Community Announcements - Nosetu.com


🚨🔥 **¡Doble EXP en ambos servidores!** 🔥🚨


🛡️🗡️ Preparen sus armas, ajusten sus equipos y alisten sus personajes. ¡Es la oportunidad perfecta para sacar el máximo provecho de este evento! 💪🎖️

Web oficial de AOForever:
https://aoforever.cc/



Discord:
https://discord.com/invite/9bH9adPBxf



đź“… **Fecha de la doble EXP:**
Desde el Jueves, 10/8/2023 🗓️ hasta el Lunes, 14/8/2023 🗓️.

✨🎮 **Detalles del Evento:**
- Para jugadores nivel -39: 🚀 **Experiencia x4** 🚀

- Para jugadores nivel +40: 🌟 **Experiencia x2** 🌟

🎉 ¡El evento de experiencia ya ha sido ACTIVADO! 🎉 Está disponible en ambos servidores tanto en el servidor nacional como internacional hasta el Lunes. 🖥️


¡No te lo pierdas!🎮🔥🚀


Descargar AOForever desde Steam:
https://store.steampowered.com/app/2119530/AOForever__Nosetucom/
Wastelander - appstronautstudios
UI pass
LOTS of ui changes. Still not fully complete but much better. Added a placeholder loading page that will get better eventually too.

new content
  • new augment → Temperature Inversion: effects that produce lava now produce ice instead. Effects that produce ice now produce lava instead
  • new augment → Aerodynamic Design: buildings that are adjacent to at least 3 other buildings are shielded. Buildings that are adjacent to 1 building or less are marked by every storm.
  • new augment → Rocky Stronghold: Your buildings adjacent to at least 3 mountain and/or wasteland tiles are shielded.

buffs/nerfs
  • imitation gateway - removed drain but increased cost. Is now 10m 20e instead of 8m 12e -6e/turn
  • matter converter - ability buffed to 3m -> 15e (was 3m -> 10e)
  • aquifer pump - ability buffed to 6e (was 8e)

bug fixes
  • removed exploit where hovering aqueducts or rails against fog would "show" you whether there was an object in the fog
  • bug fix - reusable parts didn't leave behind a scrap wall when an existing platform was manually destroyed
  • bug fix - materializer ability didn't trigger placement effects like grass conversion or reusable parts trigger
  • bug fix - post-game grass stat was rounding incorrectly. If grass stat was 10% or more would round to nearest 10%
  • bug fix - abrupt transformation was not disabling relic abilities so you could have abilities from removed relics for the rest of the game
  • feed tumor crashes when inspecting or viewing wiki
Goosey Guess - Zenkar
1.3.01

This update features many changes that prepare for the Challenges update coming. Challenges are now in private testing and performing as expected, though it will be several week before this feature is ready for the public.
  • The tutorial menu has been swapped to the left side of the screen.
  • The Options menu has been slightly redesigned. Additionally a "Hats" tab has been added.
  • Time is now tracked on all guesses.
  • The Guess Results screen has been slightly changed. The "Average Accuracy" stat was confusing and is replaced with elapsed time for the guess.
  • Items now move slightly faster in Prove It mode.
  • [Streamer Mode] Added a countdown feature to give a warning for final guesses.










Aug 9, 2023
Sap: School Days - Threemonologist


Hello again. Did everyone think I was gone? Another abandoned project?! Maybe, but not this time. This time let's talk a little about what I'm up to, and the future of Sap (again). Firstly, I am working on fresh content for Sap: School Days. Free or not, I promised new stuff and I will deliver. A slew of new cards and a slightly more performant game within the month. Sooner would be better, but I have a fair bit of "life stuff" going on at the moment.

Next up, I've made the decision to put Sap Labs on hold for the moment. It's a big project, with a huge amount of scope. I'm taking the time to carefully document the existing code base and my design docs so that when I come back to it, I know what crazy thoughts I was thinking. I very much want to work on it, but I need some funding to do so, which brings me to my last point.

Smallo! This is weird little project I dreamed up recently, which I'm referring to as a surreal point-and-click VRPG (VIBE-RPG™), set in a peculiar world filled with intriguing places and quirky characters. I'll have an ongoing devlog with weekly updates on my Smallo Itch Page. I'm keeping the scope very small so I can finish it in a reasonable time and yet ensure it is enjoyable for people to explore.

