Aug 10, 2023
鬼鬼兄弟 GhostBros Playtest - MooHaoqi
调整题解
增加神婆动画
Train Sim World® 3 - DTG_Alex


Add a splash of nostalgic color to an iconic railfan route Add-on with the Norfolk Southern Heritage Collection – Out now!

Norfolk Southern Heritage Livery Collection is available to purchase as a locomotives Add-on for the Horseshoe Curve route Add-on for £9.99/€11.99/$14.99

https://store.steampowered.com/app/2313310/Train_Sim_World_3_Norfolk_Southern_Heritage_Livery_Collection_AddOn/



Represent some of America’s famous historic railroads that have since been celebrated through Norfolk Southern’s ES44AC locomotives. The 9 bold liveries can be operated across 6 new Scenarios or selected in timetable mode across the Horseshoe Curve route Add-on, where they run amongst other ES44ACs in the standard black and white Norfolk Southern livery.



The new scenarios encompass both the day to day work and the celebrity status of each of these rare railfans spots, featuring coal services throughout the route, including the difficult South Fork branch, as well arranging the locomotives for a photo opportunity and turning them ready for further runs through Horseshoe Curve.



The Route - Horseshoe Curve: Altoona - Johnstown & South Fork



The Norfolk Southern Heritage Livery Collection Add-on is for use by Train Sim World 3 players with the TSW Compatible Horseshoe Curve: Altoona - Johnstown & South Fork route Add-on. This route encapsulates much of what makes American railroading so dramatic and challenging, with the famous curve providing a landmark location for long, heavy freight trains hauled by Norfolk Southern’s ES44AC and GP38-2 locomotives.

https://store.steampowered.com/app/1998953/Train_Sim_World_Horseshoe_Curve_Altoona__Johnstown__South_Fork_Route_AddOn__TSW2__TSW3_compatible/

Train Sim World Compatible: Horseshoe Curve: Altoona - Johnstown & South Fork route Add-on is available now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £24.99/$29.99/€29.99.

Find out more about Train Sim World 3 by following @trainsimworld on Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.


Aug 10, 2023
Nautikin Adventures - Revmatek
Summary
This update contains many new parts and the overhaul of the submarine features. There are some new mechanics available in build mode and many of the existing features have been more polished (SFX, VFX). This update also contains various bug fixes. This build marks the end of a large chunk of planned work, which is exciting because it included a lot of content and that I will get to start work on more destruction stuff next (explosions). There is one more large chunk of work before version 0.8 (which indicates some solid progress towards completion)

