PUBG: BATTLEGROUNDS - [PUBG]Kar98K


Hello players!

We are sharing the banned players list for 7/31~8/6 to raise awareness about the abuse of illegal software and consequences of misconduct. Please refer to the list of players who have been banned for violating rules of conduct.

※ The banned players list attached on this page shows the in-game nicknames of the permanently banned accounts, and the first 3 letters of each nickname have been replaced with "*".
※ Please report illegal software and misconduct through in-game reports first and if you need additional assistance, please contact PUBG Support.
※ To ensure that your valuable account is not abused or banned for using illegal software/misconduct, please make sure you sign up for Steam Guard Mobile Authenticator.
※ How to Set Up Steam Guard Mobile Authenticator

We highly value your interest and opinions that contribute to PUBG's anti-cheat efforts. We will do our best to provide a fair gaming environment.

Thank you.
PUBG: BATTLEGROUNDS Anti-Cheat Team
Community Announcements - GM Chii

안녕하세요. 소울워커입니다.

2023년 8월 9일 점검 후 확인된 문제를 안내드립니다.

현재 확인된 문제로 인해 워커님께 불편함을 드린 점 사과드리며,
원활한 게임 환경을 제공드리기 위해 신속하게 수정될 수 있도록 최선을 다해 노력하겠습니다.


■ 8월 9일(수) 확인된 문제 안내
1. 나비 '[피어나는 충심의 로열라이플] 스타킹' 코스튬 위로 언더웨어가 노출되는 그래픽 오류
2. 진, 스텔라 인시디어스 장비 <아르카디아 렐름 NPC 로우나 - 제작 - 소울웨폰 - 종류>가 비정상적으로 출력되는 문제
3. (8/10 10:58) 릴리 '[트윙클 바니걸] 구두' 코스튬 착용 시 '[트윙클 바니보이] 의상'이 출력되는 문제
4. (8/10 10:58) 진 '[트윙클 바니보이] 귀/장갑/신발' 코스튬 착용 시 미싱모델이 출력되는 문제

■ 수정 완료 목록
▶ 나비 '[피어나는 충심의 로열라이플] 스타킹' 코스튬 위로 언더웨어가 노출되는 그래픽 오류
▶ 진, 스텔라 인시디어스 장비 < 아르카디아 렐름 NPC 로우나 - 제작 - 소울웨폰 - 종류 >가 비정상적으로 출력되는 문제
▶ 릴리 '[트윙클 바니걸] 구두' 코스튬 착용 시 '[트윙클 바니보이] 의상'이 출력되는 문제
▶ 진 '[트윙클 바니보이] 귀/장갑/신발' 코스튬 착용 시 미싱모델이 출력되는 문제
 ㄴ 8월 23일(수) 정기 점검 수정 완료


이외에, 추가적으로 확인되는 문제에 대해서도 본 공지사항을 통해 안내드리도록 하겠습니다.
게임 이용에 불편을 드려 다시 한번 대단히 죄송합니다.

부디 너른 마음으로 조금만 기다려주시길 부탁드리며,
수정 진행 시 빠른 시일 내에 신속하게 다시 안내해 드리도록 하겠습니다.

감사합니다.
Aug 8, 2023
磨难之间 SUFFERING: Reincarnation of Sins - SINNER X SINNER
SUFFERING EA Version 1.1.1 Update Content:



  1. Enhanced tutorial battle experience by streamlining operations, adjusting tutorial flow, and modifying instructional text.
  2. Further fine-tuned enemy strength under the Story Mode - EASY difficulty, making it easier to progress through this level of difficulty.
  3. Introduced equipment recommendations for the final boss in the Sinners' Chapter under Story Mode - EASY difficulty.
  4. Adjusted the settings for the room of Asylum, removing restrictions based on character identity and story progression.
  5. Added support for the Curse of Contract against the final boss of the Chapter of Sinners and the boss Soul researcher in the Chapter of Secret.
  6. Fixed the issue where the game did not automatically exit after uploading the completion record upon clearing Nightmare Mode.
  7. Optimized descriptions of passive abilities during the second phase of the Boss Sudy, in the newly added challenge levels.
  8. Altered default settings for options, setting the command confirmation option as not requiring confirmation by default.
  9. Adjusted the default unlocking mechanism for Challenge Mode, automatically unlocking this mode after completing Story/Death Mode.
  10. Modified the unlocking criteria for new challenge levels, with new levels automatically unlocking upon clearing Nightmare Mode.
Aug 8, 2023
Roomvas - jawslouis
Stretchable Furniture
  • Furniture marked with a "Stretchable" icon in the catalog will have a different gizmo when in Scale Mode. You can drag on the green arrows to stretch the furniture in the arrow's direction.
  • Stretching a furniture will not distort the shape of the item. A picture frame, for example, will still have the same width all around even if it is stretched horizontally.
  • The full list of stretchable furniture include: Blinds 1, Floor Lamp, Frame 1, Frame 3, Frame 4, Hanging Light 3, Metal Column, Oil Painting, Picture 3, Picture Frame, Platform, Square Column, and Wood Picture Frame

