Reduced monetary rewards across all story and contract battles
Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story - (Updated text to reflect this change in Options screen with the HELP button) - No more dragons sitting on their hoards of gold!
Rangers/Hunters/Reavers
[/h3]
Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
Warmancer
[/h3]
Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)
Cavalier/Inquisitor
[/h3]
Buff: Buffed all Shield EVA bonuses
Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.
Equipment
[/h3]
Increased base EVA bonuses for all Light, Medium, and Mage armor classes
Bosses
[/h3]
Increased HP on certain bosses throughout the story
Enemy & Ally Level
[/h3]
Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.
[/list]
Features
Steam Cloud Saves are now available!
[/h3] - Please back up your save files on your primary device. - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!
Flank / Back Attack Crit Bonus
[/h3]
Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
Updated text to reflect this change in Tutorial screen for entry on Facing Direction
Target of Delayed Skills in HELP Turn Order Details - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay
[/list]
Art
More expressive flinching animations for all units, including:
[/h3]
All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
All bosses
All monsters
More expressive attack animations for sword strikes for all units, including:
[/h3]
All uniques (Desmond, Vashti, Eda, etc.)
All cavaliers, ronins, and inquisitors
All monsters that use swords
More expressive attack animations for bow shots for all units, including:
[/h3]
All uniques (Desmond, Vashti, Eda, etc.)
All rangers and hunters
All monsters that use bows
More expressive cast animations for magic classes, including:
[/h3]
All druids, shamans, sorcerers, and warmancers
[/list]
Script
Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
Fixed typo in chapter 1 script where quickly was missing the "l."
Input
Increased polling rate on gamepad to make controls more responsive.
Loading
“Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
Load times have been slightly improved.
Achievements
Localization has been added for all Achievements.
“Book Worm” Achievement should now properly unlock when all chatter items have been read
Players with the chatter count hanging may need to read through all Chatter once more to trigger
“Two for One Deal” Achievement should now only unlock via player-controlled units.
Bug Fixes
Fixed height tolerance not working for certain basic melee attack skills. - So Cavaliers can no longer attack units on above a sheer cliffside above them
Fixed attack announcement box not appearing during enemy skills.
Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
Fixed issue with Ronin animations not displaying correctly while using shield skills.
Added small buildable turret that doesn't need any power to use
Added metal barricaded metal door
Can now snap buildables to the ground angle/rotation and reset it to normal
New weather type added
Added glass to laboratory doors
Added doorway to entrance of large bunker player can build in
CHANGES:
Increased delay before AI spawn
Adjustment to stamina drain on nearly all melee weapons (Reduced)
Current & max XP of passive skills now shown
Hunger, thirst, etc will still be shown when opening inventory
Increased chance for lockpicking to fail from 25% to 35%
Adjusted values for weather (Thunderstorms reduced also)
Aiming with melee now uses the combat crosshair
BUG FIXES:
Fixed whistle not attracting AI
Fixed main menu freezing/locking up after a couple minutes
Fixed vaulting not being smooth
Fixed bleed, etc not stopping on death
Fixed laboratory doors merging with walls when opened
Possible fix for rare occasion when your dead player body is still technically 'alive'
Fixed Thief & Fishing max XP being 0 when starting a new game/character (To fix in a pre-existing save you will need to reset passive skills which is located in difficulty options, then 'Other')
Fix to throwable having collisions when it shouldn't
With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.
Open File Explorer
In the search bar paste in %localappdata%\surroundead\saved
We're bringing the server offline at 18:00 PDT Wednesday, August 9, 2023, for unplanned maintenance. The downtime will be approximately 30 minutes to 1 hour. If we need more time or come back online early, we'll update this thread.
Reason:
Fixed an issue regarding incorrect properties of Smuggler Secret Ticket.
Thank you, and we apologize for any inconvenience this has caused. We'll update this post when the maintenance is complete, and servers are available.
The maintenance has been completed at 9:53 AM PDT. Thanks for your patience.