Highlights
https://www.youtube.com/watch?v=CZNOVsO-HvU

Changes
  • Added BallastTank part
  • Added OxygenTank part
  • Added SubmarineAntenna part
  • Added SubmarineConningTower part
  • Added SubmarineSail part
  • Added SubmarineDriverSeat part
  • Added SubmarinePassengerSeat part
  • Added SubmarineFin part
  • Added SubmarineStabilizer part
  • Added SubmarineTail part
  • Added SubmarineUpper part
  • Added new underwater island
  • Added CargoBowThruster part
  • Added CargoSternThruster part
  • Added SmokeEmitter part
  • Added Material group to BowThruster part
  • Added Material group to SternThruster part
  • Added Material groups to CargoEngine part
  • Added Material groups to StandardBoatEngine part
  • Added Material groups to HandMotor part
  • Added Material groups to RacingEngine part
  • Added Material groups to SpeedBoatEngine part
  • Added Material groups to TugBoatEngine part
  • Added crew list UI that lets you disembark specific crew members
  • Added NextPosition/PrevPosition for switching between manned subvessels (Boat / Crane / HarpoonLauncher)
  • Added Observer indicator to vessel UI
  • Added LOD to waterfall
  • Added recovery buoy item
  • Added toggle fast move controls
  • Added sinking audio sfx
  • Added more delivery sfx/vfx
  • Added delivery area vfx
  • Added remaining delivery counter to delivery status
  • Added beach ball item
  • Added keys in build mode to cycle through all parts including visually obstructed parts
  • Added keys in build mode to adjust the current part relative to the camera perspective
  • Added support for apply / sampling materials from visually obstructed parts
  • Added high / low tide indicator to map
  • Fixed bug where a failed adjustment in build mode can make the part unselectable
  • Fixed bug related to automatic adjustments of child parts when scaling a part
  • Fixed bug that prevented returning a previously launched vessel to drydock for alterations after launching a new vessel
  • Fixed some shark movements
  • Fixed some problems with camera layers
  • Fixed some bow thruster animations
  • Fixed UVs for various boat engines related to propellers
  • Fixed bug where some keybindings did not apply because they were initialized before the saved binds loaded
  • Fixed bug where child parts of network parts may move slightly during initialization
  • Fixed a bug with crane optimization related to highlighting controls
  • Fixed bug with saved damage
  • Fixed bug with vessels saved at the bottom of the ocean sinking again on load
  • Fixed bug related to displaying fuel mass in build mode
  • Fixed bug where Nautikins could possibly take drowning damage while spawning
  • Fixed multiplayer bug where uncontrolled vessels would not sync engine state on join
  • Fixed multiplayer bug where uncontrolled vessel would not shut off engines when out of fuel on clients
  • Fixed a multiplayer bug where a client gets out of a moving vessel and are offset forward during auth change
  • Submarine features are now part of ship mode
  • Wake simulation will now more strictly enforce underwater wakes for submarines and sinking vessels
  • Tweaking buoyancy physics
  • Improved accuracy and performance of underwater detection when small triangles are ignored
  • The physical force of waves underwater will now be applied proportionally to depth
  • Changed the way that water states sync
  • Delieverables will now be kept in bounds of map
  • Spawned order of network parts is now more reliable
  • UI will now display 99 when hull integrity is greater than 99 but less than 100 to prevent rounding errors and confusion about repair state
  • Updated colliders on submarine engine to be more accurate
  • Updated abyss visuals
  • JetBody seat is now airtight
  • StandardPlaneBody seats are now airtight
  • Vessels now interact with underwater vegetation
  • Improvements to vegetation shader
  • Shark AI will now prioritized prey in multiplayer
  • Ropes can be attached to sharks again
  • Changed the way underwater collisions sound as a Nautikin
  • When in singleplayer and opening the menu, the game will now pause
  • Build mode will no longer allow camera rotation while making adjustments
  • Improved dynamic water audio performance
  • Bow thrusters now have sound fx
  • Bow thrusters will now visually rev up when starting
  • Bow thrusters will no longer work unless the engines are turned on
  • Bow thrusters will no longer work unless the engines are in the water
  • Bow thrusters will now have underwater FX
  • Boat engines will now spin the opposite direction when moving in reverse
  • Bow thrusters now use fuel
  • Bow thrusters can now hurt Nautikins
  • Propeller underwater fx is now more accurate in reverse
  • Increased power of smaller bow thrusters
  • Propeller colliders are now baked
  • Flare particles now respond to wind
  • Flare smoke now works in fog
  • Fog is now better applied to glass
  • Rain drop impacts are now more precise instead of numerous
  • Light states now save / load
  • Lights will now glow in the fog
  • Lights can now be different colors
  • NetworkParts now support material groups
  • Nautikins now breath if not completely underwater
  • Changed the way that thickness handles input errors such as 0 thickness
  • Delivery containers will now play water sfx splashing
  • Loading damaged vessels will no longer play damage sounds
  • Adjusted some delivery areas
  • Current activity will now query status whenever activities are opened
  • Nautikin can no longer be damaged by moving items
  • Game will now save a separate higher res preview for vessel to be used for workshop purposes
Notes

Previously small amounts of damage on large durable vessels (steel) would register as 99.56% (for example) and this would display as 100 on the UI because it does not decern decimals for the sake of real-estate and rounds up. In cases like this the UI will now display 99 until the repairs are complete and hull integrity reaches 100%. The only downside to this is that small dings on very large vessels (which may take a bit to repair) will have little indication of progress due to being such a small fraction of the vessels hull integrity, but will now be noticeable on the UI. This may have been previously detected visually and repaired even though the UI said "100".

