Rail of Möbius - blackhearting
Hello everyone,

We are the PHOSEPO team.

After nearly two years of development, we are excited to officially unveil our latest game, "PROJECT: AHNO'S ARK" to all players!



"Reversed Ark Project: AHNO's Ark" is a turn-based strategy game with unique rules.

Each battle within the game lasts approximately 5-8 minutes, focusing on fast-paced consecutive battles. It also features Roguelite elements and introduces an innovative "Execution" concept based on the strategy game genre.

For those players who interested, we welcome you to wishlist our game and stay tuned for the latest updates on our page!
Warhammer Age of Sigmar: Realms of Ruin - Frontier Developments
Be extra prepared to tame the savage Realm of Beasts with this one of a kind, Warhammer Age of Sigmar: Realms of Ruin Orruk Kruleboyz Noblechairs gaming chair!


Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe.

ENTER NOW to be in with a chance to win this bespoke gaming chair with thanks to our allies at Noblechairs!

THE CONTEST IS OPEN FROM AUGUST 10 2023 15:00 BST (14:00 UTC) - SEPTEMBER 12 2023 23:59 BST (22:59 UTC)
AND IS SOLELY OPEN TO RESIDENTS OF THE UK, CANADA, EUROPE (excluding Russia) OR THE UNITED STATES.

For the full Terms and Conditions and to enter, head on over to the official giveaway page HERE.

https://store.steampowered.com/app/1844380/Warhammer_Age_of_Sigmar_Realms_of_Ruin/

Join the conversation and keep up to date with all the latest news, events and more giveaways on...

Twitter - http://www.twitter.com/RealmsOfRuin
Facebook - http://www.facebook.com/PlayRealmsOfRuin
Instagram - http://www.instagram.com/RealmsOfRuin
Discord - https://discord.gg/RealmsOfRuin
YouTube - http://www.youtube.com/channel/UCjv2BLv1sQTtwj3vlvLhuxQ
Creeping Deck: Pharaoh's Curse - Tavrox
BETA Patch note 1.1.2

Hello there,

Sorry for the long delay before the next update, we took some rest and to be honest the last few months have been pretty tough. We're trying to bring new changes to Creeping Deck so our players are happy with the version.

I know there were some major blocker left, I want to personally apologize for that! There are still left in this version, we are working on having a very clean version for the strategy fest late August.




You can try this new version on the beta branch, check out this guide of guide if you don't know how to do
BETA GUIDE

  • Village UI has been completely reworked! Should be better to navigate, still needs work for gamepad
  • Gamepad is WIP, if you try it you'll probably meet a lot of broken stuff
  • 3 new cards added : Tempest of ice, Prepare your weapons, Song of power
  • Fixed Master having the wrong tooltip
  • Deckbuilder card is still a bit broken but it's starting to get better
  • Minor UX improvements here and there
  • Card picking should be better UX wise in a few places, still WIP
  • Fix : wrong localization was shown on upgrade preview
  • Improved tutorial a bit
  • Blasphemy is being reworked UX Wise, still WIP
  • Fixed a few blockers happening around options
  • Improved tags size for switch readability
  • Added Achievements for temple 5 to 10, let us know if this working or not!
Beecarbonize - Gender: guylike
The much asked for update is here, thanks for your patience! Make sure you update Beecarbonize as there are many things we have improved and fixed.

What's changed:
  • All the achievements work!
  • Hold to pay is now faster
  • Info button now works properly (links to encyclopedia entry of a given card)
  • Bug that made cards appear off-grid when dragging is now fixed
  • Genetical modifications achievement was altered + the framing is more obviously negative
  • Genetical modifications encyclopedia entry was fixed to highlight that it is not an endorsement of eugenics
  • Workaround strategy utilizing destroy timer is now limited
I hope you will enjoy these improvements! If there's anything wrong or something we have overlooked, let us know in the comments.

Happy planet-saving!

Ondrej
Charles Games
Bald Man Climbs Up - Cavumono
-Adjusted gun to only charge up once and have 1 "Max" Jump per aim in. Previously the gun would charge and discharge in an infinite cycle while aiming, which was unnecessary and only caused confusion to some players on how the gun mechanic worked.
Heavy Duty Construction - hello_madneticgames
Hi Constructors!

You’re already familiar with the excavator and the dump truck, but did you know that those vehicles are not only able to move now but also to cooperate?

We’ve done some testing and they’re getting along pretty well.

See for yourself!



These two are definitely ready to conquer the construction site!
Don’t you think?
Let us know in the “discuss” section below!

And if you have any questions or simply want to stay up to date - join our Discord and become a part of Madnetic Games Community family

PowerWash Simulator - jess.green
Can you keep a secret? No? Excellent!

Spread the word: the next instalment of The Muckingham Files, a series of free updates for PowerWash Simulator, is coming August 31st!



What’s coming in update 1.4?