As always I would love to hear any comments or ideas,

Eli
Aug 9, 2023
Dragon Uprising Online Playtest - Isaac
Elemental
Add the skill to choose elemental in all weapons now (before was only in Spear)

Fix
When skill are set in 2 differents inputs, the player can't leave skill
Switch weapon while Gliding made some bugs

Options
Add invert mouse Y
Add mouse sensitivity
Australian Football Coach 2023-24 - Statto Software
Starting to transition over to planning for any possible future releases, but that doesn't mean the game won't receive any necessary patches!

This patch fixes one quite rare crash but also some other minor issues and tweaks around training and attempting to solve a problem where the game occasionally freezes after a goal.

Full change log is below:
Updated: possible bug when loading custom fixtures file
Updated: coaching impact on training (doubled coaching skills per math so should be twice as impactful)
Fixed: bug with quick play final scores
Improved: quick play simulation code for more realistic results
Improved: code for checking if players are ready to play after a goal, especially when a player is injured
Fixed: Game would crash in a specific parent-child pick situation
Improved: Teams would generally get financially secure after many years, made a slight tweak there
Soul Stalker - Radhood
Hi everyone!

We're working on Beta 1.0.9 by squashing some more bugs, but it looks like the game is beginning to be almost fully stable with few/no major bugs (if you've found any, feel free to report them in the Steam discussion forum)! Since the post from 2 days ago regarding map nodes was so useful, I thought I would post about the future of metaprogression in Soul Stalker as well! By the way, we would really appreciate it if you left a review! It's the best way to support the game!

In short, the game's current metaprogression model works as such - you unlock characters through completing achievements. This follows what Brotato does very closely, and the reason for that is because it's my favourite game in the genre! However, some of you have expressed that you want something more akin Vampire Survivors.

I want to get something out of the way, Soul Stalker will never have a metaprogression system where you upgrade stats and are numerically stronger the more you play the game. My expertise as a developer/designer lies in making strategic/synergistic games, and making metaprogression numerical in this way goes directly against my strengths.

This does not mean that Soul Stalker won't have metaprogression at all though. 20 Minutes Till Dawn has a nice middle ground where you have currency that you gain in runs, and you can then use it to purchase permanent equippable upgrades. Since the purchasable upgrades are not always on, you never get "strictly stronger", but you become more powerful through having more options.

What do you think of this model? Would you like to see such an approach applied to Soul Stalker? I've had the following ideas in my head in the past couple of days, and I'd love to hear the community's opinion on them:
  • Starting weapons/trinkets for characters are not unlocked from the start, and must be purchased. To compensate, all weapons and trinkets could be used as starters for any characters as long as they are purchased.
  • Adding "powers" that are unlocked through purchasing them with currency. They could have effects similar to powerful trinkets that shape runs/builds. Only 1/a limited amount of powers can be equipped.
  • Adding an equipment system that allows you to equip different armors in different slots (helmet, body armor, boots). The equipment could be purchased with currency, or obtained by drops in runs. Equipment would have effects ranging from simple stat increases, to power-like effects.

Let me know what you think of these potential changes! I think any of them could work well in adding meta strategy, as well as incentivising ascensions even more given that the higher difficulties would reward you with more currency per run.

That's it for this update, and as always, we would really appreciate it if you left a review! It's the best way to support the game!

https://store.steampowered.com/app/1714240/Soul_Stalker/

- Conrad, Lead Developer
Aug 9, 2023
Unnamed Space Idle - Sylv
  • Base UI updated to better highlight the importance of components
  • Auto Advance on prestige option added
  • Synth recipes can now be shift clicked to use for all synths
  • Text, Tooltip and Translation fixes
EA SPORTS™ PGA TOUR™ - Electronic Arts
https://store.steampowered.com/app/1677350/EA_SPORTS_PGA_TOUR

On August 10th, EA SPORTS™ PGA TOUR™ will get an update which includes a new course, season, and many highly requested features. Read on to learn all the details about the update.

The North Course at Olympia Fields Country Club, host of the second leg of the 2023 FedExCup Playoffs, is now available to play in all game modes. In career mode, the BMW Championship now alternates between Olympia Fields and Wilmington Country Club every season. Menus, screens, and key art have also been updated to be styled in the Season 5 FedExCup Playoffs theme. Three straight weeks of new Challenges will also be released that recreate key moments from each of the three FedExCup Playoff events.

