Thank you so much for all the continued interest and love for our hyper ninja action game Ninja Issen!
From Thursday, August 10th to Wednesday, August 16th, Ninja Issen will be taking part in the Big Game Show (BIGS) 2023!
Today (Aug. 10th), we are releasing a new version of the demo to allow players to experience the new face of Ninja Issen.
• In addition to English, the new demo also supports Korean, Japanese, and Chinese (Simplified and Traditional). • UI selection and character movements have been improved for a more enjoyable experience. • Now features an in-game option menu where players can adjust the game’s resolution, screen mode, and filter to suit their tastes. • Various quality-of-life improvements and balance adjustments have also been made.
We hope that you will try out the new and improved demo for Ninja Issen. We will be in touch soon with news about its official release.
Thank you for all the continued support as we continue to strive to be the best version of CFK we can be.
Updates: 1. Flame thrower buff - If flamethrower plume is held on a single target for a period of time, adds a small amount of extra damage which increases over time. resets that extra damage if plume isn't hitting target for 1 second. Extra damage shown in cyan color 2. Flashlight Wide Mod - When using Flashlight Kill Beam with Wide Mod, increases the Flashlight kill beam width with a unique effect
Fixes: 1. Tech Drop - Tech drop cannot be selected when level is ending to prevent loss of tech drop 2. Fix for not being able to shoot properly after hitting escape from Menu in-game
Hi, I'm Lenny_Dev, and I'm making this to announce that there is a free demo of Helping Ani available!
This demo's duration is 15 minutes aprox. There WILL be changes in the final game, but take this as a preview of what will you find in the complete project :).
There are many easter eggs. so try to find them all!
-Optimization is improved. -Camera sensitivity is reduced by default. -Loading time is decreased in some scenes. -The bug that allowed leaving an area without correctly ending the scene has been corrected. -Now opening the inventory will show the player's health.
This update mostly has bug fixes and some some quality of life upgrades.
- Fixed a bug where monster sprites would stay frozen in place after a monster was defeated - Fixed a bug where a melee hero resting at home would not move to attack a ranged monster sniping the hero - Fixed a bug where hotkeys wouldn't work when the mouse was hovering over the info sidebar - Added a Remove Bounty button. Sorry, no refunds haha - Added a teaser option for the work-in-progress Invasion mode on the New Game screen - Fixed a bug where the hotkey icons and spell buttons would be removed if nothing was selected or a selected unit or building dies - Fixed a bug where merchants prioritized tax collection waaaay to much over repair and improvement missions - Fixed a bug where a Survival mode victory displayed a Conquest mode description
Work continues! Keep that awesome feedback coming :D