Auto-rotate for Wall-Mounted Items
  • All wall-mounted items will now auto-rotate to match a wall's orientation when dragged to a wall.
  • Breaking change: To make this work, some items have their default orientation adjusted. This may impact some existing saved layouts.
  • Breaking change: Walls also have their default orientation adjusted. Saved layouts with fully-walled rooms are unaffected. However, rooms with unconnected walls (and single walls) will need to have the affected walls rotated by 180 degrees.
Fixes
  • Bugfix: Crash when adding a landing to Marble Staircase
  • Bugfix: Dragging furniture over a window caused it's position to be reset to 0
  • Furniture fix: Scaling was not working properly for Wall Cabinets
Community Announcements - KTG_DEV_MESSENGER
Thanks for playing “DEAD OR ALIVE Xtreme Venus Vacation!”

The following will be held from 08/09 (Wed). Click the links above to jump to their corresponding notification.

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
CounterSide - GM Orca


Dear CEOs!

Celebrating the Half Anniversary Official Broadcast Event with our beloved CEOs, a heartfelt thank you to all the CEOs who took the time to participate in the first half of the event!

Please refer to the details below for the event results, and please also look forward to the second half of the event!


▣ Event1. Share the Half-Anniversary Broadcast! Results

◆ KR / EN / JP Official Half-Anniversary Announcement Retweet Count Total

- Count: 497

In total, we reached 497 retweets.
Thank you to all the CEOs who participated!


◈ Reward
- 500 * Quartz


▣ Event 2. The Most Memorable Moment of All Results

◈ Random Selection Reward (30 CEOs)
- Reward: 50 * Set Binaries



◈ Participation Reward
- 10,000 * Eternium


▶ Note

- Event 1. This event is a collaboration event among all servers. The result will be calculated by summing up all three servers’ retweet counts.
- Event 2. [The Most Memorable Moment of All] is not a collaboration event. Each server will have its own randomly selected 30 participants.

- Each event can be participated in only once per account.

- Event content and the schedule may change or be canceled. If there are any changes, they shall be notified through the same event announcement page.

- For other inquiries regarding the event, please submit it through [1:1 inquiry].

- Other conditions that are not stated here will follow the [Event Policy]
Shady Lewd Kart - Shades
https://store.steampowered.com/app/1428700/Under_The_Hood/



With the date of Under the Hood drawing near we are excited to build up wishlists for the game! So spread the word! The more wishlists we get the more we strip down Trish and the rest of the crew just for you! Under the hood is the Prequel story to Shady Lewd Kart, a leadup to events that happen on the track, meet Silvie and her family and help them bust nuts!

Also this game will unlock exclusive content in Shady Lewd Kart!!!! How cool is that?!?! Your lewd games are in bed with other lewd games fooling around and making content just for you!!!!!



-Over 30 levels of block busting gameplay!
-New Mechanics keep you on your toes with Springs, Belts and Hazards!
-Explore Silvie, Trish & Frankie before the events of Shady Lewd Kart!
-Over 12 CG Unlocks to get dirty over!
-Voice work by SilkyMilk & Sarielle with sex scenes!
-Artwork by Pencilanon, Lynte, SkullZLatte & PixelboyMagazin!
-Lock N Lewd content for owners of Marble Maid, unlock a whole new route & story!


Wo Long: Fallen Dynasty - KTG_Dev_Messenger
■Additional Features

・Added the new sub battlefield “Crouching Dragons’ Fierce Rumble.”
Note: This is an end-game mission in which the player fights multiple bosses in a series of battles.
It will become accessible via Other in the Travel menu after clearing the sub battlefield “Crouching Dragons' Battle Royale.”
In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.

・Added a Training Ground function in the Hidden Village of Mt. Tianzhushan.
Note: This is an area in which players can freely engage in battle with certain enemies and test their skills.
After applying the update, players can access the Training Ground by speaking with the Taoist located on the right upon first entering the hidden village.



・Added a function so that if any tampering with values for equipment special effects is detected, the game will forcibly change such values to legitimate ranges.