Season 5 also introduces Pro Pass* as the best way to experience everything that each season has to offer and earn exclusive rewards. Season 5 Pro Pass includes new seasonal content such as Scottie Sheffler’s Signature Irons Spec in the free tier, while the premium tier includes the new Orange TaylorMade MyStealth 2 Driver, Jordan Spieth’s Scottie Cameron 009 Putter, and more. Throughout the season you’ll earn tokens to level up your Pro Pass by completing live Quests, FedExCup Playoffs Challenges, and playing rounds in Online, Tournaments, and Career modes.

We are excited to announce that Match Play is now available to play in both Online and Private Match modes. Online leaderboards have also been updated to differentiate between Match Play and Stroke Play performance. Since this is the first online turn-based format that has been released, we will continue to build upon it as we look to add additional formats like Foursomes and Four-Ball and make overall improvements to the online turn-based gameplay experience.

We are also happy to announce that one round tournaments are now available in Career mode. Note that one round tournaments are no cut events where the player is required to play all 18 holes.

Online mode has been updated to show upcoming playlists along with timers to indicate when they will be opened and closed. This will allow us to expand online playlist variety such as making other gameplay styles like Arcade, Pro, and Simulation available to play for periods of time.


New specs for Season 5:
  • Superior Power and Superior Accuracy: These specs focus on significantly improving your Power or Accuracy attribute.
  • Xander Schauffele and Sungjae Im’s signature series specs will be added to the store.
  • Complete the Pro Pass and earn Scottie Sheffler’s Signature Irons Spec.
  • Gameplay:
  • Aiming arc and ball trails are no longer visible on the black screen during a fade-out.
  • Fix for HUD being momentarily visible at the end of hole flyovers that were initiated from the scorecard menu.
  • Updated aiming arc to show the power of the arc using the exact lie effect percentage when the player’s Lie Effect setting is off. When the Lie Effect setting is on, the aiming arc continues to use the average of the lie effect range to determine the power of the arc.
  • Fixed the “Team Ball” Quick Play format, which was not scoring the match correctly and showing the wrong type of scorecard. The fix was applied to servers on August 4th.

Career:
  • Fixed numerous issues related to how FedExCup Starting Strokes for the TOUR Championship were being displayed and sorted in scorecards, leaderboards, and the HUD.
  • Tournaments:
  • Fixed issues where the Tournament fee was not being charged back to the player’s account after experiencing an error. The fix was applied to servers on July 27th.

Challenges:
  • Fixed instances where pro golfers were being shown instead of the player’s created golfer when previewing challenge rewards.
  • Fixed issue where Scottie Scheffler was always the AI opponent in challenges. This fix was already applied to servers on August 4th.

Quests:
  • Fixed issue where Live Quests were not being displayed in the UI. The fix was applied to servers on August 9th.

Courses:
  • Improve texture resolution and overall visual quality on 5 courses:
    • Chambers Bay
    • Riviera
    • TPC Sawgrass
    • TPC Scottsdale
    • Wolf Creek
  • Augusta National: Reprimanded and corrected camera operators in the towers on holes 12, 13, and 15 who were not filming their greens.
  • Bandon Dunes: Fixed tree hit box being too big on the right side of the tee shot for hole 9.
  • Bandon Dunes: Fix for tree disappearing during the hole 7 flyover when using performance mode.
  • Bandon Dunes: Adjusted sun glow effect in the morning so that it is better aligned with the position of the sun.
  • Bay Hill: Fixed inconsistent bark texture on willow oaks.
  • Chambers Bay: Updated bunker textures to improve visuals when viewing from a distance.
  • Chambers Bay: Improved antialiasing on the fence on the right side of hole 16.
  • Evian Resort: Fixed base of camera tower on hole 16 being slightly off the ground.
  • Lighthouse Pointe: Fix for stairs on the lighthouse being slightly above the terrain..
  • Oak Hill: Fixed trees floating above the ground on the left side of the fairway on hole 17.
  • Pebble Beach: Fixed collision that was missing on some sidewalk curbs.
  • PGA WEST: Improved antialiasing on wooden planks that line bunkers around the course.
  • Royal Liverpool: Added the internal out of bounds area to the course, which was previously missing.
  • Royal Liverpool: Fixed chimney textures on Hole 1 sometimes being incorrectly displayed as white on some graphics settings.
  • Royal Liverpool: Updated bunkers so that the sod edge wraps the full perimeter of all bunkers.
  • Royal Liverpool: Fixed some walls and bushes popping in during the flyover camera on hole 1.
  • Royal Liverpool: Adjusted sun glow effect in the morning so that it is better aligned with the position of the sun.
  • Tara Iti: Fixed 3D grass not appearing properly on a number of greens.
  • Tara Iti: Fixed a patch of grass that was floating above the terrain on hole 18.
  • Teeth of the Dog: Cut grass that was clipping through the concrete base of the patio on the left side of hole 1.
  • The Country Club: Cut grass that was clipping through the bridge near the 10th green.
  • TPC Boston: Fixed tree hit box being too big on the left side of the tee shot for hole 14.
  • TPC Boston: Buoyed some ducks that were floating below the level of the water height.
  • TPC Scottsdale: Fixed inconsistent collision on the floating WM logo next to holes 17 and 18.
  • TPC Southwind: Improved antialiasing on fence near the green and right side of hole 1.
  • Wetlands: Cut grass that was clipping through the concrete base of the structure next to the 15th green.