Want to see what’s coming in this update? Well, whilst we’re keeping shtum, some of Muckingham’s residents are slightly more loose-lipped. Keep an eagle eye on our socials in the coming weeks to find out which three new jobs will be coming soon and scrub up on the latest gossip in Muckingham.

One thing we can let slip is that one of the maps is a Community Map Vote contender that didn't make it...

For teasers and reveals follow our socials:

Discord: https://discord.com/invite/powerwashsimulator

Twitter: https://twitter.com/PowerWashSim

Twitch: https://www.twitch.tv/futurlab

TikTok: https://www.tiktok.com/@powerwashsim?

Instagram: https://www.instagram.com/powerwashsim/

Facebook: https://www.facebook.com/powerwashsim

PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/
Aug 10, 2023
Atmocity - Dispersing Minds
Hello,
I've added the ability to customize panning directions. You can now select whether left/right mouse movement while holding the pan button moves the camera up/down, forward/backward or left and right. Similarly you can change what way the camera moves when moving the mouse up/down.

For most players, this will be either X and Y, or X and Z.

The next update will clean up the UI in the controls section further, including adding more direction when it comes to this new addition as well as the option to inverse the direction.
Victoria 3 - Commissar_roach


Hello and welcome back to a new round of Victoria 3 dev diaries! Today we’re going to be talking about Companies, a new free feature being added in the 1.5 update, which will be available to test and feedback on in the first version of the 1.5 open beta.

As we have previously mentioned, one of our major focuses for the 1.5 update is to improve the replayability and challenge in the core economic gameplay loop, and the main purpose of the Companies feature is to do just that by encouraging countries to specialize in certain industries and develop competitive advantages against other nations. Companies are also intended to add more flavor and differences in gameplay between different nations, as well as giving players more of a reason to care about prestige and their position in global national rankings.

Before I go into the nitty-gritty, I should mention that this dev diary is going to be focused mainly on the Companies feature in the form that will be available in the first open beta release, with a fairly narrow focus on achieving the above design goals for economic specialization, flavor and prestige. However, Companies is a feature that we consider to have near limitless potential for expanding on and hooking into more parts of the game, so I’ll wrap up the dev diary by mentioning some of the ideas we have for building on this feature in the future. Also, please note that this is very much a feature under development, so expect placeholder/WIP art, names, numbers and interfaces!

But enough preamble, let’s get into the details. Companies are national-level entities that are established by a country, with each country being able to support a certain number of companies based on factors such as technology and laws. The vast majority of countries will not start with the ability to support any companies, but will need to reach a certain level of society tech before their first company becomes available.

Each Company is associated with a certain set of building types, for example a Company specializing in metal mines might be associated with Iron Mines and Lead Mines, while a more agriculturally inclined company might instead be associated with certain types of plantations and/or farms.

To establish a company, you need to have the technology and resource potential to construct at least one of their associated building types - it’s currently possible to establish companies without having any of their associated buildings built, though this is something we will be actively looking for feedback from the open beta on how it feels, as it’s something of an immersion versus gameplay question. Flavored companies (more on those below) have other more specific requirements to be established in addition to these basic requirements.

A selection of potential candidates for Sweden’s first company: Combine of Fisheries and the United Forestry Conglomerate are immediately available, while the buildings of Wine & Fruit Inc are… not so suitable to the Swedish climate and hence will only be available if Sweden acquires some warmer lands with potential for those resources.



Once established, a Company will have effects on all buildings of their associated building type in their parent country. These effects are twofold: They increase the throughput of the buildings, as well as the construction efficiency when constructing new levels of the associated building types. The degree by which companies boost their associated buildings is partially scaled based on the Prestige ranking of their parent nation, with the 3rd-ranked nation gaining a larger boost than the 4th-ranked nation and so on. While somewhat abstracted, this is meant to represent competitive benefits the company enjoys from the international status of their home country. The purpose of this effect as a game mechanic is to give players a direct economic reason to care about their overall prestige ranking versus other nations.

It’s also worth noting that in conjunction with this change, we have increased the base construction cost of all buildings and, through the change to local pricing, somewhat lowered the base economic efficiency of most buildings. The overall intent is that the baseline economy should be less efficient, with companies allowing countries to make up the difference in select areas, providing the incentive for specialization and competitive advantages mentioned above. However, one exception to this is that base construction production was increased from 5 to 10 to ensure the baseline slowdown of construction did not make small nations entirely unviable to play.

While the majority of the construction efficiency increase from companies does not depend on your prestige ranking, Sweden’s relatively high placement on the global scoreboard does give its companies an additional edge.



Established Companies also have Productivity and Prosperity ratings. Productivity is simply the average Productivity (yearly average earnings per employee) of all its associated building levels. This is compared against the global average Productivity of all companies in the world, with companies that are doing better than average gaining Prosperity over time, and companies below a certain threshold (which is lower than the threshold for gaining Prosperity) losing it instead.