■Adjustments

・Made upward adjustments to the probability of items with the highest rarity appearing in each difficulty level.

・Made upward adjustments (dependent upon the difficulty level) to the range of rarities of equipment in the lottery, such as items dropped after enemies are defeated and items and treasure chests located on each battlefield.
Note: For example, upon defeating bosses and leaders on the “Path of the Soaring Dragon,” dropped items are guaranteed to have a rarity of at least 4★.

・Made changes so that upon playing a battlefield for the second time and onward, equipment received as a clear reward will be a random item rather than a fixed item.
Note: The equipment will be selected via lottery from certain categories and ranges of rarities specifically set for each battlefield.



・Made adjustments so that item drop tables for players who join Recruit sessions will be equivalent to those in the highest difficulty level reached by the player, regardless of the difficulty of the battlefield they are recruited to.
Note: For example, if a player who has reached the difficulty level “Path of the Soaring Dragon” accepts recruitment for “Path of the Crouching Dragon,” enemies will drop 6★ equipment for that player.

・Made upward adjustments to the effectiveness of Talent’s Blessing (which grants bonuses to the drop rate) during Recruit sessions.

・Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment under either of the following situations:
- If players who have reached the “Path of the Rising Dragon” conquer battlefields on the “Path of the Crouching Dragon.”
- If players who have reached the “Path of the Soaring Dragon” conquer battlefields on the “Path of the Crouching Dragon” or “Path of the Rising Dragon.”

・Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment and conquering battlefields with a recommended level of 101 or higher.

・Made adjustments so that players will be invincible until their attack sequence ends when performing Fatal Strikes.

・Made changes so that the game will pause when players acquire Hidden Tomes.

・Made changes so that the battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble” will now be categorized as Optional Battlefields in the Travel menu.

・Made changes to the default values of the following fields in settings:
- Switch Locked-on Target after Deflecting within the game settings
- Switch Locked-on Target after Deflecting a Critical Blow within the game settings
- Horizontal Rotation Speed for the Lock-on Camera in the Camera settings
- Vertical Rotation Speed for the Lock-on Camera in the Camera settings
Note: These values will not be changed for system data that has already been saved.


■Major Bug Fixes

・Fixed a bug that would sometimes cause lagging when playing the game on PCs equipped with 12th or 13th Generation Intel CPUs.

・Fixed a bug that would sometimes cause the game to crash upon startup in certain environments when the resolution scaling type was set to AMD FSR 2 with a screen resolution of 3840x2160 and HDR enabled.

・Fixed a bug that would sometimes cause the frame rate to drop considerably during the battle with Demonized Dian Wei when running the game at 120FPS.

・Fixed a bug in which performing a follow-up attack after deflecting an enemy’s Critical Blow and disrupting their Spirit would immediately end the enemy’s Spirit Disruption.

・Fixed a bug in which depleting an enemy’s Spirit to the lower limits under certain conditions would immediately end the enemy’s Spirit Disruption.

・Fixed a bug in which depleting Zhuyan’s Spirit to the lower limits with certain attacks would immediately end the demon’s Spirit Disruption.

・Fixed a bug in which depleting Fengxi’s Spirit to the lower limits just as the demon’s hardened parts were destroyed would immediately end the demon’s Spirit Disruption.

・Fixed a bug in which depleting the boss Demonized Liu Bei’s Spirit to the lower limits while he was downed from mid-air would immediately end his Spirit Disruption.

・Fixed a bug that would allow the player to launch a one-sided attack against the boss Zhang Liao under certain conditions.

・Fixed a bug in which players who had equipped the Divine Beast Yinglong and whose HP fell to 0 under certain conditions would lose half of their Genuine Qi upon revival.

・Fixed a bug which caused incorrect parts of Bingcan to glow, a visual effect shown on enemies whose Morale Rank is significantly higher than the player’s.

・Fixed a bug that would sometimes cause the game to crash when repeatedly defeating Bronze Soldiers in the main battlefield “Decisive Battle of Guandu.”

・Fixed a bug in which players would be hit with enemy attacks while interacting with Battle Flags in the sub battlefield “An Everlasting Regret.”

・Fixed a bug in which having the warriors Dian Wei and Xu Chu (add-on content) as companions would allow players to obtain the trophy/achievement “Great Gatherings.”

・Made revisions so that if players were somehow unable to acquire the trophies/achievements “The Sage Pauses when Guests Call” and “Pots and Potions” despite fulfilling the conditions, they will be acquired upon conquering any battlefield.

・Fixed a bug in which the “!” icon for storehouse items would fail to disappear in certain situations.

