Gothic 1 Remake - T-Moor


Add Gothic 1 Remake to your Wishlist!

https://store.steampowered.com/app/1297900/Gothic_1_Remake/

Join our Discord and Twitter Alkimia Interactive, Gothic Game!
Aug 9, 2023
General War Memories - jtggame
  • Do you want more resources?
  • Do you want to get a unique unit?


Then this event is just for you, hurry up. A flash-sale event has been launched, where you can buy valuable items, units with a big discount.


VIDEOVERSE - Kinmoku
In this update, drawing collection UI is improved, plus a drawing bug has been fixed (where it was possible to send a drawing to MarKun666 too early).

This update also included other small fixes, such as typos.

Thank you all for the support in these early days! :)
Femdemic - An Idle World Feminization Game - relattic
  • improved performance, specifically for the MAX buttons
  • added an icon symbolizing the equipment slot on choosable clothing icons
Lonely Mountains: Downhill - Hellfish
Hello Riders,

The sun has set on Season 25 - Summer Strolls Recap and we want to thank all riders who left their tracks on the sand. As always, we bow our heads before the top 25 riders!


You can check the full ranking for the last season on our Discord.

Enjoy the sun during your well-earned season break! See you next week for a new original season!

Ride on!
Your Megagons
Flawless Darkness - Oldicegames
Floris Darkness is set to release on the upcoming August 17th!
I am truly delighted to present the game to our users at last!
While the content is still limited, we will steadily expand it through continuous updates!
Aug 9, 2023
cyberpunkdreams - cyberpunkdreams
Two new clothing items.
Consummate and masterly combat test buffs now only show with an appropriate weapon equipped.
Most vehicle stat tests have been replaced by compound tests.
- Lots of tweaking still to be done.

New artwork.
The adult image pack has been updated.
-- Check Discord for details.

Fixed some minor bugs and typos; thanks for the reports.
Aug 9, 2023
Infernal Wave - veriluxa
- New 9 random animations on zombies have been implemented.
- The "how to play" section has been modified and we have briefly explained the important points to complete the maps.
- The sounds have been modified and we have made them 20% less noisy (the sound can be modified in the settings section).
- Fixed synchronization problems with servers when creating the server host in multiplayer mode.
- The power of all weapons has been increased by 10% (except the main pistol, G18).
Far Lands - Scalpel Softworks
Additions:
- Anvil Crafting Sound
- Rocks/Ores now have a small animation when hit
- Updated Zombie Mini Boss with a new weapon and has new animations now
- Metal Sheets, Nails (Used for various recipes) (Craftable in Anvil Menu)
- Wood Roof
- Pillars can now be placed in corners
- Map button is now remappable
- Left/Right animations for walk/sprint animation for Multiplayer model

Changes:
- Building now doesn't require stability points anymore.
(This might change in the future and some restrictions could be added to balance realism and freedom, feedback needed)
- Zombie HP has been reduced
- Zombie Mini Boss now drops 1 Iron Ore
- Solar Panel model is now flat in order to fit well on roofs
- First person hands model is 20% bigger
- Increased stack size for skulls 3->15
- New camera animation for shooting
- Adjusted many crafting recipes

Bug Fixes:
- NPC Companion not spawning is fixed
- Respawn fixed
- Various building snapping points are fixed
- Windows have been added to Crafting Menu
- Backpacks dont fall trough buildings anymore
- Caves not darkening light is fixed
- You loot backpack is no longer falling trough buildings is fixed
- Building menu no working on different resolutions is fixed
- Fixed Building cost not displaying properly
- Water Bottle is fixed and now give an empty bottle back when consumed
- No visual recoil while shooting is fixed
- Garage door placing is fixed
- Item switch duplication glitch fixed
- Tree chopping not working properly in Multiplayer is fixed
- Trees not chopping properly at low framerates is fixed
- Fixed a crash when approaching the Military Desert Facility POI
- Minicopter not working in Multiplayer is fixed
- Wearables not showing for clients is fixed in Multiplayer
- Fixed a crash when more than 1 client joins a session
- Relay and junctionbox are fixed in Multiplayer
- Text chat is fixed
Monsters Loot Swag - Steve_Yorkshire
Whilst I port the game to a completely new engine build with such modern delights as Physical Based Rendering (PBR) and a fully fledged asset system, I also continue to update the current game build.

