear, all over again! Don't waste any time, you have until the 14th to acquire the goods and expand your arsenal.

Twitch Drops

Please head here for full instructions and briefing on this Twitch Drops campaign: https://www.marauders.game/twitch-drops


Check out our brand-new trailer for Plunder


Guides

The daunting abyss of space can be challenging; a brutal experience that can leave you lootless and hopeless. Initiate yourselves with some useful guides from James at SIG.

Gearing Up - How to prepare for your first match https://www.youtube.com/embed/cp0bM1BGu4o

Ready To Launch - Learn how to create crews and matchmake https://www.youtube.com/embed/mKVhfwuaJZM

First Flight - Get to know the inside of your spaceship https://www.youtube.com/embed/ds2HtorzI6k

Docking - Learn to dock and enter into raid areas https://www.youtube.com/embed/mr_kLbUQw9k

Escaping - Learn how to escape when you are full of loot, near death or running out of time! https://www.youtube.com/embed/2T5JANmj7Mo



PLAY MARAUDERS FREE TODAY
https://store.steampowered.com/app/1789480/Marauders/
Mabinogi - Arciellia


Check out all of the details of this month's Patch Notes, featuring the August Quality of Life Updates!

The following Events, Sales, and Promotions are running:
August Quality of Life Updates:
  • Several quality of life changes have been added. See the full post for more information: August Quality of Life Updates
    • Several significant changes to the Auction House have been made!
    • Changes to several items' stack bundles has been made.
    • Dungeon Guide UI changes have been made.
    • And more!
The following changes have been made to the game:
  • The amount of Pon required to instantly completely Baltane Squire Missions has been heavily reduced.
The following bug fixes have been made to the game:
  • Fixed several typos on the Dungeon Guide's Additional Info sections.
  • Chinese Dragon Helm (Elf) can now be listed on the Auction House.
  • Corrected a few visual issues when wearing Nightbringer Vanguard on your back.
Bugs fixed during the July 27th maintenance:
  • Continued to hunt down typos in our story- today's course: G12, G23, G24, and Glenn Bearna. Thank you as always for your reports, we will continue to polish Mabinogi to a shine!
  • Corrected the new description on the Ace Hero Talent Support window. We're hoping this provides an easier understanding about what the support does!
  • No more skipping leg day; you can now wear all shoes with the Special Seraphic Harmony Attire (M) without fear of your legs running off on you.
  • Cleaned up stray punctuation in the names of a few Alban Knights Training Stones and the Ancient Nine-Tailed Fox Support Puppet.
  • Fixed an issue causing the Small Draconian Cute Dresses, Shoes, and Gloves to appear less cute than intended.
Bugs fixed during the July 20th maintenance:
  • Renamed 'Shining Crystal Shard' to 'Frostwork Crystal Shard'.
  • Improved the announcement ticker text for the Emain Macha Cook-Off.
  • Changed the Hero Support menu name to be Ace Hero Talent Support menu, and improved the text.
  • Corrected the Tailoring List name for the Ceann Bliana Scholar's Hairpin. It was previously incorrectly Ceann Bliana Scholar's Circlet.
  • Renamed 'The Sulfur Spider inside Shadow Realm' to 'Sulfur Spiders of the Shadow Realm'.
  • Fixed a player reported issue where Rabbie Phantasm was dropping fewer guaranteed items than expected.
The following are known bugs:
  • Due to the removal of bidding, there is a known issue in the Auction House UI where the Per Unit and Total amount appears abnormally in the case of a failed bid.
  • In the case of bundled items in a bid listing, there is a UI issue where the 'Per Unit' amount might not exactly match the total price of the auction listing, however the retrieved total price will be correct.
Aug 10, 2023
The Utility Room - KingLumps
I’m very excited to announce The Utility Room has been invited to feature in the Venice Immersive Best of section, at the 80th Mostra Internazionale
d'Arte Cinematografica (80th Venice International Film Festival).