Submarine engine propellers will now damage the Nautikins due to updated colliders that erroneously prevented damage.

There are now over 100 parts in the game.

Change notes listed as "Bow thruster" also apply to stern thrusters

Next / Prev position does not have controller bindings.

Smoke emitters do not have controller bindings.

New build keys do not have controller support.

New build adjustments keys support scale, stretch, and move. They do not support rotation or pivot (Backlog item)

Saving a vessel will now save 2 preview files. The first one is for in game previews which are small for performance reasons and because the preview is small. The larger images will be used in case the vessel is uploaded to the Steam workshop later in order to produce a higher quality default preview image without having to manually edit the preview. If you have a workshop item with a low res preview you can save the vessel again and the high res preview will be used for the next update of the workshop item.

I will upload the submarines from the video to the workshop.

Guides will be updated soon.
Mik - Legacy - Stefaaaaan
Heya gamers,
heres some more info about this game and the update that ive been developing:


State of the game
This steampage will be temporarily be hidden for discovery, but you will still be able to play, download and share the game.

Why is that?
Ive lost the old source files for this game, so i cant really update/support it anymore, and im not really satisfied with the current state of the game.
While i do plan to rebuild the game from ground up and then update it, for now it will stay hidden until im finished.


Mik (Sequel)
Now, the Update which i have been developing for the past year, turned out to be a completely different game so i will release it as such. It will be a sequel to this game and have a much different artstyle.
You can wishlist it here: https://store.steampowered.com/app/2547010/Mik
And watch the trailer here: https://www.youtube.com/watch?v=HTV51gST5m0


Anyways, thats it from me.
For more updates on the development process follow me on Twitter: https://twitter.com/Stefaaan06
Mansion Mystery - garageVR


Greetings Everyone,

As we wrap up the first week, we're reminded of how valuable these initial days are. We're truly grateful for the feedback and reviews that have been pouring in from both Steam curators and our dedicated player community. Your input matters immensely to us. We want to extend our heartfelt appreciation to all of you. Please know that your support and even your constructive criticism are invaluable in our journey toward improvement.

A Big Thank You to Each One of You!

Throughout this week, we've been hard at work fine-tuning the game. Our aim is to enhance the stability and performance of the content you're enjoying. We're excited to share that there's a fresh trailer for you to discover as well. Our commitment to delivering a top-notch experience remains unwavering. We eagerly anticipate your feedback on every aspect of the Mansion Mystery adventure.

In addition, we're delighted to provide you with a note and an exciting revelation from the GarageVR team. The development of our new VR title is progressing smoothly, and we're planning to unveil more updates in the near future.

It's our hope that you have a blast playing the game and that you'll remain attentive for more exciting developments.

Stay tuned and have a fantastic time!

GarageVR Team
Warhammer 40,000: Rogue Trader - Eyler
Music is one of the key features that weave a captivating atmosphere. In a setting whose ambience has won the hearts of thousands, such details are especially important. Our composer Paweł Perepelica, along with the choir from Four For Music Ltd., strived to embody this atmosphere in the game's main theme.

Aug 10, 2023
EA SPORTS™ PGA TOUR™ - Electronic Arts
Last Train Home - Strike131313


Get ready for an exciting treat: Last Train Home will appear in the highly anticipated THQ Nordic Digital Showcase 2023 on August 11. Eager to dive into the gameplay? Make sure to tune in and catch all the action.

Official THQ Nordic channels to watch the Showcase:


Official THQ Nordic channels with copyright-free music (for streamers):

Aug 10, 2023
The Prospector Odyssey - quietroom.official
The Prospector Odyssey is now available on Steam!

Experience true survival horror for the modern age.
You're on your own now - only the smartest will survive...
Aug 10, 2023
Zombie Carnage 2 - Zombie Carnage 2
Added Runes
During certain modes, runes (represented by a glowing sphere) will spawn. Zombies can pick these up to gain a temporary powerup.

Improved AI
Small tweaks and improvements to the bot's AI to make them smarter.

Missions HUD
Added option to show available missions on the HUD.

Bugfixes
Fixed flickering of the scoreboard.
...