If a Company reaches 100 Prosperity, its Prosperity modifier will activate, granting a company-specific bonus to its parent nation. This is intended to add an additional dimension to the selection of companies - do you simply want to focus on whatever resources are going to be most profitable for your nation, or aim to build up a specific industry for the bonuses it can give you? As an example, a player that is planning to play a particularly aggressive campaign may want to focus on building up an arms-industry related Company for the military advantages it can grant.

The Agricultural Development Society is doing well enough compared to other companies that its Prosperity is increasing, which will please the Rural Folk once Prosperity hits 100.



As we hinted at earlier in the dev diary, Companies come in two varieties: Standard and Flavored. Standard Companies are ones that are available to all nations unless replaced by a Flavored Company, while Flavored Companies tend to be restricted to a certain culture and/or geographical region. For example, a North German nation that owns certain parts of the Rhineland will have certain historical German companies available to them.

Flavored companies are mostly historical (but not always, as sometimes we have to go a bit alt-history), with a set of building types based around their real-life historical business focuses, and tend to have stronger or more interesting prosperity bonuses than the standard companies. Flavored companies may sometimes replace very similar Standard companies, but this is the exception rather than the rule, most Flavored companies do not replace Standard companies.

Alright, that’s the general gist of what Companies will look like when you first get your hands on it in the 1.5 open beta. As I mentioned at the beginning though, there is a lot of places we envision taking this feature in the future, so here are a few examples of that, though you definitely shouldn’t expect all of this be in scope for the 1.5 update:
  • Having companies ‘level up’ beyond just a single prosperity bonus, possibly in a way that ties into diplomacy/rank and replaces the current company bonuses from prestige
  • Having pops, specific buildings in specific states, Interest Groups, and/or characters more directly associated with Companies instead of them just being a national-level entity
  • Companies having political and/or geopolitical ambitions (for example, a certain fruit-company might wish to create some, ahem, fruit-focused republics)
  • Multinational companies that aren’t limited to a single country

I’ll sign off by leaving you a bonus screenshot of the first companies added to the game in the earliest iteration of the feature. Sadly, neither Björnmetall nor Martin’s Fish Tank Emporium will be available in the 1.5 version of the game.



That’s all for today! Join us again next week as we go over what other additions changes you can expect to be coming in the 1.5 open beta, with a particular focus on the military. See you then!
Forza Horizon 4 - T10Yaachts

Snow is falling all over Britain as Winter arrives in Forza Horizon 4 and beautifully transforms it into a Winter Wonderland.

Be cautious of those slippery icy roads – we recommend fitting snow tires to be safe – and don’t forget to stop by the frozen-up Derwent Water, which gives drivers a chilly playground to explore. You might even stumble upon a hidden Barn Find and a unique Drag Race.


Once you’ve put on some Winter clothes and upgraded your cars for the weather conditions, get ready for this week’s seasonal events, available in Horizon Britain through Thursday, August 17:
  • 50% Completion: 2012 Aston Martin Vanquish
  • 80% Completion: 2018 Land Rover Range Rover Velar First Edition
Get your camera out as this week’s Photo Challenge tasks you to capture any Rods and Customs car by Broadway Church to unlock a Super Wheelspin.


The 1972 Land Rover Series III is Tough As Old Boots and you can go beyond the beaten path to push it to its limits all over Britain in the Weekly Forzathon.

Take on Unbeatable Drivatars and lead your team to success in The Trial to expand your car collection with the 2010 Volkswagen Golf R.


Suit up, Master Chief and finish the fight. Experience the Assault on the Control Room, a Winter-themed Showcase Remix of the Halo Showcase Event starring the iconic Halo Warthog in a special training mission alongside Cortana.

Everyone needs a pair of Shark Wellies and so do you! Get yours by participating in the Winter Games.

Test your luck in a trio of Super Wheelspins, available as always from the Seasonal PR Stunts. This week, take on the Reservoir Ridge Danger Sign, the Deep Vale Speed Trap and the Forest Green Speed Zone.


Race through the 1970s in this week’s Seasonal Championships with rewards including the 1970 Porsche 914/6, the 2018 MINI X-Raid John Cooper Works Buggy and the 2016 Renault Clio R.S. 16 Concept.

That’s the Winter goodness in Forza Horizon 4. Spring blossoms freshness in at the Horizon Festival next week, but until then, we’ll see you on the frozen lake and remember those ice skates!

News from the Forza Franchise

Add Forza Motorsport to your Steam Wishlist

With Forza Motorsport launching October 10, be sure to visit our new Forza Motorsport Steam page and hit Wishlist to be notified of its release.

https://store.steampowered.com/app/2440510/Forza_Motorsport/

Check out the Forza Horizon 5 Horizon Racing Car Pack

Discover your next favorite car in the Forza Horizon 5 Horizon Racing Car Pack, featuring 4 incredible new-to-Forza cars for you to collect and drive! These high-performing cars are perfect for all the unique driving experiences the Horizon Festival offers:

https://store.steampowered.com/app/2440490/Horizon_Racing_Car_Pack/?curator_clanid=40722422
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