I’ve made a few changes to the project in anticipation of its display on the Venice Immersive Island (Isola del Lazzaretto Vecchio) that I’ve now also made to the Steam build. Here they are! They are mostly regarding sound and music but there have also been some changes to the 2 playable modes and some of the environments.


Main

New Track: The Finale of the Reprimand now has new music more befitting of the climax. I felt the last one was too cosmic and corny. Big props to the games composer Nicky Vella for sorting that out.

The Chase Redesign: The sequence in the reprimand where Binman chases you around his brutalist lightning-storm hellscape has been redesigned with glitchy rocks, glitchy sound and a glitchy Binman.

New Modes: Classic and Journey have been replaced with Classic and Extended. These now refer to two new ways of playing the game.

Classic: The concise, focused journey. Features minor gameplay elements. Around 60 minutes in length.

Extended: Features additional gameplay and 3 extra chapters. Around 90 minutes in length.

Extended is the original and what you’ve all been playing. I implemented the shorter Classic Mode as I believe it plays better in one sitting with some of the fat trimmed. Classic omits The Ravine, Half of The Causeway and The Canyon.

New Sound: The Adjudicator, Binman and The Wanderer all have new sound. The chapters The Cathedral, The Overpass and The Reprimand all have rehauled environment sound. An easter egg in The Run now has its own hum.

Tutorial: The Leap tutorial at The Door is more comprehensive and easier to understand. Animations will now also appear to indicate how grabbing works if players are stuck and indicators for leaping now appear if players take too long in case they haven’t got to grips with it.

Snap Turn/Smooth Turn: Toggle has been moved to the Main Menu/Pause Menu.



Other Changes

Menus

  • The Kinglumps intro has been changed and now features the Biennale logo for this year's film festival.
  • The menu has been improved. The sculpture park has been moved to Chapter select.
  • Continue and Main Menu have been swapped in the pause menu.
  • You can no longer teleport in the Main Menu area.
Chapters

The View/View Ravine

  • The View’s first two cave chambers have been removed.
  • Classic mode now features an alternative Ravine (head fly-by section) that leads into The Cathedral.
The Cathedral

  • The Cathedral now has an environment/ambient loop.
  • The Primordial watchers now have sound in The Cathedral.
  • All leaps except the final one have been removed as I felt they were unnecessary.
The Computer

  • Only extended mode requires you to jump from the Cable avoiding the aggressive slug. Classic lets you teleport.
  • The Final leap has been changed to make it easier. This leap was far too hard.
The Maze

  • The Maze now appears with a hint if you die more than 5 times.
The Graveyard

No Changes
The Run

  • The music has been fixed so the transitions are smooth and loops no longer pop.
  • The Easter egg known as “The Human” now has sound.
The Bowl

No Changes

The Boulder

  • The Death respawn for the leap is no more forgiving.
  • The Fog transition to The Causeway is cleaner.
The Causeway

  • There are now two versions of the Causeway. Long and Short. Long is the original and reserved for classic mode. Short has the cave about midway through.
  • The Boulder Smash Event triggers earlier.
  • Some of the pillars move in a more forgiving way.
  • The Wanderer vista sequence triggers earlier.
  • Some of the Jumpers don’t throw you as high into the sky.
The Overpass

  • Overhauled sound for the main cave chamber and new sound for the Wanderer.
  • The leap has been removed as it was too small to merit something more than a teleport.
  • Teleporting outside of the map at the beginning has been fixed.
The Adjudicator

  • The slide has been removed.
The Forest

  • The Predator coming straight towards you at the end and killing you is less of a death sentence. You can now see him coming earlier and avoid him.
  • You are no longer required to leap at the end before grabbing the orb but it may still help to do so.
  • The Predator will surprise you if you’re dumb enough to try and go into the cave he comes out of after his first appearance.
The Canyon

  • The Canyon only appears in Extended mode.
The Mouth

  • Two versions of The Mouth exist now. One now has the chamber cave from the beginning of The Canyon should the player play Classic Mode.
  • Bin Man is much bigger and blocks out the ‘sun’ for longer.
The Pendulum

No Changes

The Bottom

  • New sound at the beginning for the rubble and destruction landing around you.
The Meeting

No Changes

The Reprimand

  • New cave sound.
  • The glitch where the area is pitch black is fixed. This was unfortunately game breaking so my apologies for anyone who experienced this. A restart fixes it but it's frustrating nonetheless.
  • The Gong sound has been removed just before you are banished.
The Finale

  • The credits have a much nicer fade to them.