・Fixed a visual bug in which Premium Special Effects appeared to have an incorrect rank value on the Special Effect Details screen.

・Fixed a bug in which Required Genuine Qi was not displayed in the Level Up menu in certain situations.

・Fixed a bug that would occur when taking projectiles/throwing weapons out of the storehouse, in which the actual number of items taken out was incorrect if the special effect Ammo Held Max was in effect.

・Fixed a bug that would sometimes cause some of the projectiles in the player’s possession to be lost when the Remove/Equip Gear display in Character Creation was toggled while the special effect Ammo Held Max was in effect.

・Fixed a bug in which the special effect “Genuine Qi Obtention” would not function as intended upon defeating an enemy in certain situations.

・Fixed a bug that would sometimes make it possible for players to receive gestures as accolade rewards more than once.

・Fixed a bug that would sometimes prevent the player’s required accolades amount from increasing after they had received the accolade rewards Rank 9 Steel, Rank 9 Leather, Cold-Forged Steel, and Jiao Leather.

・Fixed a bug that occurred when participating in battlefields as a guest in Recruit sessions, in which the gauge above the head of players who received aid would sometimes be distorted.

・Fixed a bug in which some enemies would sometimes be submerged in the ground during multiplayer sessions.

・Fixed a bug in which subtitles would sometimes remain on the screen while the credits were rolling.

・Fixed other minor bugs.
Grim Realms - edym
This patch fixes a weird case where there would be endless "false alarms", meaning you would get a news message of a visitor arriving, or bandits attacking, and then nothing would happen. Only undead attacks would actually happen.

This has been fixed now! If this had affected your world, you will get ONE more false alarm, then the game will work as intended. =)

Sorry about this bug!
Best wishes and lots of love! <3
//Mattias
Aug 8, 2023
Dysterra - Dysterra
We’ve got another week’s worth of improvements ready to share with you all! As always, we’ve been listening to all of your bug reports and feedback suggestions regarding Season 4. Please keep in mind that some solutions take longer than others.

This week’s update has more balance improvements, including allowing basic pistols to fire more rapidly, and alleviating some common player struggles regarding stability with 1/4 ceilings.

OUR SALE IS ALMOST OVER!!!
In just over 1 week, our 30% discount will be over. Don't miss out on the opportunity to get the game for yourself or for a friend!



Transmitters Now Accept Basic Resources

Basic resources are now able to be sent in the transmitter.

The items and points are as follows:
Cylinder - 15RP
Chip - 16RP
Sensor - 25RP
Resistor - 20RP
Electrical Wire - 10RP
Bolt - 2RP
Motor - 20RP
Lens 30RP
Microparts - 15RP
Silicone Fabric - 15RP



Faster Pistol Firing

Reduced firing delay for semi-automatic mode on the following gun models:
  • Pistol
  • Energy Pistol
  • EL-1 Pistol



New Aiming Down Sights Animation

Added ADS animation for the SMG MMP-500X Eclair



Frame Drop Improvement
We've identified and addressed the cause of occasional frame drops during gameplay. The frame drop issue has been improved.


Sway With Me
Added sway animation so that items in a player’s hand will naturally move sway when the player move’s their mouse left or right.



It’s Over My Head
All tiers of 1/4 ceilings will now have the same stability stats.



Forge Drop Rate Adjustment
When processing the Terrasite Lump and Antique Goblet found in the bunker, we have increased the drop rate of the following items from 5% to 7%:

📌 Superior Terrasite Lump
📌 Superior Metal Lump



Small Storage Boxes
There were edge cases where the small storage box didn’t fit in places where it should. We adjusted the box to allow placement in these edge cases.



Optimizations:
🔹 Optimized calculations regarding base part stability.



Fixes:
🔹 Fixed a bug where Vanessa said the same dialogue twice when the player wakes up following their first death.

🔹 Removed parts of the mission guide referring to items no longer in the game.

🔹 Fixed issue where shotgun turrets were able to damage their owners while shooting at entities behind or nearby their owner. Shotgun turrets no longer damage people with admin privileges over them.

🔹 Fixed issue where mobs were able to sense and shoot at players while they were behind the walls of their personal base.

🔹 Fixed issue where players were stuck on a server’s loading screen. Players will now be sent back to the lobby if the server doesn’t load within a reasonable amount of time.

🔹 Fixed issue where players that had recently entered the server were being tasked with defeating 3 cyclops.
  • We changed it so that for players of Skill Level 4 to 20, players will be tasked with killing a Hyena Heavy Raider.
  • Players of Skill Level 21 and above, players will be tasked with killing a cyclops.



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