Porting requires me to methodically move and rebuild assets and functions - I could just bung the lot in, in one go, but then then would not get a better understanding of the new engine system. During this process I have hunted down numerous script issues, most of which are due to simple misnaming of local variables. Much of the time this is harmless, but some of the time it could lead to bigger problems. In the end, a whole lot of little bugs can merge into one of big, bad bug - like cheap plastic robot toys for 1980s cartoon made in Far Eastern sweatshops! ːnotsohappychappyː

So here, in order that I found them rather than importance, is the list of bugs squashed in the latest update:

  1. Update to v.1.7.7.1
  2. Fix: Spawned SWAG was calling a collision timeout on a NULL object rather than the player. This may well have been causing a crash for some people.
  3. Fix: NULL object being called at the end of a level should have been the player's client connection ID. This may have prevented some Achievements for being accomplished.
  4. Fix: Tsunami swag attack was not networking in online multiplayer co-op correctly, now it does.
  5. Fix: Vector based raycast damage had an incorrect start point when testing.
  6. Fix: Removed console spam when client first has camera set.
  7. Fix: Player was not updating to first spawn position correctly.
  8. Fix: Light animation has no starting phase.
  9. Fix: Steam Stats for Traps Discovered was being passed from the client when not required.
  10. Fix: Status of Achievement SADDLE BAGS was being passed to the client but not being read by the server.
  11. Fix: Client naming alias was not being used for checking status of Achievement WALLOP.
  12. Fix: Client naming alias was not being used for checking status of Achievement ONE SHOT WONDER.
  13. Fix: Player object was not recording how much total damage they had taken in a level correctly.
  14. Fix: Heal kills were not always updating correctly.
  15. Fix: Achievement MONSTER MASH will now fire.
  16. Fix: Achievement UNTOUCHABLE will now fire.
  17. Fix: Achievement CHEQUERED FLAG will now fire.
  18. Fix: Achievement SUCKER FOR PUNISHMENT will now fire.
  19. Fix: Achievement SLEEP IS FOR THE WEAK will now fire.
  20. Fix: Dead monster cleanup was not always being scheduled correctly.
  21. Fix: Monsters with a special death no longer attempt to spawn a non-existant decal.
  22. Fix: Player was failing to check for noClip status when using specialEvade.
  23. Fix: Player was not receiving full health regeneration bonus on maximum score multiplier during a Momento Mori when they became the God Of Death.
  24. Fix: Noxious Gas special Defend was attempting to cleanup objects which did not exist.
  25. Fix: Spurting jugulars were attempting to avoid colliding with a non-existant object. This reminds me of the old tabletop MERP game when a critical fail fumble led the adventurer to "trip over an unseen, imaginary, deceased turtle". ːhappychappyː
  26. Fix: Player was not correctly storing the new damage bonus after leveling up.
  27. Fix: Crash if level file does not exist and it looks for alternatives.
  28. Fix: Safe Heal reset was missing which player to reset with.
  29. Fix: Issue with resusitating players in online multiplayer co-op due to bad trigger naming.
  30. Fix: False Flag special Attack was not passing the attacking player data to the victim.
  31. Fix: False Flag special Attack was not passing the experience for damage of the victim to the appropriate player.
  32. Fix: Monsters were not turning to stare at the False Flag special Attack victim when False Flag was first set, thus giving the player a brief moment to escape.
  33. Fix: Napalm special Attack was not set to specifically affect Monsters only, could potentially harm other players in online multiplayer co-op.
  34. Fix: Player was failing to check for noClip status when using special Defend Ghost Run.
  35. Fix: Terror Tower special Use Item was giving monsters an incorrect vector to flee.
  36. Fix: Homing Missiles were not being properly attributed to the correct client connection.
  37. Fix: Bomblets from special Use Item Angel Cannon were not causing damage to Monsters.
  38. Fix: Monsters were not getting correct angle for melee attacks.
  39. Fix: Added missing terrain file for level 7.
  40. Fix: Bad location for level 7 terrain file in mission file. When I update to the new game engine, the asset system will stop errors like this happening.
  41. Fix: Added missing forest file for level 7.

Hopefully this will improve both gameplay and stability for those who have suffered crashes.

The next update is likely to be a beta release of the new engine build, and will probably come out later this month.

ːcorblimeyguvnorː
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