Aug 10, 2023
Attack Zone - CryneX
Update:

  • Some map bug fixes have been made
Nucleares - Iwa
The following improvements have been made:

    - New scenario mode.- Integration with Steam achievements has been implemented.- Fixed bug with geiger counter making sound even when there was no radioactivity.

This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

We are waiting for you in the game's Discord!

Aug 10, 2023
Maze Workout - Urban Lost Solo Car Racer - hypothesys
Added new sound effects. Fixed collision issues and minor bugs.
These Doomed Isles - sean.campbell
In this mini-series we are going to do a deeper dive into all of the enemies that you can face playing as each god, starting with Cernunnos, the Celtic god of nature. The enemies that invade the isles varies per god and they are themed around both mythological and real enemies that their civilisations would have faced.



Viking raider



  • The isles of Scotland and Ireland often faced raids from Vikings from the 8th through 13th centuries and these mean customers mean to pillage your gold if you don’t stop them.
  • Attacks gold sources unless your shrine is closer


Saxon raider



  • Vikings weren’t the only problem that the isles of Scotland and Ireland were facing with Saxons also invading from the 7th – 10th centuries
  • Attacks food sources unless your shrine is closer


Blight witch



  • A common myth throughout the histories, this witch is rumoured to plague livestock, corrupt crops and bring famine wherever they go
  • Attacks food sources unless your shrine is closer (attacks in an AOE)


Sluagh



  • These mythological creatures were said to be the hosts of the unforgiven dead in Irish and Scottish folklore that would terrorise locals by dropping them from heights or transporting them to other islands.
  • Attacks housing unless your shrine is closer


Banshee



  • Irish and Scottish folklore wailing at night was believed to foretell the death of a member of the family of the person who heard the spirit. In These Doomed Isles banshees don’t just foretell, they can also bring down devastation as well.
  • Attacks housing unless your shrine is closer


There are also going to be 3 unique bosses as well that you can face. We are going to keep 2 of them secret so you can discover them yourself when the game comes to Steam Early Access in September but for now let’s take a look...

Balor



In Celtic mythology, Balor is described as a giant with a large eye that wreaks destruction when opened and has been interpreted as a personification of the scorching sun. In These Doomed Isles Balor boasts very high health and their damage increases each turn you don’t vanquish it!

Hope you feel ready now to take on all of the foes Cernunnos has to face to lead their people to victory!

Wishlist the game to help us out and stay notified when it releases in September!

Also join our Discord to get involved in the discussion and playtesting!
Six Ages 2: Lights Going Out - Not Alex
Riders, saddle up! Six Ages 2: Lights Going Out is releasing in less than a fortnight. With more scenes than the first instalment and ever more death, disease, and despair, soon we can revisit Glorantha in its darkest hours (well, decades, but who's counting).

In case you missed the announcement trailer, here it is, make sure to tell your friends:




If you're an influencer or content creator, make sure to hit up our form to get a pre-release key to the game and make noise on launch day, August 21st: https://forms.gle/juAjsvHJMexLcAqp7

We'll also be flying to Germany for Gamescom just before launch, so if you want to come by for a high-five or show people the game at the public Kitfox booth, you'd be more than welcome to do so. While you're there you might also get to meet other Six Ages enthusiasts, King of Dragon Pass enthusiasts, or chat with Tarn, creator of Dwarf Fortress.

By the spirits of our ancestors,
Alexandra, Tanya, and David
...