UI:
  • Global: Updated thumbnail images for all clubs so that they’re oriented to better display the club.
  • Challenges: Fix for the challenge card remaining on the screen if the player exits back to gameplay quickly after changing a setting.
  • Equipment: Fix for “Copy Bag” applying Bag 1 instead of the currently selected bag if “Copy Bag” is used immediately after changing equipment.
  • Equipment: Fix for the wrong item being focused in the yardage breakdown panel when navigating between bags.
  • Equipment: Updated the “Swap All” confirmation popup to clarify that the item is applied to all compatible clubs, not only the currently selected type of club.
  • Gameplay: Changed “Exit” button to “End Round” and removed the confirmation popup if the round is completed.
  • Gameplay: Added a background to the shot types screen.
  • Identity: Fix for golfer name being erased after navigating quickly through identity screen contents.
  • Loading: Fix for showing the incorrect seasonal trophy when returning from gameplay.
  • Main Menu: Added a notification that links the player to the skills screen after skill points have been earned.
  • Main Menu: Fix for the timer of a pinned quest being cut off in the main menu.
  • Online: Updated the matchmaking timer to only display minutes and seconds.
  • Online (Stroke Play): Fixed the outro leaderboard so that it correctly shows the course logo instead of always displaying the TPC Sawgrass logo.
  • Online (Stroke Play): Changed the order of columns in the outro leaderboard from Win/Ties/Losses to Win/Losses/Ties.
  • Private Match (Stroke Play): Show leaderboard with match results in the end round screen.
  • Private Match: Fix for Private Match being in an unplayable state if the player spams “Select” in the golfer selection screen.
  • Quests: Removed the “Manage Golfers” button from the Quests tab due to issues caused by being able to change your golfer while in Career mode.
  • Quests: Added a notification that links the player to the rewards screen after completing quests.
  • Rewards: Fixed text overlap that occurred when viewing multiple packs with long names.
  • Skills: Fixed shot types information panel alignment so that it no longer overlaps with text behind it.
  • Tournaments: Updated background image for tournaments on Royal Liverpool to show an image of the course.

Branding:
  • Update UI to use the latest version of the TravisMathew logo.
  • Fixed the inner element of the BMW logo being transparent instead of solid white.

Stability:
  • Fixed crash that could occur when backing out of a sub item tab in the equipment screen.
  • Additional crash and stability-related fixes.

Accessibility:
  • Fix for menu narration reading subtabs first instead of main tabs after accessing a main tab for the second time.


* Pro Pass content requires gameplay to unlock. Requires EA SPORTS PGA Tour (sold separately) and all game updates to play.
Path of Exile - CommunityTeam_GGG
When the Crucible League ends next week, the current items available in Kirac's Vault will be sealed away forever and replaced with new, exclusive cosmetic effects alongside the launch of the Trial of the Ancestors expansion. The cosmetics in the pass for consoles will be replaced alongside the Trial of the Ancestors expansion console launch. Check out the Igneous Emperor Armour Set in the video below or get your Pass by pressing M to open the store in-game.



The Crucible Supporter Packs on PC will also be leaving the store when the Trial of the Ancestors expansion launches on August 18th (PDT). Check out the Lithomancer and Enchanter series of Supporter Packs in the videos below, or get yours now by pressing M to open the store in-game before they're gone forever!





Thank you for your support!
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