Mabinogi will have a scheduled maintenance on August 10th. During this time, the game will be unavailable. Maintenance is expected to begin at 5:00 AM PDT and last approximately 5 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, August 10th
Pacific (PDT, UTC -7): 5:00 AM - 10:00 AM Eastern (EDT, UTC -4): 8:00 AM - 1:00 PM Paris (CEST, UTC+2): 2:00 PM - 7:00 PM
Processing of requested name changes. Note: The Name Change submission site will be unavailable after 5:00 AM PDT time, and will be available after the maintenance.
For a long time Zombie Hunter inc was silent, but deep underneath a gargantuan task has been accomplished.
The game was completely overhauled: everything from camera controls to models, textures, sounds and animations was upgraded to a new sky-high level.
Ground-breaking helicopter camera adds a new dimension to gunplay and world exploration in top-down shooter genre. If you enjoy true innovation in games - you would love this new mechanics. This innovation provides you with a rare treat: the pleasure of learning unique shooter controls which is rewarded with delicious headshots. Playing a top-down game on mouse and keyboard and especially on a controller has never felt better.
A large area of Washington was meticulously recreated in 3d as a new level in Zombie Hunter inc., rich with details and modern photorealistic graphics. Explore a large intersection, infested with zombies and ruthless bandits.
Enjoy every shot you land on each zombie with impressive gun feel that will make you forget about the concept of time.
Delve into the world, where every sound is so meticulously crafted, it changes depending on your location, your surroundings and the distance it has traveled.
We return with a bang, and we're just getting started!
Added a new tool: Ion Engine. This device allows you to move much faster than with built-in engines, but the trade-off is that you can no longer do anything except fly.
[BALANCE]
The entire item learning economy has been reworked.
We would like to introduce first boss of Castle Usvit:
The Gatekeeper
The Gatekeeper is a strong and powerful boss, that will test your skills in sparring and avoidance. We are finishing up his art right now and will begin coding the fight this week. He's been a lot of work in terms of design and art creation/animation, but he's coming together nicely and we're very excited to put the fight together.
We're a few months away from releasing the content for Castle Usvit, but we have 3 artists working on the content right now, and assure you it will be worth the wait! We're taking the game to the next level and kicking everything up a notch.
in the meantime, we will continue to push out weekly builds with revisions and additions to existing content, as we have since launching in Early Access. There's lots to come!
Patch Notes: Version 0.5.26
- NEW: Merchant Common Item - Gold Magnet. Idea from Community Member, Djezze. Thank you!
- NEW: Curse - Dead Reckoning. Idea from Community Member, Cookies for Everyone! Thank you!
- New: Curse - Death's Bargain. Idea from Community Member, Cookies for Everyone! Thank you!
- Velya is now invulnerable when first loading to the scene to prevent unwanted damage
- Curses Survived will now be shown on screen in the top left corner when curse mode is active
- Fixed compression on the bomb satchel merchant icon
- Bug Fix: Input will no longer be detected If spamming any input before save data is loaded
- Bug Fix: Firebomb Item will no longer negate Firebomb Powerup
- Curse Modification: Sundance - Circle size has been increased by 20% in Usvit Depths
- Added a sound effect when the Merchant appears
- Modified text to prep for Localization
Thank you for all your feedback and support. Please don't hesitate to reach out to us, and stay posted for future updates!
📅 **Fecha de la doble EXP:** Desde el Jueves, 10/8/2023 🗓️ hasta el Lunes, 14/8/2023 🗓️.
✨🎮 **Detalles del Evento:** - Para jugadores nivel -39: 🚀 **Experiencia x4** 🚀
- Para jugadores nivel +40: 🌟 **Experiencia x2** 🌟
🎉 ¡El evento de experiencia ya ha sido ACTIVADO! 🎉 Está disponible en ambos servidores tanto en el servidor nacional como internacional hasta el Lunes. 🖥️